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Falcon 030 Power 2
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STPLUS19.ARJ
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Text File
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1997-07-31
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4KB
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108 lines
<PICLOAD>JAG_LYNX.DAJ
<PICSHOWD>032,037,272,071,032
HARD DRIVIN'
OVERVIEW:
HARD DRIVIN' for the Lynx is an adaptation of the Atari Games arcade racing
title. The objective is to drive your performance sports car around a track,
while dodging traffic and trying to finish each lap as fast as possible. Also,
the track is divided into a speed course and a stunt course, which allow you to
go at top speeds or try to survive death-defying jump ramps and banked curves.
Race well enough and you can challenge the last champion in a head-to-head
duel.
What makes this different, though, is that HARD DRIVIN' is a true driving
simulator. You can drive anywhere on the field, and your car has weight,
momentum, and inertia, just as in the real world. Turn too hard and the car
will skid, which becomes a spinout if you don't countersteer in time. Taking a
jump at the wrong speed will result in a fiery collision, and approaching a
loop too slowly is certain suicide.
GAMEPLAY:
HARD DRIVIN' is a straightforward game. Your sportster has four speeds with
reverse, with either an automatic or manual transmission. The action takes
place from within your car, complete with working instruments, while the track
is drawn with filled 3D polygons. The speed track is mostly flat, with long
stretches of curves, while the stunt track offers a drawbridge jump, banked
curve, and other dangers.
Surprisingly, game speed is not a problem with this game. One would expect that
the complex mathematics of the physics and polygon graphics involved would slow
HARD DRIVIN' to a crawl, but it doesn't. While it is not as fast as the home
computer and Genesis versions, the speed of the action is not enough of a
problem to affect gameplay.
What does anchor HARD DRIVIN' from greatness on the Lynx are two problems, both
unexpected. The first problem is in the "feel" of your car; it's hard to tell
exactly where your edges are in the game's universe. Extra room is needed when
tailing or passing another car, or else a crash occurs. Similarly, a healthy
dose of paranoia towards road obstacles will improve survivability.
The other, more critical problem is in the game's controls. Steering,
accelerating, and braking are incredibly sensitive, to the point where
playability is severely hampered. Anything more than a tap on the joypad will
send you on a sharp turn, and the car's speed rises and falls faster than you
would expect. With the manual transmission, it's even more confusing, with
Option 1 and Option 2 used to shift gears. Players will need a lot of time and
patience to become comfortable with the controls.
GRAPHICS/SOUND:
The visuals of HARD DRIVIN', though not perfect, are simple and effective.
The filled polygon effects are done well, while retaining enough detail, and
help to enforce the sense of realism in the game. The instant replay scenes are
the best part of the game, using reverse angles to accurately duplicate the
conditions of your latest crash. Aside from a title song, the main game sounds
are the roar of the engine and a few digitized clips.
SUMMARY:
Converting the complexities of the arcade HARD DRIVIN' is a difficult task;
what makes the Lynx version especially disappointing is that its shortfalls
could have been prevented. The sensations of the arcade are duplicated well,
but unweildly controls reduce this title to only a moderate game. While the
Lynx version is still playable, only the most dedicated HARD DRIVIN'
enthusiasts will derive the most pleasure from it.
<PICSHOWD>032,037,272,071,064
GAMEPLAY: 6
GRAPHICS: 8.5
SOUND : 6
OVERALL : 6