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----------------------------------------------------
IntenseDrv
Intense3D IntenseDrv Display Driver for
Windows NT Workstation
----------------------------------------------------
-------------
Legal Notices
-------------
Copyright 1999, Intergraph Corporation.
All rights reserved.
Including software, file formats, and audio-visual displays; may be used
pursuant to applicable software license agreement; contains confidential and
proprietary information of Intense3D and/or third parties which is protected
by copyright and trade secret law and may not be provided or otherwise made
available without proper authorization.
Restricted Rights Legend
Use duplication, or disclosure by the Government is subject to restrictions
as set forth in subparagraph (c) (1) (ii) of the Rights in Technical Data and
Computer Software clause at DFARS 252.227-7013 or subparagraphs (c) (1) and
(2) of Commercial Computer Software -- Restricted Rights at 48 CFR 52.227-19,
as applicable.
Unpublished -- rights reserved under the copyright laws of the United States.
--------------------
End of Legal Notices
--------------------
-------------------
Version Information
-------------------
Product: IntenseDrv
Number: SHBY102AC-0405A
Version: 04.06.01.44
Date: 9-MAR-1999
Description:
The Intense3D IntenseDrv Display Driver provides support for the
Intense3D Pro series of display adapters.
This release of the IntenseDrv Display Driver will only install and run
on systems running Windows NT 4.0.
This driver supports standard and wide format, 24 inch and 28 inch,
monitors.
--------------------------
End of Version Information
--------------------------
Installation Help
=================
The Intense3D IntenseDrv Display Driver supports the Intense3D Pro
series display adapters on Pentium, Pentium Pro, Pentium II and Xeon
workstations. This driver will not run on any machine which does not
have PCI backplane hardware. Some display adapters have been designed
to work specifically in the AGP port instead of the PCI bus.
Additionally, the machine must have 3.3 volts on the PCI bus (for those
adapters that plug into the PCI bus) and provide support in the BIOS for
VGA behind a PCI bridge.
See MANIFEST.TXT for a list of delivered files.
To retrieve this version of the IntenseDrv Display Driver, use the
floppies provided or copy the files from the "disk1" and "disk2"
directories to two blank formatted floppies.
WINDOWS NT 4.0 SETUP - PLEASE READ CAREFULLY!
---------------------------------------------
1. Log into the system using an account that has Administrator
privileges.
2. To select the Intense3D IntenseDrv Display Driver, select the
Display icon of the Control Panel.
3. Choose the "Settings" Tab.
4. Select the "Display Type" button.
5. Select the "Change" button.
6. Select the "Have Disk" button.
7. Insert the floppy labeled disk1.
8. A dialog will appear asking for the full path for the OEM Display
Driver files. The default path given will be A:\. Select "OK"
when ready.
9. A dialog will appear indicating the driver to be loaded. The
selection should be "Intense3D Pro". Choose "OK".
10. A dialog will appear asking to proceed with the third party driver
installation. Choose "YES".
11. A dialog will appear indicating that files from the Intense3D
Installation Disk 2 are needed. The default path given will be A:\.
Insert Disk 2 and select "OK".
12. A dialog box should appear indicating that the drivers were
successfully loaded. Select "OK".
13. Select the "Close" button on the "Display Type" dialog.
14. Select the "Close" button on the "Display Properties" dialog.
15. A final dialog box pops up at this point with the message that the
display settings have changed and restarting Windows NT will be
necessary for the new settings to take effect. If you have an
Intergraph InterVue monitor then select "No" and change the monitor
type per the following instructions. Otherwise, select "Yes".
15a. Re-select the Display icon of the Control Panel
15b. Select the "Intense3D Monitor" Tab and choose the Intergraph
InterVue monitor.
15c. Select the "Close" button on the "Display Properties" dialog.
15d. Reboot the system.
NOTE: Remember to eject floppy before shutdown.
16. The IntenseDrv Display Driver will be loaded during system boot and
display at the 640 x 480 resolution. However, if an Intense3D
driver has been previously installed, the resolution will be the
last one selected. After logging on, the resolution can be changed
in the "Display Properties" dialog.
17. Following the system shutdown and subsequent logon, a dialog will
appear stating that the current settings are invalid. This dialog
appears the first time you logon every time you change the Display
Driver. Select OK and configure the display settings as desired.
3D STUDIO MAX R2.x USERS
------------------------
The Intense3D Heidi Device Driver, glzihdd.hdi, was originally developed
to accelerate 3D Studio Max R1.x based on version 1.0 of the Heidi
Development Kit. This was done to provide 3DSMAX R1.x users with a
custom Heidi driver that could be used in place of the "Software Z
Buffer" driver in order to take advantage of hardware acceleration.
When the developers of 3D Studio Max Release 2.x decided to port the
application to use OpenGL as well as Heidi version 5.0, the Intense3D
driver strategy for 3DSMAX changed to provide hardware acceleration
through the use of OpenGL.
As a result, the Intense3D Heidi Device Driver was not ported to Heidi
version 5.0 and is therefore incompatible with 3DSMAX Release 2.x. The
Heidi Device Driver is currently delivered with the current Display
Driver in order to support those users who are still working with 3D
Studio Max Release 1.x.
3D STUDIO MAX R1.x USERS
------------------------
The Intense3D Heidi Device Driver, glzihdd.hdi, was developed to
accelerate 3D Studio Max R1.x running on systems with the IntenseDrv
Display Driver that accompanies it on the installation media. You
should always update the Heidi Driver to match the current Display
Driver. Using a version of the Heidi Driver that does not correspond
to the version of the Display Driver may result in system hangs or poor
performance.
For example, the Heidi Driver built for Windows NT 3.51 will cause a
system hang if used on a system running the Windows NT 4.0 version of
the Display Driver.
The OEM Setup for the display driver will copy the Heidi Device Driver,
glzihdd.hdi, to your %SystemRoot%\system32 directory. Once 3DSMAX is
installed on your system, move glzihdd.hdi from %SystemRoot%\system32 to
the "DRIVERS" sub-directory of the 3DSMAX product. For example, if you
have installed 3DSMAX to the root directory of your C: drive, you should
copy glzihdd.hdi to C:\3DSMAX\DRIVERS as follows:
> copy %SystemRoot%\system32\glzihdd.hdi C:\3DSMAX\DRIVERS\.
Uninstall Help
==============
To uninstall this version of the Intense3D IntenseDrv Display Driver,
use the Add/Remove Programs Properties utility in the Control Panel.
WINDOWS NT 4.0 UNINSTALL
------------------------
1. Choose the Add/Remove Programs icon in the Control Panel.
2. A dialog will appear listing the software that can be automatically
removed by windows.
3. Select "Intense3D Display Driver" from the list and click Add/Remove.
4. A dialog will appear which describes the function of the Intense3D
Display Driver uninstall program and you will be prompted to verify
the removal of the Display Driver.
Screen Resolution and Refresh Rate Table
========================================
To access the list of available screen resolutions and refresh rates,
the "List All Modes..." button on the "Settings" page of the Display
Properties page must be selected.
1. Choose the Display icon in the Control Panel.
2. Select the "Settings" page.
3. Select the "List All Modes..." button to access the table of
supported screen resolutions and refresh rates.
Multiple screens are supported as of the 4.3 release of the Display
Driver. The desktop may now span up to four monitors horizontally, or up
to four vertically or be configured in a 2 x 2 arrangement. The monitor
configuration is selected on the "Intense3D Monitor" page in the Display
Properties applet. The maximum number of pixels in either the horizontal
or vertical axis is 4096.
Note: NT 4.0 does not support the "Primary Left/Top" feature that was
available with NT 3.51.
Monitor Selection
=================
The "Intense3D Monitor" page in Display Properties must be used to
change the monitor type.
1. Choose the Display icon in the Control Panel.
2. Select the "Intense3D Monitor" page.
3. Select the appropriate monitor type.
4. Reboot for the selection to take affect.
Support has been added for DDC monitors. To enable use of DDC
information from the monitor, select a monitor type of "DDC monitor".
DDC information is only retrieved from the monitor at boot time if "DDC
monitor" is selected.
Stereo
======
To view the supported stereo display modes, the "Advanced" button on the
"Intense3D Settings" page in Display Properties must be selected.
1. Choose the Display icon in the Control Panel.
2. Select the "Intense3D Settings" page.
3. Select the "Advanced" button.
4. Select the "Enable Stereo Display" check box.
5. Select the desired stereo display mode. Only modes supported by the
currently selected monitor will be available for selection.
6. Select "OK" to close the "Advanced Configuration" dialog.
7. Select "OK" to save all modifications.
8. A dialog will appear indicating that the changes you have made will
not take effect until the computer is restarted. Select "OK".
9. Reboot for the selection to take affect.
For Frame Sequential Stereo, it is important that the correct Monitor
Type (see above for details) be selected before enabling this stereo
display mode. If the specific Monitor Type attached to your system is
not selected, resolutions that are beyond the capability of this monitor
may be available for your selection. If you have not chosen the
specific Monitor Type attached to your system, be sure to test an
individual resolution before applying it. If you encounter problems,
see the "Trouble Shooting" section below.
Gamma Correction File Format
============================
A Gamma Correction file must contain a complete gamma correction table
as well as a unique numerical identifier and DAC Resolution for
verification. An entire valid file consists of 770 lines each
containing a single numerical value. The first line contains the unique
numerical identifier, or "magic number". This value is 47434446 (a
representation of the hexadecimal ASCII code for GCDF; "Gamma Correction
Data File"). The second line contains the DAC Resolution which is ten
(10). The next 256 lines contain the gamma corrected digital values to
be presented to the monitor for Red. These are followed by 256 lines
containing values for Green then 256 lines containing values for Blue.
These digital values are integers in the range 0 - 1023. A sample
excerpt from a gamma correction file is shown below:
47434446 <- Magic Number
10 <- DAC Resolution
0 <- First Red Value
338
388
421
.
.
.
1023 <- Last Blue Value
Context Sensitive Help
======================
Context Sensitive Help is available on the "Intense3D Settings" page,
the "Intense3D Monitor" page, and the pop-up dialogs reached from each
of these pages.
1. Choose the Display icon in the Control Panel.
2. Select the "Intense3D Settings" or "Intense3D Monitor" page.
3. Select the control for which Context Sensitive Help is desired by
pressing the "Tab" key on the keyboard until that control is
highlighted.
4. Press the "F1" key on the keyboard. This will cause Context
Sensitive Help to be activated.
5. Press the "Esc" key on the keyboard to cancel Context Sensitive Help.
The Context Sensitive Help for a button on either the "Intense3D
Settings" page or "Intense3D Monitor" page is an overview of the help
for the controls on that dialog. To obtain more specific Context
Sensitive Help for these items, press the button to display the pop-up
dialog; then, activate Context Sensitive Help for the item you prefer.
New Features
============
04.06.01.34
- Added support for the Intense3D Pro 3510.
04.06.01.33
- Added support for caching textures which are defined via display lists
instead of with texture objects. This is an archaic paradigm
which can not be fully optimized and should be avoided.
04.06.01.27
- Added support for interlaced display in the advanced configuration menu of
the video display applet.
04.06.01.24
- Added support for graying-out controls when the user does not have
administrative privileges. Removed message box that appeared for this
scenario.
Fixes
=====
04.06.01.44
- Fixed a problem with conformance test evalv.c failing when run after
the dlist.c test.
- Fixed a blue screen that happened when running glperf's TexImage.rgb
test.
04.06.01.43
- Fixed problem with Wildcat 4000 non-lit linear primitives
occasionally drawing zingers.
- Fixed a problem with 2-dimensional beziers not rendering.
- Fixed an additional problem with SolidWorks windows bleeding into
each other which changing window stacking order.
04.06.01.42
- AGP Intense3D cards will run with interrupts enabled
if NT 4.0 service pack 4 is installed.
- Changed company name and supporting strings.
- Changed copyright date.
- Fixed a hang with OpenGL applications that use glDrawArrays with edge
flags enabled.
- Fixed a problem with OpenGL applications drawing in the wrong color when
using glArrayElement.
04.06.01.41
- Fixed a hang with applications that use vertex arrays for large numbers
of non-textured, lit vertices.
04.06.01.40
- Fixed a hang that can occur during the initialization of
the Wildcat clocks.
- Modified the "tearing" behavior of double buffered applications
when the buffer swaps are not synced to vertical retrace to avoid
seeing the transitory effect of the next frame under
construction for apps using the OpenGL Swap Layer Buffers interface.
04.06.01.39
- Fixed a hang that can occur during the initialization of
direct burst memory.
04.06.01.38
- Fixed a hang that happened on RealizmII geometry accelerators with
OpenGL applications that use glDrawElements. This problem
originally reproduced using the 3DExerciser program.
- Fixed problems with sphere map texturing rendering incorrectly on
a Wildcat 4000. This problem originally reproduced using the
3DExerciser program.
- Fixed problems with incorrect color shading on large, clipped
polygonal primitives. This problem reproduced using the GVS
flight simulator demo.
- Fixed a problem with Lynx III and Lynx IV geometry accelerators
drawing zingers and/or hanging when attempting to mix point- and
line-mode while texturing. This problem reproduced using the
3DExerciser program.
- Optimized glRasterPos interface on Wildcat 4000 graphics systems.
- Fixed a problem with 3D Studio Max not refreshing properly when
menus were displayed over maximized views.
- Modified the "tearing" behavior of double buffered applications
when the buffer swaps are not synced to vertical retrace to avoid
seeing the transitory effect of the next frame under
construction.
04.06.01.37
- Fixed a texturing performance problem that happened when the texture's
wrap modes were constantly changing from repeat to clamp and vice versa.
- Fixed a problem with textures in display list causing hangs or drawing
incorrectly.
- Fixed a problem with large fonts not being used when "Large Fonts" is
selected in the Display Properties dialog.
- Fixed a problem with OpenGL applications not drawing correctly if the
resolution is changed.
- Fixed a problem with a blue screen happening if an OpenGL application
was active when the resolution was changed.
- Fixed a problem with OpenGL applications drawing when the Windows NT
Security dialog box was displayed (Ctrl-Alt-Del was typed).
04.06.01.36
- Fixed a problem with textured apps (such as Chick Berry and Glaze) just
exiting.
04.06.01.35
- Fixed a problem which happens when changing screen resolution when an
OpenGL window is active.
04.06.01.34
- Fixed a blue screen problem when running the application Design Review.
04.06.01.33
- Fixed a hang that occurred when drawing stenciled, textured, anti-aliased
triangle strips in LINE, LINE fill mode to both front and back buffers.
- Fixed a hang that occurred when running the SolidWorks application
and manipulating multiple views.
- Fixed a "bleed-through" problem that occurred when running the SolidWorks
application and cascading or uncollapsing windows.
- Fixed a problem with drawing text incorrectly at high zoom
factors in SDRC.
04.06.01.30
- Fixed a corruption problem manifested in Lotus WordPro.
- Fixed a problem where bitmaps were incorrectly displayed in Netscape.
- Fixed the remove program to delete the Simplified Chinese files when the
driver is uninstalled.
04.06.01.29
- Fixed problem with 640x480 Interlaced Stereo producing a black screen.
- Fixed timings that were not meeting the VESA standard.
04.06.01.28
- Fixed inverted color cursors.
04.06.01.27
- Fixed color index lighting (available in layer planes).
- Fixed problem where text could be drawn outside the user window.
04.06.01.26
- Increased performance of certain patterned fill operations which improved
the speed of resizing some CAD application windows.
04.06.01.25
- Fixed a problem in which the graphics from overlapping Swap Copy OpenGL
windows would not be obscured properly. This problem was reproduced using
the SolidWorks application.
04.06.01.24
- Fixed problem where Synchronizing Buffer Swaps to Vertical Sync is
changed back to its boot-up state following a resolution change.
- Fixed a problem with non-lit vertices in color-index mode being
rendered in the wrong colors.
04.06.01.23
- Fixed a problem with overflowing the texture cache when using
subtextures causing graphics to not appear. The problem was
reported by the Intergrpah Digital Media group.
04.06.01.22
- Repaired problem when using DrawElements and DrawArrays with a variety of
enables set. An intermittent segmentation violation was seen in Catia CXR1
when GL_LINES were mixed with GL_TSTRIPS which included GL_NORMALS.
- Increased performance of linear primitives in display lists.
04.06.01.21
- Fixed problems with non-clipped, lit textured primitives flashing
and texturing incorrectly on a Wildcat 4000.
- Fixed problems with clipped polygons being clipped incorrectly on
a Wildcat 4000.
- Fixed a problem with not drawing to an obscurred window in which
draws may have been disabled for a one pixel area around the
obscurred region.
- Fixed a problem when running glDemo with textures not drawing
correctly on the dragon and volkswagon model if texturing was
enabled when the model was selected.
04.06.01.20
- Fixed a problem with line and point mode triangle strips being
rendered in fill mode on a Wildcat 4000.
- Fixed a Wildcat 4000 hang when DrawElements used with polygon
antialising.
- Fixed a problem with certain texture modes not lighting (or
blending) correctly on a Wildcat 4000.
- Fixed problems with polygon offset of polygonal strip primitives
on a Wildcat 4000.
- Fixed wide line clipping problems on a Wildcat 4000.
- Fixed a problem with artifacts showing up in multi-pass texturing
applications on a Wildcat 4000.
- Fixed a Wildcat 4000 positional lighting problem where the last
light of an odd number of lights was not being processed.
- Fixed a Wildcat 4000 lighting problem where vertices that should
have had zero specular lighting contribution were instead being
fully specularly lit.
- Fixed a hang which occurred when running the demo aapoly.
04.06.01.19
- Fixed a problem with building display lists on machines with a
RealiZmII geometry accelerator.
04.06.01.18
- The initialization function for the geometry accelerator will
return TRUE instead of FALSE. This removes a change added in
version 04.06.01.17 which was added for Windows 2000. This
change was causing some NT 4.0 systems to boot into VGA mode.
04.06.01.17
- Fixed a display list lighting problem first noticed with Landmark Graphics.
- Corrected a problem with the offscreen memory logic which could
result in a system crash.
- The initialization function for the geometry accelerator will
return false so that GDI will not treat it as another monitor
in Windows 2000.
- Additional change for the tolerancing problem in SDRC when
drawing line strips with very large transformation scales.
04.06.01.16
- Fixed an illegal access violation which was introduced in driver
version 4.6.1.13 when executing triangle strip primitives in a
display list.
04.06.01.15
- Fixed a problem manifested in SDRC with drawing lines when the
scaling component of the transformation was large.
- Fixed lighting and performance problem when using vertex arrays with
display lists and the Wildcat 4000 Geometry Accelerator.
04.06.01.14
- Fixed a hang that could occur during a load microcode request.
- Fixed a BLT problem that was causing the HCT tests to fail.
- Fixed a lighting problem with color material. The problem appeared
to generate flat shaded primitives even when smooth shading was enabled.
This problem manifested itself in an OpenInventor test case called
meteorology.iv.
- Fixed a problem with texture coordinates in vertex arrays while in a
display list. 1D coordinates would cause a crash while 2D,3D,4D were
not processed properly. This problem manifested itself in Catia CXR1.
04.06.01.12
- Fixed a problem with clipped, textured polygonal primitives
drawing zingers.
- Fixed a problem with changing OpenGL cull face settings causing
rendering anomalies with the Wildcat 4000 Geometry Accelerator.
- Fixed a problem with zingers when clipping a non-culled primitive
when culling is enabled with the Geometry Accelerator.
04.06.01.11
- Increased performance of dynamics in OpenGL windows using a
PFD_SWAP_COPY capable pixel format. This change is visible when
running animation sequences in 3D Studio Max.
04.06.01.10
- Increased performance of clipped polygonal primitives.
04.06.01.09
- Increased performance of display list compilation.
04.06.01.08
- Fixed a hang when drawing triangle strips using display lists on
systems with a Lynx V accelerator.
04.06.01.07
- Fixed a screen corruption problem when dragging a window from one screen
to another in a dual screen configuration in certain resolutions.
- Improved the performance for 2D patterned fills.
04.06.01.00
- Performance enhancements for Intense3D Wildcat 4000
Trouble Shooting
================
IF YOU BOOT NT AND THE SCREEN DOES NOT SYNCHRONIZE PROPERLY, DO THE
FOLLOWING:
Reboot the system to NT, but hit the space bar immediately when
prompted. Select 'Use Last Known Good' in the Configuration Recovery
Menu. This approach assumes the last configuration was a valid
configuration, however.
If the 'Last Known Good' method does not apply to your case, try
selecting the VGA option from the system boot menu. Selecting this
option will boot NT with the VGA driver instead of the GL Display
Driver. At this point you can reinstall the GL Display Driver.
If all else fails:
Reboot the system to DOS and remove the file GLZMPD.SYS in the directory
%SystemRoot%\SYSTEM32\DRIVERS. Reboot the system again and boot into
VGA mode. Since the Intense3D IntenseDrv Miniport Driver has been
removed, NT will use the Microsoft standard VGA driver. Re-install the
IntenseDrv Display Driver using the Display Properties page, select the
appropriate monitor and reboot the system. Following the reboot, select
an acceptable resolution using the Display Properties page.
If your system does not have DOS (NT only), and your installation of NT
uses the standard DOS file system (FATFS), you may boot from floppy then
remove this file from the system drive. If your NT system was built on
OS/2, or if your NT resides on HPFS, you may boot from an OS/2 system
recovery (boot) floppy and remove the file. If you have an NTFS-
formatted system disk, you will need to reload the NT Operating System
(you should choose to not reformat your system disk during
reinstallation, in order to preserve your software and data).
Customer Support
================
For support of your Intense3D product, please contact our OEM partners'
support organizations via our Web Site:
http://www.intense3d.com/support.asp.
Intense3D Online
================
Intense3D's information server on the World Wide Web brings you fast,
up-to-the-minute information on Intense3D's products and services, as
well as the company's direction. It also provides links to the valued
OEM partners of Intense3D along with their related support
organizations. Access to Intense3D Online is available using any of the
popular Web browsers such as Netscape, NCSA Mosaic, Microsoft Internet
Explorer, and others.
Connect to Intense3D Online at the following Internet address:
http://www.intense3d.com
If you have trouble accessing Intense3D's Web Site, send an e-mail
message to webmaster@intense3d.com.