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Hall of Fame Game Cube 1: DOS
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aztechhalloffamegamecubedisc1-
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rbank
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sdn.id
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Text File
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1995-06-05
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2KB
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52 lines
S TURN -- EVEN IF HE SEES A MOVE
HE COULD HAVE MADE.
B. MOVES. TRANSFERRING AN AVAILABLE CARD LEGALLY FROM ONE PLACE TO ANOTHER
IS CALLED A MOVE. AN AVAILABLE CARD IS EITHER FROM THE HAND, THE RESERVE, OR
A HOUSE. IT MAY BE MOVED TO:
1. A FOUNDATION IF IT IS IN SUIT AND ASCENDING SEQUENCE. MOVING A CARD TO A
FOUNDATION IS MANDATORY IF POSSIBLE.
2. A HOUSE IF IT IS IN ALTERNATE COLOR AND DESCENDING SEQUENCE, E.G., BLACK
JACK ON RED QUEEN. NOTHING MAY BE BUILT ON AN ACE, SINCE IT MUST IMMEDIATELY
BE TRANSFERRED TO A FOUNDATION. AN EMPTY HOUSE MAY BE FILLED WITH ANY
AVAILABLE CARD.
3. THE OPPONENT'S RESERVE OR WASTE PILE, FACE-UP, IF IT IS OF THE SAME SUIT
AND CONSECUTIVE (ASCENDING OR DESCENDING) RANK.
C. ORDER AND STOPPING.
CERTAIN MOVES MUST BE MADE IN A CERTAIN ORDER, AND IF A PLAYER VIOLATES THIS
RULE THE OPPONENT MAY INTERVENE, MAKE HIM TAKE THE MOVE BACK, FORCE HIM TO
MAKE THE MANDATORY MOVES, AND STOP HIM FROM PLAYING FURTHER. THE RULES ARE:
1. A CARD THAT CAN BE PLAYED TO A FOUNDATION MUST BE DONE SO AT ONCE.
2. IF THERE IS A CHOICE OF CARDS THAT CAN BE PLAYED TO A FOUNDATION,
PRIORITY MUST GO TO THE RESERVE CARD.
3. AN EMPTY HOUSE MUST BE FILLED FROM THE RESERVE BEFORE A CARD IS TURNED
FROM THE HAND. ONLY IF THE RESERVE IS EMPTY CAN THE CARD BE TURNED FROM
THE HAND.
IN TOMMY'S RUSSIAN BANK, THE COMPUTER AUTOMATICALLY CHECKS FOR WRONG MOVES
AND PREVENTS THEM.
MAKING MOVES FROM THE KEYBOARD OR MOUSE:
IF YOU HAVE A MOUSE, JUST POINT AT THE 'FROM' CARD, CLICK IT, THEN POINT TO
THE 'TO' CARD POSITION, AND CLICK IT. TO DRAW FROM DECK, JUST CLICK IT.
TO DISCARD DECK CARD TO WASTEPILE, JUST CLICK WASTEPILE.
IF USING THE KEYBOARD, HIT "." TO TURN UP CARD FROM HAND. IF CURRENT TURN-UP
IS UNPLAYED, HITTING "." WILL MOVE TURN-UP TO WASTE PILE AND END TURN; "P" CAN
ALSO BE HIT. HITTING "X" LETS YOU ABORT THE CURRENT GAME ENTIRELY AND START A
NEW ONE. AN ONSCREEN LEGEND DISPLAYS THE ABBREVIATIONS FOR THE VARIOUS CARD
POSITIONS: R FOR RESERVE, W FOR WASTEPILE, 1..8 FOR HOUSE CARD POSITIONS 1..8,
D FOR DECK, F FOR FOUNDATION. SO, TO MOVE DECK TO OPPONENT'S RESERVE, TYPE
"DR"; TO MOVE YOUR TOP RESERVE CARD TO HOUSE #3, HIT "R3"; TO MOVE HOUSE CARD
NUMBER 7 TO THE FOUNDATION, HIT "7F".
FORCE COMPUTER PLAYER TO END TURN:
SOMETIMES THE COMPUTER MIGHT APPEAR TO BE GETTING IN AN ENDLESS LOOP WHEN
MAK