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Home Edutainment Collection 4: Games & Extensions
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Aztech-HomeEdutainmentCollection-Vol4-3DGamesExtensions.iso
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default.rsp
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Text File
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1995-05-24
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32KB
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1,524 lines
ECHO
ECHO This response file is not intended to be run directly.
ECHO See DM2CONV.DOC for instructions or type DM2CONV /HELP
ECHO
;*** THIS IS NOT THE ULTIMATE RESPONSE FILE !!!
;*** It's the default response to aid novice users to convert their levels.
;*** You can modify it to suit your tastes.
;*** Comments are welcome, internet e-mail: alcamo@arci01.bo.cnr.it
ABORT
;--------------------------------------------------------------------------
:DD2
:DTOD2
ECHO Starting DOOM -> DOOM II conversion
SET FROM=DOOM TO=DOOM2
[THINGS]
2001=82 ;Shotgun = SuperShotgun
;at least 1 of: megasphere, archvile, berserk, supershotgun
9,3001,3002,3003,3004,3005,3006=83@1,64@1,2023@1,82@1
3001=65@20% ;Imp = Chaingundude
3005=71@10% ;Cacodemon = Pain Elemental
3003=68@10%,66@10%,69@30% ;Baron = Arachnotron,Revenant,Hell Knight
;Trooper = Chaingundude,Medikit,Stimpack,Health Bonus
3004=65@10%,2012@5%,2011@10%,2014@20%
[NAMES]
D_INTER=D_DM2INT
D_INTRO=D_DM2TTL
D_VICTOR=D_READ_M
SKY1=RSKY1
SKY2=RSKY2
SKY3=RSKY3
DEMO1=DEMO1_D
DEMO2=DEMO2_D
DEMO3=DEMO3_D
IFNDEF GFX
[TEXTURES]
AASTINKY=DOORSTOP
ASHWALL=ASHWALL2
BLODGR1=CEMENT9
BLODGR2=CEMENT9
BLODGR3=CEMENT9
BLODGR4=CEMENT9
BRNBIGC=MIDGRATE
BRNBIGL=MIDGRATE
BRNBIGR=MIDGRATE
BRNPOIS2=BROWN96
BROVINE=BROWN1
BROWNWEL=BROWNHUG
CEMPOIS=CEMENT1
COMP2=COMPTALL
COMPOHSO=COMPWERD
COMPTILE=COMPWERD
COMPUTE1=COMPSTA1
COMPUTE2=COMPTALL
COMPUTE3=COMPTALL
DOORHI=TEKBRON2
GRAYDANG=GRAY5
ICKDOOR1=DOOR1
ICKWALL6=ICKWALL5
LITE2=BROWN1
LITE4=LITE5
LITE96=BROWN96
LITEBLU2=LITEBLU1
LITEBLU3=LITEBLU1
LITEMET=METAL1
LITERED=DOORRED
LITESTON=STONE2
MIDVINE1=MIDGRATE
MIDVINE2=MIDGRATE
NUKESLAD=SLADWALL
PLANET1=COMPSTA2
REDWALL1=REDWALL
SKINBORD=SKINMET1
SKINTEK1=SKINMET2
SKINTEK2=SKSPINE1
SKULWAL3=SKSPINE1
SKULWALL=SKSPINE1
SLADRIP1=SLADWALL
SLADRIP2=SLADWALL
SLADRIP3=SLADWALL
SP_DUDE3=SP_DUDE4
SP_DUDE6=SP_DUDE4
SP_ROCK2=SP_ROCK1
STARTAN1=STARTAN2
STONGARG=STONE3
STONPOIS=STONE
TEKWALL2=TEKWALL4
TEKWALL3=TEKWALL4
TEKWALL5=TEKWALL4
WOODSKUL=WOODGARG
ENDIF
RETURN
;--------------------------------------------------------------------------
:DH
:DTOH
ECHO Starting DOOM -> HERETIC conversion
SET FROM=DOOM TO=HERETIC
[NAMES]
D_INTER=MUS_INTR
D_INTRO=MUS_TITL
D_VICTOR=MUS_CPTD
DEMO1=DEMO1_D
DEMO2=DEMO2_D
DEMO3=DEMO3_D
@:TOH ;general replaces
RETURN
;--------------------------------------------------------------------------
:D2D
:D2TOD
ECHO Starting DOOM II -> DOOM conversion
SET FROM=DOOM2 TO=DOOM
[THINGS]
82=2001 ;super shotgun = shotgun
83=2013 ;Megasphere = soul sphere
64=3003 ;Archvile = baron
65=9 ;Chaingun dude = Sergeant
66=3003 ;Revenant = baron
67=3003,3005 ;Mancubus = baron,cacodemon
68=3003,9 ;Arachnotron = baron,sergeant
69=3003 ;Hell Knight = Baron
71=3005 ;Pain Elemental = Cacodemon
72=3004 ;Commander Keen = trooper // THIS IS CRITICAL
84=9 ;SS Nazi = Sergeant
87=3003 ;Spawn Spot = Baron // THIS IS CRITICAL
88=7 ;Boss Brain = SpiderDemon // THIS IS CRITICAL
89=16 ;Boss Shooter = Cyberdemon // THIS IS CRITICAL
;decorations
73-78=59,60,61,62,63
79-81=24
70,85,86=31,33,36,37
[NAMES]
D_DM2INT=D_INTER
D_DM2TTL=D_INTRO
D_READ_M=D_VICTOR
RSKY1=SKY1
RSKY2=SKY2
RSKY3=SKY3
DEMO1=DEMO1_D2
DEMO2=DEMO2_D2
DEMO3=DEMO3_D2
[LINEDEFS]
99=26
100=8
105=90
106=86
107=75
108=4
109=2
110=3
111=29
112=103
113=50
114=61
115=103
116=42
117=1
118=31
119=95
120=88
121=10
122=21
123=62
124=51
125=0
126=0
127=7
128=95
129=95
130=22
131=20
132=68
133=32
134=28
135=33
136=27
137=34
138-141=0
[SECTORS]
17=1
IFNDEF GFX
[TEXTURES] ;I'm tired to compile these tables: this one is lousy
AASHITTY=SP_FACE1
ASHWALL2=ASHWALL
ASHWALL3=BROWN96
ASHWALL4=BROWN96
ASHWALL6=BROWNGRN
ASHWALL7=BROWN96
BFALL1=FIRELAVA
BFALL2=FIRELAVA
BFALL3=FIRELAVA
BFALL4=FIRELAVA
BIGBRIK1=BROWN96
BIGBRIK2=BROWN96
BIGBRIK3=BROWN96
BLAKWAL1=SHAWN2
BLAKWAL2=SHAWN2
BRICK1=BROWN96
BRICK10=BROWNGRN
BRICK11=REDWALL
BRICK12=SP_ROCK1
BRICK2=SP_ROCK2
BRICK3=BROWN96
BRICK4=BROWN96
BRICK5=BROWN96
BRICK6=BROWN96
BRICK7=BROWN96
BRICK8=BROWN96
BRICK9=BROWN96
BRICKLIT=BROWN96
BRONZE1=BROWN96
BRONZE2=BROWN96
BRONZE3=BROWN96
BRONZE4=BROWN96
BRWINDOW=BROWN96
BSTONE1=TEKWALL4
BSTONE2=TEKWALL4
BSTONE3=TEKWALL4
CEMENT7=CEMENT1
CEMENT8=CEMENT3
CEMENT9=CEMENT6
CRACKLE2=ROCKRED1
CRACKLE4=ROCKRED2
CRATE3=CRATE2
DBRAIN1=FIRELAVA
DBRAIN2=FIRELAVA
DBRAIN3=FIRELAVA
DBRAIN4=FIRELAVA
MARBFAC4=MARBLE3
MARBGRAY=MARBLE3
METAL2=METAL
METAL3=METAL
METAL4=METAL
METAL5=METAL
METAL6=METAL
METAL7=METAL
MIDBARS1=MIDGRATE
MIDBARS3=MIDGRATE
MIDBRONZ=MIDGRATE
MIDSPACE=MIDGRATE
MODWALL1=TEKWALL2
MODWALL2=TEKWALL2
MODWALL3=TEKWALL5
MODWALL4=TEKWALL5
PANBLACK=SLADWALL
PANBLUE=SLADWALL
PANBOOK=SLADWALL
PANBORD1=SLADWALL
PANBORD2=SLADWALL
PANCASE1=SLADWALL
PANCASE2=SLADWALL
PANEL1=SLADWALL
PANEL2=SLADWALL
PANEL3=SLADWALL
PANEL4=SLADWALL
PANEL5=SLADWALL
PANEL6=SLADWALL
PANEL7=SLADWALL
PANEL8=SLADWALL
PANEL9=SLADWALL
PANRED=SLADWALL
PIPES=SLADWALL
PIPEWAL1=TEKWALL4
PIPEWAL2=TEKWALL4
ROCK1=ASHWALL
ROCK2=ASHWALL
ROCK3=ASHWALL
ROCK4=ROCKRED1
ROCK5=ROCKRED1
SFALL1=FIRELAVA
SFALL2=FIRELAVA
SFALL3=FIRELAVA
SFALL4=FIRELAVA
SILVER1=SHAWN2
SILVER2=SHAWN2
SILVER3=SHAWN2
SK_LEFT=REDWALL
SK_RIGHT=REDWALL
SLOPPY1=REDWALL
SLOPPY2=REDWALL
SPACEW2=TEKWALL2
SPACEW3=TEKWALL4
SPACEW4=TEKWALL5
SPCDOOR1=BIGDOOR2
SPCDOOR2=BIGDOOR3
SPCDOOR3=BIGDOOR4
SPCDOOR4=BIGDOOR2
SP_DUDE7=SP_DUDE1
SP_DUDE8=SP_DUDE1
SP_FACE2=REDWALL
STONE4=ASHWALL
STONE5=ASHWALL
STONE6=ASHWALL
STONE7=ASHWALL
STUCCO=BROWN96
STUCCO1=BROWN96
STUCCO2=BROWN96
STUCCO3=BROWN96
SW1BRIK=SW1LION
SW1MARB=SW1GSTON
SW1MET2=SW1DIRT
SW1MOD1=SW1SATYR
SW1PANEL=SW1SLAD
SW1ROCK=SW1GRAY
SW1SKULL=SW1SKIN
SW1STON6=SW1GRAY
SW1TEK=SW1SLAD
SW1WDMET=SW1WOOD
SW1ZIM=SW1GSTON
SW2BRIK=SW2LION
SW2MARB=SW2GSTON
SW2MET2=SW2DIRT
SW2MOD1=SW2SATYR
SW2PANEL=SW2SLAD
SW2ROCK=SW2GRAY
SW2SKULL=SW2SKIN
SW2STON6=SW2GRAY
SW2TEK=SW2SLAD
SW2WDMET=SW2WOOD
SW2ZIM=SW2GSTON
TANROCK2=ASHWALL
TANROCK3=ASHWALL
TANROCK4=ASHWALL
TANROCK5=ASHWALL
TANROCK7=ASHWALL
TANROCK8=ASHWALL
TEKBRON1=MARBLE2
TEKBRON2=MARBLE2
TEKGREN1=MARBLE2
TEKGREN2=MARBLE2
TEKGREN3=MARBLE2
TEKGREN4=MARBLE2
TEKGREN5=MARBLE2
TEKLITE=SLADWALL
TEKLITE2=SLADWALL
TEKWALL6=TEKWALL5
WOOD10=BROWN96
WOOD12=BROWN96
WOOD6=BROWN96
WOOD7=BROWN96
WOOD8=BROWN96
WOOD9=BROWN96
WOODMET1=SLADWALL
WOODMET2=SLADWALL
WOODMET3=SLADWALL
WOODMET4=SLADWALL
WOODVERT=SLADWALL
ZDOORB1=BIGDOOR2
ZDOORF1=BIGDOOR2
ZELDOOR=BIGDOOR3
ZIMMER1=MARBLE1
ZIMMER2=MARBLE1
ZIMMER3=MARBLE1
ZIMMER4=MARBLE1
ZIMMER5=MARBLE1
ZIMMER7=MARBLE1
ZIMMER8=MARBLE1
ZZWOLF1=MARBLE3
ZZWOLF10=MARBLE3
ZZWOLF11=MARBLE3
ZZWOLF12=MARBFAC2
ZZWOLF13=MARBFAC3
ZZWOLF2=MARBFACE
ZZWOLF3=MARBFAC2
ZZWOLF4=MARBFAC3
ZZWOLF5=MARBLE3
ZZWOLF6=MARBFACE
ZZWOLF7=MARBFAC2
ZZWOLF9=MARBLE3
ZZZFACE1=FIREBLU1
ZZZFACE2=FIREBLU1
ZZZFACE3=FIREBLU1
ZZZFACE4=FIREBLU1
ZZZFACE5=FIREBLU1
ZZZFACE6=FIREBLU1
ZZZFACE7=FIREBLU1
ZZZFACE8=FIREBLU1
ZZZFACE9=FIREBLU1
[FLOORS]
GRASS1=FLOOR7_2
GRASS2=FLOOR7_2
GRNLITE1=TLITE6_6
GRNROCK=FLAT5_8
RROCK01=FLOOR6_1
RROCK02=FLAT1_2
RROCK03=FLAT5_5
RROCK04=FLOOR1_6
RROCK05=FLOOR1_6
RROCK06=FLOOR1_6
RROCK07=FLOOR1_6
RROCK08=FLOOR1_6
RROCK09=CEIL5_2
RROCK10=CEIL3_3
RROCK11=CEIL3_1
RROCK12=FLAT1_2
RROCK13=FLAT5_7
RROCK14=FLAT5_1
RROCK15=FLAT5
RROCK16=FLOOR7_1
RROCK17=CEIL5_2
RROCK18=FLAT10
RROCK19=FLOOR7_2
RROCK20=FLOOR7_2
SLIME01=BLOOD1
SLIME02=BLOOD1
SLIME03=BLOOD1
SLIME04=BLOOD1
SLIME05=NUKAGE1
SLIME06=NUKAGE1
SLIME07=NUKAGE1
SLIME08=NUKAGE1
SLIME09=LAVA1
SLIME10=LAVA1
SLIME11=LAVA1
SLIME12=LAVA1
SLIME13=DEM1_6
SLIME14=FLAT5_1
SLIME15=FLOOR0_3
SLIME16=FLOOR0_1
ENDIF
RETURN
;--------------------------------------------------------------------------
:D2H
:D2TOH
ECHO Starting DOOM II -> HERETIC conversion
SET FROM=DOOM2 TO=HERETIC
[NAMES]
D_DM2INT=MUS_INTR
D_DM2TTL=MUS_TITL
D_READ_M=MUS_CPTD
DEMO1=DEMO1_D2
DEMO2=DEMO2_D2
DEMO3=DEMO3_D2
[LINEDEFS]
99=26
100=106
105=100
106=86
107=75
108=4
109=2
110=3
111=29
112=103
113=50
114=61
115=103
116=42
117=1
118=31
119=95
120=88
121=10
122=21
123=62
124=105
125=0
126=0
127=107
128=95
129=95
130=22
131=20
132=68
133=32
134=28
135=33
136=27
137=34
138-141=0
[SECTORS]
17=1
@:TOH ;general replaces
[TEXTURES]
AASHITTY=CELTIC
ASHWALL2=LOOSERCK
ASHWALL3=SQPEB2
ASHWALL4=SQPEB2
ASHWALL6=GRNBLOK1
ASHWALL7=BRWNRCKS
BFALL1=LAVAFL1
BFALL2=LAVAFL1
BFALL3=LAVAFL1
BFALL4=LAVAFL1
BIGBRIK1=SNDBLCKS
BIGBRIK2=CSTLRCK
BIGBRIK3=SNDBLCKS
BLAKWAL1=METL1
BLAKWAL2=METL1
BRICK1=SNDCHNKS
BRICK10=GRNBLOK1
BRICK11=RCKSNMUD
BRICK12=SNDCHNKS
BRICK2=SNDCHNKS
BRICK3=SNDCHNKS
BRICK4=SNDCHNKS
BRICK5=SPINE2
BRICK6=SNDCHNKS
BRICK7=SNDCHNKS
BRICK8=SNDCHNKS
BRICK9=SNDCHNKS
BRICKLIT=SPINE2
BRONZE1=SPINE2
BRONZE2=SPINE1
BRONZE3=SPINE2
BRONZE4=SPINE2
BRWINDOW=SNDCHNKS
BSTONE1=BRWNRCKS
BSTONE2=BRWNRCKS
BSTONE3=BRWNRCKS
CEMENT7=GRSKULL1
CEMENT8=GRSKULL1
CEMENT9=GRSKULL1
CRACKLE2=RCKSNMUD
CRACKLE4=RCKSNMUD
CRATE3=WOODWL
DBRAIN1=LAVAFL1
DBRAIN2=LAVAFL1
DBRAIN3=LAVAFL1
DBRAIN4=LAVAFL1
MARBFAC4=STNGLS1
MARBGRAY=STNGLS1
METAL2=GRSTNPB
METAL3=GRSTNPB
METAL4=GRSTNPB
METAL5=GRSTNPB
METAL6=GRSTNPB
METAL7=GRSTNPB
MIDBARS1=GATMETL5
MIDBARS3=GATMETL5
MIDBRONZ=GATMETL5
MIDSPACE=GATMETL5
MODWALL1=METL1
MODWALL2=METL1
MODWALL3=METL1
MODWALL4=METL1
PANBLACK=BANNER5
PANBLUE=BANNER6
PANBOOK=SPINE2
PANBORD1=SPINE2
PANBORD2=SPINE2
PANCASE1=SPINE2
PANCASE2=SPINE2
PANEL1=BANNER5
PANEL2=BANNER6
PANEL3=BANNER5
PANEL4=SPINE2
PANEL5=SPINE2
PANEL6=SPINE2
PANEL7=SPINE2
PANEL8=SPINE2
PANEL9=SPINE2
PANRED=BANNER5
PIPES=CHAINSD
PIPEWAL1=GRSKULL1
PIPEWAL2=GRSKULL1
ROCK1=LOOSERCK
ROCK2=LOOSERCK
ROCK3=LOOSERCK
ROCK4=DRIPWALL
ROCK5=DRIPWALL
SFALL1=WATRWAL1
SFALL2=WATRWAL1
SFALL3=WATRWAL1
SFALL4=WATRWAL1
SILVER1=SQPEB1
SILVER2=SQPEB1
SILVER3=SQPEB1
SK_LEFT=RCKSNMUD
SK_RIGHT=RCKSNMUD
SLOPPY1=RCKSNMUD
SLOPPY2=RCKSNMUD
SPACEW2=SANDSQ2
SPACEW3=SANDSQ2
SPACEW4=SANDSQ2
SPCDOOR1=DOORSTON
SPCDOOR2=DOORSTON
SPCDOOR3=DOORSTON
SPCDOOR4=DOORSTON
SP_DUDE7=SPINE2
SP_DUDE8=SPINE2
SP_FACE2=GRSKULL1
STONE4=SQPEB1
STONE5=SQPEB1
STONE6=SQPEB2
STONE7=SQPEB2
STUCCO=SANDSQ2
STUCCO1=SANDSQ2
STUCCO2=SANDSQ2
STUCCO3=SANDSQ2
SW1BRIK=SW1OFF
SW1MARB=SW1OFF
SW1MET2=SW1OFF
SW1MOD1=SW1OFF
SW1PANEL=SW1OFF
SW1ROCK=SW1OFF
SW1SKULL=SW1OFF
SW1STON6=SW1OFF
SW1TEK=SW1OFF
SW1WDMET=SW1OFF
SW1ZIM=SW1OFF
SW2BRIK=SW1ON
SW2MARB=SW1ON
SW2MET2=SW1ON
SW2MOD1=SW1ON
SW2PANEL=SW1ON
SW2ROCK=SW1ON
SW2SKULL=SW1ON
SW2STON6=SW1ON
SW2TEK=SW1ON
SW2WDMET=SW1ON
SW2ZIM=SW1ON
TANROCK2=SNDCHNKS
TANROCK3=SNDCHNKS
TANROCK4=SNDCHNKS
TANROCK5=SNDCHNKS
TANROCK7=SNDCHNKS
TANROCK8=SNDCHNKS
TEKBRON1=DOORWOOD
TEKBRON2=DOORWOOD
TEKGREN1=GRNBLOK1
TEKGREN2=GRNBLOK1
TEKGREN3=GRNBLOK1
TEKGREN4=GRNBLOK1
TEKGREN5=GRNBLOK1
TEKLITE=SQPEB2
TEKLITE2=SQPEB2
TEKWALL6=CELTIC
WOOD10=WOODWL
WOOD12=WOODWL
WOOD6=WOODWL
WOOD7=WOODWL
WOOD8=WOODWL
WOOD9=WOODWL
WOODMET1=WOODWL
WOODMET2=WOODWL
WOODMET3=WOODWL
WOODMET4=WOODWL
WOODVERT=WOODWL
ZDOORB1=DMNMSK
ZDOORF1=DMNMSK
ZELDOOR=DMNMSK
ZIMMER1=GRNBLOK1
ZIMMER2=GRNBLOK1
ZIMMER3=GRNBLOK1
ZIMMER4=GRNBLOK1
ZIMMER5=GRNBLOK1
ZIMMER7=GRNBLOK1
ZIMMER8=GRNBLOK1
ZZWOLF1=GRSKULL1
ZZWOLF10=GRSKULL1
ZZWOLF11=GRSKULL1
ZZWOLF12=GRSKULL3
ZZWOLF13=GRSKULL2
ZZWOLF2=GRSKULL3
ZZWOLF3=GRSKULL2
ZZWOLF4=GRSKULL3
ZZWOLF5=GRSKULL1
ZZWOLF6=GRSKULL2
ZZWOLF7=GRSKULL3
ZZWOLF9=GRSKULL1
ZZZFACE1=HORSES1
ZZZFACE2=HORSES1
ZZZFACE3=HORSES1
ZZZFACE4=HORSES1
ZZZFACE5=HORSES1
ZZZFACE6=HORSES1
ZZZFACE7=HORSES1
ZZZFACE8=HORSES1
ZZZFACE9=HORSES1
[FLOORS]
GRASS1=FLAT512
GRASS2=FLAT512
GRNLITE1=FLAT513
GRNROCK=FLOOR19
RROCK01=FLOOR09
RROCK02=FLAT506
RROCK03=FLOOR17
RROCK04=FLOOR01
RROCK05=FLOOR01
RROCK06=FLOOR01
RROCK07=FLOOR01
RROCK08=FLOOR01
RROCK09=FLAT510
RROCK10=FLOOR25
RROCK11=FLOOR27
RROCK12=FLOOR27
RROCK13=FLAT503
RROCK14=FLOOR10
RROCK15=FLOOR17
RROCK16=FLAT516
RROCK17=FLAT516
RROCK18=FLAT516
RROCK19=FLAT513
RROCK20=FLAT513
SLIME01=FLTSLUD1
SLIME02=FLTSLUD1
SLIME03=FLTSLUD1
SLIME04=FLTSLUD1
SLIME05=FLTSLUD1
SLIME06=FLTSLUD1
SLIME07=FLTSLUD1
SLIME08=FLTSLUD1
SLIME09=FLTLAVA1
SLIME10=FLTLAVA1
SLIME11=FLTLAVA1
SLIME12=FLTLAVA1
SLIME13=FLOOR05
SLIME14=FLOOR25
SLIME15=FLAT500
SLIME16=FLAT500
RETURN
;--------------------------------------------------------------------------
:HD
:HTOD
ECHO Starting HERETIC -> DOOM conversion
SET FROM=HERETIC TO=DOOM
[NAMES]
MUS_INTR=D_INTER
MUS_TITL=D_INTRO
MUS_CPTD=D_VICTOR
DEMO1=DEMO1_H
DEMO2=DEMO2_H
DEMO3=DEMO3_H
[LINEDEFS]
99=48
100=90
105=51
106=8
107=7
@:FROMH ;include general replaces
[THINGS]
/ONCE
5=3006 ;Flying gargoyle leader = Lost soul
6=3003 ;Iron lich = baron of hell
7=16 ;D'sparil = cyberdemon
9=7 ;Maulotaur = Spider demon
16=3005 ;Disciple = Cacodemon
45=9 ;Golem leader = Sergeant
46=9 ;Golem leader ghost = Sergeant
64=3003,9 ;Undead warrior = Baron of hell,Sergeant
65=3003,9 ;Undead warrior ghost =Baron of hell,Sergeant
66=3006 ;Flying gargoyle = Lost soul
68=3002,3004 ;Golem = Demon, Trooper
69=58 ;Golem ghost = Spectre
70=3001 ;Weredragon = Imp
90=3001,3004 ;Sabreclaw = Imp,Trooper
92=3003,3005 ;Ophidian = Baron,Cacodemon
RETURN
;--------------------------------------------------------------------------
:HD2
:HTOD2
ECHO Starting HERETIC -> DOOM II conversion
SET FROM=HERETIC TO=DOOM2
[NAMES]
MUS_INTR=D_DM2INT
MUS_TITL=D_DM2TTL
MUS_CPTD=D_READ_M
DEMO1=DEMO1_H
DEMO2=DEMO2_H
DEMO3=DEMO3_H
[LINEDEFS]
99=48
100=105
105=124
106=100
107=127
@:FROMH ;include general replaces
[THINGS]
/ONCE
5=3006 ;Flying gargoyle leader = Lost soul
6=71,6 ;Iron lich = pain elemental,archvile
7=16 ;D'sparil = cyberdemon
9=7 ;Maulotaur = Spider demon
16=3005,68 ;Disciple = Cacodemon,arachnotron
45=9 ;Golem leader = Sergeant
46=9 ;Golem leader ghost = Sergeant
64=65,9 ;Undead warrior = chaingun dude,Sergeant
65=3003 ;Undead warrior ghost = baron of hell
66=3006 ;Flying gargoyle = Lost soul
68=3002,3004 ;Golem = Demon, Trooper
69=58 ;Golem ghost = Spectre
70=69 ;Weredragon = Hell Knight
90=3001,3004 ;Sabreclaw = Imp,Trooper
92=66,67 ;Ophidian = revenant,mancubus
RETURN
:TOH ;General replaces for DOOM/DOOM2 to HERETIC
IFNDEF GFX
[TEXTURES]
AASTINKY=REDWALL
ASHWALL=LOOSERCK
BIGDOOR1=DOORSTON
BIGDOOR2=GRSKULL2
BIGDOOR3=GRSKULL3
BIGDOOR4=SKULLSB2
BIGDOOR5=DOORWOOD
BIGDOOR6=DOORWOOD
BIGDOOR7=SKULLSB2
BLODGR1=SPINE2
BLODGR2=SPINE2
BLODGR3=SPINE2
BLODGR4=SPINE2
BLODRIP1=SPINE2
BLODRIP2=SPINE2
BLODRIP3=SPINE2
BLODRIP4=SPINE2
BRNBIGC=GATMETL5
BRNBIGL=GATMETL5
BRNBIGR=GATMETL5
BRNPOIS=GRNBLOK1
BRNPOIS2=SNDCHNKS
BRNSMAL1=GATMETL4
BRNSMAL2=GATMETL4
BRNSMALC=GATMETL4
BRNSMALL=GATMETL4
BRNSMALR=GATMETL4
BROVINE=SNDCHNKS
BROVINE2=GRNBLOK1
BROWN1=SNDCHNKS
BROWN144=SNDPLAIN
BROWN96=SPINE1
BROWNGRN=GRNBLOK1
BROWNHUG=SNDPLAIN
BROWNPIP=SINE2
BROWNWEL=SNDPLAIN
CEMENT1=GRSKULL1
CEMENT2=GRSKULL1
CEMENT3=GRSKULL1
CEMENT4=GRSKULL1
CEMENT5=GRSKULL1
CEMENT6=GRSKULL1
CEMPOIS=GRSKULL1
COMP2=TRISTON1
COMPBLUE=BLUEFRAG
COMPOHSO=SANDSQ2
COMPSPAN=SKULLSB1
COMPSTA1=SKULLSB1
COMPSTA2=SKULLSB1
COMPTALL=TRISTON1
COMPTILE=TRISTON1
COMPUTE1=TRISTON1
COMPUTE2=TRISTON1
COMPUTE3=TRISTON1
COMPWERD=TRISTON1
CRATE1=WOODWL
CRATE2=WOODWL
CRATELIT=WOODWL
CRATINY=WOODWL
CRATWIDE=WOODWL
DOOR1=DOOREXIT
DOOR3=DOOREXIT
DOORBLU=BLUEFRAG
DOORBLU2=BLUEFRAG
DOORHI=DOORWOOD
DOORRED=REDWALL
DOORRED2=REDWALL
DOORSTOP=METL2
DOORTRAK=METL2
DOORYEL=DRIPWALL
DOORYEL2=DRIPWALL
EXITDOOR=DOOREXIT
EXITSIGN=SNDCHNKS
EXITSTON=GRSTNPB
FIREBLU1=RCKSNMUD
FIREBLU2=RCKSNMUD
FIRELAV2=LAVAFL1
FIRELAV3=LAVAFL1
FIRELAVA=LAVAFL1
FIREMAG1=LAVAFL1
FIREMAG2=LAVAFL1
FIREMAG3=LAVAFL1
FIREWALA=LAVAFL1
FIREWALB=LAVAFL1
FIREWALL=LAVAFL1
GRAY1=SQPEB1
GRAY2=SQPEB1
GRAY4=SQPEB1
GRAY5=SQPEB1
GRAY7=SQPEB1
GRAYBIG=SQPEB1
GRAYDANG=SQPEB1
GRAYPOIS=SQPEB1
GRAYTALL=SQPEB1
GRAYVINE=SQPEB1
GSTFONT1=GRNBLOK1
GSTFONT2=GRNBLOK1
GSTFONT3=GRNBLOK1
GSTGARG=GRNBLOK1
GSTLION=GRNBLOK1
GSTONE1=GRNBLOK1
GSTONE2=GRNBLOK1
GSTSATYR=GRNBLOK1
GSTVINE1=GRNBLOK1
GSTVINE2=GRNBLOK1
ICKDOOR1=DOORSTON
ICKWALL1=CSTLRCK
ICKWALL2=CSTLRCK
ICKWALL3=CSTLRCK
ICKWALL4=CSTLRCK
ICKWALL5=CSTLRCK
ICKWALL6=CSTLRCK
ICKWALL7=CSTLRCK
LITE2=SNDCHNKS
LITE3=DRIPWALL
LITE4=DRIPWALL
LITE5=DRIPWALL
LITE96=SPINE1
LITEBLU1=DRIPWALL
LITEBLU2=DRIPWALL
LITEBLU3=DRIPWALL
LITEBLU4=DRIPWALL
LITEMET=SKULLSB1
LITERED=REDWALL
LITESTON=SQPEB1
MARBFAC2=STNGLS1
MARBFAC3=STNGLS2
MARBFACE=STNGLS1
MARBLE1=GRNBLOK1
MARBLE2=GRNBLOK1
MARBLE3=GRNBLOK1
MARBLOD1=GRNBLOK1
METAL=RCKSNMUD
METAL1=SKULLSB1
MIDBRN1=GATMETL5
MIDGRATE=GATMETL5
MIDVINE1=GATMETL5
MIDVINE2=GATMETL5
NUKE24=SNDPLAIN
NUKEDGE1=SNDPLAIN
NUKEPOIS=SNDPLAIN
NUKESLAD=SNDPLAIN
PIPE1=SPINE2
PIPE2=SPINE2
PIPE4=SPINE2
PIPE6=SPINE2
PLANET1=METL1
PLAT1=GRSKULL1
REDWALL=LAVAFL1
REDWALL1=REDWALL
ROCKRED1=LAVAFL1
ROCKRED2=LAVAFL2
ROCKRED3=LAVAFL3
SHAWN1=SQPEB1
SHAWN2=SQPEB1
SHAWN3=SQPEB1
SKIN2=REDWALL
SKINBORD=REDWALL
SKINCUT=CTYSTCI1
SKINEDGE=REDWALL
SKINFACE=REDWALL
SKINLOW=CTYSTCI2
SKINMET1=CTYSTCI4
SKINMET2=CTYSTCI1
SKINSCAB=CTYSTCI2
SKINSYMB=CTYSTCI4
SKINTEK1=CTYSTCI1
SKINTEK2=CTYSTCI2
SKSNAKE1=RCKSNMUD
SKSNAKE2=RCKSNMUD
SKSPINE1=RCKSNMUD
SKSPINE2=RCKSNMUD
SKULWAL3=RCKSNMUD
SKULWALL=RCKSNMUD
SLADPOIS=GRSTNPB
SLADRIP1=GRSTNPB
SLADRIP2=GRSTNPB
SLADRIP3=GRSTNPB
SLADSKUL=GRSTNPB
SLADWALL=GRSTNPB
SP_DUDE1=SAINT1
SP_DUDE2=SAINT1
SP_DUDE3=SAINT1
SP_DUDE4=SAINT1
SP_DUDE5=SAINT1
SP_DUDE6=SAINT1
SP_FACE1=GRSKULL1
SP_HOT1=REDWALL
SP_ROCK1=METL1
SP_ROCK2=METL1
STARBR2=CTYSTUC1
STARG1=CTYSTUC2
STARG2=CTYSTUC3
STARG3=CTYSTUC4
STARGR1=CTYSTUC5
STARGR2=CTYSTUC1
STARTAN1=CTYSTUC2
STARTAN2=CTYSTUC3
STARTAN3=CTYSTUC4
STEP1=TMBSTON2
STEP2=TMBSTON2
STEP3=TMBSTON2
STEP4=TMBSTON2
STEP5=TMBSTON2
STEP6=TMBSTON2
STEPLAD1=TMBSTON2
STEPTOP=TMBSTON2
STONE=TRISTON1
STONE2=TRISTON1
STONE3=TRISTON1
STONGARG=TRISTON1
STONPOIS=TRISTON1
SUPPORT2=DRIPWALL
SUPPORT3=DRIPWALL
SW1BLUE=SW1OFF
SW1BRCOM=SW1OFF
SW1BRN1=SW1OFF
SW1BRN2=SW1OFF
SW1BRNGN=SW1OFF
SW1BROWN=SW1OFF
SW1CMT=SW1OFF
SW1COMM=SW1OFF
SW1COMP=SW1OFF
SW1DIRT=SW1OFF
SW1EXIT=SW1OFF
SW1GARG=SW1OFF
SW1GRAY=SW1OFF
SW1GRAY1=SW1OFF
SW1GSTON=SW1OFF
SW1HOT=SW1OFF
SW1LION=SW1OFF
SW1METAL=SW1OFF
SW1PIPE=SW1OFF
SW1SATYR=SW1OFF
SW1SKIN=SW1OFF
SW1SLAD=SW1OFF
SW1STARG=SW1OFF
SW1STON1=SW1OFF
SW1STON2=SW1OFF
SW1STONE=SW1OFF
SW1STRTN=SW1OFF
SW1VINE=SW1OFF
SW1WOOD=SW1OFF
SW2BLUE=SW1ON
SW2BRCOM=SW1ON
SW2BRN1=SW1ON
SW2BRN2=SW1ON
SW2BRNGN=SW1ON
SW2BROWN=SW1ON
SW2CMT=SW1ON
SW2COMM=SW1ON
SW2COMP=SW1ON
SW2DIRT=SW1ON
SW2EXIT=SW1ON
SW2GARG=SW1ON
SW2GRAY=SW1ON
SW2GRAY1=SW1ON
SW2GSTON=SW1ON
SW2HOT=SW1ON
SW2LION=SW1ON
SW2METAL=SW1ON
SW2PIPE=SW1ON
SW2SATYR=SW1ON
SW2SKIN=SW1ON
SW2SLAD=SW1ON
SW2STARG=SW1ON
SW2STON1=SW1ON
SW2STON2=SW1ON
SW2STONE=SW1ON
SW2STRTN=SW1ON
SW2VINE=SW1ON
SW2WOOD=SW1ON
TEKWALL1=CELTIC
TEKWALL2=CELTIC
TEKWALL3=CELTIC
TEKWALL4=CELTIC
TEKWALL5=CELTIC
WOOD1=WOODWL
WOOD3=WOODWL
WOOD4=WOODWL
WOOD5=WOODWL
WOODGARG=WOODWL
WOODSKUL=WOODWL
[FLOORS]
BLOOD1=FLTLAVA1
BLOOD2=FLTLAVA2
BLOOD3=FLTLAVA3
CEIL1_1=FLOOR20
CEIL1_2=FLOOR11
CEIL1_3=FLOOR11
CEIL3_1=FLOOR17
CEIL3_2=FLOOR27
CEIL3_3=FLAT522
CEIL3_4=FLAT522
CEIL3_5=FLAT521
CEIL3_6=FLAT521
CEIL4_1=FLOOR16
CEIL4_2=FLOOR16
CEIL4_3=FLOOR16
CEIL5_1=FLOOR30
CEIL5_2=FLAT512
COMP01=FLOOR04
CONS1_1=FLOOR07
CONS1_5=FLOOR07
CONS1_7=FLOOR07
CRATOP1=FLAT504
CRATOP2=FLOOR27
DEM1_1=FLOOR19
DEM1_2=FLOOR19
DEM1_3=FLOOR19
DEM1_4=FLOOR19
DEM1_5=FLOOR19
DEM1_6=FLOOR19
FLAT1=FLOOR00
FLAT10=FLOOR01
FLAT14=FLAT502
FLAT17=FLAT503
FLAT18=FLAT503
FLAT19=FLAT503
FLAT1_1=FLOOR03
FLAT1_2=FLOOR03
FLAT1_3=FLOOR08
FLAT2=FLOOR11
FLAT20=FLAT504
FLAT22=FLOOR26
FLAT23=FLOOR23
FLAT3=FLOOR04
FLAT4=FLOOR08
FLAT5=FLOOR06
FLAT5_1=FLOOR10
FLAT5_2=FLOOR25
FLAT5_3=FLOOR09
FLAT5_4=FLOOR04
FLAT5_5=FLOOR27
FLAT5_6=FLOOR06
FLAT5_7=FLOOR03
FLAT5_8=FLOOR03
FLAT8=FLOOR25
FLAT9=FLOOR04
FLOOR0_1=FLOOR17
FLOOR0_2=FLOOR27
FLOOR0_3=FLOOR18
FLOOR0_5=FLOOR04
FLOOR0_6=FLOOR04
FLOOR0_7=FLOOR04
FLOOR1_1=FLOOR16
FLOOR1_6=FLOOR09
FLOOR1_7=FLOOR09
FLOOR3_3=FLOOR18
FLOOR4_1=FLOOR25
FLOOR4_5=FLOOR25
FLOOR4_6=FLOOR25
FLOOR4_8=FLOOR00
FLOOR5_1=FLOOR01
FLOOR5_2=FLOOR17
FLOOR5_3=FLOOR17
FLOOR5_4=FLOOR10
FLOOR6_1=FLOOR09
FLOOR6_2=FLOOR03
FLOOR7_1=FLOOR27
FLOOR7_2=FLOOR19
FWATER1=FLTWAWA1
FWATER2=FLTWAWA1
FWATER3=FLTWAWA1
FWATER4=FLTWAWA1
GATE1=FLTTELE1
GATE2=FLTTELE1
GATE3=FLTTELE1
GATE4=FLTTELE1
LAVA1=FLATHUH1
LAVA2=FLATHUH1
LAVA3=FLATHUH1
LAVA4=FLATHUH1
MFLR8_1=FLOOR03
MFLR8_2=FLOOR17
MFLR8_3=FLOOR04
MFLR8_4=FLOOR05
NUKAGE1=FLTSLUD1
NUKAGE2=FLTSLUD1
NUKAGE3=FLTSLUD1
SFLR6_1=FLAT506
SFLR6_4=FLAT506
SFLR7_1=FLAT506
SFLR7_4=FLAT506
STEP1=FLOOR19
STEP2=FLOOR19
TLITE6_1=FLOOR06
TLITE6_4=FLOOR06
TLITE6_5=FLOOR06
TLITE6_6=FLOOR06
ENDIF
[THINGS] ;Things replaces for DOOM/DOOM2 to HERETIC
/ONCE ;This remove the needs for pseudo numbers
;keys
5,40=79 ;Blue keycard,blue skullkey = blue key
6,39=80 ;Yellow keycard,yellow skullkey = yellow key
13,38=73 ;Red keycard,red skullkey = green key
;weapons and ammo (IN HERETIC YOU'LL NEED MORE AMMO THAN IN DOOM)
17=20,13,21,16 ;Cell pack = l.runes,macesph.,g.runes,pile of macesph.
2007=10,54,12,55 ;Ammo clip = wand crystal,claw orb,geode,energy orb
2008=18,19@40% ;4 shotgun shells = ethereal arrows,quiver
2010=22,23@25% ;1 rocket = flame orb,inferno orb
2046=23 ;Box of rockets = inferno orb
2047=21,16 ;Cell charge = greater runes,pile of mace spheres
2048=12,55 ;Box of ammo = crystal geode,energy orb
2049=19 ;Box of shells = quiver of ethereal arrows
2002=53 ;Chaingun = dragon claw
2006=2002 ;BFG9000 = fire mace
82=2001 ;Super shotgun = Ethereal crossbow
;monsters
7=9 ;Spider demon = maulotaur
9=45,64 ;Sergeant = golem leader,undead warrior
16=7 ;Cyberdemon = Dsparil
58=90,70 ;Spectre = sabreclaw,weredragon
3001=69,45,46 ;Imp = golem ghost,golem leader,golem leader ghost
3002=90 ;Demon = sabreclaw
3003=6@25%,15 ;Baron of hell = iron lich,disciple
3004=66,68 ;Trooper = flying gargoyle,golem
3005=92 ;Cacodemon = ophidian
3006=5 ;Lost soul = flying gargoyle leader
;doom II's monsters
64=6 ;Archvile = iron lich
65=92 ;Chaingun dude = ophidian
66=70,92 ;Revenant = weredragon,ophidian
67=70,92 ;Mancubus = weredragon,ophidian
68=70,92 ;Arachnotron = weredragon,ophidian
69=65 ;Hell Knight = undead warrior ghost
71=15 ;Pain Elemental = disciple
72=64 ;Comm. Keen = flying gargoyle // THIS IS CRITICAL
84=46 ;SS Nazi = golem leader
87=6 ;Demon Spawn Spot = iron lich // THIS IS CRITICAL
88=7 ;Big Brain = D'sparil // THIS IS CRITICAL
89=6 ;Demon Spawner = iron lich // THIS IS CRITICAL
;items
2011,2014,2015=30@1,86@2,83@1,2001@1,36@1
2011,2014,2015=12@30%,19@15%,81
;Stimpak,health bonus,armor bonus = miscellaneus objects
; morph ovum,tome of power,wings,crossbow,chaos device,geode,quiver,vial
; In some levels the shotgun is given only by dead sergeants.
2012=82 ;Medikit = quartz flask
2013,83=32 ;Soulsphere,Megasphere = mystic urn
2018=85 ;Green armor 100% = silver shield
2019=31 ;Blue armor 200% = enchanted shield
2022=84 ;Invulnerability = ring of invulnerability
2024=75 ;Invisibility = shadowsphere
2026=35 ;Computer map = map scroll
2045=33 ;Light goggles = torch
2023,2025=32 ;Berserk strength,Radiation suit = mystic urn
;decorations
10,12,15,18-24,79,80,81=48,49
25-29,42=37,38
49-53,59-63,73-78=17,24,25,26,39,40
30-33,36,37,41=29
48=47
35,85,86,2028=27
44,55=94
45,56=96
46,57=95
43,47,54,70=87
2002:A=2002@1,2003,2004 ;HERETIC does not support more than 1 mace
RETURN
:FROMH ;Heretic general replaces
IFNDEF GFX
[TEXTURES]
BADPATCH=COMPWERD
BANNER1=CEMENT3
BANNER2=CEMENT4
BANNER3=GSTGARG
BANNER4=GSTLION
BANNER5=BROWN96
BANNER6=BROWN96
BANNER7=SLADSKUL
BANNER8=SLADPOIS
BLUEFRAG=COMPBLUE
BRWNRCKS=BROWN96
CELTIC=TEKWALL4
CHAINMAN=MARBFAC3
CHAINSD=SHAWN2
CSTLMOSS=CEMENT1
CSTLRCK=CEMENT2
CTYSTCI1=GRAY1
CTYSTCI2=GRAY4
CTYSTCI4=GRAY1
CTYSTUC1=ICKWALL1
CTYSTUC2=ICKWALL2
CTYSTUC3=ICKWALL3
CTYSTUC4=ICKWALL5
CTYSTUC5=ICKWALL7
DMNMSK=BIGDOOR2
DOOREXIT=SP_FACE1
DOORSTON=BIGDOOR2
DOORWOOD=BIGDOOR4
DRIPWALL=SKSNAKE1
GATMETL=MIDGRATE
GATMETL2=MIDGRATE
GATMETL3=MIDGRATE
GATMETL4=MIDGRATE
GATMETL5=MIDGRATE
GRNBLOK1=MARBLE3
GRNBLOK2=MARBLE3
GRNBLOK3=MARBFAC2
GRNBLOK4=MARBFAC2
GRSKULL1=MARBLE2
GRSKULL2=MARBFACE
GRSKULL3=MARBFAC3
GRSTNPB=GSTGARG
GRSTNPBV=GSTLION
GRSTNPBW=GSTSATYR
HORSES1=MARBFAC2
LAVA1=METAL
LAVAFL1=FIREMAG1
LAVAFL2=FIREMAG2
LAVAFL3=FIREMAG3
LOOSERCK=SHAWN2
METL1=SLADWALL
METL2=COMPSPAN
MOSAIC1=SP_ROCK1
MOSAIC2=SP_ROCK1
MOSAIC3=SP_ROCK1
MOSAIC4=SP_ROCK1
MOSAIC5=SP_ROCK1
MOSSRCK1=STONE3
OLDSKY2=SKY1
OLDSKY3=SKY1
ORNGRAY=SHAWN2
RCKSNMUD=TEKWALL4
REDWALL=REDWALL
ROOTWALL=SP_ROCK1
SAINT1=SHAWN2
SANDSQ2=SKSNAKE1
SKULLSB1=MARBLE2
SKULLSB2=BIGDOOR3
SKY5=SKY1
SNDBLCKS=BROWN96
SNDCHNKS=BROWNGRN
SNDPLAIN=METAL
SPINE1=BROWN96
SPINE2=BROWN96
SQPEB1=BROWNGRN
SQPEB2=BROWNGRN
STNGLS1=SP_DUDE1
STNGLS2=SP_DUDE2
STNGLS3=SP_DUDE1
SW1OFF=SW1GRAY
SW1ON=SW2GRAY
SW2OFF=SW1GRAY1
SW2ON=SW2GRAY2
TMBSTON1=SHAWN2
TMBSTON2=SHAWN2
TRISTON1=SLADWALL
TRISTON2=SLADWALL
WATRWAL1=ROCKRED1
WATRWAL2=ROCKRED2
WATRWAL3=ROCKRED3
WDGAT64=BRNSMAL1
WEB1_B=-
WEB1_F=-
WEB2_B=-
WEB2_F=-
WEB3_M=-
WOODWL=WOOD1
[FLOORS]
FLAT500=FLAT2
FLAT502=FLAT14
FLAT503=FLAT3
FLAT504=FLAT4
FLAT506=FLOOR5_1
FLAT507=FLOOR5_2
FLAT508=FLOOR5_4
FLAT509=FLOOR6_2
FLAT510=FLOOR7_1
FLAT512=FLOOR7_2
FLAT513=CEIL5_2
FLAT516=FLAT10
FLAT517=FLAT14
FLAT520=FLOOR0_3
FLAT521=FLOOR0_1
FLAT522=FLOOR0_2
FLAT523=FLOOR4_8
FLATHUH1=BLOOD1
FLATHUH2=BLOOD2
FLATHUH3=BLOOD3
FLATHUH4=BLOOD2
FLOOR00=FLOOR4_8
FLOOR01=FLOOR4_6
FLOOR03=FLAT9
FLOOR04=FLAT5_7
FLOOR05=FLOOR3_3
FLOOR06=FLAT8
FLOOR07=FLAT3
FLOOR08=CEIL1_3
FLOOR09=FLOOR1_6
FLOOR10=CEIL1_1
FLOOR11=FLAT5_1
FLOOR12=FLAT5_2
FLOOR16=CEIL4_3
FLOOR17=FLAT10
FLOOR18=DEM1_5
FLOOR19=DEM1_6
FLOOR20=FLAT1_2
FLOOR21=FLAT22
FLOOR22=FLAT22
FLOOR23=FLAT22
FLOOR24=FLAT22
FLOOR25=FLAT5
FLOOR26=FLOOR1_1
FLOOR27=MFLR8_2
FLOOR28=MFLR8_4
FLOOR29=CEIL3_6
FLOOR30=CEIL3_5
FLTFLWW1=FWATER1
FLTFLWW2=FWATER2
FLTFLWW3=FWATER3
FLTLAVA1=LAVA1
FLTLAVA2=LAVA2
FLTLAVA3=LAVA3
FLTLAVA4=LAVA4
FLTSLUD1=NUKAGE1
FLTSLUD2=NUKAGE2
FLTSLUD3=NUKAGE3
FLTTELE1=GATE4
FLTTELE2=GATE4
FLTTELE3=GATE4
FLTTELE4=GATE4
FLTWAWA1=FWATER1
FLTWAWA2=FWATER2
FLTWAWA3=FWATER3
ENDIF
[SECTORS]
15,21-51=0
[THINGS]
/ONCE ;This remove the needs for pseudo numbers
;keys
79=40 ;Blue key = blue skullkey
80=39 ;Yellow key = yellow skullkey
73=38 ;Green key = red skullkey
;weapons and ammo
20,13=17 ;Lesser runes,macespheres = cell pack
10,54=2007 ;Wand crystal,claw orb = ammo clip
18=2008 ;ethereal arrows = 4 shotgun shells
22=2010 ;flame orb = 1 rocket
23=2046 ;Inferno orb = Box of rockets
21,16=2047 ;greater runes,pile of mace spheres = Cell charge
12,55=2048 ;crystal geode,energy orb = box of ammo
19=2049 ;quiver of ethereal arrows = box of shells
53=2002 ;dragon claw = chaingun
2002=2006 ;fire mace = BFG9000
;items
30,34,36,83,86=2025,2045,2023
;Morph Ovum,Timebomb,Chaos device,wings,tome = radiation suit,goggles,berserk
81=2011 ;Crystal vial = stimpak
82=2012 ;quartz flask = medikit
32=2013,2023 ;Mystic urn = Soulsphere,Berserk
85=2018 ;silver shield = Green armor 100%
31=2019 ;enchanted shield = Blue armor 200%
84=2022 ;ring of invincibility = Invulnerability
75=2024 ;shadowsphere = Invisibility
35=2026 ;map scroll = Computer map
33=2045 ;torch = Light goggles
;decorations
48-50,52,74=24
41-43,56,1200-1209=24:0
94=44
96=45
95=46
IFDEF HANGS ;add hanging objects
17,24-26,28,39,40,51=49,50,51,52,53
ELSE ;remove hanging objects
17,24-26,28,39,40,51=24:0
ENDIF
27,29,37,38,44,47,76,87=31,33,36,37
RETURN
:DD
:D2D2
:HH
:DTOD
:D2TOD2
:HTOH
ECHO Hey! This conversion is useless. Are you crazy?
ABORT