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DOS/V Power Report 2000 April
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VPR0004A.BIN
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SADKT100
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sadkt100.lzh
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SrcAlml.lzh
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Ad_Alml.dsp
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1999-12-31
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# Microsoft Developer Studio Project File - Name="Ad_Alml" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** 編集しないでください **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=Ad_Alml - Win32 Debug
!MESSAGE これは有効なメイクファイルではありません。 このプロジェクトをビルドするためには NMAKE を使用してください。
!MESSAGE [メイクファイルのエクスポート] コマンドを使用して実行してください
!MESSAGE
!MESSAGE NMAKE /f "Ad_Alml.mak".
!MESSAGE
!MESSAGE NMAKE の実行時に構成を指定できます
!MESSAGE コマンド ライン上でマクロの設定を定義します。例:
!MESSAGE
!MESSAGE NMAKE /f "Ad_Alml.mak" CFG="Ad_Alml - Win32 Debug"
!MESSAGE
!MESSAGE 選択可能なビルド モード:
!MESSAGE
!MESSAGE "Ad_Alml - Win32 Debug" ("Win32 (x86) Dynamic-Link Library" 用)
!MESSAGE "Ad_Alml - Win32 Unicode Debug" ("Win32 (x86) Dynamic-Link Library" 用)
!MESSAGE "Ad_Alml - Win32 Release MinSize" ("Win32 (x86) Dynamic-Link Library" 用)
!MESSAGE "Ad_Alml - Win32 Release MinDependency" ("Win32 (x86) Dynamic-Link Library" 用)
!MESSAGE "Ad_Alml - Win32 Unicode Release MinSize" ("Win32 (x86) Dynamic-Link Library" 用)
!MESSAGE "Ad_Alml - Win32 Unicode Release MinDependency" ("Win32 (x86) Dynamic-Link Library" 用)
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "Ad_Alml - Win32 Debug"
# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 2
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x411 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x411 /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
# Begin Custom Build - 登録を行っています
OutDir=.\Debug
TargetPath=.\Debug\Ad_Alml.dll
InputPath=.\Debug\Ad_Alml.dll
SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
!ELSEIF "$(CFG)" == "Ad_Alml - Win32 Unicode Debug"
# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "DebugU"
# PROP BASE Intermediate_Dir "DebugU"
# PROP BASE Target_Dir ""
# PROP Use_MFC 2
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "DebugU"
# PROP Intermediate_Dir "DebugU"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_USRDLL" /D "_UNICODE" /Yu"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x411 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x411 /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
# Begin Custom Build - 登録を行っています
OutDir=.\DebugU
TargetPath=.\DebugU\Ad_Alml.dll
InputPath=.\DebugU\Ad_Alml.dll
SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
if "%OS%"=="" goto NOTNT
if not "%OS%"=="Windows_NT" goto NOTNT
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
goto end
:NOTNT
echo 警告 : Windows 95 に Unicode DLL を登録することはできません
:end
# End Custom Build
!ELSEIF "$(CFG)" == "Ad_Alml - Win32 Release MinSize"
# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "ReleaseMinSize"
# PROP BASE Intermediate_Dir "ReleaseMinSize"
# PROP BASE Target_Dir ""
# PROP Use_MFC 2
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "ReleaseMinSize"
# PROP Intermediate_Dir "ReleaseMinSize"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /D "_ATL_DLL" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x411 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x411 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 /nologo /subsystem:windows /dll /machine:I386
# Begin Custom Build - 登録を行っています
OutDir=.\ReleaseMinSize
TargetPath=.\ReleaseMinSize\Ad_Alml.dll
InputPath=.\ReleaseMinSize\Ad_Alml.dll
SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
!ELSEIF "$(CFG)" == "Ad_Alml - Win32 Release MinDependency"
# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "ReleaseMinDependency"
# PROP BASE Intermediate_Dir "ReleaseMinDependency"
# PROP BASE Target_Dir ""
# PROP Use_MFC 2
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "ReleaseMinDependency"
# PROP Intermediate_Dir "ReleaseMinDependency"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /D "_ATL_STATIC_REGISTRY" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x411 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x411 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 /nologo /subsystem:windows /dll /machine:I386
# Begin Custom Build - 登録を行っています
OutDir=.\ReleaseMinDependency
TargetPath=.\ReleaseMinDependency\Ad_Alml.dll
InputPath=.\ReleaseMinDependency\Ad_Alml.dll
SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
!ELSEIF "$(CFG)" == "Ad_Alml - Win32 Unicode Release MinSize"
# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "ReleaseUMinSize"
# PROP BASE Intermediate_Dir "ReleaseUMinSize"
# PROP BASE Target_Dir ""
# PROP Use_MFC 2
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "ReleaseUMinSize"
# PROP Intermediate_Dir "ReleaseUMinSize"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_USRDLL" /D "_UNICODE" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_USRDLL" /D "_UNICODE" /D "_ATL_DLL" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x411 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x411 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 /nologo /subsystem:windows /dll /machine:I386
# Begin Custom Build - 登録を行っています
OutDir=.\ReleaseUMinSize
TargetPath=.\ReleaseUMinSize\Ad_Alml.dll
InputPath=.\ReleaseUMinSize\Ad_Alml.dll
SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
if "%OS%"=="" goto NOTNT
if not "%OS%"=="Windows_NT" goto NOTNT
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
goto end
:NOTNT
echo 警告 : Windows 95 に Unicode DLL を登録することはできません
:end
# End Custom Build
!ELSEIF "$(CFG)" == "Ad_Alml - Win32 Unicode Release MinDependency"
# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "ReleaseUMinDependency"
# PROP BASE Intermediate_Dir "ReleaseUMinDependency"
# PROP BASE Target_Dir ""
# PROP Use_MFC 2
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "ReleaseUMinDependency"
# PROP Intermediate_Dir "ReleaseUMinDependency"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_USRDLL" /D "_UNICODE" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_USRDLL" /D "_UNICODE" /D "_ATL_STATIC_REGISTRY" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x411 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x411 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 /nologo /subsystem:windows /dll /machine:I386
# Begin Custom Build - 登録を行っています
OutDir=.\ReleaseUMinDependency
TargetPath=.\ReleaseUMinDependency\Ad_Alml.dll
InputPath=.\ReleaseUMinDependency\Ad_Alml.dll
SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
if "%OS%"=="" goto NOTNT
if not "%OS%"=="Windows_NT" goto NOTNT
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
goto end
:NOTNT
echo 警告 : Windows 95 に Unicode DLL を登録することはできません
:end
# End Custom Build
!ENDIF
# Begin Target
# Name "Ad_Alml - Win32 Debug"
# Name "Ad_Alml - Win32 Unicode Debug"
# Name "Ad_Alml - Win32 Release MinSize"
# Name "Ad_Alml - Win32 Release MinDependency"
# Name "Ad_Alml - Win32 Unicode Release MinSize"
# Name "Ad_Alml - Win32 Unicode Release MinDependency"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\Ad_Alml.cpp
# End Source File
# Begin Source File
SOURCE=.\Ad_Alml.def
# End Source File
# Begin Source File
SOURCE=.\Ad_Alml.idl
# ADD MTL /tlb ".\Ad_Alml.tlb" /h "Ad_Alml.h" /iid "Ad_Alml_i.c" /Oicf
# End Source File
# Begin Source File
SOURCE=.\Ad_Alml.rc
# End Source File
# Begin Source File
SOURCE=.\CommandSink.cpp
# End Source File
# Begin Source File
SOURCE=.\SariAddin.cpp
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\CommandSink.h
# End Source File
# Begin Source File
SOURCE=.\Resource.h
# End Source File
# Begin Source File
SOURCE=.\SariAddin.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\CommandSink.rgs
# End Source File
# Begin Source File
SOURCE=.\toolbar1.bmp
# End Source File
# End Group
# End Target
# End Project