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/ DOS/V Power Report 1999 July / VPR9907B.BIN / DRIVER / ELSA / GXXLNT40 / GXXLNT40.ZIP / i386 / GLset / GLSET.INF < prev    next >
Windows Setup INFormation  |  1998-11-04  |  73KB  |  1,080 lines

  1. ; 06/29/98 cschalle: AutoCAD/POWERdraft added
  2. ; 07/06/98 ju: "OpenGL.DisableTexturePatching" enabled for Catia/Cadam
  3. ; 08/31/98 tu: japanese resources added
  4. ; 09/08/98 tu: texture file removed
  5. ; 09/22/98 tu: source from cabinet file glset.cab
  6.  
  7. [version]
  8. signature="$Chicago$"
  9. Provider=ELSA AG, Germany
  10.  
  11. [DefaultInstall.NT]
  12. CopyFiles = Util.Files.Sys, Util.Files.Inf
  13. AddReg    = Util.Add.Reg.NT, Util.Add.Reg.Apps
  14.  
  15. [DefaultInstall]
  16. CopyFiles = Util.Files.Sys, Util.Files.Inf
  17. AddReg    = Util.Add.Reg.NT, Util.Add.Reg.Apps
  18.  
  19. [DefaultUnInstall]
  20. DelFiles  = Util.Files.Sys, Util.Files.Inf, Util.SourceFiles.Del
  21. DelReg    = Util.Del.Reg
  22.  
  23. [DestinationDirs]
  24. Util.Files.Sys = 10,%ELSAUTIL%
  25. Util.Files.Data = 10,%ELSAUTIL%
  26. Util.Files.Help = 11
  27. Util.Files.Inf = 17
  28. Util.SourceFiles.Del = 10,%ELSAUTIL%
  29.  
  30. [SourceDisksNames]
  31. 1="ELSA WINNERware CD",,
  32.  
  33. [Util.Add.Reg.NT]
  34. HKLM,%UNINSTALL%,DisplayName,,"%NAME%"
  35. HKLM,%UNINSTALL%,UninstallString,,"rundll32.exe setupapi.dll,InstallHinfSection DefaultUninstall 132 %17%\%INFFILE%"
  36. HKLM,%PROPPAGE%,,,"%CLSID%"
  37. HKLM,%WINMANSUITE%\%CLSID%,,,%MAINFILE%
  38. HKCR,CLSID\%CLSID%,,,"%NAME%"
  39. HKCR,CLSID\%CLSID%\InprocServer32,,,"%10%\%ELSAUTIL%\%MAINFILE%"
  40. HKCR,CLSID\%CLSID%\InprocServer32,"ThreadingModel",,"Apartment"
  41.  
  42. [Util.Del.Reg]
  43. HKLM,%UNINSTALL%
  44. HKLM,%PROPPAGE%
  45. HKLM,%WINMANSUITE%\%CLSID%
  46. HKLM,%GLSETTINGS%
  47. HKCR,CLSID\%CLSID%
  48.  
  49. [SourceDisksFiles]
  50. GLSET_DE.DLL = 1
  51. GLSET_JA.DLL = 1
  52. GLSET.DLL    = 1
  53. ;GLSET.TEX    = 1
  54. GLSETENG.HLP = 1
  55. GLSETDEU.HLP = 1
  56. GLSET_JA.HLP = 1
  57.  
  58. [Util.Files.Inf]
  59. GLSET.INF
  60.  
  61. [Util.Files.Sys]
  62. GLSET.DLL,,,1
  63. GLSET_DE.DLL,,,1
  64. GLSET_JA.DLL,,,1
  65. ;GLSET.TEX
  66. GLSETENG.HLP
  67. GLSETDEU.HLP
  68. GLSET_JA.HLP
  69.  
  70. [Util.SourceFiles.Del]
  71. GLSET.INF
  72. GLSET.CAB
  73.  
  74. [Strings]
  75. NAME="ELSA GLoria Settings"
  76. ELSAUTIL="ELSAutil"
  77. INFFILE=GLSet.inf"
  78. PROPPAGE="SOFTWARE\Microsoft\Windows\CurrentVersion\Controls Folder\Display\shellex\PropertySheetHandlers\ELSA GLoria Property Sheet"
  79. UNINSTALL="Software\Microsoft\Windows\CurrentVersion\Uninstall\GLSet"
  80. WINMANSUITE="Software\ELSA\WINmanSuite"
  81. GLSETTINGS="Software\ELSA\GLoriaSettings"
  82. GLSETTINGS2="Software\ELSA\GLoriaSettings\2"
  83. GLSETDEFAULT="Software\ELSA\GLoriaSettings\2\Defaults"
  84. CLSID="{BBE4AF40-2CDF-11d0-A8A0-00001B321118}"
  85. MAINFILE="GLSet.dll"
  86.  
  87. [Util.Add.Reg.Apps]
  88. HKLM,%GLSETTINGS2%,Setting,,"Default Settings"
  89. HKLM,%GLSETDEFAULT%\Default Settings,WHQLDefault,0x10001,1
  90.  
  91. ;-----------------------
  92. ;Default Settings
  93. HKLM,%GLSETDEFAULT%\Default Settings,    ICDInterface.Disable,                0x10001,0
  94. HKLM,%GLSETDEFAULT%\Default Settings,    ICDInterface.NumberOfDisplayBuffers,        0x10001,2
  95. HKLM,%GLSETDEFAULT%\Default Settings,    ICDInterface.PFD_Support_GDI,            0x10001,1
  96. HKLM,%GLSETDEFAULT%\Default Settings,    ICDInterface.ExportAlpha,            0x10001,0
  97. HKLM,%GLSETDEFAULT%\Default Settings,    ICDInterface.SupportOverlayPlanes,        0x10001,0
  98. HKLM,%GLSETDEFAULT%\Default Settings,    ICDInterface.PFD_SWAP_LAYER_BUFFERS,        0x10001,0
  99. HKLM,%GLSETDEFAULT%\Default Settings,    ICDInterface.PFD_Stereo,            0x10001,0
  100. HKLM,%GLSETDEFAULT%\Default Settings,    ICDInterface.PageFlipping,            0x10001,1
  101. HKLM,%GLSETDEFAULT%\Default Settings,    ICDInterface.VBlankWait,            0x10001,0
  102. HKLM,%GLSETDEFAULT%\Default Settings,    ICDInterface.ForceGDIBroadCastingInOglViews,    0x10001,0
  103. HKLM,%GLSETDEFAULT%\Default Settings,    OpenGL.EnableP2Antialias,            0x10001,0
  104. HKLM,%GLSETDEFAULT%\Default Settings,    OpenGL.DisableFastClear,            0x10001,0
  105. HKLM,%GLSETDEFAULT%\Default Settings,    OpenGL.DisableMipMaps,                0x10001,0
  106. HKLM,%GLSETDEFAULT%\Default Settings,    OpenGL.PreserveTrueColorTextures,        0x10001,0
  107. HKLM,%GLSETDEFAULT%\Default Settings,    OpenGL.ForceTrueColorTexturesTo16bit        0x10001,0
  108. HKLM,%GLSETDEFAULT%\Default Settings,    OpenGL.TextureCompression,            0x10001,0
  109. HKLM,%GLSETDEFAULT%\Default Settings,    OpenGL.IsSoftimage_301,                0x10001,0
  110. HKLM,%GLSETDEFAULT%\Default Settings,    OpenGL.SupportSoftimage,            0x10001,0
  111. HKLM,%GLSETDEFAULT%\Default Settings,    OpenGL.IsSoftimage_35_37,            0x10001,0
  112. HKLM,%GLSETDEFAULT%\Default Settings,    OpenGL.SupportSoftimage351,            0x10001,0
  113. HKLM,%GLSETDEFAULT%\Default Settings,    OpenGL.SupportProDesigner,            0x10001,0
  114. HKLM,%GLSETDEFAULT%\Default Settings,    Heidi.IsHeidi,                    0x10001,0
  115. HKLM,%GLSETDEFAULT%\Default Settings,    Heidi.UseExclusive,                0x10001,0
  116. HKLM,%GLSETDEFAULT%\Default Settings,    Heidi.UseLinearTextureFilter,            0x10001,0
  117. ;-----------------------
  118. ;3D Studio MAX 1.x
  119. HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,    ICDInterface.Disable,                0x10001,0
  120. HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,    ICDInterface.NumberOfDisplayBuffers,        0x10001,2
  121. HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,    ICDInterface.PFD_Support_GDI,            0x10001,1
  122. HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,    ICDInterface.ExportAlpha,            0x10001,1
  123. HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,    ICDInterface.SupportOverlayPlanes,        0x10001,0
  124. HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,    ICDInterface.PFD_SWAP_LAYER_BUFFERS,        0x10001,0
  125. HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,    ICDInterface.PFD_Stereo,            0x10001,0
  126. HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,    ICDInterface.PageFlipping,            0x10001,1
  127. HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,    ICDInterface.VBlankWait,            0x10001,0
  128. HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,    ICDInterface.ForceGDIBroadCastingInOglViews,    0x10001,0
  129. HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,    OpenGL.EnableP2Antialias,            0x10001,0
  130. HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,    OpenGL.DisableFastClear,            0x10001,1
  131. HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,    OpenGL.DisableMipMaps,                0x10001,1
  132. HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,    OpenGL.PreserveTrueColorTextures,        0x10001,0
  133. HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,    OpenGL.ForceTrueColorTexturesTo16bit,        0x10001,0
  134. HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,    OpenGL.TextureCompression,            0x10001,0
  135. HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,    OpenGL.IsSoftimage_301,                0x10001,0
  136. HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,    OpenGL.SupportSoftimage,            0x10001,0
  137. HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,    OpenGL.IsSoftimage_35_37,            0x10001,0
  138. HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,    OpenGL.SupportSoftimage351,            0x10001,0
  139. HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,    OpenGL.SupportProDesigner,            0x10001,0
  140. HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,    Heidi.IsHeidi,                    0x10001,1
  141. HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,    Heidi.UseExclusive,                0x10001,1
  142. HKLM,%GLSETDEFAULT%\3D Studio MAX 1.x,    Heidi.UseLinearTextureFilter,            0x10001,0
  143. ;-----------------------
  144. ;3D Studio MAX 2.x
  145. HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,    ICDInterface.Disable,                0x10001,0
  146. HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,    ICDInterface.NumberOfDisplayBuffers,        0x10001,2
  147. HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,    ICDInterface.PFD_Support_GDI,            0x10001,1
  148. HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,    ICDInterface.ExportAlpha,            0x10001,0
  149. HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,    ICDInterface.SupportOverlayPlanes,        0x10001,0
  150. HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,    ICDInterface.PFD_SWAP_LAYER_BUFFERS,        0x10001,0
  151. HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,    ICDInterface.PFD_Stereo,            0x10001,0
  152. HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,    ICDInterface.PageFlipping,            0x10001,1
  153. HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,    ICDInterface.VBlankWait,            0x10001,0
  154. HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,    ICDInterface.ForceGDIBroadCastingInOglViews,0x10001,0
  155. HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,    OpenGL.EnableP2Antialias,            0x10001,0
  156. HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,    OpenGL.DisableFastClear,            0x10001,0
  157. HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,    OpenGL.DisableMipMaps,                0x10001,0
  158. HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,    OpenGL.PreserveTrueColorTextures,        0x10001,0
  159. HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,    OpenGL.ForceTrueColorTexturesTo16bit,        0x10001,0
  160. HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,    OpenGL.TextureCompression,            0x10001,0
  161. HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,    OpenGL.IsSoftimage_301,                0x10001,0
  162. HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,    OpenGL.SupportSoftimage,            0x10001,0
  163. HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,    OpenGL.IsSoftimage_35_37,            0x10001,0
  164. HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,    OpenGL.SupportSoftimage351,            0x10001,0
  165. HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,    OpenGL.SupportProDesigner,            0x10001,0
  166. HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,    Heidi.IsHeidi,                    0x10001,0
  167. HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,    Heidi.UseExclusive,                0x10001,0
  168. HKLM,%GLSETDEFAULT%\3D Studio MAX 2.x,    Heidi.UseLinearTextureFilter,            0x10001,0
  169. ;-----------------------
  170. ;3D Studio VIZ 1.x
  171. HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,    ICDInterface.Disable,                0x10001,0
  172. HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,    ICDInterface.NumberOfDisplayBuffers,        0x10001,2
  173. HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,    ICDInterface.PFD_Support_GDI,            0x10001,1
  174. HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,    ICDInterface.ExportAlpha,            0x10001,1
  175. HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,    ICDInterface.SupportOverlayPlanes,        0x10001,0
  176. HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,    ICDInterface.PFD_SWAP_LAYER_BUFFERS,        0x10001,0
  177. HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,    ICDInterface.PFD_Stereo,            0x10001,0
  178. HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,    ICDInterface.PageFlipping,            0x10001,1
  179. HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,    ICDInterface.VBlankWait,            0x10001,0
  180. HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,    ICDInterface.ForceGDIBroadCastingInOglViews,    0x10001,0
  181. HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,    OpenGL.EnableP2Antialias,            0x10001,0
  182. HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,    OpenGL.DisableFastClear,            0x10001,1
  183. HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,    OpenGL.DisableMipMaps,                0x10001,1
  184. HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,    OpenGL.PreserveTrueColorTextures,        0x10001,0
  185. HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,    OpenGL.ForceTrueColorTexturesTo16bit,        0x10001,0
  186. HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,    OpenGL.TextureCompression,            0x10001,0
  187. HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,    OpenGL.IsSoftimage_301,                0x10001,0
  188. HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,    OpenGL.SupportSoftimage,            0x10001,0
  189. HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,    OpenGL.IsSoftimage_35_37,            0x10001,0
  190. HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,    OpenGL.SupportSoftimage351,            0x10001,0
  191. HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,    OpenGL.SupportProDesigner,            0x10001,0
  192. HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,    Heidi.IsHeidi,                    0x10001,1
  193. HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,    Heidi.UseExclusive,                0x10001,1
  194. HKLM,%GLSETDEFAULT%\3D Studio VIZ 1.x,    Heidi.UseLinearTextureFilter,            0x10001,0
  195. ;-----------------------
  196. ;3D Studio VIZ 2.x
  197. HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,    ICDInterface.Disable,                0x10001,0
  198. HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,    ICDInterface.NumberOfDisplayBuffers,        0x10001,2
  199. HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,    ICDInterface.PFD_Support_GDI,            0x10001,1
  200. HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,    ICDInterface.ExportAlpha,            0x10001,0
  201. HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,    ICDInterface.SupportOverlayPlanes,        0x10001,0
  202. HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,    ICDInterface.PFD_SWAP_LAYER_BUFFERS,        0x10001,0
  203. HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,    ICDInterface.PFD_Stereo,            0x10001,0
  204. HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,    ICDInterface.PageFlipping,            0x10001,1
  205. HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,    ICDInterface.VBlankWait,            0x10001,0
  206. HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,    ICDInterface.ForceGDIBroadCastingInOglViews,    0x10001,0
  207. HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,    OpenGL.EnableP2Antialias,            0x10001,0
  208. HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,    OpenGL.DisableFastClear,            0x10001,0
  209. HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,    OpenGL.DisableMipMaps,                0x10001,0
  210. HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,    OpenGL.PreserveTrueColorTextures,        0x10001,0
  211. HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,    OpenGL.ForceTrueColorTexturesTo16bit,        0x10001,0
  212. HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,    OpenGL.TextureCompression,            0x10001,0
  213. HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,    OpenGL.IsSoftimage_301,                0x10001,0
  214. HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,    OpenGL.SupportSoftimage,            0x10001,0
  215. HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,    OpenGL.IsSoftimage_35_37,            0x10001,0
  216. HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,    OpenGL.SupportSoftimage351,            0x10001,0
  217. HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,    OpenGL.SupportProDesigner,            0x10001,0
  218. HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,    Heidi.IsHeidi,                    0x10001,0
  219. HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,    Heidi.UseExclusive,                0x10001,0
  220. HKLM,%GLSETDEFAULT%\3D Studio VIZ 2.x,    Heidi.UseLinearTextureFilter,            0x10001,0
  221. ;-----------------------
  222. ;ALLPLAN/ALLPLOT
  223. HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,    ICDInterface.Disable,                0x10001,0
  224. HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,    ICDInterface.NumberOfDisplayBuffers,        0x10001,2
  225. HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,    ICDInterface.PFD_Support_GDI,            0x10001,1
  226. HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,    ICDInterface.ExportAlpha,            0x10001,0
  227. HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,    ICDInterface.SupportOverlayPlanes,        0x10001,0
  228. HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,    ICDInterface.PFD_SWAP_LAYER_BUFFERS,        0x10001,0
  229. HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,    ICDInterface.PFD_Stereo,            0x10001,0
  230. HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,    ICDInterface.PageFlipping,            0x10001,1
  231. HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,    ICDInterface.VBlankWait,            0x10001,0
  232. HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,    ICDInterface.ForceGDIBroadCastingInOglViews,    0x10001,0
  233. HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,    OpenGL.EnableP2Antialias,            0x10001,0
  234. HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,    OpenGL.DisableFastClear,            0x10001,1
  235. HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,    OpenGL.DisableMipMaps,                0x10001,1
  236. HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,    OpenGL.PreserveTrueColorTextures,        0x10001,0
  237. HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,    OpenGL.ForceTrueColorTexturesTo16bit,        0x10001,0
  238. HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,    OpenGL.TextureCompression,            0x10001,0
  239. HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,    OpenGL.IsSoftimage_301,                0x10001,0
  240. HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,    OpenGL.SupportSoftimage,            0x10001,0
  241. HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,    OpenGL.IsSoftimage_35_37,            0x10001,0
  242. HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,    OpenGL.SupportSoftimage351,            0x10001,0
  243. HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,    OpenGL.SupportProDesigner,            0x10001,0
  244. HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,    Heidi.IsHeidi,                    0x10001,0
  245. HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,    Heidi.UseExclusive,                0x10001,0
  246. HKLM,%GLSETDEFAULT%\ALLPLAN/ALLPLOT,    Heidi.UseLinearTextureFilter,            0x10001,0
  247. ;-----------------------
  248. ;AnySIM
  249. HKLM,%GLSETDEFAULT%\AnySIM,    ICDInterface.Disable,                0x10001,0
  250. HKLM,%GLSETDEFAULT%\AnySIM,    ICDInterface.NumberOfDisplayBuffers,        0x10001,2
  251. HKLM,%GLSETDEFAULT%\AnySIM,    ICDInterface.PFD_Support_GDI,            0x10001,1
  252. HKLM,%GLSETDEFAULT%\AnySIM,    ICDInterface.ExportAlpha,            0x10001,0
  253. HKLM,%GLSETDEFAULT%\AnySIM,    ICDInterface.SupportOverlayPlanes,        0x10001,0
  254. HKLM,%GLSETDEFAULT%\AnySIM,    ICDInterface.PFD_SWAP_LAYER_BUFFERS,        0x10001,0
  255. HKLM,%GLSETDEFAULT%\AnySIM,    ICDInterface.PFD_Stereo,            0x10001,0
  256. HKLM,%GLSETDEFAULT%\AnySIM,    ICDInterface.PageFlipping,            0x10001,1
  257. HKLM,%GLSETDEFAULT%\AnySIM,    ICDInterface.VBlankWait,            0x10001,0
  258. HKLM,%GLSETDEFAULT%\AnySIM,    ICDInterface.ForceGDIBroadCastingInOglViews,    0x10001,0
  259. HKLM,%GLSETDEFAULT%\AnySIM,    OpenGL.EnableP2Antialias,            0x10001,0
  260. HKLM,%GLSETDEFAULT%\AnySIM,    OpenGL.DisableFastClear,            0x10001,1
  261. HKLM,%GLSETDEFAULT%\AnySIM,    OpenGL.DisableMipMaps,                0x10001,1
  262. HKLM,%GLSETDEFAULT%\AnySIM,    OpenGL.PreserveTrueColorTextures,        0x10001,0
  263. HKLM,%GLSETDEFAULT%\AnySIM,    OpenGL.ForceTrueColorTexturesTo16bit,        0x10001,0
  264. HKLM,%GLSETDEFAULT%\AnySIM,    OpenGL.TextureCompression,            0x10001,0
  265. HKLM,%GLSETDEFAULT%\AnySIM,    OpenGL.IsSoftimage_301,                0x10001,0
  266. HKLM,%GLSETDEFAULT%\AnySIM,    OpenGL.SupportSoftimage,            0x10001,0
  267. HKLM,%GLSETDEFAULT%\AnySIM,    OpenGL.IsSoftimage_35_37,            0x10001,0
  268. HKLM,%GLSETDEFAULT%\AnySIM,    OpenGL.SupportSoftimage351,            0x10001,0
  269. HKLM,%GLSETDEFAULT%\AnySIM,    OpenGL.SupportProDesigner,            0x10001,0
  270. HKLM,%GLSETDEFAULT%\AnySIM,    Heidi.IsHeidi,                    0x10001,0
  271. HKLM,%GLSETDEFAULT%\AnySIM,    Heidi.UseExclusive,                0x10001,0
  272. HKLM,%GLSETDEFAULT%\AnySIM,    Heidi.UseLinearTextureFilter,            0x10001,0
  273. ;-----------------------
  274. ;AutoCAD
  275. HKLM,%GLSETDEFAULT%\AutoCAD,    ICDInterface.Disable,                0x10001,0
  276. HKLM,%GLSETDEFAULT%\AutoCAD,    ICDInterface.NumberOfDisplayBuffers,        0x10001,2
  277. HKLM,%GLSETDEFAULT%\AutoCAD,    ICDInterface.PFD_Support_GDI,            0x10001,1
  278. HKLM,%GLSETDEFAULT%\AutoCAD,    ICDInterface.ExportAlpha,            0x10001,0
  279. HKLM,%GLSETDEFAULT%\AutoCAD,    ICDInterface.SupportOverlayPlanes,        0x10001,0
  280. HKLM,%GLSETDEFAULT%\AutoCAD,    ICDInterface.PFD_SWAP_LAYER_BUFFERS,        0x10001,0
  281. HKLM,%GLSETDEFAULT%\AutoCAD,    ICDInterface.PFD_Stereo,            0x10001,0
  282. HKLM,%GLSETDEFAULT%\AutoCAD,    ICDInterface.PageFlipping,            0x10001,1
  283. HKLM,%GLSETDEFAULT%\AutoCAD,    ICDInterface.VBlankWait,            0x10001,0
  284. HKLM,%GLSETDEFAULT%\AutoCAD,    ICDInterface.ForceGDIBroadCastingInOglViews,    0x10001,0
  285. HKLM,%GLSETDEFAULT%\AutoCAD,    OpenGL.EnableP2Antialias,            0x10001,0
  286. HKLM,%GLSETDEFAULT%\AutoCAD,    OpenGL.DisableFastClear,            0x10001,1
  287. HKLM,%GLSETDEFAULT%\AutoCAD,    OpenGL.DisableMipMaps,                0x10001,1
  288. HKLM,%GLSETDEFAULT%\AutoCAD,    OpenGL.PreserveTrueColorTextures,        0x10001,0
  289. HKLM,%GLSETDEFAULT%\AutoCAD,    OpenGL.ForceTrueColorTexturesTo16bit,        0x10001,0
  290. HKLM,%GLSETDEFAULT%\AutoCAD,    OpenGL.TextureCompression,            0x10001,0
  291. HKLM,%GLSETDEFAULT%\AutoCAD,    OpenGL.IsSoftimage_301,                0x10001,0
  292. HKLM,%GLSETDEFAULT%\AutoCAD,    OpenGL.SupportSoftimage,            0x10001,0
  293. HKLM,%GLSETDEFAULT%\AutoCAD,    OpenGL.IsSoftimage_35_37,            0x10001,0
  294. HKLM,%GLSETDEFAULT%\AutoCAD,    OpenGL.SupportSoftimage351,            0x10001,0
  295. HKLM,%GLSETDEFAULT%\AutoCAD,    OpenGL.SupportProDesigner,            0x10001,0
  296. HKLM,%GLSETDEFAULT%\AutoCAD,    Heidi.IsHeidi,                    0x10001,0
  297. HKLM,%GLSETDEFAULT%\AutoCAD,    Heidi.UseExclusive,                0x10001,0
  298. HKLM,%GLSETDEFAULT%\AutoCAD,    Heidi.UseLinearTextureFilter,            0x10001,0
  299. ;-----------------------
  300. ;AVS/EXPRESS
  301. HKLM,%GLSETDEFAULT%\AVS/EXPRESS,    ICDInterface.Disable,                0x10001,0
  302. HKLM,%GLSETDEFAULT%\AVS/EXPRESS,    ICDInterface.NumberOfDisplayBuffers,        0x10001,2
  303. HKLM,%GLSETDEFAULT%\AVS/EXPRESS,    ICDInterface.PFD_Support_GDI,            0x10001,1
  304. HKLM,%GLSETDEFAULT%\AVS/EXPRESS,    ICDInterface.ExportAlpha,            0x10001,0
  305. HKLM,%GLSETDEFAULT%\AVS/EXPRESS,    ICDInterface.SupportOverlayPlanes,        0x10001,0
  306. HKLM,%GLSETDEFAULT%\AVS/EXPRESS,    ICDInterface.PFD_SWAP_LAYER_BUFFERS,        0x10001,0
  307. HKLM,%GLSETDEFAULT%\AVS/EXPRESS,    ICDInterface.PFD_Stereo,            0x10001,0
  308. HKLM,%GLSETDEFAULT%\AVS/EXPRESS,    ICDInterface.PageFlipping,            0x10001,1
  309. HKLM,%GLSETDEFAULT%\AVS/EXPRESS,    ICDInterface.VBlankWait,            0x10001,0
  310. HKLM,%GLSETDEFAULT%\AVS/EXPRESS,    ICDInterface.ForceGDIBroadCastingInOglViews,    0x10001,0
  311. HKLM,%GLSETDEFAULT%\AVS/EXPRESS,    OpenGL.EnableP2Antialias,            0x10001,0
  312. HKLM,%GLSETDEFAULT%\AVS/EXPRESS,    OpenGL.DisableFastClear,            0x10001,1
  313. HKLM,%GLSETDEFAULT%\AVS/EXPRESS,    OpenGL.DisableMipMaps,                0x10001,1
  314. HKLM,%GLSETDEFAULT%\AVS/EXPRESS,    OpenGL.PreserveTrueColorTextures,        0x10001,0
  315. HKLM,%GLSETDEFAULT%\AVS/EXPRESS,    OpenGL.ForceTrueColorTexturesTo16bit,        0x10001,0
  316. HKLM,%GLSETDEFAULT%\AVS/EXPRESS,    OpenGL.TextureCompression,            0x10001,0
  317. HKLM,%GLSETDEFAULT%\AVS/EXPRESS,    OpenGL.IsSoftimage_301,                0x10001,0
  318. HKLM,%GLSETDEFAULT%\AVS/EXPRESS,    OpenGL.SupportSoftimage,            0x10001,0
  319. HKLM,%GLSETDEFAULT%\AVS/EXPRESS,    OpenGL.IsSoftimage_35_37,            0x10001,0
  320. HKLM,%GLSETDEFAULT%\AVS/EXPRESS,    OpenGL.SupportSoftimage351,            0x10001,0
  321. HKLM,%GLSETDEFAULT%\AVS/EXPRESS,    OpenGL.SupportProDesigner,            0x10001,0
  322. HKLM,%GLSETDEFAULT%\AVS/EXPRESS,    Heidi.IsHeidi,                    0x10001,0
  323. HKLM,%GLSETDEFAULT%\AVS/EXPRESS,    Heidi.UseExclusive,                0x10001,0
  324. HKLM,%GLSETDEFAULT%\AVS/EXPRESS,    Heidi.UseLinearTextureFilter,            0x10001,0
  325. ;-----------------------
  326. ;CADdy++
  327. HKLM,%GLSETDEFAULT%\CADdy++,    ICDInterface.Disable,                0x10001,0
  328. HKLM,%GLSETDEFAULT%\CADdy++,    ICDInterface.NumberOfDisplayBuffers,        0x10001,2
  329. HKLM,%GLSETDEFAULT%\CADdy++,    ICDInterface.PFD_Support_GDI,            0x10001,1
  330. HKLM,%GLSETDEFAULT%\CADdy++,    ICDInterface.ExportAlpha,            0x10001,0
  331. HKLM,%GLSETDEFAULT%\CADdy++,    ICDInterface.SupportOverlayPlanes,        0x10001,0
  332. HKLM,%GLSETDEFAULT%\CADdy++,    ICDInterface.PFD_SWAP_LAYER_BUFFERS,        0x10001,0
  333. HKLM,%GLSETDEFAULT%\CADdy++,    ICDInterface.PFD_Stereo,            0x10001,0
  334. HKLM,%GLSETDEFAULT%\CADdy++,    ICDInterface.PageFlipping,            0x10001,1
  335. HKLM,%GLSETDEFAULT%\CADdy++,    ICDInterface.VBlankWait,            0x10001,0
  336. HKLM,%GLSETDEFAULT%\CADdy++,    ICDInterface.ForceGDIBroadCastingInOglViews,    0x10001,0
  337. HKLM,%GLSETDEFAULT%\CADdy++,    OpenGL.EnableP2Antialias,            0x10001,0
  338. HKLM,%GLSETDEFAULT%\CADdy++,    OpenGL.DisableFastClear,            0x10001,0
  339. HKLM,%GLSETDEFAULT%\CADdy++,    OpenGL.DisableMipMaps,                0x10001,0
  340. HKLM,%GLSETDEFAULT%\CADdy++,    OpenGL.PreserveTrueColorTextures,        0x10001,0
  341. HKLM,%GLSETDEFAULT%\CADdy++,    OpenGL.ForceTrueColorTexturesTo16bit,        0x10001,0
  342. HKLM,%GLSETDEFAULT%\CADdy++,    OpenGL.TextureCompression,            0x10001,0
  343. HKLM,%GLSETDEFAULT%\CADdy++,    OpenGL.IsSoftimage_301,                0x10001,0
  344. HKLM,%GLSETDEFAULT%\CADdy++,    OpenGL.SupportSoftimage,            0x10001,0
  345. HKLM,%GLSETDEFAULT%\CADdy++,    OpenGL.IsSoftimage_35_37,            0x10001,0
  346. HKLM,%GLSETDEFAULT%\CADdy++,    OpenGL.SupportSoftimage351,            0x10001,0
  347. HKLM,%GLSETDEFAULT%\CADdy++,    OpenGL.SupportProDesigner,            0x10001,0
  348. HKLM,%GLSETDEFAULT%\CADdy++,    Heidi.IsHeidi,                    0x10001,0
  349. HKLM,%GLSETDEFAULT%\CADdy++,    Heidi.UseExclusive,                0x10001,0
  350. HKLM,%GLSETDEFAULT%\CADdy++,    Heidi.UseLinearTextureFilter,            0x10001,0
  351. ;-----------------------
  352. ;CATIA/CADAM
  353. HKLM,%GLSETDEFAULT%\CATIA/CADAM,    ICDInterface.Disable,                0x10001,0
  354. HKLM,%GLSETDEFAULT%\CATIA/CADAM,    ICDInterface.NumberOfDisplayBuffers,        0x10001,2
  355. HKLM,%GLSETDEFAULT%\CATIA/CADAM,    ICDInterface.PFD_Support_GDI,            0x10001,1
  356. HKLM,%GLSETDEFAULT%\CATIA/CADAM,    ICDInterface.ExportAlpha,            0x10001,0
  357. HKLM,%GLSETDEFAULT%\CATIA/CADAM,    ICDInterface.SupportOverlayPlanes,        0x10001,0
  358. HKLM,%GLSETDEFAULT%\CATIA/CADAM,    ICDInterface.PFD_SWAP_LAYER_BUFFERS,        0x10001,0
  359. HKLM,%GLSETDEFAULT%\CATIA/CADAM,    ICDInterface.PFD_Stereo,            0x10001,0
  360. HKLM,%GLSETDEFAULT%\CATIA/CADAM,    ICDInterface.PageFlipping,            0x10001,1
  361. HKLM,%GLSETDEFAULT%\CATIA/CADAM,    ICDInterface.VBlankWait,            0x10001,0
  362. HKLM,%GLSETDEFAULT%\CATIA/CADAM,    ICDInterface.ForceGDIBroadCastingInOglViews,    0x10001,0
  363. HKLM,%GLSETDEFAULT%\CATIA/CADAM,    OpenGL.EnableP2Antialias,            0x10001,0
  364. HKLM,%GLSETDEFAULT%\CATIA/CADAM,    OpenGL.DisableFastClear,            0x10001,0
  365. HKLM,%GLSETDEFAULT%\CATIA/CADAM,    OpenGL.DisableMipMaps,                0x10001,0
  366. HKLM,%GLSETDEFAULT%\CATIA/CADAM,    OpenGL.PreserveTrueColorTextures,        0x10001,0
  367. HKLM,%GLSETDEFAULT%\CATIA/CADAM,    OpenGL.ForceTrueColorTexturesTo16bit,        0x10001,0
  368. HKLM,%GLSETDEFAULT%\CATIA/CADAM,    OpenGL.TextureCompression,            0x10001,0
  369. HKLM,%GLSETDEFAULT%\CATIA/CADAM,    OpenGL.IsSoftimage_301,                0x10001,0
  370. HKLM,%GLSETDEFAULT%\CATIA/CADAM,    OpenGL.SupportSoftimage,            0x10001,0
  371. HKLM,%GLSETDEFAULT%\CATIA/CADAM,    OpenGL.IsSoftimage_35_37,            0x10001,0
  372. HKLM,%GLSETDEFAULT%\CATIA/CADAM,    OpenGL.SupportSoftimage351,            0x10001,0
  373. HKLM,%GLSETDEFAULT%\CATIA/CADAM,    OpenGL.SupportProDesigner,            0x10001,0
  374. HKLM,%GLSETDEFAULT%\CATIA/CADAM,    Heidi.IsHeidi,                    0x10001,0
  375. HKLM,%GLSETDEFAULT%\CATIA/CADAM,    Heidi.UseExclusive,                0x10001,0
  376. HKLM,%GLSETDEFAULT%\CATIA/CADAM,    Heidi.UseLinearTextureFilter,            0x10001,0
  377. ;-----------------------
  378. ;dVISE NT
  379. HKLM,%GLSETDEFAULT%\dVISE NT,    ICDInterface.Disable,                0x10001,0
  380. HKLM,%GLSETDEFAULT%\dVISE NT,    ICDInterface.NumberOfDisplayBuffers,        0x10001,2
  381. HKLM,%GLSETDEFAULT%\dVISE NT,    ICDInterface.PFD_Support_GDI,            0x10001,1
  382. HKLM,%GLSETDEFAULT%\dVISE NT,    ICDInterface.ExportAlpha,            0x10001,0
  383. HKLM,%GLSETDEFAULT%\dVISE NT,    ICDInterface.SupportOverlayPlanes,        0x10001,0
  384. HKLM,%GLSETDEFAULT%\dVISE NT,    ICDInterface.PFD_SWAP_LAYER_BUFFERS,        0x10001,0
  385. HKLM,%GLSETDEFAULT%\dVISE NT,    ICDInterface.PFD_Stereo,            0x10001,0
  386. HKLM,%GLSETDEFAULT%\dVISE NT,    ICDInterface.PageFlipping,            0x10001,1
  387. HKLM,%GLSETDEFAULT%\dVISE NT,    ICDInterface.VBlankWait,            0x10001,0
  388. HKLM,%GLSETDEFAULT%\dVISE NT,    ICDInterface.ForceGDIBroadCastingInOglViews,    0x10001,0
  389. HKLM,%GLSETDEFAULT%\dVISE NT,    OpenGL.EnableP2Antialias,            0x10001,0
  390. HKLM,%GLSETDEFAULT%\dVISE NT,    OpenGL.DisableFastClear,            0x10001,1
  391. HKLM,%GLSETDEFAULT%\dVISE NT,    OpenGL.DisableMipMaps,                0x10001,1
  392. HKLM,%GLSETDEFAULT%\dVISE NT,    OpenGL.PreserveTrueColorTextures,        0x10001,0
  393. HKLM,%GLSETDEFAULT%\dVISE NT,    OpenGL.ForceTrueColorTexturesTo16bit,        0x10001,0
  394. HKLM,%GLSETDEFAULT%\dVISE NT,    OpenGL.TextureCompression,            0x10001,0
  395. HKLM,%GLSETDEFAULT%\dVISE NT,    OpenGL.IsSoftimage_301,                0x10001,0
  396. HKLM,%GLSETDEFAULT%\dVISE NT,    OpenGL.SupportSoftimage,            0x10001,0
  397. HKLM,%GLSETDEFAULT%\dVISE NT,    OpenGL.IsSoftimage_35_37,            0x10001,0
  398. HKLM,%GLSETDEFAULT%\dVISE NT,    OpenGL.SupportSoftimage351,            0x10001,0
  399. HKLM,%GLSETDEFAULT%\dVISE NT,    OpenGL.SupportProDesigner,            0x10001,0
  400. HKLM,%GLSETDEFAULT%\dVISE NT,    Heidi.IsHeidi,                    0x10001,0
  401. HKLM,%GLSETDEFAULT%\dVISE NT,    Heidi.UseExclusive,                0x10001,0
  402. HKLM,%GLSETDEFAULT%\dVISE NT,    Heidi.UseLinearTextureFilter,            0x10001,0
  403. ;-----------------------
  404. ;EDS Unigraphics
  405. HKLM,%GLSETDEFAULT%\EDS Unigraphics,    ICDInterface.Disable,                0x10001,0
  406. HKLM,%GLSETDEFAULT%\EDS Unigraphics,    ICDInterface.NumberOfDisplayBuffers,        0x10001,2
  407. HKLM,%GLSETDEFAULT%\EDS Unigraphics,    ICDInterface.PFD_Support_GDI,            0x10001,1
  408. HKLM,%GLSETDEFAULT%\EDS Unigraphics,    ICDInterface.ExportAlpha,            0x10001,0
  409. HKLM,%GLSETDEFAULT%\EDS Unigraphics,    ICDInterface.SupportOverlayPlanes,        0x10001,0
  410. HKLM,%GLSETDEFAULT%\EDS Unigraphics,    ICDInterface.PFD_SWAP_LAYER_BUFFERS,        0x10001,0
  411. HKLM,%GLSETDEFAULT%\EDS Unigraphics,    ICDInterface.PFD_Stereo,            0x10001,0
  412. HKLM,%GLSETDEFAULT%\EDS Unigraphics,    ICDInterface.PageFlipping,            0x10001,1
  413. HKLM,%GLSETDEFAULT%\EDS Unigraphics,    ICDInterface.VBlankWait,            0x10001,0
  414. HKLM,%GLSETDEFAULT%\EDS Unigraphics,    ICDInterface.ForceGDIBroadCastingInOglViews,    0x10001,0
  415. HKLM,%GLSETDEFAULT%\EDS Unigraphics,    OpenGL.EnableP2Antialias,            0x10001,0
  416. HKLM,%GLSETDEFAULT%\EDS Unigraphics,    OpenGL.DisableFastClear,            0x10001,1
  417. HKLM,%GLSETDEFAULT%\EDS Unigraphics,    OpenGL.DisableMipMaps,                0x10001,1
  418. HKLM,%GLSETDEFAULT%\EDS Unigraphics,    OpenGL.PreserveTrueColorTextures,        0x10001,0
  419. HKLM,%GLSETDEFAULT%\EDS Unigraphics,    OpenGL.ForceTrueColorTexturesTo16bit,        0x10001,0
  420. HKLM,%GLSETDEFAULT%\EDS Unigraphics,    OpenGL.TextureCompression,            0x10001,0
  421. HKLM,%GLSETDEFAULT%\EDS Unigraphics,    OpenGL.IsSoftimage_301,                0x10001,0
  422. HKLM,%GLSETDEFAULT%\EDS Unigraphics,    OpenGL.SupportSoftimage,            0x10001,0
  423. HKLM,%GLSETDEFAULT%\EDS Unigraphics,    OpenGL.IsSoftimage_35_37,            0x10001,0
  424. HKLM,%GLSETDEFAULT%\EDS Unigraphics,    OpenGL.SupportSoftimage351,            0x10001,0
  425. HKLM,%GLSETDEFAULT%\EDS Unigraphics,    OpenGL.SupportProDesigner,            0x10001,0
  426. HKLM,%GLSETDEFAULT%\EDS Unigraphics,    Heidi.IsHeidi,                    0x10001,0
  427. HKLM,%GLSETDEFAULT%\EDS Unigraphics,    Heidi.UseExclusive,                0x10001,0
  428. HKLM,%GLSETDEFAULT%\EDS Unigraphics,    Heidi.UseLinearTextureFilter,            0x10001,0
  429. ;-----------------------
  430. ;Exceed
  431. HKLM,%GLSETDEFAULT%\Exceed,    ICDInterface.Disable,                0x10001,0
  432. HKLM,%GLSETDEFAULT%\Exceed,    ICDInterface.NumberOfDisplayBuffers,        0x10001,2
  433. HKLM,%GLSETDEFAULT%\Exceed,    ICDInterface.PFD_Support_GDI,            0x10001,1
  434. HKLM,%GLSETDEFAULT%\Exceed,    ICDInterface.ExportAlpha,            0x10001,0
  435. HKLM,%GLSETDEFAULT%\Exceed,    ICDInterface.SupportOverlayPlanes,        0x10001,0
  436. HKLM,%GLSETDEFAULT%\Exceed,    ICDInterface.PFD_SWAP_LAYER_BUFFERS,        0x10001,0
  437. HKLM,%GLSETDEFAULT%\Exceed,    ICDInterface.PFD_Stereo,            0x10001,0
  438. HKLM,%GLSETDEFAULT%\Exceed,    ICDInterface.PageFlipping,            0x10001,1
  439. HKLM,%GLSETDEFAULT%\Exceed,    ICDInterface.VBlankWait,            0x10001,0
  440. HKLM,%GLSETDEFAULT%\Exceed,    ICDInterface.ForceGDIBroadCastingInOglViews,    0x10001,0
  441. HKLM,%GLSETDEFAULT%\Exceed,    OpenGL.EnableP2Antialias,            0x10001,0
  442. HKLM,%GLSETDEFAULT%\Exceed,    OpenGL.DisableFastClear,            0x10001,0
  443. HKLM,%GLSETDEFAULT%\Exceed,    OpenGL.DisableMipMaps,                0x10001,0
  444. HKLM,%GLSETDEFAULT%\Exceed,    OpenGL.PreserveTrueColorTextures,        0x10001,0
  445. HKLM,%GLSETDEFAULT%\Exceed,    OpenGL.ForceTrueColorTexturesTo16bit,        0x10001,0
  446. HKLM,%GLSETDEFAULT%\Exceed,    OpenGL.TextureCompression,            0x10001,0
  447. HKLM,%GLSETDEFAULT%\Exceed,    OpenGL.IsSoftimage_301,                0x10001,0
  448. HKLM,%GLSETDEFAULT%\Exceed,    OpenGL.SupportSoftimage,            0x10001,0
  449. HKLM,%GLSETDEFAULT%\Exceed,    OpenGL.IsSoftimage_35_37,            0x10001,0
  450. HKLM,%GLSETDEFAULT%\Exceed,    OpenGL.SupportSoftimage351,            0x10001,0
  451. HKLM,%GLSETDEFAULT%\Exceed,    OpenGL.SupportProDesigner,            0x10001,0
  452. HKLM,%GLSETDEFAULT%\Exceed,    Heidi.IsHeidi,                    0x10001,0
  453. HKLM,%GLSETDEFAULT%\Exceed,    Heidi.UseExclusive,                0x10001,0
  454. HKLM,%GLSETDEFAULT%\Exceed,    Heidi.UseLinearTextureFilter,            0x10001,0
  455. ;-----------------------
  456. ;FLOTHERM
  457. HKLM,%GLSETDEFAULT%\FLOTHERM,    ICDInterface.Disable,                0x10001,0
  458. HKLM,%GLSETDEFAULT%\FLOTHERM,    ICDInterface.NumberOfDisplayBuffers,        0x10001,2
  459. HKLM,%GLSETDEFAULT%\FLOTHERM,    ICDInterface.PFD_Support_GDI,            0x10001,1
  460. HKLM,%GLSETDEFAULT%\FLOTHERM,    ICDInterface.ExportAlpha,            0x10001,0
  461. HKLM,%GLSETDEFAULT%\FLOTHERM,    ICDInterface.SupportOverlayPlanes,        0x10001,0
  462. HKLM,%GLSETDEFAULT%\FLOTHERM,    ICDInterface.PFD_SWAP_LAYER_BUFFERS,        0x10001,0
  463. HKLM,%GLSETDEFAULT%\FLOTHERM,    ICDInterface.PFD_Stereo,            0x10001,0
  464. HKLM,%GLSETDEFAULT%\FLOTHERM,    ICDInterface.PageFlipping,            0x10001,1
  465. HKLM,%GLSETDEFAULT%\FLOTHERM,    ICDInterface.VBlankWait,            0x10001,0
  466. HKLM,%GLSETDEFAULT%\FLOTHERM,    ICDInterface.ForceGDIBroadCastingInOglViews,    0x10001,0
  467. HKLM,%GLSETDEFAULT%\FLOTHERM,    OpenGL.EnableP2Antialias,            0x10001,0
  468. HKLM,%GLSETDEFAULT%\FLOTHERM,    OpenGL.DisableFastClear,            0x10001,0
  469. HKLM,%GLSETDEFAULT%\FLOTHERM,    OpenGL.DisableMipMaps,                0x10001,1
  470. HKLM,%GLSETDEFAULT%\FLOTHERM,    OpenGL.PreserveTrueColorTextures,        0x10001,0
  471. HKLM,%GLSETDEFAULT%\FLOTHERM,    OpenGL.ForceTrueColorTexturesTo16bit,        0x10001,0
  472. HKLM,%GLSETDEFAULT%\FLOTHERM,    OpenGL.TextureCompression,            0x10001,0
  473. HKLM,%GLSETDEFAULT%\FLOTHERM,    OpenGL.IsSoftimage_301,                0x10001,0
  474. HKLM,%GLSETDEFAULT%\FLOTHERM,    OpenGL.SupportSoftimage,            0x10001,0
  475. HKLM,%GLSETDEFAULT%\FLOTHERM,    OpenGL.IsSoftimage_35_37,            0x10001,0
  476. HKLM,%GLSETDEFAULT%\FLOTHERM,    OpenGL.SupportSoftimage351,            0x10001,0
  477. HKLM,%GLSETDEFAULT%\FLOTHERM,    OpenGL.SupportProDesigner,            0x10001,0
  478. HKLM,%GLSETDEFAULT%\FLOTHERM,    Heidi.IsHeidi,                    0x10001,0
  479. HKLM,%GLSETDEFAULT%\FLOTHERM,    Heidi.UseExclusive,                0x10001,0
  480. HKLM,%GLSETDEFAULT%\FLOTHERM,    Heidi.UseLinearTextureFilter,            0x10001,0
  481. ;-----------------------
  482. ;Helix
  483. HKLM,%GLSETDEFAULT%\Helix,    ICDInterface.Disable,                0x10001,0
  484. HKLM,%GLSETDEFAULT%\Helix,    ICDInterface.NumberOfDisplayBuffers,        0x10001,2
  485. HKLM,%GLSETDEFAULT%\Helix,    ICDInterface.PFD_Support_GDI,            0x10001,1
  486. HKLM,%GLSETDEFAULT%\Helix,    ICDInterface.ExportAlpha,            0x10001,1
  487. HKLM,%GLSETDEFAULT%\Helix,    ICDInterface.SupportOverlayPlanes,        0x10001,0
  488. HKLM,%GLSETDEFAULT%\Helix,    ICDInterface.PFD_SWAP_LAYER_BUFFERS,        0x10001,0
  489. HKLM,%GLSETDEFAULT%\Helix,    ICDInterface.PFD_Stereo,            0x10001,0
  490. HKLM,%GLSETDEFAULT%\Helix,    ICDInterface.PageFlipping,            0x10001,1
  491. HKLM,%GLSETDEFAULT%\Helix,    ICDInterface.VBlankWait,            0x10001,0
  492. HKLM,%GLSETDEFAULT%\Helix,    ICDInterface.ForceGDIBroadCastingInOglViews,    0x10001,0
  493. HKLM,%GLSETDEFAULT%\Helix,    OpenGL.EnableP2Antialias,            0x10001,0
  494. HKLM,%GLSETDEFAULT%\Helix,    OpenGL.DisableFastClear,            0x10001,1
  495. HKLM,%GLSETDEFAULT%\Helix,    OpenGL.DisableMipMaps,                0x10001,1
  496. HKLM,%GLSETDEFAULT%\Helix,    OpenGL.PreserveTrueColorTextures,        0x10001,0
  497. HKLM,%GLSETDEFAULT%\Helix,    OpenGL.ForceTrueColorTexturesTo16bit,        0x10001,0
  498. HKLM,%GLSETDEFAULT%\Helix,    OpenGL.TextureCompression,            0x10001,0
  499. HKLM,%GLSETDEFAULT%\Helix,    OpenGL.IsSoftimage_301,                0x10001,0
  500. HKLM,%GLSETDEFAULT%\Helix,    OpenGL.SupportSoftimage,            0x10001,0
  501. HKLM,%GLSETDEFAULT%\Helix,    OpenGL.IsSoftimage_35_37,            0x10001,0
  502. HKLM,%GLSETDEFAULT%\Helix,    OpenGL.SupportSoftimage351,            0x10001,0
  503. HKLM,%GLSETDEFAULT%\Helix,    OpenGL.SupportProDesigner,            0x10001,0
  504. HKLM,%GLSETDEFAULT%\Helix,    Heidi.IsHeidi,                    0x10001,0
  505. HKLM,%GLSETDEFAULT%\Helix,    Heidi.UseExclusive,                0x10001,0
  506. HKLM,%GLSETDEFAULT%\Helix,    Heidi.UseLinearTextureFilter,            0x10001,0
  507. ;-----------------------
  508. ;HiCAD
  509. HKLM,%GLSETDEFAULT%\HiCAD,    ICDInterface.Disable,                0x10001,0
  510. HKLM,%GLSETDEFAULT%\HiCAD,    ICDInterface.NumberOfDisplayBuffers,        0x10001,2
  511. HKLM,%GLSETDEFAULT%\HiCAD,    ICDInterface.PFD_Support_GDI,            0x10001,1
  512. HKLM,%GLSETDEFAULT%\HiCAD,    ICDInterface.ExportAlpha,            0x10001,0
  513. HKLM,%GLSETDEFAULT%\HiCAD,    ICDInterface.SupportOverlayPlanes,        0x10001,0
  514. HKLM,%GLSETDEFAULT%\HiCAD,    ICDInterface.PFD_SWAP_LAYER_BUFFERS,        0x10001,0
  515. HKLM,%GLSETDEFAULT%\HiCAD,    ICDInterface.PFD_Stereo,            0x10001,0
  516. HKLM,%GLSETDEFAULT%\HiCAD,    ICDInterface.PageFlipping,            0x10001,1
  517. HKLM,%GLSETDEFAULT%\HiCAD,    ICDInterface.VBlankWait,            0x10001,0
  518. HKLM,%GLSETDEFAULT%\HiCAD,    ICDInterface.ForceGDIBroadCastingInOglViews,    0x10001,0
  519. HKLM,%GLSETDEFAULT%\HiCAD,    OpenGL.EnableP2Antialias,            0x10001,0
  520. HKLM,%GLSETDEFAULT%\HiCAD,    OpenGL.DisableFastClear,            0x10001,0
  521. HKLM,%GLSETDEFAULT%\HiCAD,    OpenGL.DisableMipMaps,                0x10001,0
  522. HKLM,%GLSETDEFAULT%\HiCAD,    OpenGL.PreserveTrueColorTextures,        0x10001,0
  523. HKLM,%GLSETDEFAULT%\HiCAD,    OpenGL.ForceTrueColorTexturesTo16bit,        0x10001,0
  524. HKLM,%GLSETDEFAULT%\HiCAD,    OpenGL.TextureCompression,            0x10001,0
  525. HKLM,%GLSETDEFAULT%\HiCAD,    OpenGL.IsSoftimage_301,                0x10001,0
  526. HKLM,%GLSETDEFAULT%\HiCAD,    OpenGL.SupportSoftimage,            0x10001,0
  527. HKLM,%GLSETDEFAULT%\HiCAD,    OpenGL.IsSoftimage_35_37,            0x10001,0
  528. HKLM,%GLSETDEFAULT%\HiCAD,    OpenGL.SupportSoftimage351,            0x10001,0
  529. HKLM,%GLSETDEFAULT%\HiCAD,    OpenGL.SupportProDesigner,            0x10001,0
  530. HKLM,%GLSETDEFAULT%\HiCAD,    Heidi.IsHeidi,                    0x10001,0
  531. HKLM,%GLSETDEFAULT%\HiCAD,    Heidi.UseExclusive,                0x10001,0
  532. HKLM,%GLSETDEFAULT%\HiCAD,    Heidi.UseLinearTextureFilter,            0x10001,0
  533. ;-----------------------
  534. ;Hypermesh
  535. HKLM,%GLSETDEFAULT%\Hypermesh,    ICDInterface.Disable,                0x10001,0
  536. HKLM,%GLSETDEFAULT%\Hypermesh,    ICDInterface.NumberOfDisplayBuffers,        0x10001,2
  537. HKLM,%GLSETDEFAULT%\Hypermesh,    ICDInterface.PFD_Support_GDI,            0x10001,1
  538. HKLM,%GLSETDEFAULT%\Hypermesh,    ICDInterface.ExportAlpha,            0x10001,0
  539. HKLM,%GLSETDEFAULT%\Hypermesh,    ICDInterface.SupportOverlayPlanes,        0x10001,0
  540. HKLM,%GLSETDEFAULT%\Hypermesh,    ICDInterface.PFD_SWAP_LAYER_BUFFERS,        0x10001,0
  541. HKLM,%GLSETDEFAULT%\Hypermesh,    ICDInterface.PFD_Stereo,            0x10001,0
  542. HKLM,%GLSETDEFAULT%\Hypermesh,    ICDInterface.PageFlipping,            0x10001,1
  543. HKLM,%GLSETDEFAULT%\Hypermesh,    ICDInterface.VBlankWait,            0x10001,0
  544. HKLM,%GLSETDEFAULT%\Hypermesh,    ICDInterface.ForceGDIBroadCastingInOglViews,    0x10001,0
  545. HKLM,%GLSETDEFAULT%\Hypermesh,    OpenGL.EnableP2Antialias,            0x10001,0
  546. HKLM,%GLSETDEFAULT%\Hypermesh,    OpenGL.DisableFastClear,            0x10001,0
  547. HKLM,%GLSETDEFAULT%\Hypermesh,    OpenGL.DisableMipMaps,                0x10001,0
  548. HKLM,%GLSETDEFAULT%\Hypermesh,    OpenGL.PreserveTrueColorTextures,        0x10001,0
  549. HKLM,%GLSETDEFAULT%\Hypermesh,    OpenGL.ForceTrueColorTexturesTo16bit,        0x10001,0
  550. HKLM,%GLSETDEFAULT%\Hypermesh,    OpenGL.TextureCompression,            0x10001,0
  551. HKLM,%GLSETDEFAULT%\Hypermesh,    OpenGL.IsSoftimage_301,                0x10001,0
  552. HKLM,%GLSETDEFAULT%\Hypermesh,    OpenGL.SupportSoftimage,            0x10001,0
  553. HKLM,%GLSETDEFAULT%\Hypermesh,    OpenGL.IsSoftimage_35_37,            0x10001,0
  554. HKLM,%GLSETDEFAULT%\Hypermesh,    OpenGL.SupportSoftimage351,            0x10001,0
  555. HKLM,%GLSETDEFAULT%\Hypermesh,    OpenGL.SupportProDesigner,            0x10001,0
  556. HKLM,%GLSETDEFAULT%\Hypermesh,    Heidi.IsHeidi,                    0x10001,0
  557. HKLM,%GLSETDEFAULT%\Hypermesh,    Heidi.UseExclusive,                0x10001,0
  558. HKLM,%GLSETDEFAULT%\Hypermesh,    Heidi.UseLinearTextureFilter,            0x10001,0
  559. ;-----------------------
  560. ;I-DEAS Master Series
  561. HKLM,%GLSETDEFAULT%\I-DEAS Master Series,    ICDInterface.Disable,                0x10001,0
  562. HKLM,%GLSETDEFAULT%\I-DEAS Master Series,    ICDInterface.NumberOfDisplayBuffers,        0x10001,2
  563. HKLM,%GLSETDEFAULT%\I-DEAS Master Series,    ICDInterface.PFD_Support_GDI,            0x10001,1
  564. HKLM,%GLSETDEFAULT%\I-DEAS Master Series,    ICDInterface.ExportAlpha,            0x10001,1
  565. HKLM,%GLSETDEFAULT%\I-DEAS Master Series,    ICDInterface.SupportOverlayPlanes,        0x10001,0
  566. HKLM,%GLSETDEFAULT%\I-DEAS Master Series,    ICDInterface.PFD_SWAP_LAYER_BUFFERS,        0x10001,0
  567. HKLM,%GLSETDEFAULT%\I-DEAS Master Series,    ICDInterface.PFD_Stereo,            0x10001,0
  568. HKLM,%GLSETDEFAULT%\I-DEAS Master Series,    ICDInterface.PageFlipping,            0x10001,0
  569. HKLM,%GLSETDEFAULT%\I-DEAS Master Series,    ICDInterface.VBlankWait,            0x10001,0
  570. HKLM,%GLSETDEFAULT%\I-DEAS Master Series,    ICDInterface.ForceGDIBroadCastingInOglViews,    0x10001,0
  571. HKLM,%GLSETDEFAULT%\I-DEAS Master Series,    OpenGL.EnableP2Antialias,            0x10001,0
  572. HKLM,%GLSETDEFAULT%\I-DEAS Master Series,    OpenGL.DisableFastClear,            0x10001,1
  573. HKLM,%GLSETDEFAULT%\I-DEAS Master Series,    OpenGL.DisableMipMaps,                0x10001,1
  574. HKLM,%GLSETDEFAULT%\I-DEAS Master Series,    OpenGL.PreserveTrueColorTextures,        0x10001,0
  575. HKLM,%GLSETDEFAULT%\I-DEAS Master Series,    OpenGL.ForceTrueColorTexturesTo16bit,        0x10001,0
  576. HKLM,%GLSETDEFAULT%\I-DEAS Master Series,    OpenGL.TextureCompression,            0x10001,0
  577. HKLM,%GLSETDEFAULT%\I-DEAS Master Series,    OpenGL.IsSoftimage_301,                0x10001,0
  578. HKLM,%GLSETDEFAULT%\I-DEAS Master Series,    OpenGL.SupportSoftimage,            0x10001,0
  579. HKLM,%GLSETDEFAULT%\I-DEAS Master Series,    OpenGL.IsSoftimage_35_37,            0x10001,0
  580. HKLM,%GLSETDEFAULT%\I-DEAS Master Series,    OpenGL.SupportSoftimage351,            0x10001,0
  581. HKLM,%GLSETDEFAULT%\I-DEAS Master Series,    OpenGL.SupportProDesigner,            0x10001,0
  582. HKLM,%GLSETDEFAULT%\I-DEAS Master Series,    Heidi.IsHeidi,                    0x10001,0
  583. HKLM,%GLSETDEFAULT%\I-DEAS Master Series,    Heidi.UseExclusive,                0x10001,0
  584. HKLM,%GLSETDEFAULT%\I-DEAS Master Series,    Heidi.UseLinearTextureFilter,            0x10001,0
  585. ;-----------------------
  586. ;Lightscape
  587. HKLM,%GLSETDEFAULT%\Lightscape,    ICDInterface.Disable,                0x10001,0
  588. HKLM,%GLSETDEFAULT%\Lightscape,    ICDInterface.NumberOfDisplayBuffers,        0x10001,2
  589. HKLM,%GLSETDEFAULT%\Lightscape,    ICDInterface.PFD_Support_GDI,            0x10001,1
  590. HKLM,%GLSETDEFAULT%\Lightscape,    ICDInterface.ExportAlpha,            0x10001,0
  591. HKLM,%GLSETDEFAULT%\Lightscape,    ICDInterface.SupportOverlayPlanes,        0x10001,0
  592. HKLM,%GLSETDEFAULT%\Lightscape,    ICDInterface.PFD_SWAP_LAYER_BUFFERS,        0x10001,0
  593. HKLM,%GLSETDEFAULT%\Lightscape,    ICDInterface.PFD_Stereo,            0x10001,0
  594. HKLM,%GLSETDEFAULT%\Lightscape,    ICDInterface.PageFlipping,            0x10001,1
  595. HKLM,%GLSETDEFAULT%\Lightscape,    ICDInterface.VBlankWait,            0x10001,0
  596. HKLM,%GLSETDEFAULT%\Lightscape,    ICDInterface.ForceGDIBroadCastingInOglViews,    0x10001,0
  597. HKLM,%GLSETDEFAULT%\Lightscape,    OpenGL.EnableP2Antialias,            0x10001,0
  598. HKLM,%GLSETDEFAULT%\Lightscape,    OpenGL.DisableFastClear,            0x10001,1
  599. HKLM,%GLSETDEFAULT%\Lightscape,    OpenGL.DisableMipMaps,                0x10001,1
  600. HKLM,%GLSETDEFAULT%\Lightscape,    OpenGL.PreserveTrueColorTextures,        0x10001,0
  601. HKLM,%GLSETDEFAULT%\Lightscape,    OpenGL.ForceTrueColorTexturesTo16bit,        0x10001,0
  602. HKLM,%GLSETDEFAULT%\Lightscape,    OpenGL.TextureCompression,            0x10001,0
  603. HKLM,%GLSETDEFAULT%\Lightscape,    OpenGL.IsSoftimage_301,                0x10001,0
  604. HKLM,%GLSETDEFAULT%\Lightscape,    OpenGL.SupportSoftimage,            0x10001,0
  605. HKLM,%GLSETDEFAULT%\Lightscape,    OpenGL.IsSoftimage_35_37,            0x10001,0
  606. HKLM,%GLSETDEFAULT%\Lightscape,    OpenGL.SupportSoftimage351,            0x10001,0
  607. HKLM,%GLSETDEFAULT%\Lightscape,    OpenGL.SupportProDesigner,            0x10001,0
  608. HKLM,%GLSETDEFAULT%\Lightscape,    Heidi.IsHeidi,                    0x10001,0
  609. HKLM,%GLSETDEFAULT%\Lightscape,    Heidi.UseExclusive,                0x10001,0
  610. HKLM,%GLSETDEFAULT%\Lightscape,    Heidi.UseLinearTextureFilter,            0x10001,0
  611. ;-----------------------
  612. ;LightWave 3D
  613. HKLM,%GLSETDEFAULT%\LightWave 3D,    ICDInterface.Disable,                0x10001,0
  614. HKLM,%GLSETDEFAULT%\LightWave 3D,    ICDInterface.NumberOfDisplayBuffers,        0x10001,2
  615. HKLM,%GLSETDEFAULT%\LightWave 3D,    ICDInterface.PFD_Support_GDI,            0x10001,1
  616. HKLM,%GLSETDEFAULT%\LightWave 3D,    ICDInterface.ExportAlpha,            0x10001,0
  617. HKLM,%GLSETDEFAULT%\LightWave 3D,    ICDInterface.SupportOverlayPlanes,        0x10001,0
  618. HKLM,%GLSETDEFAULT%\LightWave 3D,    ICDInterface.PFD_SWAP_LAYER_BUFFERS,        0x10001,0
  619. HKLM,%GLSETDEFAULT%\LightWave 3D,    ICDInterface.PFD_Stereo,            0x10001,0
  620. HKLM,%GLSETDEFAULT%\LightWave 3D,    ICDInterface.PageFlipping,            0x10001,1
  621. HKLM,%GLSETDEFAULT%\LightWave 3D,    ICDInterface.VBlankWait,            0x10001,0
  622. HKLM,%GLSETDEFAULT%\LightWave 3D,    ICDInterface.ForceGDIBroadCastingInOglViews,    0x10001,0
  623. HKLM,%GLSETDEFAULT%\LightWave 3D,    OpenGL.EnableP2Antialias,            0x10001,0
  624. HKLM,%GLSETDEFAULT%\LightWave 3D,    OpenGL.DisableFastClear,            0x10001,1
  625. HKLM,%GLSETDEFAULT%\LightWave 3D,    OpenGL.DisableMipMaps,                0x10001,1
  626. HKLM,%GLSETDEFAULT%\LightWave 3D,    OpenGL.PreserveTrueColorTextures,        0x10001,0
  627. HKLM,%GLSETDEFAULT%\LightWave 3D,    OpenGL.ForceTrueColorTexturesTo16bit,        0x10001,0
  628. HKLM,%GLSETDEFAULT%\LightWave 3D,    OpenGL.TextureCompression,            0x10001,0
  629. HKLM,%GLSETDEFAULT%\LightWave 3D,    OpenGL.IsSoftimage_301,                0x10001,0
  630. HKLM,%GLSETDEFAULT%\LightWave 3D,    OpenGL.SupportSoftimage,            0x10001,0
  631. HKLM,%GLSETDEFAULT%\LightWave 3D,    OpenGL.IsSoftimage_35_37,            0x10001,0
  632. HKLM,%GLSETDEFAULT%\LightWave 3D,    OpenGL.SupportSoftimage351,            0x10001,0
  633. HKLM,%GLSETDEFAULT%\LightWave 3D,    OpenGL.SupportProDesigner,            0x10001,0
  634. HKLM,%GLSETDEFAULT%\LightWave 3D,    Heidi.IsHeidi,                    0x10001,0
  635. HKLM,%GLSETDEFAULT%\LightWave 3D,    Heidi.UseExclusive,                0x10001,0
  636. HKLM,%GLSETDEFAULT%\LightWave 3D,    Heidi.UseLinearTextureFilter,            0x10001,0
  637. ;-----------------------
  638. ;LOGOCAD/TRIGA
  639. HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,    ICDInterface.Disable,                0x10001,0
  640. HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,    ICDInterface.NumberOfDisplayBuffers,        0x10001,2
  641. HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,    ICDInterface.PFD_Support_GDI,            0x10001,1
  642. HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,    ICDInterface.ExportAlpha,            0x10001,0
  643. HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,    ICDInterface.SupportOverlayPlanes,        0x10001,0
  644. HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,    ICDInterface.PFD_SWAP_LAYER_BUFFERS,        0x10001,0
  645. HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,    ICDInterface.PFD_Stereo,            0x10001,0
  646. HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,    ICDInterface.PageFlipping,            0x10001,1
  647. HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,    ICDInterface.VBlankWait,            0x10001,0
  648. HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,    ICDInterface.ForceGDIBroadCastingInOglViews,    0x10001,0
  649. HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,    OpenGL.EnableP2Antialias,            0x10001,0
  650. HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,    OpenGL.DisableFastClear,            0x10001,1
  651. HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,    OpenGL.DisableMipMaps,                0x10001,1
  652. HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,    OpenGL.PreserveTrueColorTextures,        0x10001,0
  653. HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,    OpenGL.ForceTrueColorTexturesTo16bit,        0x10001,0
  654. HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,    OpenGL.TextureCompression,            0x10001,0
  655. HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,    OpenGL.IsSoftimage_301,                0x10001,0
  656. HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,    OpenGL.SupportSoftimage,            0x10001,0
  657. HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,    OpenGL.IsSoftimage_35_37,            0x10001,0
  658. HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,    OpenGL.SupportSoftimage351,            0x10001,0
  659. HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,    OpenGL.SupportProDesigner,            0x10001,0
  660. HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,    Heidi.IsHeidi,                    0x10001,0
  661. HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,    Heidi.UseExclusive,                0x10001,0
  662. HKLM,%GLSETDEFAULT%\LOGOCAD/TRIGA,    Heidi.UseLinearTextureFilter,            0x10001,0
  663. ;-----------------------
  664. ;MayaNT
  665. HKLM,%GLSETDEFAULT%\MayaNT,    ICDInterface.Disable,                0x10001,0
  666. HKLM,%GLSETDEFAULT%\MayaNT,    ICDInterface.NumberOfDisplayBuffers,        0x10001,2
  667. HKLM,%GLSETDEFAULT%\MayaNT,    ICDInterface.PFD_Support_GDI,            0x10001,1
  668. HKLM,%GLSETDEFAULT%\MayaNT,    ICDInterface.ExportAlpha,            0x10001,0
  669. HKLM,%GLSETDEFAULT%\MayaNT,    ICDInterface.SupportOverlayPlanes,        0x10001,1
  670. HKLM,%GLSETDEFAULT%\MayaNT,    ICDInterface.PFD_SWAP_LAYER_BUFFERS,        0x10001,0
  671. HKLM,%GLSETDEFAULT%\MayaNT,    ICDInterface.PFD_Stereo,            0x10001,0
  672. HKLM,%GLSETDEFAULT%\MayaNT,    ICDInterface.PageFlipping,            0x10001,1
  673. HKLM,%GLSETDEFAULT%\MayaNT,    ICDInterface.VBlankWait,            0x10001,0
  674. HKLM,%GLSETDEFAULT%\MayaNT,    ICDInterface.ForceGDIBroadCastingInOglViews,    0x10001,0
  675. HKLM,%GLSETDEFAULT%\MayaNT,    OpenGL.EnableP2Antialias,            0x10001,0
  676. HKLM,%GLSETDEFAULT%\MayaNT,    OpenGL.DisableFastClear,            0x10001,0
  677. HKLM,%GLSETDEFAULT%\MayaNT,    OpenGL.DisableMipMaps,                0x10001,0
  678. HKLM,%GLSETDEFAULT%\MayaNT,    OpenGL.PreserveTrueColorTextures,        0x10001,0
  679. HKLM,%GLSETDEFAULT%\MayaNT,    OpenGL.ForceTrueColorTexturesTo16bit,        0x10001,0
  680. HKLM,%GLSETDEFAULT%\MayaNT,    OpenGL.TextureCompression,            0x10001,0
  681. HKLM,%GLSETDEFAULT%\MayaNT,    OpenGL.IsSoftimage_301,                0x10001,0
  682. HKLM,%GLSETDEFAULT%\MayaNT,    OpenGL.SupportSoftimage,            0x10001,0
  683. HKLM,%GLSETDEFAULT%\MayaNT,    OpenGL.IsSoftimage_35_37,            0x10001,0
  684. HKLM,%GLSETDEFAULT%\MayaNT,    OpenGL.SupportSoftimage351,            0x10001,0
  685. HKLM,%GLSETDEFAULT%\MayaNT,    OpenGL.SupportProDesigner,            0x10001,0
  686. HKLM,%GLSETDEFAULT%\MayaNT,    Heidi.IsHeidi,                    0x10001,0
  687. HKLM,%GLSETDEFAULT%\MayaNT,    Heidi.UseExclusive,                0x10001,0
  688. HKLM,%GLSETDEFAULT%\MayaNT,    Heidi.UseLinearTextureFilter,            0x10001,0
  689. ;-----------------------
  690. ;Mechanical Desktop
  691. HKLM,%GLSETDEFAULT%\Mechanical Desktop,    ICDInterface.Disable,                0x10001,0
  692. HKLM,%GLSETDEFAULT%\Mechanical Desktop,    ICDInterface.NumberOfDisplayBuffers,        0x10001,2
  693. HKLM,%GLSETDEFAULT%\Mechanical Desktop,    ICDInterface.PFD_Support_GDI,            0x10001,1
  694. HKLM,%GLSETDEFAULT%\Mechanical Desktop,    ICDInterface.ExportAlpha,            0x10001,0
  695. HKLM,%GLSETDEFAULT%\Mechanical Desktop,    ICDInterface.SupportOverlayPlanes,        0x10001,0
  696. HKLM,%GLSETDEFAULT%\Mechanical Desktop,    ICDInterface.PFD_SWAP_LAYER_BUFFERS,        0x10001,0
  697. HKLM,%GLSETDEFAULT%\Mechanical Desktop,    ICDInterface.PFD_Stereo,            0x10001,0
  698. HKLM,%GLSETDEFAULT%\Mechanical Desktop,    ICDInterface.PageFlipping,            0x10001,1
  699. HKLM,%GLSETDEFAULT%\Mechanical Desktop,    ICDInterface.VBlankWait,            0x10001,0
  700. HKLM,%GLSETDEFAULT%\Mechanical Desktop,    ICDInterface.ForceGDIBroadCastingInOglViews,    0x10001,0
  701. HKLM,%GLSETDEFAULT%\Mechanical Desktop,    OpenGL.EnableP2Antialias,            0x10001,0
  702. HKLM,%GLSETDEFAULT%\Mechanical Desktop,    OpenGL.DisableFastClear,            0x10001,1
  703. HKLM,%GLSETDEFAULT%\Mechanical Desktop,    OpenGL.DisableMipMaps,                0x10001,1
  704. HKLM,%GLSETDEFAULT%\Mechanical Desktop,    OpenGL.PreserveTrueColorTextures,        0x10001,0
  705. HKLM,%GLSETDEFAULT%\Mechanical Desktop,    OpenGL.ForceTrueColorTexturesTo16bit,        0x10001,0
  706. HKLM,%GLSETDEFAULT%\Mechanical Desktop,    OpenGL.TextureCompression,            0x10001,0
  707. HKLM,%GLSETDEFAULT%\Mechanical Desktop,    OpenGL.IsSoftimage_301,                0x10001,0
  708. HKLM,%GLSETDEFAULT%\Mechanical Desktop,    OpenGL.SupportSoftimage,            0x10001,0
  709. HKLM,%GLSETDEFAULT%\Mechanical Desktop,    OpenGL.IsSoftimage_35_37,            0x10001,0
  710. HKLM,%GLSETDEFAULT%\Mechanical Desktop,    OpenGL.SupportSoftimage351,            0x10001,0
  711. HKLM,%GLSETDEFAULT%\Mechanical Desktop,    OpenGL.SupportProDesigner,            0x10001,0
  712. HKLM,%GLSETDEFAULT%\Mechanical Desktop,    Heidi.IsHeidi,                    0x10001,0
  713. HKLM,%GLSETDEFAULT%\Mechanical Desktop,    Heidi.UseExclusive,                0x10001,0
  714. HKLM,%GLSETDEFAULT%\Mechanical Desktop,    Heidi.UseLinearTextureFilter,            0x10001,0
  715. ;-----------------------
  716. ;MicroStation
  717. HKLM,%GLSETDEFAULT%\MicroStation,    ICDInterface.Disable,                0x10001,0
  718. HKLM,%GLSETDEFAULT%\MicroStation,    ICDInterface.NumberOfDisplayBuffers,        0x10001,2
  719. HKLM,%GLSETDEFAULT%\MicroStation,    ICDInterface.PFD_Support_GDI,            0x10001,1
  720. HKLM,%GLSETDEFAULT%\MicroStation,    ICDInterface.ExportAlpha,            0x10001,0
  721. HKLM,%GLSETDEFAULT%\MicroStation,    ICDInterface.SupportOverlayPlanes,        0x10001,0
  722. HKLM,%GLSETDEFAULT%\MicroStation,    ICDInterface.PFD_SWAP_LAYER_BUFFERS,        0x10001,0
  723. HKLM,%GLSETDEFAULT%\MicroStation,    ICDInterface.PFD_Stereo,            0x10001,0
  724. HKLM,%GLSETDEFAULT%\MicroStation,    ICDInterface.PageFlipping,            0x10001,1
  725. HKLM,%GLSETDEFAULT%\MicroStation,    ICDInterface.VBlankWait,            0x10001,0
  726. HKLM,%GLSETDEFAULT%\MicroStation,    ICDInterface.ForceGDIBroadCastingInOglViews,    0x10001,0
  727. HKLM,%GLSETDEFAULT%\MicroStation,    OpenGL.EnableP2Antialias,            0x10001,0
  728. HKLM,%GLSETDEFAULT%\MicroStation,    OpenGL.DisableFastClear,            0x10001,1
  729. HKLM,%GLSETDEFAULT%\MicroStation,    OpenGL.DisableMipMaps,                0x10001,1
  730. HKLM,%GLSETDEFAULT%\MicroStation,    OpenGL.PreserveTrueColorTextures,        0x10001,0
  731. HKLM,%GLSETDEFAULT%\MicroStation,    OpenGL.ForceTrueColorTexturesTo16bit,        0x10001,0
  732. HKLM,%GLSETDEFAULT%\MicroStation,    OpenGL.TextureCompression,            0x10001,0
  733. HKLM,%GLSETDEFAULT%\MicroStation,    OpenGL.IsSoftimage_301,                0x10001,0
  734. HKLM,%GLSETDEFAULT%\MicroStation,    OpenGL.SupportSoftimage,            0x10001,0
  735. HKLM,%GLSETDEFAULT%\MicroStation,    OpenGL.IsSoftimage_35_37,            0x10001,0
  736. HKLM,%GLSETDEFAULT%\MicroStation,    OpenGL.SupportSoftimage351,            0x10001,0
  737. HKLM,%GLSETDEFAULT%\Microstation,    OpenGL.SupportProDesigner,            0x10001,0
  738. HKLM,%GLSETDEFAULT%\MicroStation,    Heidi.IsHeidi,                    0x10001,0
  739. HKLM,%GLSETDEFAULT%\MicroStation,    Heidi.UseExclusive,                0x10001,0
  740. HKLM,%GLSETDEFAULT%\MicroStation,    Heidi.UseLinearTextureFilter,            0x10001,0
  741. ;-----------------------
  742. ;Open Inventor based Applications
  743. HKLM,%GLSETDEFAULT%\Open Inventor based Applications,    ICDInterface.Disable,                0x10001,0
  744. HKLM,%GLSETDEFAULT%\Open Inventor based Applications,    ICDInterface.NumberOfDisplayBuffers,        0x10001,2
  745. HKLM,%GLSETDEFAULT%\Open Inventor based Applications,    ICDInterface.PFD_Support_GDI,            0x10001,1
  746. HKLM,%GLSETDEFAULT%\Open Inventor based Applications,    ICDInterface.ExportAlpha,            0x10001,0
  747. HKLM,%GLSETDEFAULT%\Open Inventor based Applications,    ICDInterface.SupportOverlayPlanes,        0x10001,0
  748. HKLM,%GLSETDEFAULT%\Open Inventor based Applications,    ICDInterface.PFD_SWAP_LAYER_BUFFERS,        0x10001,0
  749. HKLM,%GLSETDEFAULT%\Open Inventor based Applications,    ICDInterface.PFD_Stereo,            0x10001,0
  750. HKLM,%GLSETDEFAULT%\Open Inventor based Applications,    ICDInterface.PageFlipping,            0x10001,1
  751. HKLM,%GLSETDEFAULT%\Open Inventor based Applications,    ICDInterface.VBlankWait,            0x10001,0
  752. HKLM,%GLSETDEFAULT%\Open Inventor based Applications,    ICDInterface.ForceGDIBroadCastingInOglViews,    0x10001,0
  753. HKLM,%GLSETDEFAULT%\Open Inventor based Applications,    OpenGL.EnableP2Antialias,            0x10001,0
  754. HKLM,%GLSETDEFAULT%\Open Inventor based Applications,    OpenGL.DisableFastClear,            0x10001,1
  755. HKLM,%GLSETDEFAULT%\Open Inventor based Applications,    OpenGL.DisableMipMaps,                0x10001,1
  756. HKLM,%GLSETDEFAULT%\Open Inventor based Applications,    OpenGL.PreserveTrueColorTextures,        0x10001,0
  757. HKLM,%GLSETDEFAULT%\Open Inventor based Applications,    OpenGL.ForceTrueColorTexturesTo16bit,        0x10001,0
  758. HKLM,%GLSETDEFAULT%\Open Inventor based Applications,    OpenGL.TextureCompression,            0x10001,0
  759. HKLM,%GLSETDEFAULT%\Open Inventor based Applications,    OpenGL.IsSoftimage_301,                0x10001,0
  760. HKLM,%GLSETDEFAULT%\Open Inventor based Applications,    OpenGL.SupportSoftimage,            0x10001,0
  761. HKLM,%GLSETDEFAULT%\Open Inventor based Applications,    OpenGL.IsSoftimage_35_37,            0x10001,0
  762. HKLM,%GLSETDEFAULT%\Open Inventor based Applications,    OpenGL.SupportSoftimage351,            0x10001,0
  763. HKLM,%GLSETDEFAULT%\Open Investor based Applications,    OpenGL.SupportProDesigner,            0x10001,0
  764. HKLM,%GLSETDEFAULT%\Open Inventor based Applications,    Heidi.IsHeidi,                    0x10001,0
  765. HKLM,%GLSETDEFAULT%\Open Inventor based Applications,    Heidi.UseExclusive,                0x10001,0
  766. HKLM,%GLSETDEFAULT%\Open Inventor based Applications,    Heidi.UseLinearTextureFilter,            0x10001,0
  767. ;-----------------------
  768. ;Pro/DESIGNER
  769. HKLM,%GLSETDEFAULT%\Pro/DESIGNER,    ICDInterface.Disable,                0x10001,0
  770. HKLM,%GLSETDEFAULT%\Pro/DESIGNER,    ICDInterface.NumberOfDisplayBuffers,        0x10001,2
  771. HKLM,%GLSETDEFAULT%\Pro/DESIGNER,    ICDInterface.PFD_Support_GDI,            0x10001,1
  772. HKLM,%GLSETDEFAULT%\Pro/DESIGNER,    ICDInterface.ExportAlpha,            0x10001,0
  773. HKLM,%GLSETDEFAULT%\Pro/DESIGNER,    ICDInterface.SupportOverlayPlanes,        0x10001,0
  774. HKLM,%GLSETDEFAULT%\Pro/DESIGNER,    ICDInterface.PFD_SWAP_LAYER_BUFFERS,        0x10001,0
  775. HKLM,%GLSETDEFAULT%\Pro/DESIGNER,    ICDInterface.PFD_Stereo,            0x10001,0
  776. HKLM,%GLSETDEFAULT%\Pro/DESIGNER,    ICDInterface.PageFlipping,            0x10001,1
  777. HKLM,%GLSETDEFAULT%\Pro/DESIGNER,    ICDInterface.VBlankWait,            0x10001,0
  778. HKLM,%GLSETDEFAULT%\Pro/DESIGNER,    ICDInterface.ForceGDIBroadCastingInOglViews,    0x10001,0
  779. HKLM,%GLSETDEFAULT%\Pro/DESIGNER,    OpenGL.EnableP2Antialias,            0x10001,0
  780. HKLM,%GLSETDEFAULT%\Pro/DESIGNER,    OpenGL.DisableFastClear,            0x10001,0
  781. HKLM,%GLSETDEFAULT%\Pro/DESIGNER,    OpenGL.DisableMipMaps,                0x10001,1
  782. HKLM,%GLSETDEFAULT%\Pro/DESIGNER,    OpenGL.PreserveTrueColorTextures,        0x10001,0
  783. HKLM,%GLSETDEFAULT%\Pro/DESIGNER,    OpenGL.ForceTrueColorTexturesTo16bit,        0x10001,0
  784. HKLM,%GLSETDEFAULT%\Pro/DESIGNER,    OpenGL.TextureCompression,            0x10001,0
  785. HKLM,%GLSETDEFAULT%\Pro/DESIGNER,    OpenGL.IsSoftimage_301,                0x10001,0
  786. HKLM,%GLSETDEFAULT%\Pro/DESIGNER,    OpenGL.SupportSoftimage,            0x10001,0
  787. HKLM,%GLSETDEFAULT%\Pro/DESIGNER,    OpenGL.IsSoftimage_35_37,            0x10001,0
  788. HKLM,%GLSETDEFAULT%\Pro/DESIGNER,    OpenGL.SupportSoftimage351,            0x10001,0
  789. HKLM,%GLSETDEFAULT%\Pro/DESIGNER,    OpenGL.SupportProDesigner,            0x10001,1
  790. HKLM,%GLSETDEFAULT%\Pro/DESIGNER,    Heidi.IsHeidi,                    0x10001,0
  791. HKLM,%GLSETDEFAULT%\Pro/DESIGNER,    Heidi.UseExclusive,                0x10001,0
  792. HKLM,%GLSETDEFAULT%\Pro/DESIGNER,    Heidi.UseLinearTextureFilter,            0x10001,0
  793. ;-----------------------
  794. ;Pro/ENGINEER
  795. HKLM,%GLSETDEFAULT%\Pro/ENGINEER,    ICDInterface.Disable,                0x10001,0
  796. HKLM,%GLSETDEFAULT%\Pro/ENGINEER,    ICDInterface.NumberOfDisplayBuffers,        0x10001,2
  797. HKLM,%GLSETDEFAULT%\Pro/ENGINEER,    ICDInterface.PFD_Support_GDI,            0x10001,1
  798. HKLM,%GLSETDEFAULT%\Pro/ENGINEER,    ICDInterface.ExportAlpha,            0x10001,1
  799. HKLM,%GLSETDEFAULT%\Pro/ENGINEER,    ICDInterface.SupportOverlayPlanes,        0x10001,0
  800. HKLM,%GLSETDEFAULT%\Pro/ENGINEER,    ICDInterface.PFD_SWAP_LAYER_BUFFERS,        0x10001,0
  801. HKLM,%GLSETDEFAULT%\Pro/ENGINEER,    ICDInterface.PFD_Stereo,            0x10001,0
  802. HKLM,%GLSETDEFAULT%\Pro/ENGINEER,    ICDInterface.PageFlipping,            0x10001,1
  803. HKLM,%GLSETDEFAULT%\Pro/ENGINEER,    ICDInterface.VBlankWait,            0x10001,0
  804. HKLM,%GLSETDEFAULT%\Pro/ENGINEER,    ICDInterface.ForceGDIBroadCastingInOglViews,    0x10001,0
  805. HKLM,%GLSETDEFAULT%\Pro/ENGINEER,    OpenGL.EnableP2Antialias,            0x10001,0
  806. HKLM,%GLSETDEFAULT%\Pro/ENGINEER,    OpenGL.DisableFastClear,            0x10001,0
  807. HKLM,%GLSETDEFAULT%\Pro/ENGINEER,    OpenGL.DisableMipMaps,                0x10001,1
  808. HKLM,%GLSETDEFAULT%\Pro/ENGINEER,    OpenGL.PreserveTrueColorTextures,        0x10001,0
  809. HKLM,%GLSETDEFAULT%\Pro/ENGINEER,    OpenGL.ForceTrueColorTexturesTo16bit,        0x10001,0
  810. HKLM,%GLSETDEFAULT%\Pro/ENGINEER,    OpenGL.TextureCompression,            0x10001,0
  811. HKLM,%GLSETDEFAULT%\Pro/ENGINEER,    OpenGL.IsSoftimage_301,                0x10001,0
  812. HKLM,%GLSETDEFAULT%\Pro/ENGINEER,    OpenGL.SupportSoftimage,            0x10001,0
  813. HKLM,%GLSETDEFAULT%\Pro/ENGINEER,    OpenGL.IsSoftimage_35_37,            0x10001,0
  814. HKLM,%GLSETDEFAULT%\Pro/ENGINEER,    OpenGL.SupportSoftimage351,            0x10001,0
  815. HKLM,%GLSETDEFAULT%\Pro/ENGINEER,    OpenGL.SupportProDesigner,            0x10001,0
  816. HKLM,%GLSETDEFAULT%\Pro/ENGINEER,    Heidi.IsHeidi,                    0x10001,0
  817. HKLM,%GLSETDEFAULT%\Pro/ENGINEER,    Heidi.UseExclusive,                0x10001,0
  818. HKLM,%GLSETDEFAULT%\Pro/ENGINEER,    Heidi.UseLinearTextureFilter,            0x10001,0
  819. ;-----------------------
  820. ;Pro/MECHANICA
  821. HKLM,%GLSETDEFAULT%\Pro/MECHANICA,    ICDInterface.Disable,                0x10001,0
  822. HKLM,%GLSETDEFAULT%\Pro/MECHANICA,    ICDInterface.NumberOfDisplayBuffers,        0x10001,2
  823. HKLM,%GLSETDEFAULT%\Pro/MECHANICA,    ICDInterface.PFD_Support_GDI,            0x10001,1
  824. HKLM,%GLSETDEFAULT%\Pro/MECHANICA,    ICDInterface.ExportAlpha,            0x10001,1
  825. HKLM,%GLSETDEFAULT%\Pro/MECHANICA,    ICDInterface.SupportOverlayPlanes,        0x10001,0
  826. HKLM,%GLSETDEFAULT%\Pro/MECHANICA,    ICDInterface.PFD_SWAP_LAYER_BUFFERS,        0x10001,0
  827. HKLM,%GLSETDEFAULT%\Pro/MECHANICA,    ICDInterface.PFD_Stereo,            0x10001,0
  828. HKLM,%GLSETDEFAULT%\Pro/MECHANICA,    ICDInterface.PageFlipping,            0x10001,1
  829. HKLM,%GLSETDEFAULT%\Pro/MECHANICA,    ICDInterface.VBlankWait,            0x10001,0
  830. HKLM,%GLSETDEFAULT%\Pro/MECHANICA,    ICDInterface.ForceGDIBroadCastingInOglViews,    0x10001,0
  831. HKLM,%GLSETDEFAULT%\Pro/MECHANICA,    OpenGL.EnableP2Antialias,            0x10001,0
  832. HKLM,%GLSETDEFAULT%\Pro/MECHANICA,    OpenGL.DisableFastClear,            0x10001,0
  833. HKLM,%GLSETDEFAULT%\Pro/MECHANICA,    OpenGL.DisableMipMaps,                0x10001,1
  834. HKLM,%GLSETDEFAULT%\Pro/MECHANICA,    OpenGL.PreserveTrueColorTextures,        0x10001,0
  835. HKLM,%GLSETDEFAULT%\Pro/MECHANICA,    OpenGL.ForceTrueColorTexturesTo16bit,        0x10001,0
  836. HKLM,%GLSETDEFAULT%\Pro/MECHANICA,    OpenGL.TextureCompression,            0x10001,0
  837. HKLM,%GLSETDEFAULT%\Pro/MECHANICA,    OpenGL.IsSoftimage_301,                0x10001,0
  838. HKLM,%GLSETDEFAULT%\Pro/MECHANICA,    OpenGL.SupportSoftimage,            0x10001,0
  839. HKLM,%GLSETDEFAULT%\Pro/MECHANICA,    OpenGL.IsSoftimage_35_37,            0x10001,0
  840. HKLM,%GLSETDEFAULT%\Pro/MECHANICA,    OpenGL.SupportSoftimage351,            0x10001,0
  841. HKLM,%GLSETDEFAULT%\Pro/MECHANICA,    OpenGL.SupportProDesigner,            0x10001,0
  842. HKLM,%GLSETDEFAULT%\Pro/MECHANICA,    Heidi.IsHeidi,                    0x10001,0
  843. HKLM,%GLSETDEFAULT%\Pro/MECHANICA,    Heidi.UseExclusive,                0x10001,0
  844. HKLM,%GLSETDEFAULT%\Pro/MECHANICA,    Heidi.UseLinearTextureFilter,            0x10001,0
  845. ;-----------------------
  846. ;PT/Modeler
  847. HKLM,%GLSETDEFAULT%\PT/Modeler,    ICDInterface.Disable,                0x10001,0
  848. HKLM,%GLSETDEFAULT%\PT/Modeler,    ICDInterface.NumberOfDisplayBuffers,        0x10001,2
  849. HKLM,%GLSETDEFAULT%\PT/Modeler,    ICDInterface.PFD_Support_GDI,            0x10001,1
  850. HKLM,%GLSETDEFAULT%\PT/Modeler,    ICDInterface.ExportAlpha,            0x10001,1
  851. HKLM,%GLSETDEFAULT%\PT/Modeler,    ICDInterface.SupportOverlayPlanes,        0x10001,0
  852. HKLM,%GLSETDEFAULT%\PT/Modeler,    ICDInterface.PFD_SWAP_LAYER_BUFFERS,        0x10001,0
  853. HKLM,%GLSETDEFAULT%\PT/Modeler,    ICDInterface.PFD_Stereo,            0x10001,0
  854. HKLM,%GLSETDEFAULT%\PT/Modeler,    ICDInterface.PageFlipping,            0x10001,1
  855. HKLM,%GLSETDEFAULT%\PT/Modeler,    ICDInterface.VBlankWait,            0x10001,0
  856. HKLM,%GLSETDEFAULT%\PT/Modeler,    ICDInterface.ForceGDIBroadCastingInOglViews,    0x10001,0
  857. HKLM,%GLSETDEFAULT%\PT/Modeler,    OpenGL.EnableP2Antialias,            0x10001,0
  858. HKLM,%GLSETDEFAULT%\PT/Modeler,    OpenGL.DisableFastClear,            0x10001,0
  859. HKLM,%GLSETDEFAULT%\PT/Modeler,    OpenGL.DisableMipMaps,                0x10001,1
  860. HKLM,%GLSETDEFAULT%\PT/Modeler,    OpenGL.PreserveTrueColorTextures,        0x10001,0
  861. HKLM,%GLSETDEFAULT%\PT/Modeler,    OpenGL.ForceTrueColorTexturesTo16bit,        0x10001,0
  862. HKLM,%GLSETDEFAULT%\PT/Modeler,    OpenGL.TextureCompression,            0x10001,0
  863. HKLM,%GLSETDEFAULT%\PT/Modeler,    OpenGL.IsSoftimage_301,                0x10001,0
  864. HKLM,%GLSETDEFAULT%\PT/Modeler,    OpenGL.SupportSoftimage,            0x10001,0
  865. HKLM,%GLSETDEFAULT%\PT/Modeler,    OpenGL.IsSoftimage_35_37,            0x10001,0
  866. HKLM,%GLSETDEFAULT%\PT/Modeler,    OpenGL.SupportSoftimage351,            0x10001,0
  867. HKLM,%GLSETDEFAULT%\PT/Modeler,    OpenGL.SupportProDesigner,            0x10001,0
  868. HKLM,%GLSETDEFAULT%\PT/Modeler,    Heidi.IsHeidi,                    0x10001,0
  869. HKLM,%GLSETDEFAULT%\PT/Modeler,    Heidi.UseExclusive,                0x10001,0
  870. HKLM,%GLSETDEFAULT%\PT/Modeler,    Heidi.UseLinearTextureFilter,            0x10001,0
  871. ;-----------------------
  872. ;Softimage 3.01
  873. HKLM,%GLSETDEFAULT%\Softimage 3.01,    ICDInterface.Disable,                0x10001,0
  874. HKLM,%GLSETDEFAULT%\Softimage 3.01,    ICDInterface.NumberOfDisplayBuffers,        0x10001,2
  875. HKLM,%GLSETDEFAULT%\Softimage 3.01,    ICDInterface.PFD_Support_GDI,            0x10001,0
  876. HKLM,%GLSETDEFAULT%\Softimage 3.01,    ICDInterface.ExportAlpha,            0x10001,0
  877. HKLM,%GLSETDEFAULT%\Softimage 3.01,    ICDInterface.SupportOverlayPlanes,        0x10001,1
  878. HKLM,%GLSETDEFAULT%\Softimage 3.01,    ICDInterface.PFD_SWAP_LAYER_BUFFERS,        0x10001,0
  879. HKLM,%GLSETDEFAULT%\Softimage 3.01,    ICDInterface.PFD_Stereo,            0x10001,0
  880. HKLM,%GLSETDEFAULT%\Softimage 3.01,    ICDInterface.PageFlipping,            0x10001,0
  881. HKLM,%GLSETDEFAULT%\Softimage 3.01,    ICDInterface.VBlankWait,            0x10001,0
  882. HKLM,%GLSETDEFAULT%\Softimage 3.01,    ICDInterface.ForceGDIBroadCastingInOglViews,    0x10001,0
  883. HKLM,%GLSETDEFAULT%\Softimage 3.01,    OpenGL.EnableP2Antialias,            0x10001,0
  884. HKLM,%GLSETDEFAULT%\Softimage 3.01,    OpenGL.DisableFastClear,            0x10001,1
  885. HKLM,%GLSETDEFAULT%\Softimage 3.01,    OpenGL.DisableMipMaps,                0x10001,1
  886. HKLM,%GLSETDEFAULT%\Softimage 3.01,    OpenGL.PreserveTrueColorTextures,        0x10001,0
  887. HKLM,%GLSETDEFAULT%\Softimage 3.01,    OpenGL.ForceTrueColorTexturesTo16bit,        0x10001,0
  888. HKLM,%GLSETDEFAULT%\Softimage 3.01,    OpenGL.TextureCompression,            0x10001,0
  889. HKLM,%GLSETDEFAULT%\Softimage 3.01,    OpenGL.IsSoftimage_301,                0x10001,1
  890. HKLM,%GLSETDEFAULT%\Softimage 3.01,    OpenGL.SupportSoftimage,            0x10001,1
  891. HKLM,%GLSETDEFAULT%\Softimage 3.01,    OpenGL.IsSoftimage_35_37,            0x10001,0
  892. HKLM,%GLSETDEFAULT%\Softimage 3.01,    OpenGL.SupportSoftimage351,            0x10001,0
  893. HKLM,%GLSETDEFAULT%\Softimage 3.01,    OpenGL.SupportProDesigner,            0x10001,0
  894. HKLM,%GLSETDEFAULT%\Softimage 3.01,    Heidi.IsHeidi,                    0x10001,0
  895. HKLM,%GLSETDEFAULT%\Softimage 3.01,    Heidi.UseExclusive,                0x10001,0
  896. HKLM,%GLSETDEFAULT%\Softimage 3.01,    Heidi.UseLinearTextureFilter,            0x10001,0
  897. ;-----------------------
  898. ;Softimage 3.51/3.7/3.8
  899. HKLM,%GLSETDEFAULT%\Softimage 3.51/3.7/3.8,    ICDInterface.Disable,                0x10001,0
  900. HKLM,%GLSETDEFAULT%\Softimage 3.51/3.7/3.8,    ICDInterface.NumberOfDisplayBuffers,        0x10001,2
  901. HKLM,%GLSETDEFAULT%\Softimage 3.51/3.7/3.8,    ICDInterface.PFD_Support_GDI,            0x10001,0
  902. HKLM,%GLSETDEFAULT%\Softimage 3.51/3.7/3.8,    ICDInterface.ExportAlpha,            0x10001,0
  903. HKLM,%GLSETDEFAULT%\Softimage 3.51/3.7/3.8,    ICDInterface.SupportOverlayPlanes,        0x10001,1
  904. HKLM,%GLSETDEFAULT%\Softimage 3.51/3.7/3.8,    ICDInterface.PFD_SWAP_LAYER_BUFFERS,        0x10001,0
  905. HKLM,%GLSETDEFAULT%\Softimage 3.51/3.7/3.8,    ICDInterface.PFD_Stereo,            0x10001,0
  906. HKLM,%GLSETDEFAULT%\Softimage 3.51/3.7/3.8,    ICDInterface.PageFlipping,            0x10001,1
  907. HKLM,%GLSETDEFAULT%\Softimage 3.51/3.7/3.8,    ICDInterface.VBlankWait,            0x10001,0
  908. HKLM,%GLSETDEFAULT%\Softimage 3.51/3.7/3.8,    ICDInterface.ForceGDIBroadCastingInOglViews,    0x10001,0
  909. HKLM,%GLSETDEFAULT%\Softimage 3.51/3.7/3.8,    OpenGL.EnableP2Antialias,            0x10001,0
  910. HKLM,%GLSETDEFAULT%\Softimage 3.51/3.7/3.8,    OpenGL.DisableFastClear,            0x10001,1
  911. HKLM,%GLSETDEFAULT%\Softimage 3.51/3.7/3.8,    OpenGL.DisableMipMaps,                0x10001,1
  912. HKLM,%GLSETDEFAULT%\Softimage 3.51/3.7/3.8,    OpenGL.PreserveTrueColorTextures,        0x10001,0
  913. HKLM,%GLSETDEFAULT%\Softimage 3.51/3.7/3.8,    OpenGL.ForceTrueColorTexturesTo16bit,        0x10001,0
  914. HKLM,%GLSETDEFAULT%\Softimage 3.51/3.7/3.8,    OpenGL.TextureCompression,            0x10001,0
  915. HKLM,%GLSETDEFAULT%\Softimage 3.51/3.7/3.8,    OpenGL.IsSoftimage_301,                0x10001,0
  916. HKLM,%GLSETDEFAULT%\Softimage 3.51/3.7/3.8,    OpenGL.SupportSoftimage,            0x10001,0
  917. HKLM,%GLSETDEFAULT%\Softimage 3.51/3.7/3.8,    OpenGL.IsSoftimage_35_37,            0x10001,1
  918. HKLM,%GLSETDEFAULT%\Softimage 3.51/3.7/3.8,    OpenGL.SupportSoftimage351,            0x10001,1
  919. HKLM,%GLSETDEFAULT%\Softimage 3.51/3.7/3.8,    OpenGL.SupportProDesigner,            0x10001,0
  920. HKLM,%GLSETDEFAULT%\Softimage 3.51/3.7/3.8,    Heidi.IsHeidi,                    0x10001,0
  921. HKLM,%GLSETDEFAULT%\Softimage 3.51/3.7/3.8,    Heidi.UseExclusive,                0x10001,0
  922. HKLM,%GLSETDEFAULT%\Softimage 3.51/3.7/3.8,    Heidi.UseLinearTextureFilter,            0x10001,0
  923. ;-----------------------
  924. ;Solid Designer
  925. HKLM,%GLSETDEFAULT%\Solid Designer,    ICDInterface.Disable,                0x10001,0
  926. HKLM,%GLSETDEFAULT%\Solid Designer,    ICDInterface.NumberOfDisplayBuffers,        0x10001,2
  927. HKLM,%GLSETDEFAULT%\Solid Designer,    ICDInterface.PFD_Support_GDI,            0x10001,1
  928. HKLM,%GLSETDEFAULT%\Solid Designer,    ICDInterface.ExportAlpha,            0x10001,0
  929. HKLM,%GLSETDEFAULT%\Solid Designer,    ICDInterface.SupportOverlayPlanes,        0x10001,0
  930. HKLM,%GLSETDEFAULT%\Solid Designer,    ICDInterface.PFD_SWAP_LAYER_BUFFERS,        0x10001,0
  931. HKLM,%GLSETDEFAULT%\Solid Designer,    ICDInterface.PFD_Stereo,            0x10001,0
  932. HKLM,%GLSETDEFAULT%\Solid Designer,    ICDInterface.PageFlipping,            0x10001,1
  933. HKLM,%GLSETDEFAULT%\Solid Designer,    ICDInterface.VBlankWait,            0x10001,0
  934. HKLM,%GLSETDEFAULT%\Solid Designer,    ICDInterface.ForceGDIBroadCastingInOglViews,    0x10001,0
  935. HKLM,%GLSETDEFAULT%\Solid Designer,    OpenGL.EnableP2Antialias,            0x10001,0
  936. HKLM,%GLSETDEFAULT%\Solid Designer,    OpenGL.DisableFastClear,            0x10001,0
  937. HKLM,%GLSETDEFAULT%\Solid Designer,    OpenGL.DisableMipMaps,                0x10001,0
  938. HKLM,%GLSETDEFAULT%\Solid Designer,    OpenGL.PreserveTrueColorTextures,        0x10001,0
  939. HKLM,%GLSETDEFAULT%\Solid Designer,    OpenGL.ForceTrueColorTexturesTo16bit,        0x10001,0
  940. HKLM,%GLSETDEFAULT%\Solid Designer,    OpenGL.TextureCompression,            0x10001,0
  941. HKLM,%GLSETDEFAULT%\Solid Designer,    OpenGL.IsSoftimage_301,                0x10001,0
  942. HKLM,%GLSETDEFAULT%\Solid Designer,    OpenGL.SupportSoftimage,            0x10001,0
  943. HKLM,%GLSETDEFAULT%\Solid Designer,    OpenGL.IsSoftimage_35_37,            0x10001,0
  944. HKLM,%GLSETDEFAULT%\Solid Designer,    OpenGL.SupportSoftimage351,            0x10001,0
  945. HKLM,%GLSETDEFAULT%\Solid Designer,    OpenGL.SupportProDesigner,            0x10001,0
  946. HKLM,%GLSETDEFAULT%\Solid Designer,    Heidi.IsHeidi,                    0x10001,0
  947. HKLM,%GLSETDEFAULT%\Solid Designer,    Heidi.UseExclusive,                0x10001,0
  948. HKLM,%GLSETDEFAULT%\Solid Designer,    Heidi.UseLinearTextureFilter,            0x10001,0
  949. ;-----------------------
  950. ;Solid Edge
  951. HKLM,%GLSETDEFAULT%\Solid Edge,    ICDInterface.Disable,                0x10001,0
  952. HKLM,%GLSETDEFAULT%\Solid Edge,    ICDInterface.NumberOfDisplayBuffers,        0x10001,2
  953. HKLM,%GLSETDEFAULT%\Solid Edge,    ICDInterface.PFD_Support_GDI,            0x10001,1
  954. HKLM,%GLSETDEFAULT%\Solid Edge,    ICDInterface.ExportAlpha,            0x10001,1
  955. HKLM,%GLSETDEFAULT%\Solid Edge,    ICDInterface.SupportOverlayPlanes,        0x10001,0
  956. HKLM,%GLSETDEFAULT%\Solid Edge,    ICDInterface.PFD_SWAP_LAYER_BUFFERS,        0x10001,0
  957. HKLM,%GLSETDEFAULT%\Solid Edge,    ICDInterface.PFD_Stereo,            0x10001,0
  958. HKLM,%GLSETDEFAULT%\Solid Edge,    ICDInterface.PageFlipping,            0x10001,1
  959. HKLM,%GLSETDEFAULT%\Solid Edge,    ICDInterface.VBlankWait,            0x10001,0
  960. HKLM,%GLSETDEFAULT%\Solid Edge,    ICDInterface.ForceGDIBroadCastingInOglViews,    0x10001,0
  961. HKLM,%GLSETDEFAULT%\Solid Edge,    OpenGL.EnableP2Antialias,            0x10001,0
  962. HKLM,%GLSETDEFAULT%\Solid Edge,    OpenGL.DisableFastClear,            0x10001,1
  963. HKLM,%GLSETDEFAULT%\Solid Edge,    OpenGL.DisableMipMaps,                0x10001,1
  964. HKLM,%GLSETDEFAULT%\Solid Edge,    OpenGL.PreserveTrueColorTextures,        0x10001,0
  965. HKLM,%GLSETDEFAULT%\Solid Edge,    OpenGL.ForceTrueColorTexturesTo16bit,        0x10001,0
  966. HKLM,%GLSETDEFAULT%\Solid Edge,    OpenGL.TextureCompression,            0x10001,0
  967. HKLM,%GLSETDEFAULT%\Solid Edge,    OpenGL.IsSoftimage_301,                0x10001,0
  968. HKLM,%GLSETDEFAULT%\Solid Edge,    OpenGL.SupportSoftimage,            0x10001,0
  969. HKLM,%GLSETDEFAULT%\Solid Edge,    OpenGL.IsSoftimage_35_37,            0x10001,0
  970. HKLM,%GLSETDEFAULT%\Solid Edge,    OpenGL.SupportSoftimage351,            0x10001,0
  971. HKLM,%GLSETDEFAULT%\Solid Edge,    OpenGL.SupportProDesigner,            0x10001,0
  972. HKLM,%GLSETDEFAULT%\Solid Edge,    Heidi.IsHeidi,                    0x10001,0
  973. HKLM,%GLSETDEFAULT%\Solid Edge,    Heidi.UseExclusive,                0x10001,0
  974. HKLM,%GLSETDEFAULT%\Solid Edge,    Heidi.UseLinearTextureFilter,            0x10001,0
  975. ;-----------------------
  976. ;Solid Works
  977. HKLM,%GLSETDEFAULT%\Solid Works,    ICDInterface.Disable,                0x10001,0
  978. HKLM,%GLSETDEFAULT%\Solid Works,    ICDInterface.NumberOfDisplayBuffers,        0x10001,2
  979. HKLM,%GLSETDEFAULT%\Solid Works,    ICDInterface.PFD_Support_GDI,            0x10001,1
  980. HKLM,%GLSETDEFAULT%\Solid Works,    ICDInterface.ExportAlpha,            0x10001,1
  981. HKLM,%GLSETDEFAULT%\Solid Works,    ICDInterface.SupportOverlayPlanes,        0x10001,0
  982. HKLM,%GLSETDEFAULT%\Solid Works,    ICDInterface.PFD_SWAP_LAYER_BUFFERS,        0x10001,0
  983. HKLM,%GLSETDEFAULT%\Solid Works,    ICDInterface.PFD_Stereo,            0x10001,0
  984. HKLM,%GLSETDEFAULT%\Solid Works,    ICDInterface.PageFlipping,            0x10001,0
  985. HKLM,%GLSETDEFAULT%\Solid Works,    ICDInterface.VBlankWait,            0x10001,0
  986. HKLM,%GLSETDEFAULT%\Solid Works,    ICDInterface.ForceGDIBroadCastingInOglViews,    0x10001,0
  987. HKLM,%GLSETDEFAULT%\Solid Works,    OpenGL.EnableP2Antialias,            0x10001,0
  988. HKLM,%GLSETDEFAULT%\Solid Works,    OpenGL.DisableFastClear,            0x10001,0
  989. HKLM,%GLSETDEFAULT%\Solid Works,    OpenGL.DisableMipMaps,                0x10001,1
  990. HKLM,%GLSETDEFAULT%\Solid Works,    OpenGL.PreserveTrueColorTextures,        0x10001,0
  991. HKLM,%GLSETDEFAULT%\Solid Works,    OpenGL.ForceTrueColorTexturesTo16bit,        0x10001,0
  992. HKLM,%GLSETDEFAULT%\Solid Works,    OpenGL.TextureCompression,            0x10001,0
  993. HKLM,%GLSETDEFAULT%\Solid Works,    OpenGL.IsSoftimage_301,                0x10001,0
  994. HKLM,%GLSETDEFAULT%\Solid Works,    OpenGL.SupportSoftimage,            0x10001,0
  995. HKLM,%GLSETDEFAULT%\Solid Works,    OpenGL.IsSoftimage_35_37,            0x10001,0
  996. HKLM,%GLSETDEFAULT%\Solid Works,    OpenGL.SupportSoftimage351,            0x10001,0
  997. HKLM,%GLSETDEFAULT%\Solid Works,    OpenGL.SupportProDesigner,            0x10001,0
  998. HKLM,%GLSETDEFAULT%\Solid Works,    Heidi.IsHeidi,                    0x10001,0
  999. HKLM,%GLSETDEFAULT%\Solid Works,    Heidi.UseExclusive,                0x10001,0
  1000. HKLM,%GLSETDEFAULT%\Solid Works,    Heidi.UseLinearTextureFilter,            0x10001,0
  1001. ;-----------------------
  1002. ;Unicenter TNG
  1003. HKLM,%GLSETDEFAULT%\Unicenter TNG,    ICDInterface.Disable,                0x10001,0
  1004. HKLM,%GLSETDEFAULT%\Unicenter TNG,    ICDInterface.NumberOfDisplayBuffers,        0x10001,2
  1005. HKLM,%GLSETDEFAULT%\Unicenter TNG,    ICDInterface.PFD_Support_GDI,            0x10001,1
  1006. HKLM,%GLSETDEFAULT%\Unicenter TNG,    ICDInterface.ExportAlpha,            0x10001,0
  1007. HKLM,%GLSETDEFAULT%\Unicenter TNG,    ICDInterface.SupportOverlayPlanes,        0x10001,0
  1008. HKLM,%GLSETDEFAULT%\Unicenter TNG,    ICDInterface.PFD_SWAP_LAYER_BUFFERS,        0x10001,0
  1009. HKLM,%GLSETDEFAULT%\Unicenter TNG,    ICDInterface.PFD_Stereo,            0x10001,0
  1010. HKLM,%GLSETDEFAULT%\Unicenter TNG,    ICDInterface.PageFlipping,            0x10001,1
  1011. HKLM,%GLSETDEFAULT%\Unicenter TNG,    ICDInterface.VBlankWait,            0x10001,0
  1012. HKLM,%GLSETDEFAULT%\Unicenter TNG,    ICDInterface.ForceGDIBroadCastingInOglViews,    0x10001,0
  1013. HKLM,%GLSETDEFAULT%\Unicenter TNG,    OpenGL.EnableP2Antialias,            0x10001,0
  1014. HKLM,%GLSETDEFAULT%\Unicenter TNG,    OpenGL.DisableFastClear,            0x10001,0
  1015. HKLM,%GLSETDEFAULT%\Unicenter TNG,    OpenGL.DisableMipMaps,                0x10001,1
  1016. HKLM,%GLSETDEFAULT%\Unicenter TNG,    OpenGL.PreserveTrueColorTextures,        0x10001,0
  1017. HKLM,%GLSETDEFAULT%\Unicenter TNG,    OpenGL.ForceTrueColorTexturesTo16bit,        0x10001,0
  1018. HKLM,%GLSETDEFAULT%\Unicenter TNG,    OpenGL.TextureCompression,            0x10001,1
  1019. HKLM,%GLSETDEFAULT%\Unicenter TNG,    OpenGL.IsSoftimage_301,                0x10001,0
  1020. HKLM,%GLSETDEFAULT%\Unicenter TNG,    OpenGL.SupportSoftimage,            0x10001,0
  1021. HKLM,%GLSETDEFAULT%\Unicenter TNG,    OpenGL.IsSoftimage_35_37,            0x10001,0
  1022. HKLM,%GLSETDEFAULT%\Unicenter TNG,    OpenGL.SupportSoftimage351,            0x10001,0
  1023. HKLM,%GLSETDEFAULT%\Unicenter TNG,    OpenGL.SupportProDesigner,            0x10001,0
  1024. HKLM,%GLSETDEFAULT%\Unicenter TNG,    Heidi.IsHeidi,                    0x10001,0
  1025. HKLM,%GLSETDEFAULT%\Unicenter TNG,    Heidi.UseExclusive,                0x10001,0
  1026. HKLM,%GLSETDEFAULT%\Unicenter TNG,    Heidi.UseLinearTextureFilter,            0x10001,0
  1027. ;-----------------------
  1028. ;visplan
  1029. HKLM,%GLSETDEFAULT%\visplan,    ICDInterface.Disable,                0x10001,0
  1030. HKLM,%GLSETDEFAULT%\visplan,    ICDInterface.NumberOfDisplayBuffers,        0x10001,2
  1031. HKLM,%GLSETDEFAULT%\visplan,    ICDInterface.PFD_Support_GDI,            0x10001,1
  1032. HKLM,%GLSETDEFAULT%\visplan,    ICDInterface.ExportAlpha,            0x10001,0
  1033. HKLM,%GLSETDEFAULT%\visplan,    ICDInterface.SupportOverlayPlanes,        0x10001,0
  1034. HKLM,%GLSETDEFAULT%\visplan,    ICDInterface.PFD_SWAP_LAYER_BUFFERS,        0x10001,0
  1035. HKLM,%GLSETDEFAULT%\visplan,    ICDInterface.PFD_Stereo,            0x10001,0
  1036. HKLM,%GLSETDEFAULT%\visplan,    ICDInterface.PageFlipping,            0x10001,1
  1037. HKLM,%GLSETDEFAULT%\visplan,    ICDInterface.VBlankWait,            0x10001,0
  1038. HKLM,%GLSETDEFAULT%\visplan,    ICDInterface.ForceGDIBroadCastingInOglViews,    0x10001,0
  1039. HKLM,%GLSETDEFAULT%\visplan,    OpenGL.EnableP2Antialias,            0x10001,0
  1040. HKLM,%GLSETDEFAULT%\visplan,    OpenGL.DisableFastClear,            0x10001,0
  1041. HKLM,%GLSETDEFAULT%\visplan,    OpenGL.DisableMipMaps,                0x10001,1
  1042. HKLM,%GLSETDEFAULT%\visplan,    OpenGL.PreserveTrueColorTextures,        0x10001,0
  1043. HKLM,%GLSETDEFAULT%\visplan,    OpenGL.ForceTrueColorTexturesTo16bit,        0x10001,0
  1044. HKLM,%GLSETDEFAULT%\visplan,    OpenGL.TextureCompression,            0x10001,1
  1045. HKLM,%GLSETDEFAULT%\visplan,    OpenGL.IsSoftimage_301,                0x10001,0
  1046. HKLM,%GLSETDEFAULT%\visplan,    OpenGL.SupportSoftimage,            0x10001,0
  1047. HKLM,%GLSETDEFAULT%\visplan,    OpenGL.IsSoftimage_35_37,            0x10001,0
  1048. HKLM,%GLSETDEFAULT%\visplan,    OpenGL.SupportSoftimage351,            0x10001,0
  1049. HKLM,%GLSETDEFAULT%\visplan,    OpenGL.SupportProDesigner,            0x10001,0
  1050. HKLM,%GLSETDEFAULT%\visplan,    Heidi.IsHeidi,                    0x10001,0
  1051. HKLM,%GLSETDEFAULT%\visplan,    Heidi.UseExclusive,                0x10001,0
  1052. HKLM,%GLSETDEFAULT%\visplan,    Heidi.UseLinearTextureFilter,            0x10001,0
  1053. ;-----------------------
  1054. ;World Tool Kit
  1055. HKLM,%GLSETDEFAULT%\World Tool Kit,    ICDInterface.Disable,                0x10001,0
  1056. HKLM,%GLSETDEFAULT%\World Tool Kit,    ICDInterface.NumberOfDisplayBuffers,        0x10001,2
  1057. HKLM,%GLSETDEFAULT%\World Tool Kit,    ICDInterface.PFD_Support_GDI,            0x10001,1
  1058. HKLM,%GLSETDEFAULT%\World Tool Kit,    ICDInterface.ExportAlpha,            0x10001,0
  1059. HKLM,%GLSETDEFAULT%\World Tool Kit,    ICDInterface.SupportOverlayPlanes,        0x10001,0
  1060. HKLM,%GLSETDEFAULT%\World Tool Kit,    ICDInterface.PFD_SWAP_LAYER_BUFFERS,        0x10001,0
  1061. HKLM,%GLSETDEFAULT%\World Tool Kit,    ICDInterface.PFD_Stereo,            0x10001,0
  1062. HKLM,%GLSETDEFAULT%\World Tool Kit,    ICDInterface.PageFlipping,            0x10001,1
  1063. HKLM,%GLSETDEFAULT%\World Tool Kit,    ICDInterface.VBlankWait,            0x10001,0
  1064. HKLM,%GLSETDEFAULT%\World Tool Kit,    ICDInterface.ForceGDIBroadCastingInOglViews,    0x10001,0
  1065. HKLM,%GLSETDEFAULT%\World Tool Kit,    OpenGL.EnableP2Antialias,            0x10001,0
  1066. HKLM,%GLSETDEFAULT%\World Tool Kit,    OpenGL.DisableFastClear,            0x10001,0
  1067. HKLM,%GLSETDEFAULT%\World Tool Kit,    OpenGL.DisableMipMaps,                0x10001,1
  1068. HKLM,%GLSETDEFAULT%\World Tool Kit,    OpenGL.PreserveTrueColorTextures,        0x10001,0
  1069. HKLM,%GLSETDEFAULT%\World Tool Kit,    OpenGL.ForceTrueColorTexturesTo16bit,        0x10001,0
  1070. HKLM,%GLSETDEFAULT%\World Tool Kit,    OpenGL.TextureCompression,            0x10001,1
  1071. HKLM,%GLSETDEFAULT%\World Tool Kit,    OpenGL.IsSoftimage_301,                0x10001,0
  1072. HKLM,%GLSETDEFAULT%\World Tool Kit,    OpenGL.SupportSoftimage,            0x10001,0
  1073. HKLM,%GLSETDEFAULT%\World Tool Kit,    OpenGL.IsSoftimage_35_37,            0x10001,0
  1074. HKLM,%GLSETDEFAULT%\World Tool Kit,    OpenGL.SupportSoftimage351,            0x10001,0
  1075. HKLM,%GLSETDEFAULT%\World Tool Kit,    OpenGL.SupportProDesigner,            0x10001,0
  1076. HKLM,%GLSETDEFAULT%\World Tool Kit,    Heidi.IsHeidi,                    0x10001,0
  1077. HKLM,%GLSETDEFAULT%\World Tool Kit,    Heidi.UseExclusive,                0x10001,0
  1078. HKLM,%GLSETDEFAULT%\World Tool Kit,    Heidi.UseLinearTextureFilter,            0x10001,0
  1079.  
  1080.