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Microsoft(r) Converter for Flight Shop Aircraft and Adventures ReadMe
Flight Simulator 98(tm) Version
September 1997
(c) Copyright 1997 Microsoft Corporation.
This document contains important information about the converter for
Flight Shop aircraft and adventures.
Don't forget to visit the Flight Simulator Web site for the latest
information about Microsoft Flight Simulator. The Web site includes
a product support page with up-to-date tips, answers to frequently asked
questions, and articles. Click Flight Simulator Web Site on the
Help/Microsoft On the Web menu, or use the following URL:
http://www.microsoft.com/games/fsim
CONTENTS
Installing the Flight Shop Converter for Flight Simulator
Converting Aircraft and Adventures
Converter Usage Notes
Common Questions and Answers
Notes for Adventure Authors
Patches applied by the Converter installation
===========================================================
INSTALLING THE FLIGHT SHOP CONVERTER FOR FLIGHT SIMULATOR
The Flight Shop Converter for Flight Simulator converts aircraft
and adventures created with BAO Flight Shop into a format that is
compatible with Microsoft Flight Simulator 98.
Important Note: The Flight Shop Converter is provided "as-is" and
is not supported by Microsoft AnswerPoint or Product Support Services.
To install the converter:
After you download the converter, double-click the file FSCONV98.EXE,
a self-extracting compressed file. Double-clicking the file extracts
the components and runs the installation utility.
Installing the converter creates a new shortcut called "Flight Shop
Converter" in your Microsoft Games group.
The location of the installed files is determined by the location
in which you originally installed Flight Simulator 98. If you have
renamed, moved, or otherwise relocated your Flight Simulator 98
directory since it was first installed without uninstalling it first,
the converter files will not be installed to the correct location.
The Flight Shop Converter installation procedure also automatically
installs several modified files to correct known issues in Flight
Simulator 98. The list of modified files, and issues addressed is
listed later in this document.
===========================================================
CONVERTING AIRCRAFT AND ADVENTURES
Converting an aircraft or adventure is a simple, one-time procedure.
Converted aircraft and adventures are ready to use when you click
Select Aircraft on the Aircraft menu, or click Adventures on the
Flights menu in Flight Simulator 98.
To start the converter, double-click the shortcut in your Microsoft
Games group. For more information about using the converter, start
the converter and refer to the online help provided in the application.
On the same service from which you downloaded FSCONV.EXE you will find
AAFWAV.ZIP, which contains .WAV files to replace the .WAV files supplied
with BAO Flight Shop. If you have difficulty hearing ATC speech when
flying adventures created in Flight Shop, replace the original Flight
Shop .WAV files with the .WAV files in this package.
Extracting the replacement .WAV files requires the use of PKZIP, WinZIP,
or a similar tool. PKZIP and WinZIP are trademarks of their respective
manufacturers.
===========================================================
CONVERTER USAGE NOTES
1. When using converted aircraft, the instrument panels support
an extra window that allows you to see the engine instrumentation for
all engines in the aircraft at once. The multi-engine displays may
be toggled from the Views->Instrument Panel menu, or alternatively,
by pressing Shift and the number associated with that panel window.
For example, aircraft based on the Cessna or Lear templates will use
Shift-5, while those using the 737 template will use Shift-6.
2. The converter enables participants in a multiplayer session
to transmit the visual models of other players' converted aircraft
during the multiplayer session. However, doing so can consume
significant bandwidth and is recommended only for use on LAN
connections. Attempting to enable visual model transmission
on modem-based connections can result in erratic behavior or
dropped connections.
To view other players' aircraft when using a
modem-based connection, you should swap converted aircraft
with the other players in advance, as long as
doing so does not violate any publisher's license
agreement or copyright.
To enable visual model transmission for LAN sessions, edit your
FLTSIM98.CFG file as follows:
a) Find the lines below:
ALLOW_PLANE_MODEL_SEND=0
ALLOW_PLANE_MODEL_RECEIVE=0
ALLOW_TEXTURE_SEND=0
ALLOW_EXTURE_RECEIVE=0
b) Change all the 0's to 1's.
c) Change "ALLOW_EXTURE_RECEIVE" to "ALLOW_TEXTURE_RECEIVE".
3. If you encounter difficulty in calibrating or using
a joystick with Flight Simulator 98, we recommend placing
the following lines in your FLTSIM98.CFG file:
[SOUND]
Channels=1
SamplesPerSec=11025
This reduces the sound quality to 11Khz monophonic sound but also
reduces the quantity of sound playback-related DMA to one-quarter
of the default settings. In most cases, making this change
resolves erratic joystick behavior.
If some of the axes on your stick work normally but others,
such as the rudder pedals, are not active, then use the Custom
Controls dialog box to assign the remaining joystick axes
to the appropriate events.
===========================================================
INSTRUMENT PANEL LAYERS
You may find that some instrument panel windows are covered by others,
especially if you resize or move a panel over the location where another panel
appears. For example, if you resize and place the mini controls window in the
position where the radio stack appears, it will cover the avionics stack when
you try to display that panel window.
As a rule, lower numbered panels (using the panel's SHIFT+N number as the
reference) have a lower priority in the layering system than higher numbered
panels. In other words, panel 2 is always behind panel 3, and so forth.
===========================================================
COMMON QUESTIONS AND ANSWERS
Q: Do aircraft or adventures previously converted for use with Flight
Simulator For Windows 95 need to be converted again for use with Flight
Simulator 98?
A: The Flight Shop Converter for Flight Simulator 98 can convert aircraft
either from their original Flight Shop format, or those which were already
converted for Flight Simulator 95. In either event, you must convert these
aircraft to use them with Flight Simulator 98. Adventures already converted for
use with Flight Simulator 95 do not need to be converted again; however, you may
achieve better results by reconverting the original source using the Flight
Simulator 98 version of the converter.
Q: Why do I see the error message "File is not in Flight Shop Format.
Conversion halted"?
A: The Flight Shop converter is only capable of converting aircraft originally
created by Flight Shop in their unmodified form. Many aircraft available from
3rd party sources have been modified by hand to include extra features such as
special landing lights, moving parts, or other such items not originally
supported by Flight Shop. These aircraft may not be converted for use with
Flight Simulator 98.
Q: Why do I see the error message "Adventure is corrupted" when I run a
converted Adventure?
A: Some adventures attempt to access a variable called "ADF_RADIAL"
that existed in previous versions but no longer is available in Flight
Simulator 98. If an adventure attempts to access this variable, this message
appears. Contact the adventure author for updated versions.
===========================================================
NOTES FOR ADVENTURE AUTHORS
* The RESET_ADVENTURE command now reinitializes all user-defined APL
variables to 0.
* The ADF_RADIAL variable is no longer available and should not be used.
===========================================================
PATCHES APPLIED BY THE CONVERTER INSTALLATION
Patched files installed by the converter can be identified by their
Version number, as viewed by right-clicking on the file, choosing
the Version tab, and reading the version number. Files modified
by the converter will contain a version number of 6.10.440, with
the exception of FLTSIM98.EXE, which will have version number
6.10.419.
Files Modified:
[In root folder]
FLTSIM98.EXE
[In modules folder]
ADVDRV.DLL
CONTROLS.DLL
FE.DLL
G3D.DLL
HG2D.DLL
MAIN.DLL
MULTIPLAYER.DLL
PANELS.DLL
SOUND.DLL
WINMSG.DLL
[In gauges folder]
737-400.Fuel-Quantity.gau
737-400.Controls.gau
737-400.Engine-Start.gau
Bendix_King_Radio.AP.gau
Bendix_King.ADF.Slaved.gau
Cessna_182.EGT_CHT.gau
Cessna_182.Oil.gau
Cessna_182.RPM.gau
Cessna_182.Manifold_Pressure_Fuel_Flow.gau
Cessna_182_RG.Oil.gau
Cessna_182_RG.Controls.gau
Lear_45.EICAS.gau
Lear_45.PFD.gau
Lear_45.Thrust_Levers.gau
[In adv folder]
B3EXECC.ADV
B3HKGIGS.ADV
B3RED_I .ADV
B3TYOFRY.ADV
CFBFICLM.ADV
CRMVIN.ADV
LJCPERKS.ADV
LJEXECC.ADV
LJMEDEM.ADV
LJSLOTS.ADV
[In lessons folder]
b3dintro.LES
LJDintro.LES
Patches Applied:
* Multiplayer system allows host to remove other players
from a session.
* Multiplayer system properly displays user names containing
extended characters.
* Multiplayer system can transmit and receive visual data
from converted Flight Shop aircraft.
* The slaved ADF gauge in the Bell 206 JetRanger III helicopter
now works correctly.
* The control position indicator in the Cessna 182RG now moves
in a fashion consistent with the other aircraft in the product.
* The ILS system reception volume has been adjusted to allow the
user to intercept the glideslope from farther below without losing
the signal.
* The VOR reception volumes have been adjusted for more realistic
tail-off curves. This change should alleviate problems receiving
Low or Terminal class VORs at high altitudes.
* The Cessna 182S autopilot no longer automatically engages the
wing leveler when activated from the panel's radio stack.
* A potential GPF when shutting down Flight Simulator while
an Adventure or Lesson was running has been alleviated.
* Fix to FLTSIM98.CFG file creation and parsing. This fixes the support
for the NT361 control module from NT Systems, Inc.
* The visual system now properly avoids texturing scenery of the Rolling
Hills seed type.
* The instrument panel system now properly colors the panel when
the panel starts in night mode.
* Fixed an adventure system bug related to the order of commands in the
the adventure source code. This problem occurred when adjusting
the autopilot parameters to be for consistency with prior versions.
* Fixed adventure system bugs related to the following APLC functions:
SET_POSITION - was ignoring the 3rd parameter (Altitude)
WEATHER_CHAR - was ignoring the 4th parameter (Speed)
VISIBILITY - wasn't handling values between 0 and 1 correctly
* Fixed a bug in the ATIS window when the system is using large fonts.
* Fixed a bug in the sound system related to playing crash sounds.
* Fixed bug with mouse cursor not disappearing on 3DFX based boards when
using Mouse As Yoke Mode.
* Increased internal scenery buffer from 256K to 512K to fix problems
with London scenery (and some 3rd party scenery as well).
* Changed display on Fuel Quantity Gauge to allow for aircraft with more
than 100,000 gallons capacity. If the amount is below 100,000 gallons,
the display will show 2 large digits and 1 small digits - this is a
xx.x * 1000 display. If the amount is above 100,000 gallons, then the
display will show 3 large digits - this is a xxx * 1000 display.
* To use the EGT gauge on the reciprocating engine panels,
make sure the Mixture Control check box is selected on the Aircraft
Settings dialog - Engines Tab.
* Changed behavior of engine controls (throttle, starters, etc) on multi-
engine panels so that they no longer change the selected engine
that is controlled by the joystick or keyboard (in other words, if you
have selected the Adjust All Engines option on the Engine tab of the Aircraft
Settings dialog box, dragging engine 2 throttle will not affect the ability
of the joystick or keyboard throttle control to move all of them).