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Home Edutainment Collection 2: DOS Edutainment
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Aztech-HomeEdutainmentCollection-Vol2-DOSEdutainment.iso
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antrun
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antrun.ov2
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1995-02-01
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#ANT RUN DIRECTIONS
#OBJECTIVE
The objective of Ant Run is to keep the ant running through the
ant hill passageways as long as possible before it reaches a dead
end.
#GAME PLAY
At the beginning of the game there is a game board filled with
different shaped passageways. At the top of the screen there
is a red ant which will move towards the top hole. The ant takes
10 seconds to reach the hole. Once the ant reaches the hole, it
will appear on the board from the grid marked START. Using your
mouse, you can click on any grid to rotate it clockwise. Your
objective is to create a continuous path for the ant to crawl
through.
For the first 10 seconds you can also rotate the START grid, yet
once the ant emerges from it, it will remain stationary.
#RESET AND INCHES CRAWLED
As the ant moves through the tunnels, they will turn yellow and
you will not be able to use them again. The only exception is the
crossing path grid which can be used more than once. You can have the
ant go OFF THE BOARD in any direction. It will then appear from the
opposite side. On the right side of the screen there is an INCH METER.
This measures the distance the ant has traveled. If you can get the
ant to travel 20 inches and can reach one of the sides of the
board, (providing the entrance on the other side is open) then the
grids which were yellow will now reset themselves and you can continue
to keep the ant moving by rotating the grids. Every time that you are
able to reset the board, a single black grid will appear which can
never be removed. The starting gate, if present on the board, will now
be removed and a passageway grid will take its place.
#FAST BUTTON
On the left side of the board there are several buttons. One is the
FAST button. If you press the fast button while the ant is on the
game board, then the ant will speed through the tunnels at a much
faster rate. Once the ant reaches the sides of the board and reappears
on the other side, it will automatically slow down again. This FAST
button is very important because when the ant is running in FAST
mode, you get double the points for the distance it travels. If you
have set up a long series of tunnels that go off and on the board,
then use the fast key to get more points. This assumes you have already
established a consecutive path for the ant ahead of time.
#SCORING
At the beginning of each level there is a POINTS NEEDED total shown at
the bottom of the screen. In order to proceed to the next level you must
reach or surpass this point total in order to continue the game. If you
don't reach this point total by the time your ant reaches a dead end,
#SCORING (continued)
then the game will be over. The points needed for each level is
determined by this formula: 100 + (10 * LEVEL) + (plus previous score)
Points are scored for each few steps it takes through the tunnels. An
extra 3 points are given every time you can get the ant to exit the
board and re-enter it. These will be stored in the Bonus Point total,
and will be added to your score at the end of the level.
There are also GREEN BONUS TUNNELS which will sometimes appear on the
board. If you can get the ant through these, you will earn 20 extra
bonus points. You'll get 40 points if the ant is in FAST mode!
#BONUS ROUNDS
Every 2500 points scored, you will be awarded a Special Bonus Round. You
can only gain points during this round, however you must have completed
the previous level with the required points needed in order to continue.
#MULTIPLE STARTING GATES
On the higher levels, the game board might contain MORE then one
STARTING grid. You will not know which START grid the ant will emerge
from, so you'll have to plan ahead for each STARTING grid.
#ENDING GRID
On some levels there will also be a RED ENDING GRID. This means you MUST
get the ant to end in this grid or the game will be over no matter how
many points you score for that level. This ENDING grid CAN be rotated
even after the ant starts to move on the game board.
#* REMEMBER WHEN YOU SEE A RED ENDING GRID, YOU MUST END THE ANT THERE
# OR THE GAME WILL BE OVER NO MATTER HOW MANY POINTS YOU SCORED FOR
# THAT LEVEL.
#BUTTONS
The mouse buttons on the left side of the game board can be accessed at
anytime during the game.
SCORE : Show the Ten Top High Scores
SOUND : Toggles Sound ON or OFF
HELP : Ant Run Directions
FAST : Speed Ant through the Maze for DOUBLE POINTS!
QUIT : Quits Ant Run
#This version of Soleau Software's Ant Run is distributed as Shareware.
#There are 7 levels of play. See the closing screen or the Ant_reg.doc
#for details on the registered version featuring Unlimited levels and more!
#THE ANT RUN SEQUEL * SPIDER RUN *
If you liked Ant Run, you'll love the sequel Spider Run! Register Ant Run
for $12.00 and you can get the Registered Version of Spider Run for only
$10.00 more !!! See the Solsoft.doc file for a description of this game.