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WDR Computer Club Digital 1996 October
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CLUB10_96.BIN
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sharewin
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yaac
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yaac.doc
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1996-07-30
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Y. A. A. C.
Yet Another Asteroids Clone
Copyright (C) 1996 David Bollinger, All Rights Reserved
send comments, suggestions, bug reports, flames to:
CompuServe ID# 103057,1460 ( 103057.1460@compuserve.com )
THIS PROGRAM IS DISTRIBUTED AS SHAREWARE. IT MAY BE FREELY
DISTRIBUTED IN ITS ORIGINAL FORM. IT MAY NOT BE SOLD.
THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO
THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. IN NO EVENT WILL THE AUTHOR BE LIABLE FOR ANY DAMAGES,
INCLUDING CONSEQUENTIAL DAMAGES, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
("Asteroids" is a trademark of Atari - no offense intended ;)
ORDERING INFORMATION
~~~~~~~~~~~~~~~~~~~~
Y.A.A.C. is distributed as shareware. You may freely evaluate this
program for 30 days. If you enjoy it and find it of value you are
encouraged to register your copy.
Registering not only keeps the shareware concept alive and helps
fund further development of this program, it also gives you a warm
fuzzy feeling inside knowing that you've done the right thing. It
also lets you access the cool Cheats dialog! When you register,
you'll receive a special "magic word" which you can enter into the
box below which will unlock the Cheats dialog!
Y.A.A.C. is only $10 (U.S.). Send check or money order to:
David Bollinger
P.O. Box 894
Denair, CA 95316
U.S.A.
Be sure to include your full name and mailing address. You may
also include an e-mail address if you'd like your "magic word"
sent to you as quick as possible. :)
REQUIREMENTS
~~~~~~~~~~~~
YAAC requires a 486DX2-66, 8MB RAM, SVGA display and a version
of Windows.
If you are using Windows 3.x you should also have the WinG
extension installed (otherwise it'll be slowwwwwww). Windows
95 is fine just as it is, and is the preferred operating system.
YAAC has not been tested on Windows NT.
(YAAC is optimized to run in an 8-bit, or 256 colors, display
mode. While it will run in other modes (such as high color, or
true color) performance will suffer and the display may not look
"quite right". It is strongly recommended that you run the game
in 256 color mode.)
INSTALLATION
~~~~~~~~~~~~
Create a directory on your hard disk where you wish to
install YAAC, example:
MKDIR \YAAC
Copy the distribution file into that directory and unzip it
with PKUNZIP (PKUNZIP is a trademark of PKWare, Inc.)
PKUNZIP YAAC
From Windows 3.x, select File-Run from the Program Manager and
select the YAAC executable file. From Windows 95, select
Start-Run and select the YAAC executable file. Of course, you
can create additional program items or shortcuts to make this
process easier in the future.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FOR INFORMATION ON PLAYING THE GAME PLEASE SEE THE ONLINE HELP FILE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FILE LIST
~~~~~~~~~
FILE_ID.DIZ - description
ORDER.FRM - order form
YAAC.EXE - the executable
YAAC.HLP - online documentation
YAAC.DOC - this documentation file
YAAC.PCX - the title screen
SHIPSET.DAT - graphics
SHIPSET2.DAT - graphics
ROCKSET0.DAT - graphics
ROCKSET1.DAT - graphics
ROCKSET2.DAT - graphics
ROCKSET3.DAT - graphics
ROCKSET4.DAT - graphics
ROCKSET5.DAT - graphics
ROCKSET6.DAT - graphics
ROCKSET7.DAT - graphics
ALIESET1.DAT - graphics
ALIESET2.DAT - graphics
ALIESET3.DAT - graphics
BULTSET.DAT - graphics
THRUSET.DAT - graphics
EXPLSET.DAT - graphics
BONUSET.DAT - graphics
WAVEMIX.DLL - sound library
WAVEMIX.INI - default configuration for sound library
SHOOT.WAV - sound, whenever you fire weapons
THRUST.WAV - sound, whenever you apply thrust
EXPLODE.WAV - sound, whenever a rock explodes
BONUS.WAV - sound, whenever you collect a bonus
HYPER.WAV - sound, whenever you jump into hyperspace
ALARM.WAV - sound, whenever an alien appears on screen
DEATH.WAV - sound, whenever you die
NEWGAME.WAV - sound, whenever you start a new game
ENDWAVE.WAV - sound, whenever you complete a wave
HISCORE.WAV - sound, whenever you get a high score
TITLE.MID - music, intro title screen
BATTLE.MID - music, during game