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DOS/V Power Report 1999 July
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VPR9907B.BIN
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DRIVER
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ELSA
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GXXLNT40
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GXXLNT40.ZIP
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i386
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GLset
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GLSET.INF
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Windows Setup INFormation
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1998-11-04
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73KB
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1,080 lines
; 06/29/98 cschalle: AutoCAD/POWERdraft added
; 07/06/98 ju: "OpenGL.DisableTexturePatching" enabled for Catia/Cadam
; 08/31/98 tu: japanese resources added
; 09/08/98 tu: texture file removed
; 09/22/98 tu: source from cabinet file glset.cab
[version]
signature="$Chicago$"
Provider=ELSA AG, Germany
[DefaultInstall.NT]
CopyFiles = Util.Files.Sys, Util.Files.Inf
AddReg = Util.Add.Reg.NT, Util.Add.Reg.Apps
[DefaultInstall]
CopyFiles = Util.Files.Sys, Util.Files.Inf
AddReg = Util.Add.Reg.NT, Util.Add.Reg.Apps
[DefaultUnInstall]
DelFiles = Util.Files.Sys, Util.Files.Inf, Util.SourceFiles.Del
DelReg = Util.Del.Reg
[DestinationDirs]
Util.Files.Sys = 10,%ELSAUTIL%
Util.Files.Data = 10,%ELSAUTIL%
Util.Files.Help = 11
Util.Files.Inf = 17
Util.SourceFiles.Del = 10,%ELSAUTIL%
[SourceDisksNames]
1="ELSA WINNERware CD",,
[Util.Add.Reg.NT]
HKLM,%UNINSTALL%,DisplayName,,"%NAME%"
HKLM,%UNINSTALL%,UninstallString,,"rundll32.exe setupapi.dll,InstallHinfSection DefaultUninstall 132 %17%\%INFFILE%"
HKLM,%PROPPAGE%,,,"%CLSID%"
HKLM,%WINMANSUITE%\%CLSID%,,,%MAINFILE%
HKCR,CLSID\%CLSID%,,,"%NAME%"
HKCR,CLSID\%CLSID%\InprocServer32,,,"%10%\%ELSAUTIL%\%MAINFILE%"
HKCR,CLSID\%CLSID%\InprocServer32,"ThreadingModel",,"Apartment"
[Util.Del.Reg]
HKLM,%UNINSTALL%
HKLM,%PROPPAGE%
HKLM,%WINMANSUITE%\%CLSID%
HKLM,%GLSETTINGS%
HKCR,CLSID\%CLSID%
[SourceDisksFiles]
GLSET_DE.DLL = 1
GLSET_JA.DLL = 1
GLSET.DLL = 1
;GLSET.TEX = 1
GLSETENG.HLP = 1
GLSETDEU.HLP = 1
GLSET_JA.HLP = 1
[Util.Files.Inf]
GLSET.INF
[Util.Files.Sys]
GLSET.DLL,,,1
GLSET_DE.DLL,,,1
GLSET_JA.DLL,,,1
;GLSET.TEX
GLSETENG.HLP
GLSETDEU.HLP
GLSET_JA.HLP
[Util.SourceFiles.Del]
GLSET.INF
GLSET.CAB
[Strings]
NAME="ELSA GLoria Settings"
ELSAUTIL="ELSAutil"
INFFILE=GLSet.inf"
PROPPAGE="SOFTWARE\Microsoft\Windows\CurrentVersion\Controls Folder\Display\shellex\PropertySheetHandlers\ELSA GLoria Property Sheet"
UNINSTALL="Software\Microsoft\Windows\CurrentVersion\Uninstall\GLSet"
WINMANSUITE="Software\ELSA\WINmanSuite"
GLSETTINGS="Software\ELSA\GLoriaSettings"
GLSETTINGS2="Software\ELSA\GLoriaSettings\2"
GLSETDEFAULT="Software\ELSA\GLoriaSettings\2\Defaults"
CLSID="{BBE4AF40-2CDF-11d0-A8A0-00001B321118}"
MAINFILE="GLSet.dll"
[Util.Add.Reg.Apps]
HKLM,%GLSETTINGS2%,Setting,,"Default Settings"
HKLM,%GLSETDEFAULT%\Default Settings,WHQLDefault,0x10001,1
;-----------------------
;Default Settings
HKLM,%GLSETDEFAULT%\Default Settings, ICDInterface.Disable, 0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings, ICDInterface.NumberOfDisplayBuffers, 0x10001,2
HKLM,%GLSETDEFAULT%\Default Settings, ICDInterface.PFD_Support_GDI, 0x10001,1
HKLM,%GLSETDEFAULT%\Default Settings, ICDInterface.ExportAlpha, 0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings, ICDInterface.SupportOverlayPlanes, 0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings, ICDInterface.PFD_SWAP_LAYER_BUFFERS, 0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings, ICDInterface.PFD_Stereo, 0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings, ICDInterface.PageFlipping, 0x10001,1
HKLM,%GLSETDEFAULT%\Default Settings, ICDInterface.VBlankWait, 0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings, ICDInterface.ForceGDIBroadCastingInOglViews, 0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings, OpenGL.EnableP2Antialias, 0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings, OpenGL.DisableFastClear, 0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings, OpenGL.DisableMipMaps, 0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings, OpenGL.PreserveTrueColorTextures, 0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings, OpenGL.ForceTrueColorTexturesTo16bit 0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings, OpenGL.TextureCompression, 0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings, OpenGL.IsSoftimage_301, 0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings, OpenGL.SupportSoftimage, 0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings, OpenGL.IsSoftimage_35_37, 0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings, OpenGL.SupportSoftimage351, 0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings, OpenGL.SupportProDesigner, 0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings, Heidi.IsHeidi, 0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings, Heidi.UseExclusive, 0x10001,0
HKLM,%GLSETDEFAULT%\Default Settings, Heidi.UseLinearTextureFilter, 0x10001,0
;-----------------------
;3D Studio MAX 1.x
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x, ICDInterface.Disable, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x, ICDInterface.NumberOfDisplayBuffers, 0x10001,2
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x, ICDInterface.PFD_Support_GDI, 0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x, ICDInterface.ExportAlpha, 0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x, ICDInterface.SupportOverlayPlanes, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x, ICDInterface.PFD_SWAP_LAYER_BUFFERS, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x, ICDInterface.PFD_Stereo, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x, ICDInterface.PageFlipping, 0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x, ICDInterface.VBlankWait, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x, ICDInterface.ForceGDIBroadCastingInOglViews, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x, OpenGL.EnableP2Antialias, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x, OpenGL.DisableFastClear, 0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x, OpenGL.DisableMipMaps, 0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x, OpenGL.PreserveTrueColorTextures, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x, OpenGL.ForceTrueColorTexturesTo16bit, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x, OpenGL.TextureCompression, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x, OpenGL.IsSoftimage_301, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x, OpenGL.SupportSoftimage, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x, OpenGL.IsSoftimage_35_37, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x, OpenGL.SupportSoftimage351, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x, OpenGL.SupportProDesigner, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x, Heidi.IsHeidi, 0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x, Heidi.UseExclusive, 0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x, Heidi.UseLinearTextureFilter, 0x10001,0
;-----------------------
;3D Studio MAX 2.x
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x, ICDInterface.Disable, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x, ICDInterface.NumberOfDisplayBuffers, 0x10001,2
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x, ICDInterface.PFD_Support_GDI, 0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x, ICDInterface.ExportAlpha, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x, ICDInterface.SupportOverlayPlanes, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x, ICDInterface.PFD_SWAP_LAYER_BUFFERS, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x, ICDInterface.PFD_Stereo, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x, ICDInterface.PageFlipping, 0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x, ICDInterface.VBlankWait, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x, ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x, OpenGL.EnableP2Antialias, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x, OpenGL.DisableFastClear, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x, OpenGL.DisableMipMaps, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x, OpenGL.PreserveTrueColorTextures, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x, OpenGL.ForceTrueColorTexturesTo16bit, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x, OpenGL.TextureCompression, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x, OpenGL.IsSoftimage_301, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x, OpenGL.SupportSoftimage, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x, OpenGL.IsSoftimage_35_37, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x, OpenGL.SupportSoftimage351, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x, OpenGL.SupportProDesigner, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x, Heidi.IsHeidi, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x, Heidi.UseExclusive, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x, Heidi.UseLinearTextureFilter, 0x10001,0
;-----------------------
;3D Studio VIZ 1.x
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x, ICDInterface.Disable, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x, ICDInterface.NumberOfDisplayBuffers, 0x10001,2
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x, ICDInterface.PFD_Support_GDI, 0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x, ICDInterface.ExportAlpha, 0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x, ICDInterface.SupportOverlayPlanes, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x, ICDInterface.PFD_SWAP_LAYER_BUFFERS, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x, ICDInterface.PFD_Stereo, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x, ICDInterface.PageFlipping, 0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x, ICDInterface.VBlankWait, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x, ICDInterface.ForceGDIBroadCastingInOglViews, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x, OpenGL.EnableP2Antialias, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x, OpenGL.DisableFastClear, 0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x, OpenGL.DisableMipMaps, 0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x, OpenGL.PreserveTrueColorTextures, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x, OpenGL.ForceTrueColorTexturesTo16bit, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x, OpenGL.TextureCompression, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x, OpenGL.IsSoftimage_301, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x, OpenGL.SupportSoftimage, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x, OpenGL.IsSoftimage_35_37, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x, OpenGL.SupportSoftimage351, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x, OpenGL.SupportProDesigner, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x, Heidi.IsHeidi, 0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x, Heidi.UseExclusive, 0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x, Heidi.UseLinearTextureFilter, 0x10001,0
;-----------------------
;3D Studio VIZ 2.x
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x, ICDInterface.Disable, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x, ICDInterface.NumberOfDisplayBuffers, 0x10001,2
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x, ICDInterface.PFD_Support_GDI, 0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x, ICDInterface.ExportAlpha, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x, ICDInterface.SupportOverlayPlanes, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x, ICDInterface.PFD_SWAP_LAYER_BUFFERS, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x, ICDInterface.PFD_Stereo, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x, ICDInterface.PageFlipping, 0x10001,1
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x, ICDInterface.VBlankWait, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x, ICDInterface.ForceGDIBroadCastingInOglViews, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x, OpenGL.EnableP2Antialias, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x, OpenGL.DisableFastClear, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x, OpenGL.DisableMipMaps, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x, OpenGL.PreserveTrueColorTextures, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x, OpenGL.ForceTrueColorTexturesTo16bit, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x, OpenGL.TextureCompression, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x, OpenGL.IsSoftimage_301, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x, OpenGL.SupportSoftimage, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x, OpenGL.IsSoftimage_35_37, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x, OpenGL.SupportSoftimage351, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x, OpenGL.SupportProDesigner, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x, Heidi.IsHeidi, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x, Heidi.UseExclusive, 0x10001,0
HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x, Heidi.UseLinearTextureFilter, 0x10001,0
;-----------------------
;ALLPLAN/ALLPLOT
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT, ICDInterface.Disable, 0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT, ICDInterface.NumberOfDisplayBuffers, 0x10001,2
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT, ICDInterface.PFD_Support_GDI, 0x10001,1
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT, ICDInterface.ExportAlpha, 0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT, ICDInterface.SupportOverlayPlanes, 0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT, ICDInterface.PFD_SWAP_LAYER_BUFFERS, 0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT, ICDInterface.PFD_Stereo, 0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT, ICDInterface.PageFlipping, 0x10001,1
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT, ICDInterface.VBlankWait, 0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT, ICDInterface.ForceGDIBroadCastingInOglViews, 0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT, OpenGL.EnableP2Antialias, 0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT, OpenGL.DisableFastClear, 0x10001,1
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT, OpenGL.DisableMipMaps, 0x10001,1
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT, OpenGL.PreserveTrueColorTextures, 0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT, OpenGL.ForceTrueColorTexturesTo16bit, 0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT, OpenGL.TextureCompression, 0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT, OpenGL.IsSoftimage_301, 0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT, OpenGL.SupportSoftimage, 0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT, OpenGL.IsSoftimage_35_37, 0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT, OpenGL.SupportSoftimage351, 0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT, OpenGL.SupportProDesigner, 0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT, Heidi.IsHeidi, 0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT, Heidi.UseExclusive, 0x10001,0
HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT, Heidi.UseLinearTextureFilter, 0x10001,0
;-----------------------
;AnySIM
HKLM,%GLSETDEFAULT%\AnySIM, ICDInterface.Disable, 0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM, ICDInterface.NumberOfDisplayBuffers, 0x10001,2
HKLM,%GLSETDEFAULT%\AnySIM, ICDInterface.PFD_Support_GDI, 0x10001,1
HKLM,%GLSETDEFAULT%\AnySIM, ICDInterface.ExportAlpha, 0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM, ICDInterface.SupportOverlayPlanes, 0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM, ICDInterface.PFD_SWAP_LAYER_BUFFERS, 0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM, ICDInterface.PFD_Stereo, 0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM, ICDInterface.PageFlipping, 0x10001,1
HKLM,%GLSETDEFAULT%\AnySIM, ICDInterface.VBlankWait, 0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM, ICDInterface.ForceGDIBroadCastingInOglViews, 0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM, OpenGL.EnableP2Antialias, 0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM, OpenGL.DisableFastClear, 0x10001,1
HKLM,%GLSETDEFAULT%\AnySIM, OpenGL.DisableMipMaps, 0x10001,1
HKLM,%GLSETDEFAULT%\AnySIM, OpenGL.PreserveTrueColorTextures, 0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM, OpenGL.ForceTrueColorTexturesTo16bit, 0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM, OpenGL.TextureCompression, 0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM, OpenGL.IsSoftimage_301, 0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM, OpenGL.SupportSoftimage, 0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM, OpenGL.IsSoftimage_35_37, 0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM, OpenGL.SupportSoftimage351, 0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM, OpenGL.SupportProDesigner, 0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM, Heidi.IsHeidi, 0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM, Heidi.UseExclusive, 0x10001,0
HKLM,%GLSETDEFAULT%\AnySIM, Heidi.UseLinearTextureFilter, 0x10001,0
;-----------------------
;AutoCAD
HKLM,%GLSETDEFAULT%\AutoCAD, ICDInterface.Disable, 0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD, ICDInterface.NumberOfDisplayBuffers, 0x10001,2
HKLM,%GLSETDEFAULT%\AutoCAD, ICDInterface.PFD_Support_GDI, 0x10001,1
HKLM,%GLSETDEFAULT%\AutoCAD, ICDInterface.ExportAlpha, 0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD, ICDInterface.SupportOverlayPlanes, 0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD, ICDInterface.PFD_SWAP_LAYER_BUFFERS, 0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD, ICDInterface.PFD_Stereo, 0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD, ICDInterface.PageFlipping, 0x10001,1
HKLM,%GLSETDEFAULT%\AutoCAD, ICDInterface.VBlankWait, 0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD, ICDInterface.ForceGDIBroadCastingInOglViews, 0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD, OpenGL.EnableP2Antialias, 0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD, OpenGL.DisableFastClear, 0x10001,1
HKLM,%GLSETDEFAULT%\AutoCAD, OpenGL.DisableMipMaps, 0x10001,1
HKLM,%GLSETDEFAULT%\AutoCAD, OpenGL.PreserveTrueColorTextures, 0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD, OpenGL.ForceTrueColorTexturesTo16bit, 0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD, OpenGL.TextureCompression, 0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD, OpenGL.IsSoftimage_301, 0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD, OpenGL.SupportSoftimage, 0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD, OpenGL.IsSoftimage_35_37, 0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD, OpenGL.SupportSoftimage351, 0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD, OpenGL.SupportProDesigner, 0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD, Heidi.IsHeidi, 0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD, Heidi.UseExclusive, 0x10001,0
HKLM,%GLSETDEFAULT%\AutoCAD, Heidi.UseLinearTextureFilter, 0x10001,0
;-----------------------
;AVS/EXPRESS
HKLM,%GLSETDEFAULT%\AVS/EXPRESS, ICDInterface.Disable, 0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS, ICDInterface.NumberOfDisplayBuffers, 0x10001,2
HKLM,%GLSETDEFAULT%\AVS/EXPRESS, ICDInterface.PFD_Support_GDI, 0x10001,1
HKLM,%GLSETDEFAULT%\AVS/EXPRESS, ICDInterface.ExportAlpha, 0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS, ICDInterface.SupportOverlayPlanes, 0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS, ICDInterface.PFD_SWAP_LAYER_BUFFERS, 0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS, ICDInterface.PFD_Stereo, 0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS, ICDInterface.PageFlipping, 0x10001,1
HKLM,%GLSETDEFAULT%\AVS/EXPRESS, ICDInterface.VBlankWait, 0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS, ICDInterface.ForceGDIBroadCastingInOglViews, 0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS, OpenGL.EnableP2Antialias, 0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS, OpenGL.DisableFastClear, 0x10001,1
HKLM,%GLSETDEFAULT%\AVS/EXPRESS, OpenGL.DisableMipMaps, 0x10001,1
HKLM,%GLSETDEFAULT%\AVS/EXPRESS, OpenGL.PreserveTrueColorTextures, 0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS, OpenGL.ForceTrueColorTexturesTo16bit, 0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS, OpenGL.TextureCompression, 0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS, OpenGL.IsSoftimage_301, 0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS, OpenGL.SupportSoftimage, 0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS, OpenGL.IsSoftimage_35_37, 0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS, OpenGL.SupportSoftimage351, 0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS, OpenGL.SupportProDesigner, 0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS, Heidi.IsHeidi, 0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS, Heidi.UseExclusive, 0x10001,0
HKLM,%GLSETDEFAULT%\AVS/EXPRESS, Heidi.UseLinearTextureFilter, 0x10001,0
;-----------------------
;CADdy++
HKLM,%GLSETDEFAULT%\CADdy++, ICDInterface.Disable, 0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++, ICDInterface.NumberOfDisplayBuffers, 0x10001,2
HKLM,%GLSETDEFAULT%\CADdy++, ICDInterface.PFD_Support_GDI, 0x10001,1
HKLM,%GLSETDEFAULT%\CADdy++, ICDInterface.ExportAlpha, 0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++, ICDInterface.SupportOverlayPlanes, 0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++, ICDInterface.PFD_SWAP_LAYER_BUFFERS, 0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++, ICDInterface.PFD_Stereo, 0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++, ICDInterface.PageFlipping, 0x10001,1
HKLM,%GLSETDEFAULT%\CADdy++, ICDInterface.VBlankWait, 0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++, ICDInterface.ForceGDIBroadCastingInOglViews, 0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++, OpenGL.EnableP2Antialias, 0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++, OpenGL.DisableFastClear, 0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++, OpenGL.DisableMipMaps, 0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++, OpenGL.PreserveTrueColorTextures, 0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++, OpenGL.ForceTrueColorTexturesTo16bit, 0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++, OpenGL.TextureCompression, 0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++, OpenGL.IsSoftimage_301, 0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++, OpenGL.SupportSoftimage, 0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++, OpenGL.IsSoftimage_35_37, 0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++, OpenGL.SupportSoftimage351, 0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++, OpenGL.SupportProDesigner, 0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++, Heidi.IsHeidi, 0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++, Heidi.UseExclusive, 0x10001,0
HKLM,%GLSETDEFAULT%\CADdy++, Heidi.UseLinearTextureFilter, 0x10001,0
;-----------------------
;CATIA/CADAM
HKLM,%GLSETDEFAULT%\CATIA/CADAM, ICDInterface.Disable, 0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM, ICDInterface.NumberOfDisplayBuffers, 0x10001,2
HKLM,%GLSETDEFAULT%\CATIA/CADAM, ICDInterface.PFD_Support_GDI, 0x10001,1
HKLM,%GLSETDEFAULT%\CATIA/CADAM, ICDInterface.ExportAlpha, 0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM, ICDInterface.SupportOverlayPlanes, 0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM, ICDInterface.PFD_SWAP_LAYER_BUFFERS, 0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM, ICDInterface.PFD_Stereo, 0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM, ICDInterface.PageFlipping, 0x10001,1
HKLM,%GLSETDEFAULT%\CATIA/CADAM, ICDInterface.VBlankWait, 0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM, ICDInterface.ForceGDIBroadCastingInOglViews, 0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM, OpenGL.EnableP2Antialias, 0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM, OpenGL.DisableFastClear, 0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM, OpenGL.DisableMipMaps, 0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM, OpenGL.PreserveTrueColorTextures, 0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM, OpenGL.ForceTrueColorTexturesTo16bit, 0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM, OpenGL.TextureCompression, 0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM, OpenGL.IsSoftimage_301, 0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM, OpenGL.SupportSoftimage, 0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM, OpenGL.IsSoftimage_35_37, 0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM, OpenGL.SupportSoftimage351, 0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM, OpenGL.SupportProDesigner, 0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM, Heidi.IsHeidi, 0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM, Heidi.UseExclusive, 0x10001,0
HKLM,%GLSETDEFAULT%\CATIA/CADAM, Heidi.UseLinearTextureFilter, 0x10001,0
;-----------------------
;dVISE NT
HKLM,%GLSETDEFAULT%\dVISE NT, ICDInterface.Disable, 0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT, ICDInterface.NumberOfDisplayBuffers, 0x10001,2
HKLM,%GLSETDEFAULT%\dVISE NT, ICDInterface.PFD_Support_GDI, 0x10001,1
HKLM,%GLSETDEFAULT%\dVISE NT, ICDInterface.ExportAlpha, 0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT, ICDInterface.SupportOverlayPlanes, 0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT, ICDInterface.PFD_SWAP_LAYER_BUFFERS, 0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT, ICDInterface.PFD_Stereo, 0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT, ICDInterface.PageFlipping, 0x10001,1
HKLM,%GLSETDEFAULT%\dVISE NT, ICDInterface.VBlankWait, 0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT, ICDInterface.ForceGDIBroadCastingInOglViews, 0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT, OpenGL.EnableP2Antialias, 0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT, OpenGL.DisableFastClear, 0x10001,1
HKLM,%GLSETDEFAULT%\dVISE NT, OpenGL.DisableMipMaps, 0x10001,1
HKLM,%GLSETDEFAULT%\dVISE NT, OpenGL.PreserveTrueColorTextures, 0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT, OpenGL.ForceTrueColorTexturesTo16bit, 0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT, OpenGL.TextureCompression, 0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT, OpenGL.IsSoftimage_301, 0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT, OpenGL.SupportSoftimage, 0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT, OpenGL.IsSoftimage_35_37, 0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT, OpenGL.SupportSoftimage351, 0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT, OpenGL.SupportProDesigner, 0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT, Heidi.IsHeidi, 0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT, Heidi.UseExclusive, 0x10001,0
HKLM,%GLSETDEFAULT%\dVISE NT, Heidi.UseLinearTextureFilter, 0x10001,0
;-----------------------
;EDS Unigraphics
HKLM,%GLSETDEFAULT%\EDS Unigraphics, ICDInterface.Disable, 0x10001,0
HKLM,%GLSETDEFAULT%\EDS Unigraphics, ICDInterface.NumberOfDisplayBuffers, 0x10001,2
HKLM,%GLSETDEFAULT%\EDS Unigraphics, ICDInterface.PFD_Support_GDI, 0x10001,1
HKLM,%GLSETDEFAULT%\EDS Unigraphics, ICDInterface.ExportAlpha, 0x10001,0
HKLM,%GLSETDEFAULT%\EDS Unigraphics, ICDInterface.SupportOverlayPlanes, 0x10001,0
HKLM,%GLSETDEFAULT%\EDS Unigraphics, ICDInterface.PFD_SWAP_LAYER_BUFFERS, 0x10001,0
HKLM,%GLSETDEFAULT%\EDS Unigraphics, ICDInterface.PFD_Stereo, 0x10001,0
HKLM,%GLSETDEFAULT%\EDS Unigraphics, ICDInterface.PageFlipping, 0x10001,1
HKLM,%GLSETDEFAULT%\EDS Unigraphics, ICDInterface.VBlankWait, 0x10001,0
HKLM,%GLSETDEFAULT%\EDS Unigraphics, ICDInterface.ForceGDIBroadCastingInOglViews, 0x10001,0
HKLM,%GLSETDEFAULT%\EDS Unigraphics, OpenGL.EnableP2Antialias, 0x10001,0
HKLM,%GLSETDEFAULT%\EDS Unigraphics, OpenGL.DisableFastClear, 0x10001,1
HKLM,%GLSETDEFAULT%\EDS Unigraphics, OpenGL.DisableMipMaps, 0x10001,1
HKLM,%GLSETDEFAULT%\EDS Unigraphics, OpenGL.PreserveTrueColorTextures, 0x10001,0
HKLM,%GLSETDEFAULT%\EDS Unigraphics, OpenGL.ForceTrueColorTexturesTo16bit, 0x10001,0
HKLM,%GLSETDEFAULT%\EDS Unigraphics, OpenGL.TextureCompression, 0x10001,0
HKLM,%GLSETDEFAULT%\EDS Unigraphics, OpenGL.IsSoftimage_301, 0x10001,0
HKLM,%GLSETDEFAULT%\EDS Unigraphics, OpenGL.SupportSoftimage, 0x10001,0
HKLM,%GLSETDEFAULT%\EDS Unigraphics, OpenGL.IsSoftimage_35_37, 0x10001,0
HKLM,%GLSETDEFAULT%\EDS Unigraphics, OpenGL.SupportSoftimage351, 0x10001,0
HKLM,%GLSETDEFAULT%\EDS Unigraphics, OpenGL.SupportProDesigner, 0x10001,0
HKLM,%GLSETDEFAULT%\EDS Unigraphics, Heidi.IsHeidi, 0x10001,0
HKLM,%GLSETDEFAULT%\EDS Unigraphics, Heidi.UseExclusive, 0x10001,0
HKLM,%GLSETDEFAULT%\EDS Unigraphics, Heidi.UseLinearTextureFilter, 0x10001,0
;-----------------------
;Exceed
HKLM,%GLSETDEFAULT%\Exceed, ICDInterface.Disable, 0x10001,0
HKLM,%GLSETDEFAULT%\Exceed, ICDInterface.NumberOfDisplayBuffers, 0x10001,2
HKLM,%GLSETDEFAULT%\Exceed, ICDInterface.PFD_Support_GDI, 0x10001,1
HKLM,%GLSETDEFAULT%\Exceed, ICDInterface.ExportAlpha, 0x10001,0
HKLM,%GLSETDEFAULT%\Exceed, ICDInterface.SupportOverlayPlanes, 0x10001,0
HKLM,%GLSETDEFAULT%\Exceed, ICDInterface.PFD_SWAP_LAYER_BUFFERS, 0x10001,0
HKLM,%GLSETDEFAULT%\Exceed, ICDInterface.PFD_Stereo, 0x10001,0
HKLM,%GLSETDEFAULT%\Exceed, ICDInterface.PageFlipping, 0x10001,1
HKLM,%GLSETDEFAULT%\Exceed, ICDInterface.VBlankWait, 0x10001,0
HKLM,%GLSETDEFAULT%\Exceed, ICDInterface.ForceGDIBroadCastingInOglViews, 0x10001,0
HKLM,%GLSETDEFAULT%\Exceed, OpenGL.EnableP2Antialias, 0x10001,0
HKLM,%GLSETDEFAULT%\Exceed, OpenGL.DisableFastClear, 0x10001,0
HKLM,%GLSETDEFAULT%\Exceed, OpenGL.DisableMipMaps, 0x10001,0
HKLM,%GLSETDEFAULT%\Exceed, OpenGL.PreserveTrueColorTextures, 0x10001,0
HKLM,%GLSETDEFAULT%\Exceed, OpenGL.ForceTrueColorTexturesTo16bit, 0x10001,0
HKLM,%GLSETDEFAULT%\Exceed, OpenGL.TextureCompression, 0x10001,0
HKLM,%GLSETDEFAULT%\Exceed, OpenGL.IsSoftimage_301, 0x10001,0
HKLM,%GLSETDEFAULT%\Exceed, OpenGL.SupportSoftimage, 0x10001,0
HKLM,%GLSETDEFAULT%\Exceed, OpenGL.IsSoftimage_35_37, 0x10001,0
HKLM,%GLSETDEFAULT%\Exceed, OpenGL.SupportSoftimage351, 0x10001,0
HKLM,%GLSETDEFAULT%\Exceed, OpenGL.SupportProDesigner, 0x10001,0
HKLM,%GLSETDEFAULT%\Exceed, Heidi.IsHeidi, 0x10001,0
HKLM,%GLSETDEFAULT%\Exceed, Heidi.UseExclusive, 0x10001,0
HKLM,%GLSETDEFAULT%\Exceed, Heidi.UseLinearTextureFilter, 0x10001,0
;-----------------------
;FLOTHERM
HKLM,%GLSETDEFAULT%\FLOTHERM, ICDInterface.Disable, 0x10001,0
HKLM,%GLSETDEFAULT%\FLOTHERM, ICDInterface.NumberOfDisplayBuffers, 0x10001,2
HKLM,%GLSETDEFAULT%\FLOTHERM, ICDInterface.PFD_Support_GDI, 0x10001,1
HKLM,%GLSETDEFAULT%\FLOTHERM, ICDInterface.ExportAlpha, 0x10001,0
HKLM,%GLSETDEFAULT%\FLOTHERM, ICDInterface.SupportOverlayPlanes, 0x10001,0
HKLM,%GLSETDEFAULT%\FLOTHERM, ICDInterface.PFD_SWAP_LAYER_BUFFERS, 0x10001,0
HKLM,%GLSETDEFAULT%\FLOTHERM, ICDInterface.PFD_Stereo, 0x10001,0
HKLM,%GLSETDEFAULT%\FLOTHERM, ICDInterface.PageFlipping, 0x10001,1
HKLM,%GLSETDEFAULT%\FLOTHERM, ICDInterface.VBlankWait, 0x10001,0
HKLM,%GLSETDEFAULT%\FLOTHERM, ICDInterface.ForceGDIBroadCastingInOglViews, 0x10001,0
HKLM,%GLSETDEFAULT%\FLOTHERM, OpenGL.EnableP2Antialias, 0x10001,0
HKLM,%GLSETDEFAULT%\FLOTHERM, OpenGL.DisableFastClear, 0x10001,0
HKLM,%GLSETDEFAULT%\FLOTHERM, OpenGL.DisableMipMaps, 0x10001,1
HKLM,%GLSETDEFAULT%\FLOTHERM, OpenGL.PreserveTrueColorTextures, 0x10001,0
HKLM,%GLSETDEFAULT%\FLOTHERM, OpenGL.ForceTrueColorTexturesTo16bit, 0x10001,0
HKLM,%GLSETDEFAULT%\FLOTHERM, OpenGL.TextureCompression, 0x10001,0
HKLM,%GLSETDEFAULT%\FLOTHERM, OpenGL.IsSoftimage_301, 0x10001,0
HKLM,%GLSETDEFAULT%\FLOTHERM, OpenGL.SupportSoftimage, 0x10001,0
HKLM,%GLSETDEFAULT%\FLOTHERM, OpenGL.IsSoftimage_35_37, 0x10001,0
HKLM,%GLSETDEFAULT%\FLOTHERM, OpenGL.SupportSoftimage351, 0x10001,0
HKLM,%GLSETDEFAULT%\FLOTHERM, OpenGL.SupportProDesigner, 0x10001,0
HKLM,%GLSETDEFAULT%\FLOTHERM, Heidi.IsHeidi, 0x10001,0
HKLM,%GLSETDEFAULT%\FLOTHERM, Heidi.UseExclusive, 0x10001,0
HKLM,%GLSETDEFAULT%\FLOTHERM, Heidi.UseLinearTextureFilter, 0x10001,0
;-----------------------
;Helix
HKLM,%GLSETDEFAULT%\Helix, ICDInterface.Disable, 0x10001,0
HKLM,%GLSETDEFAULT%\Helix, ICDInterface.NumberOfDisplayBuffers, 0x10001,2
HKLM,%GLSETDEFAULT%\Helix, ICDInterface.PFD_Support_GDI, 0x10001,1
HKLM,%GLSETDEFAULT%\Helix, ICDInterface.ExportAlpha, 0x10001,1
HKLM,%GLSETDEFAULT%\Helix, ICDInterface.SupportOverlayPlanes, 0x10001,0
HKLM,%GLSETDEFAULT%\Helix, ICDInterface.PFD_SWAP_LAYER_BUFFERS, 0x10001,0
HKLM,%GLSETDEFAULT%\Helix, ICDInterface.PFD_Stereo, 0x10001,0
HKLM,%GLSETDEFAULT%\Helix, ICDInterface.PageFlipping, 0x10001,1
HKLM,%GLSETDEFAULT%\Helix, ICDInterface.VBlankWait, 0x10001,0
HKLM,%GLSETDEFAULT%\Helix, ICDInterface.ForceGDIBroadCastingInOglViews, 0x10001,0
HKLM,%GLSETDEFAULT%\Helix, OpenGL.EnableP2Antialias, 0x10001,0
HKLM,%GLSETDEFAULT%\Helix, OpenGL.DisableFastClear, 0x10001,1
HKLM,%GLSETDEFAULT%\Helix, OpenGL.DisableMipMaps, 0x10001,1
HKLM,%GLSETDEFAULT%\Helix, OpenGL.PreserveTrueColorTextures, 0x10001,0
HKLM,%GLSETDEFAULT%\Helix, OpenGL.ForceTrueColorTexturesTo16bit, 0x10001,0
HKLM,%GLSETDEFAULT%\Helix, OpenGL.TextureCompression, 0x10001,0
HKLM,%GLSETDEFAULT%\Helix, OpenGL.IsSoftimage_301, 0x10001,0
HKLM,%GLSETDEFAULT%\Helix, OpenGL.SupportSoftimage, 0x10001,0
HKLM,%GLSETDEFAULT%\Helix, OpenGL.IsSoftimage_35_37, 0x10001,0
HKLM,%GLSETDEFAULT%\Helix, OpenGL.SupportSoftimage351, 0x10001,0
HKLM,%GLSETDEFAULT%\Helix, OpenGL.SupportProDesigner, 0x10001,0
HKLM,%GLSETDEFAULT%\Helix, Heidi.IsHeidi, 0x10001,0
HKLM,%GLSETDEFAULT%\Helix, Heidi.UseExclusive, 0x10001,0
HKLM,%GLSETDEFAULT%\Helix, Heidi.UseLinearTextureFilter, 0x10001,0
;-----------------------
;HiCAD
HKLM,%GLSETDEFAULT%\HiCAD, ICDInterface.Disable, 0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD, ICDInterface.NumberOfDisplayBuffers, 0x10001,2
HKLM,%GLSETDEFAULT%\HiCAD, ICDInterface.PFD_Support_GDI, 0x10001,1
HKLM,%GLSETDEFAULT%\HiCAD, ICDInterface.ExportAlpha, 0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD, ICDInterface.SupportOverlayPlanes, 0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD, ICDInterface.PFD_SWAP_LAYER_BUFFERS, 0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD, ICDInterface.PFD_Stereo, 0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD, ICDInterface.PageFlipping, 0x10001,1
HKLM,%GLSETDEFAULT%\HiCAD, ICDInterface.VBlankWait, 0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD, ICDInterface.ForceGDIBroadCastingInOglViews, 0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD, OpenGL.EnableP2Antialias, 0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD, OpenGL.DisableFastClear, 0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD, OpenGL.DisableMipMaps, 0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD, OpenGL.PreserveTrueColorTextures, 0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD, OpenGL.ForceTrueColorTexturesTo16bit, 0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD, OpenGL.TextureCompression, 0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD, OpenGL.IsSoftimage_301, 0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD, OpenGL.SupportSoftimage, 0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD, OpenGL.IsSoftimage_35_37, 0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD, OpenGL.SupportSoftimage351, 0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD, OpenGL.SupportProDesigner, 0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD, Heidi.IsHeidi, 0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD, Heidi.UseExclusive, 0x10001,0
HKLM,%GLSETDEFAULT%\HiCAD, Heidi.UseLinearTextureFilter, 0x10001,0
;-----------------------
;Hypermesh
HKLM,%GLSETDEFAULT%\Hypermesh, ICDInterface.Disable, 0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh, ICDInterface.NumberOfDisplayBuffers, 0x10001,2
HKLM,%GLSETDEFAULT%\Hypermesh, ICDInterface.PFD_Support_GDI, 0x10001,1
HKLM,%GLSETDEFAULT%\Hypermesh, ICDInterface.ExportAlpha, 0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh, ICDInterface.SupportOverlayPlanes, 0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh, ICDInterface.PFD_SWAP_LAYER_BUFFERS, 0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh, ICDInterface.PFD_Stereo, 0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh, ICDInterface.PageFlipping, 0x10001,1
HKLM,%GLSETDEFAULT%\Hypermesh, ICDInterface.VBlankWait, 0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh, ICDInterface.ForceGDIBroadCastingInOglViews, 0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh, OpenGL.EnableP2Antialias, 0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh, OpenGL.DisableFastClear, 0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh, OpenGL.DisableMipMaps, 0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh, OpenGL.PreserveTrueColorTextures, 0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh, OpenGL.ForceTrueColorTexturesTo16bit, 0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh, OpenGL.TextureCompression, 0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh, OpenGL.IsSoftimage_301, 0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh, OpenGL.SupportSoftimage, 0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh, OpenGL.IsSoftimage_35_37, 0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh, OpenGL.SupportSoftimage351, 0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh, OpenGL.SupportProDesigner, 0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh, Heidi.IsHeidi, 0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh, Heidi.UseExclusive, 0x10001,0
HKLM,%GLSETDEFAULT%\Hypermesh, Heidi.UseLinearTextureFilter, 0x10001,0
;-----------------------
;I-DEAS Master Series
HKLM,%GLSETDEFAULT%\I-DEAS Master Series, ICDInterface.Disable, 0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series, ICDInterface.NumberOfDisplayBuffers, 0x10001,2
HKLM,%GLSETDEFAULT%\I-DEAS Master Series, ICDInterface.PFD_Support_GDI, 0x10001,1
HKLM,%GLSETDEFAULT%\I-DEAS Master Series, ICDInterface.ExportAlpha, 0x10001,1
HKLM,%GLSETDEFAULT%\I-DEAS Master Series, ICDInterface.SupportOverlayPlanes, 0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series, ICDInterface.PFD_SWAP_LAYER_BUFFERS, 0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series, ICDInterface.PFD_Stereo, 0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series, ICDInterface.PageFlipping, 0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series, ICDInterface.VBlankWait, 0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series, ICDInterface.ForceGDIBroadCastingInOglViews, 0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series, OpenGL.EnableP2Antialias, 0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series, OpenGL.DisableFastClear, 0x10001,1
HKLM,%GLSETDEFAULT%\I-DEAS Master Series, OpenGL.DisableMipMaps, 0x10001,1
HKLM,%GLSETDEFAULT%\I-DEAS Master Series, OpenGL.PreserveTrueColorTextures, 0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series, OpenGL.ForceTrueColorTexturesTo16bit, 0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series, OpenGL.TextureCompression, 0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series, OpenGL.IsSoftimage_301, 0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series, OpenGL.SupportSoftimage, 0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series, OpenGL.IsSoftimage_35_37, 0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series, OpenGL.SupportSoftimage351, 0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series, OpenGL.SupportProDesigner, 0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series, Heidi.IsHeidi, 0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series, Heidi.UseExclusive, 0x10001,0
HKLM,%GLSETDEFAULT%\I-DEAS Master Series, Heidi.UseLinearTextureFilter, 0x10001,0
;-----------------------
;Lightscape
HKLM,%GLSETDEFAULT%\Lightscape, ICDInterface.Disable, 0x10001,0
HKLM,%GLSETDEFAULT%\Lightscape, ICDInterface.NumberOfDisplayBuffers, 0x10001,2
HKLM,%GLSETDEFAULT%\Lightscape, ICDInterface.PFD_Support_GDI, 0x10001,1
HKLM,%GLSETDEFAULT%\Lightscape, ICDInterface.ExportAlpha, 0x10001,0
HKLM,%GLSETDEFAULT%\Lightscape, ICDInterface.SupportOverlayPlanes, 0x10001,0
HKLM,%GLSETDEFAULT%\Lightscape, ICDInterface.PFD_SWAP_LAYER_BUFFERS, 0x10001,0
HKLM,%GLSETDEFAULT%\Lightscape, ICDInterface.PFD_Stereo, 0x10001,0
HKLM,%GLSETDEFAULT%\Lightscape, ICDInterface.PageFlipping, 0x10001,1
HKLM,%GLSETDEFAULT%\Lightscape, ICDInterface.VBlankWait, 0x10001,0
HKLM,%GLSETDEFAULT%\Lightscape, ICDInterface.ForceGDIBroadCastingInOglViews, 0x10001,0
HKLM,%GLSETDEFAULT%\Lightscape, OpenGL.EnableP2Antialias, 0x10001,0
HKLM,%GLSETDEFAULT%\Lightscape, OpenGL.DisableFastClear, 0x10001,1
HKLM,%GLSETDEFAULT%\Lightscape, OpenGL.DisableMipMaps, 0x10001,1
HKLM,%GLSETDEFAULT%\Lightscape, OpenGL.PreserveTrueColorTextures, 0x10001,0
HKLM,%GLSETDEFAULT%\Lightscape, OpenGL.ForceTrueColorTexturesTo16bit, 0x10001,0
HKLM,%GLSETDEFAULT%\Lightscape, OpenGL.TextureCompression, 0x10001,0
HKLM,%GLSETDEFAULT%\Lightscape, OpenGL.IsSoftimage_301, 0x10001,0
HKLM,%GLSETDEFAULT%\Lightscape, OpenGL.SupportSoftimage, 0x10001,0
HKLM,%GLSETDEFAULT%\Lightscape, OpenGL.IsSoftimage_35_37, 0x10001,0
HKLM,%GLSETDEFAULT%\Lightscape, OpenGL.SupportSoftimage351, 0x10001,0
HKLM,%GLSETDEFAULT%\Lightscape, OpenGL.SupportProDesigner, 0x10001,0
HKLM,%GLSETDEFAULT%\Lightscape, Heidi.IsHeidi, 0x10001,0
HKLM,%GLSETDEFAULT%\Lightscape, Heidi.UseExclusive, 0x10001,0
HKLM,%GLSETDEFAULT%\Lightscape, Heidi.UseLinearTextureFilter, 0x10001,0
;-----------------------
;LightWave 3D
HKLM,%GLSETDEFAULT%\LightWave 3D, ICDInterface.Disable, 0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D, ICDInterface.NumberOfDisplayBuffers, 0x10001,2
HKLM,%GLSETDEFAULT%\LightWave 3D, ICDInterface.PFD_Support_GDI, 0x10001,1
HKLM,%GLSETDEFAULT%\LightWave 3D, ICDInterface.ExportAlpha, 0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D, ICDInterface.SupportOverlayPlanes, 0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D, ICDInterface.PFD_SWAP_LAYER_BUFFERS, 0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D, ICDInterface.PFD_Stereo, 0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D, ICDInterface.PageFlipping, 0x10001,1
HKLM,%GLSETDEFAULT%\LightWave 3D, ICDInterface.VBlankWait, 0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D, ICDInterface.ForceGDIBroadCastingInOglViews, 0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D, OpenGL.EnableP2Antialias, 0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D, OpenGL.DisableFastClear, 0x10001,1
HKLM,%GLSETDEFAULT%\LightWave 3D, OpenGL.DisableMipMaps, 0x10001,1
HKLM,%GLSETDEFAULT%\LightWave 3D, OpenGL.PreserveTrueColorTextures, 0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D, OpenGL.ForceTrueColorTexturesTo16bit, 0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D, OpenGL.TextureCompression, 0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D, OpenGL.IsSoftimage_301, 0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D, OpenGL.SupportSoftimage, 0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D, OpenGL.IsSoftimage_35_37, 0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D, OpenGL.SupportSoftimage351, 0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D, OpenGL.SupportProDesigner, 0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D, Heidi.IsHeidi, 0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D, Heidi.UseExclusive, 0x10001,0
HKLM,%GLSETDEFAULT%\LightWave 3D, Heidi.UseLinearTextureFilter, 0x10001,0
;-----------------------
;LOGOCAD/TRIGA
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA, ICDInterface.Disable, 0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA, ICDInterface.NumberOfDisplayBuffers, 0x10001,2
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA, ICDInterface.PFD_Support_GDI, 0x10001,1
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA, ICDInterface.ExportAlpha, 0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA, ICDInterface.SupportOverlayPlanes, 0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA, ICDInterface.PFD_SWAP_LAYER_BUFFERS, 0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA, ICDInterface.PFD_Stereo, 0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA, ICDInterface.PageFlipping, 0x10001,1
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA, ICDInterface.VBlankWait, 0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA, ICDInterface.ForceGDIBroadCastingInOglViews, 0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA, OpenGL.EnableP2Antialias, 0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA, OpenGL.DisableFastClear, 0x10001,1
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA, OpenGL.DisableMipMaps, 0x10001,1
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA, OpenGL.PreserveTrueColorTextures, 0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA, OpenGL.ForceTrueColorTexturesTo16bit, 0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA, OpenGL.TextureCompression, 0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA, OpenGL.IsSoftimage_301, 0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA, OpenGL.SupportSoftimage, 0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA, OpenGL.IsSoftimage_35_37, 0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA, OpenGL.SupportSoftimage351, 0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA, OpenGL.SupportProDesigner, 0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA, Heidi.IsHeidi, 0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA, Heidi.UseExclusive, 0x10001,0
HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA, Heidi.UseLinearTextureFilter, 0x10001,0
;-----------------------
;MayaNT
HKLM,%GLSETDEFAULT%\MayaNT, ICDInterface.Disable, 0x10001,0
HKLM,%GLSETDEFAULT%\MayaNT, ICDInterface.NumberOfDisplayBuffers, 0x10001,2
HKLM,%GLSETDEFAULT%\MayaNT, ICDInterface.PFD_Support_GDI, 0x10001,1
HKLM,%GLSETDEFAULT%\MayaNT, ICDInterface.ExportAlpha, 0x10001,0
HKLM,%GLSETDEFAULT%\MayaNT, ICDInterface.SupportOverlayPlanes, 0x10001,1
HKLM,%GLSETDEFAULT%\MayaNT, ICDInterface.PFD_SWAP_LAYER_BUFFERS, 0x10001,0
HKLM,%GLSETDEFAULT%\MayaNT, ICDInterface.PFD_Stereo, 0x10001,0
HKLM,%GLSETDEFAULT%\MayaNT, ICDInterface.PageFlipping, 0x10001,1
HKLM,%GLSETDEFAULT%\MayaNT, ICDInterface.VBlankWait, 0x10001,0
HKLM,%GLSETDEFAULT%\MayaNT, ICDInterface.ForceGDIBroadCastingInOglViews, 0x10001,0
HKLM,%GLSETDEFAULT%\MayaNT, OpenGL.EnableP2Antialias, 0x10001,0
HKLM,%GLSETDEFAULT%\MayaNT, OpenGL.DisableFastClear, 0x10001,0
HKLM,%GLSETDEFAULT%\MayaNT, OpenGL.DisableMipMaps, 0x10001,0
HKLM,%GLSETDEFAULT%\MayaNT, OpenGL.PreserveTrueColorTextures, 0x10001,0
HKLM,%GLSETDEFAULT%\MayaNT, OpenGL.ForceTrueColorTexturesTo16bit, 0x10001,0
HKLM,%GLSETDEFAULT%\MayaNT, OpenGL.TextureCompression, 0x10001,0
HKLM,%GLSETDEFAULT%\MayaNT, OpenGL.IsSoftimage_301, 0x10001,0
HKLM,%GLSETDEFAULT%\MayaNT, OpenGL.SupportSoftimage, 0x10001,0
HKLM,%GLSETDEFAULT%\MayaNT, OpenGL.IsSoftimage_35_37, 0x10001,0
HKLM,%GLSETDEFAULT%\MayaNT, OpenGL.SupportSoftimage351, 0x10001,0
HKLM,%GLSETDEFAULT%\MayaNT, OpenGL.SupportProDesigner, 0x10001,0
HKLM,%GLSETDEFAULT%\MayaNT, Heidi.IsHeidi, 0x10001,0
HKLM,%GLSETDEFAULT%\MayaNT, Heidi.UseExclusive, 0x10001,0
HKLM,%GLSETDEFAULT%\MayaNT, Heidi.UseLinearTextureFilter, 0x10001,0
;-----------------------
;Mechanical Desktop
HKLM,%GLSETDEFAULT%\Mechanical Desktop, ICDInterface.Disable, 0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop, ICDInterface.NumberOfDisplayBuffers, 0x10001,2
HKLM,%GLSETDEFAULT%\Mechanical Desktop, ICDInterface.PFD_Support_GDI, 0x10001,1
HKLM,%GLSETDEFAULT%\Mechanical Desktop, ICDInterface.ExportAlpha, 0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop, ICDInterface.SupportOverlayPlanes, 0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop, ICDInterface.PFD_SWAP_LAYER_BUFFERS, 0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop, ICDInterface.PFD_Stereo, 0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop, ICDInterface.PageFlipping, 0x10001,1
HKLM,%GLSETDEFAULT%\Mechanical Desktop, ICDInterface.VBlankWait, 0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop, ICDInterface.ForceGDIBroadCastingInOglViews, 0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop, OpenGL.EnableP2Antialias, 0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop, OpenGL.DisableFastClear, 0x10001,1
HKLM,%GLSETDEFAULT%\Mechanical Desktop, OpenGL.DisableMipMaps, 0x10001,1
HKLM,%GLSETDEFAULT%\Mechanical Desktop, OpenGL.PreserveTrueColorTextures, 0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop, OpenGL.ForceTrueColorTexturesTo16bit, 0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop, OpenGL.TextureCompression, 0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop, OpenGL.IsSoftimage_301, 0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop, OpenGL.SupportSoftimage, 0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop, OpenGL.IsSoftimage_35_37, 0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop, OpenGL.SupportSoftimage351, 0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop, OpenGL.SupportProDesigner, 0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop, Heidi.IsHeidi, 0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop, Heidi.UseExclusive, 0x10001,0
HKLM,%GLSETDEFAULT%\Mechanical Desktop, Heidi.UseLinearTextureFilter, 0x10001,0
;-----------------------
;MicroStation
HKLM,%GLSETDEFAULT%\MicroStation, ICDInterface.Disable, 0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation, ICDInterface.NumberOfDisplayBuffers, 0x10001,2
HKLM,%GLSETDEFAULT%\MicroStation, ICDInterface.PFD_Support_GDI, 0x10001,1
HKLM,%GLSETDEFAULT%\MicroStation, ICDInterface.ExportAlpha, 0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation, ICDInterface.SupportOverlayPlanes, 0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation, ICDInterface.PFD_SWAP_LAYER_BUFFERS, 0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation, ICDInterface.PFD_Stereo, 0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation, ICDInterface.PageFlipping, 0x10001,1
HKLM,%GLSETDEFAULT%\MicroStation, ICDInterface.VBlankWait, 0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation, ICDInterface.ForceGDIBroadCastingInOglViews, 0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation, OpenGL.EnableP2Antialias, 0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation, OpenGL.DisableFastClear, 0x10001,1
HKLM,%GLSETDEFAULT%\MicroStation, OpenGL.DisableMipMaps, 0x10001,1
HKLM,%GLSETDEFAULT%\MicroStation, OpenGL.PreserveTrueColorTextures, 0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation, OpenGL.ForceTrueColorTexturesTo16bit, 0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation, OpenGL.TextureCompression, 0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation, OpenGL.IsSoftimage_301, 0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation, OpenGL.SupportSoftimage, 0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation, OpenGL.IsSoftimage_35_37, 0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation, OpenGL.SupportSoftimage351, 0x10001,0
HKLM,%GLSETDEFAULT%\Microstation, OpenGL.SupportProDesigner, 0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation, Heidi.IsHeidi, 0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation, Heidi.UseExclusive, 0x10001,0
HKLM,%GLSETDEFAULT%\MicroStation, Heidi.UseLinearTextureFilter, 0x10001,0
;-----------------------
;Open Inventor based Applications
HKLM,%GLSETDEFAULT%\Open Inventor based Applications, ICDInterface.Disable, 0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications, ICDInterface.NumberOfDisplayBuffers, 0x10001,2
HKLM,%GLSETDEFAULT%\Open Inventor based Applications, ICDInterface.PFD_Support_GDI, 0x10001,1
HKLM,%GLSETDEFAULT%\Open Inventor based Applications, ICDInterface.ExportAlpha, 0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications, ICDInterface.SupportOverlayPlanes, 0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications, ICDInterface.PFD_SWAP_LAYER_BUFFERS, 0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications, ICDInterface.PFD_Stereo, 0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications, ICDInterface.PageFlipping, 0x10001,1
HKLM,%GLSETDEFAULT%\Open Inventor based Applications, ICDInterface.VBlankWait, 0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications, ICDInterface.ForceGDIBroadCastingInOglViews, 0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications, OpenGL.EnableP2Antialias, 0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications, OpenGL.DisableFastClear, 0x10001,1
HKLM,%GLSETDEFAULT%\Open Inventor based Applications, OpenGL.DisableMipMaps, 0x10001,1
HKLM,%GLSETDEFAULT%\Open Inventor based Applications, OpenGL.PreserveTrueColorTextures, 0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications, OpenGL.ForceTrueColorTexturesTo16bit, 0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications, OpenGL.TextureCompression, 0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications, OpenGL.IsSoftimage_301, 0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications, OpenGL.SupportSoftimage, 0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications, OpenGL.IsSoftimage_35_37, 0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications, OpenGL.SupportSoftimage351, 0x10001,0
HKLM,%GLSETDEFAULT%\Open Investor based Applications, OpenGL.SupportProDesigner, 0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications, Heidi.IsHeidi, 0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications, Heidi.UseExclusive, 0x10001,0
HKLM,%GLSETDEFAULT%\Open Inventor based Applications, Heidi.UseLinearTextureFilter, 0x10001,0
;-----------------------
;Pro/DESIGNER
HKLM,%GLSETDEFAULT%\Pro/DESIGNER, ICDInterface.Disable, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER, ICDInterface.NumberOfDisplayBuffers, 0x10001,2
HKLM,%GLSETDEFAULT%\Pro/DESIGNER, ICDInterface.PFD_Support_GDI, 0x10001,1
HKLM,%GLSETDEFAULT%\Pro/DESIGNER, ICDInterface.ExportAlpha, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER, ICDInterface.SupportOverlayPlanes, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER, ICDInterface.PFD_SWAP_LAYER_BUFFERS, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER, ICDInterface.PFD_Stereo, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER, ICDInterface.PageFlipping, 0x10001,1
HKLM,%GLSETDEFAULT%\Pro/DESIGNER, ICDInterface.VBlankWait, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER, ICDInterface.ForceGDIBroadCastingInOglViews, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER, OpenGL.EnableP2Antialias, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER, OpenGL.DisableFastClear, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER, OpenGL.DisableMipMaps, 0x10001,1
HKLM,%GLSETDEFAULT%\Pro/DESIGNER, OpenGL.PreserveTrueColorTextures, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER, OpenGL.ForceTrueColorTexturesTo16bit, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER, OpenGL.TextureCompression, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER, OpenGL.IsSoftimage_301, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER, OpenGL.SupportSoftimage, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER, OpenGL.IsSoftimage_35_37, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER, OpenGL.SupportSoftimage351, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER, OpenGL.SupportProDesigner, 0x10001,1
HKLM,%GLSETDEFAULT%\Pro/DESIGNER, Heidi.IsHeidi, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER, Heidi.UseExclusive, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/DESIGNER, Heidi.UseLinearTextureFilter, 0x10001,0
;-----------------------
;Pro/ENGINEER
HKLM,%GLSETDEFAULT%\Pro/ENGINEER, ICDInterface.Disable, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER, ICDInterface.NumberOfDisplayBuffers, 0x10001,2
HKLM,%GLSETDEFAULT%\Pro/ENGINEER, ICDInterface.PFD_Support_GDI, 0x10001,1
HKLM,%GLSETDEFAULT%\Pro/ENGINEER, ICDInterface.ExportAlpha, 0x10001,1
HKLM,%GLSETDEFAULT%\Pro/ENGINEER, ICDInterface.SupportOverlayPlanes, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER, ICDInterface.PFD_SWAP_LAYER_BUFFERS, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER, ICDInterface.PFD_Stereo, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER, ICDInterface.PageFlipping, 0x10001,1
HKLM,%GLSETDEFAULT%\Pro/ENGINEER, ICDInterface.VBlankWait, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER, ICDInterface.ForceGDIBroadCastingInOglViews, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER, OpenGL.EnableP2Antialias, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER, OpenGL.DisableFastClear, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER, OpenGL.DisableMipMaps, 0x10001,1
HKLM,%GLSETDEFAULT%\Pro/ENGINEER, OpenGL.PreserveTrueColorTextures, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER, OpenGL.ForceTrueColorTexturesTo16bit, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER, OpenGL.TextureCompression, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER, OpenGL.IsSoftimage_301, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER, OpenGL.SupportSoftimage, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER, OpenGL.IsSoftimage_35_37, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER, OpenGL.SupportSoftimage351, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER, OpenGL.SupportProDesigner, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER, Heidi.IsHeidi, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER, Heidi.UseExclusive, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/ENGINEER, Heidi.UseLinearTextureFilter, 0x10001,0
;-----------------------
;Pro/MECHANICA
HKLM,%GLSETDEFAULT%\Pro/MECHANICA, ICDInterface.Disable, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA, ICDInterface.NumberOfDisplayBuffers, 0x10001,2
HKLM,%GLSETDEFAULT%\Pro/MECHANICA, ICDInterface.PFD_Support_GDI, 0x10001,1
HKLM,%GLSETDEFAULT%\Pro/MECHANICA, ICDInterface.ExportAlpha, 0x10001,1
HKLM,%GLSETDEFAULT%\Pro/MECHANICA, ICDInterface.SupportOverlayPlanes, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA, ICDInterface.PFD_SWAP_LAYER_BUFFERS, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA, ICDInterface.PFD_Stereo, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA, ICDInterface.PageFlipping, 0x10001,1
HKLM,%GLSETDEFAULT%\Pro/MECHANICA, ICDInterface.VBlankWait, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA, ICDInterface.ForceGDIBroadCastingInOglViews, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA, OpenGL.EnableP2Antialias, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA, OpenGL.DisableFastClear, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA, OpenGL.DisableMipMaps, 0x10001,1
HKLM,%GLSETDEFAULT%\Pro/MECHANICA, OpenGL.PreserveTrueColorTextures, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA, OpenGL.ForceTrueColorTexturesTo16bit, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA, OpenGL.TextureCompression, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA, OpenGL.IsSoftimage_301, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA, OpenGL.SupportSoftimage, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA, OpenGL.IsSoftimage_35_37, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA, OpenGL.SupportSoftimage351, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA, OpenGL.SupportProDesigner, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA, Heidi.IsHeidi, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA, Heidi.UseExclusive, 0x10001,0
HKLM,%GLSETDEFAULT%\Pro/MECHANICA, Heidi.UseLinearTextureFilter, 0x10001,0
;-----------------------
;PT/Modeler
HKLM,%GLSETDEFAULT%\PT/Modeler, ICDInterface.Disable, 0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler, ICDInterface.NumberOfDisplayBuffers, 0x10001,2
HKLM,%GLSETDEFAULT%\PT/Modeler, ICDInterface.PFD_Support_GDI, 0x10001,1
HKLM,%GLSETDEFAULT%\PT/Modeler, ICDInterface.ExportAlpha, 0x10001,1
HKLM,%GLSETDEFAULT%\PT/Modeler, ICDInterface.SupportOverlayPlanes, 0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler, ICDInterface.PFD_SWAP_LAYER_BUFFERS, 0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler, ICDInterface.PFD_Stereo, 0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler, ICDInterface.PageFlipping, 0x10001,1
HKLM,%GLSETDEFAULT%\PT/Modeler, ICDInterface.VBlankWait, 0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler, ICDInterface.ForceGDIBroadCastingInOglViews, 0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler, OpenGL.EnableP2Antialias, 0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler, OpenGL.DisableFastClear, 0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler, OpenGL.DisableMipMaps, 0x10001,1
HKLM,%GLSETDEFAULT%\PT/Modeler, OpenGL.PreserveTrueColorTextures, 0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler, OpenGL.ForceTrueColorTexturesTo16bit, 0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler, OpenGL.TextureCompression, 0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler, OpenGL.IsSoftimage_301, 0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler, OpenGL.SupportSoftimage, 0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler, OpenGL.IsSoftimage_35_37, 0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler, OpenGL.SupportSoftimage351, 0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler, OpenGL.SupportProDesigner, 0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler, Heidi.IsHeidi, 0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler, Heidi.UseExclusive, 0x10001,0
HKLM,%GLSETDEFAULT%\PT/Modeler, Heidi.UseLinearTextureFilter, 0x10001,0
;-----------------------
;Softimage 3.01
HKLM,%GLSETDEFAULT%\Softimage 3.01, ICDInterface.Disable, 0x10001,0
HKLM,%GLSETDEFAULT%\Softimage 3.01, ICDInterface.NumberOfDisplayBuffers, 0x10001,2
HKLM,%GLSETDEFAULT%\Softimage 3.01, ICDInterface.PFD_Support_GDI, 0x10001,0
HKLM,%GLSETDEFAULT%\Softimage 3.01, ICDInterface.ExportAlpha, 0x10001,0
HKLM,%GLSETDEFAULT%\Softimage 3.01, ICDInterface.SupportOverlayPlanes, 0x10001,1
HKLM,%GLSETDEFAULT%\Softimage 3.01, ICDInterface.PFD_SWAP_LAYER_BUFFERS, 0x10001,0
HKLM,%GLSETDEFAULT%\Softimage 3.01, ICDInterface.PFD_Stereo, 0x10001,0
HKLM,%GLSETDEFAULT%\Softimage 3.01, ICDInterface.PageFlipping, 0x10001,0
HKLM,%GLSETDEFAULT%\Softimage 3.01, ICDInterface.VBlankWait, 0x10001,0
HKLM,%GLSETDEFAULT%\Softimage 3.01, ICDInterface.ForceGDIBroadCastingInOglViews, 0x10001,0
HKLM,%GLSETDEFAULT%\Softimage 3.01, OpenGL.EnableP2Antialias, 0x10001,0
HKLM,%GLSETDEFAULT%\Softimage 3.01, OpenGL.DisableFastClear, 0x10001,1
HKLM,%GLSETDEFAULT%\Softimage 3.01, OpenGL.DisableMipMaps, 0x10001,1
HKLM,%GLSETDEFAULT%\Softimage 3.01, OpenGL.PreserveTrueColorTextures, 0x10001,0
HKLM,%GLSETDEFAULT%\Softimage 3.01, OpenGL.ForceTrueColorTexturesTo16bit, 0x10001,0
HKLM,%GLSETDEFAULT%\Softimage 3.01, OpenGL.TextureCompression, 0x10001,0
HKLM,%GLSETDEFAULT%\Softimage 3.01, OpenGL.IsSoftimage_301, 0x10001,1
HKLM,%GLSETDEFAULT%\Softimage 3.01, OpenGL.SupportSoftimage, 0x10001,1
HKLM,%GLSETDEFAULT%\Softimage 3.01, OpenGL.IsSoftimage_35_37, 0x10001,0
HKLM,%GLSETDEFAULT%\Softimage 3.01, OpenGL.SupportSoftimage351, 0x10001,0
HKLM,%GLSETDEFAULT%\Softimage 3.01, OpenGL.SupportProDesigner, 0x10001,0
HKLM,%GLSETDEFAULT%\Softimage 3.01, Heidi.IsHeidi, 0x10001,0
HKLM,%GLSETDEFAULT%\Softimage 3.01, Heidi.UseExclusive, 0x10001,0
HKLM,%GLSETDEFAULT%\Softimage 3.01, Heidi.UseLinearTextureFilter, 0x10001,0
;-----------------------
;Softimage 3.51/3.7/3.8
HKLM,%GLSETDEFAULT%\Softimage 3.51/3.7/3.8, ICDInterface.Disable, 0x10001,0
HKLM,%GLSETDEFAULT%\Softimage 3.51/3.7/3.8, ICDInterface.NumberOfDisplayBuffers, 0x10001,2
HKLM,%GLSETDEFAULT%\Softimage 3.51/3.7/3.8, ICDInterface.PFD_Support_GDI, 0x10001,0
HKLM,%GLSETDEFAULT%\Softimage 3.51/3.7/3.8, ICDInterface.ExportAlpha, 0x10001,0
HKLM,%GLSETDEFAULT%\Softimage 3.51/3.7/3.8, ICDInterface.SupportOverlayPlanes, 0x10001,1
HKLM,%GLSETDEFAULT%\Softimage 3.51/3.7/3.8, ICDInterface.PFD_SWAP_LAYER_BUFFERS, 0x10001,0
HKLM,%GLSETDEFAULT%\Softimage 3.51/3.7/3.8, ICDInterface.PFD_Stereo, 0x10001,0
HKLM,%GLSETDEFAULT%\Softimage 3.51/3.7/3.8, ICDInterface.PageFlipping, 0x10001,1
HKLM,%GLSETDEFAULT%\Softimage 3.51/3.7/3.8, ICDInterface.VBlankWait, 0x10001,0
HKLM,%GLSETDEFAULT%\Softimage 3.51/3.7/3.8, ICDInterface.ForceGDIBroadCastingInOglViews, 0x10001,0
HKLM,%GLSETDEFAULT%\Softimage 3.51/3.7/3.8, OpenGL.EnableP2Antialias, 0x10001,0
HKLM,%GLSETDEFAULT%\Softimage 3.51/3.7/3.8, OpenGL.DisableFastClear, 0x10001,1
HKLM,%GLSETDEFAULT%\Softimage 3.51/3.7/3.8, OpenGL.DisableMipMaps, 0x10001,1
HKLM,%GLSETDEFAULT%\Softimage 3.51/3.7/3.8, OpenGL.PreserveTrueColorTextures, 0x10001,0
HKLM,%GLSETDEFAULT%\Softimage 3.51/3.7/3.8, OpenGL.ForceTrueColorTexturesTo16bit, 0x10001,0
HKLM,%GLSETDEFAULT%\Softimage 3.51/3.7/3.8, OpenGL.TextureCompression, 0x10001,0
HKLM,%GLSETDEFAULT%\Softimage 3.51/3.7/3.8, OpenGL.IsSoftimage_301, 0x10001,0
HKLM,%GLSETDEFAULT%\Softimage 3.51/3.7/3.8, OpenGL.SupportSoftimage, 0x10001,0
HKLM,%GLSETDEFAULT%\Softimage 3.51/3.7/3.8, OpenGL.IsSoftimage_35_37, 0x10001,1
HKLM,%GLSETDEFAULT%\Softimage 3.51/3.7/3.8, OpenGL.SupportSoftimage351, 0x10001,1
HKLM,%GLSETDEFAULT%\Softimage 3.51/3.7/3.8, OpenGL.SupportProDesigner, 0x10001,0
HKLM,%GLSETDEFAULT%\Softimage 3.51/3.7/3.8, Heidi.IsHeidi, 0x10001,0
HKLM,%GLSETDEFAULT%\Softimage 3.51/3.7/3.8, Heidi.UseExclusive, 0x10001,0
HKLM,%GLSETDEFAULT%\Softimage 3.51/3.7/3.8, Heidi.UseLinearTextureFilter, 0x10001,0
;-----------------------
;Solid Designer
HKLM,%GLSETDEFAULT%\Solid Designer, ICDInterface.Disable, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer, ICDInterface.NumberOfDisplayBuffers, 0x10001,2
HKLM,%GLSETDEFAULT%\Solid Designer, ICDInterface.PFD_Support_GDI, 0x10001,1
HKLM,%GLSETDEFAULT%\Solid Designer, ICDInterface.ExportAlpha, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer, ICDInterface.SupportOverlayPlanes, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer, ICDInterface.PFD_SWAP_LAYER_BUFFERS, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer, ICDInterface.PFD_Stereo, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer, ICDInterface.PageFlipping, 0x10001,1
HKLM,%GLSETDEFAULT%\Solid Designer, ICDInterface.VBlankWait, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer, ICDInterface.ForceGDIBroadCastingInOglViews, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer, OpenGL.EnableP2Antialias, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer, OpenGL.DisableFastClear, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer, OpenGL.DisableMipMaps, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer, OpenGL.PreserveTrueColorTextures, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer, OpenGL.ForceTrueColorTexturesTo16bit, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer, OpenGL.TextureCompression, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer, OpenGL.IsSoftimage_301, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer, OpenGL.SupportSoftimage, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer, OpenGL.IsSoftimage_35_37, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer, OpenGL.SupportSoftimage351, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer, OpenGL.SupportProDesigner, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer, Heidi.IsHeidi, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer, Heidi.UseExclusive, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Designer, Heidi.UseLinearTextureFilter, 0x10001,0
;-----------------------
;Solid Edge
HKLM,%GLSETDEFAULT%\Solid Edge, ICDInterface.Disable, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge, ICDInterface.NumberOfDisplayBuffers, 0x10001,2
HKLM,%GLSETDEFAULT%\Solid Edge, ICDInterface.PFD_Support_GDI, 0x10001,1
HKLM,%GLSETDEFAULT%\Solid Edge, ICDInterface.ExportAlpha, 0x10001,1
HKLM,%GLSETDEFAULT%\Solid Edge, ICDInterface.SupportOverlayPlanes, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge, ICDInterface.PFD_SWAP_LAYER_BUFFERS, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge, ICDInterface.PFD_Stereo, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge, ICDInterface.PageFlipping, 0x10001,1
HKLM,%GLSETDEFAULT%\Solid Edge, ICDInterface.VBlankWait, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge, ICDInterface.ForceGDIBroadCastingInOglViews, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge, OpenGL.EnableP2Antialias, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge, OpenGL.DisableFastClear, 0x10001,1
HKLM,%GLSETDEFAULT%\Solid Edge, OpenGL.DisableMipMaps, 0x10001,1
HKLM,%GLSETDEFAULT%\Solid Edge, OpenGL.PreserveTrueColorTextures, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge, OpenGL.ForceTrueColorTexturesTo16bit, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge, OpenGL.TextureCompression, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge, OpenGL.IsSoftimage_301, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge, OpenGL.SupportSoftimage, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge, OpenGL.IsSoftimage_35_37, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge, OpenGL.SupportSoftimage351, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge, OpenGL.SupportProDesigner, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge, Heidi.IsHeidi, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge, Heidi.UseExclusive, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Edge, Heidi.UseLinearTextureFilter, 0x10001,0
;-----------------------
;Solid Works
HKLM,%GLSETDEFAULT%\Solid Works, ICDInterface.Disable, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works, ICDInterface.NumberOfDisplayBuffers, 0x10001,2
HKLM,%GLSETDEFAULT%\Solid Works, ICDInterface.PFD_Support_GDI, 0x10001,1
HKLM,%GLSETDEFAULT%\Solid Works, ICDInterface.ExportAlpha, 0x10001,1
HKLM,%GLSETDEFAULT%\Solid Works, ICDInterface.SupportOverlayPlanes, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works, ICDInterface.PFD_SWAP_LAYER_BUFFERS, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works, ICDInterface.PFD_Stereo, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works, ICDInterface.PageFlipping, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works, ICDInterface.VBlankWait, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works, ICDInterface.ForceGDIBroadCastingInOglViews, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works, OpenGL.EnableP2Antialias, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works, OpenGL.DisableFastClear, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works, OpenGL.DisableMipMaps, 0x10001,1
HKLM,%GLSETDEFAULT%\Solid Works, OpenGL.PreserveTrueColorTextures, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works, OpenGL.ForceTrueColorTexturesTo16bit, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works, OpenGL.TextureCompression, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works, OpenGL.IsSoftimage_301, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works, OpenGL.SupportSoftimage, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works, OpenGL.IsSoftimage_35_37, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works, OpenGL.SupportSoftimage351, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works, OpenGL.SupportProDesigner, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works, Heidi.IsHeidi, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works, Heidi.UseExclusive, 0x10001,0
HKLM,%GLSETDEFAULT%\Solid Works, Heidi.UseLinearTextureFilter, 0x10001,0
;-----------------------
;Unicenter TNG
HKLM,%GLSETDEFAULT%\Unicenter TNG, ICDInterface.Disable, 0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG, ICDInterface.NumberOfDisplayBuffers, 0x10001,2
HKLM,%GLSETDEFAULT%\Unicenter TNG, ICDInterface.PFD_Support_GDI, 0x10001,1
HKLM,%GLSETDEFAULT%\Unicenter TNG, ICDInterface.ExportAlpha, 0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG, ICDInterface.SupportOverlayPlanes, 0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG, ICDInterface.PFD_SWAP_LAYER_BUFFERS, 0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG, ICDInterface.PFD_Stereo, 0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG, ICDInterface.PageFlipping, 0x10001,1
HKLM,%GLSETDEFAULT%\Unicenter TNG, ICDInterface.VBlankWait, 0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG, ICDInterface.ForceGDIBroadCastingInOglViews, 0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG, OpenGL.EnableP2Antialias, 0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG, OpenGL.DisableFastClear, 0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG, OpenGL.DisableMipMaps, 0x10001,1
HKLM,%GLSETDEFAULT%\Unicenter TNG, OpenGL.PreserveTrueColorTextures, 0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG, OpenGL.ForceTrueColorTexturesTo16bit, 0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG, OpenGL.TextureCompression, 0x10001,1
HKLM,%GLSETDEFAULT%\Unicenter TNG, OpenGL.IsSoftimage_301, 0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG, OpenGL.SupportSoftimage, 0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG, OpenGL.IsSoftimage_35_37, 0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG, OpenGL.SupportSoftimage351, 0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG, OpenGL.SupportProDesigner, 0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG, Heidi.IsHeidi, 0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG, Heidi.UseExclusive, 0x10001,0
HKLM,%GLSETDEFAULT%\Unicenter TNG, Heidi.UseLinearTextureFilter, 0x10001,0
;-----------------------
;visplan
HKLM,%GLSETDEFAULT%\visplan, ICDInterface.Disable, 0x10001,0
HKLM,%GLSETDEFAULT%\visplan, ICDInterface.NumberOfDisplayBuffers, 0x10001,2
HKLM,%GLSETDEFAULT%\visplan, ICDInterface.PFD_Support_GDI, 0x10001,1
HKLM,%GLSETDEFAULT%\visplan, ICDInterface.ExportAlpha, 0x10001,0
HKLM,%GLSETDEFAULT%\visplan, ICDInterface.SupportOverlayPlanes, 0x10001,0
HKLM,%GLSETDEFAULT%\visplan, ICDInterface.PFD_SWAP_LAYER_BUFFERS, 0x10001,0
HKLM,%GLSETDEFAULT%\visplan, ICDInterface.PFD_Stereo, 0x10001,0
HKLM,%GLSETDEFAULT%\visplan, ICDInterface.PageFlipping, 0x10001,1
HKLM,%GLSETDEFAULT%\visplan, ICDInterface.VBlankWait, 0x10001,0
HKLM,%GLSETDEFAULT%\visplan, ICDInterface.ForceGDIBroadCastingInOglViews, 0x10001,0
HKLM,%GLSETDEFAULT%\visplan, OpenGL.EnableP2Antialias, 0x10001,0
HKLM,%GLSETDEFAULT%\visplan, OpenGL.DisableFastClear, 0x10001,0
HKLM,%GLSETDEFAULT%\visplan, OpenGL.DisableMipMaps, 0x10001,1
HKLM,%GLSETDEFAULT%\visplan, OpenGL.PreserveTrueColorTextures, 0x10001,0
HKLM,%GLSETDEFAULT%\visplan, OpenGL.ForceTrueColorTexturesTo16bit, 0x10001,0
HKLM,%GLSETDEFAULT%\visplan, OpenGL.TextureCompression, 0x10001,1
HKLM,%GLSETDEFAULT%\visplan, OpenGL.IsSoftimage_301, 0x10001,0
HKLM,%GLSETDEFAULT%\visplan, OpenGL.SupportSoftimage, 0x10001,0
HKLM,%GLSETDEFAULT%\visplan, OpenGL.IsSoftimage_35_37, 0x10001,0
HKLM,%GLSETDEFAULT%\visplan, OpenGL.SupportSoftimage351, 0x10001,0
HKLM,%GLSETDEFAULT%\visplan, OpenGL.SupportProDesigner, 0x10001,0
HKLM,%GLSETDEFAULT%\visplan, Heidi.IsHeidi, 0x10001,0
HKLM,%GLSETDEFAULT%\visplan, Heidi.UseExclusive, 0x10001,0
HKLM,%GLSETDEFAULT%\visplan, Heidi.UseLinearTextureFilter, 0x10001,0
;-----------------------
;World Tool Kit
HKLM,%GLSETDEFAULT%\World Tool Kit, ICDInterface.Disable, 0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit, ICDInterface.NumberOfDisplayBuffers, 0x10001,2
HKLM,%GLSETDEFAULT%\World Tool Kit, ICDInterface.PFD_Support_GDI, 0x10001,1
HKLM,%GLSETDEFAULT%\World Tool Kit, ICDInterface.ExportAlpha, 0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit, ICDInterface.SupportOverlayPlanes, 0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit, ICDInterface.PFD_SWAP_LAYER_BUFFERS, 0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit, ICDInterface.PFD_Stereo, 0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit, ICDInterface.PageFlipping, 0x10001,1
HKLM,%GLSETDEFAULT%\World Tool Kit, ICDInterface.VBlankWait, 0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit, ICDInterface.ForceGDIBroadCastingInOglViews, 0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit, OpenGL.EnableP2Antialias, 0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit, OpenGL.DisableFastClear, 0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit, OpenGL.DisableMipMaps, 0x10001,1
HKLM,%GLSETDEFAULT%\World Tool Kit, OpenGL.PreserveTrueColorTextures, 0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit, OpenGL.ForceTrueColorTexturesTo16bit, 0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit, OpenGL.TextureCompression, 0x10001,1
HKLM,%GLSETDEFAULT%\World Tool Kit, OpenGL.IsSoftimage_301, 0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit, OpenGL.SupportSoftimage, 0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit, OpenGL.IsSoftimage_35_37, 0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit, OpenGL.SupportSoftimage351, 0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit, OpenGL.SupportProDesigner, 0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit, Heidi.IsHeidi, 0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit, Heidi.UseExclusive, 0x10001,0
HKLM,%GLSETDEFAULT%\World Tool Kit, Heidi.UseLinearTextureFilter, 0x10001,0