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- Talking Number Machine
- Copyright (c) 1993 KidStuff Software
- 6490 Dubois Rd. Delaware, OH 43015-8931
- 614-548-5043 Compuserve 71043,3706
-
-
- TNUM is designed to help children recognize, say, and write numbers
- from 1 to 9,999,999,999,999. TNUM uses high quality digitized speech
- to say the numbers which appear on the screen. Mouse and/or keyboard
- commands may be used. The program includes the following activities:
-
- Number Machine - Click on the Number Machine and the machine will
- produce an interesting fact containing a large number with an
- accompanying picture. There are options to say, write, and
- form the number. The registered version contains 175 facts.
- Enter any Number - The user may enter (calculator style) any number
- up to 13 digits. There are options to say, write, and form the
- number.
- Enter the Written Number - The computer will "think" of a large
- number and display that number in words, for example - nine
- million two hundred fifty one thousand three hundred seventy
- two. The user must enter the digits to make that number.
- Count By - TNUM can also help your child learn to count (by
- increments of 1 to 10). If the user selects 2 the program will
- begin counting by 2's - 2, 4, 6, 8, etc. until you decide to stop.
-
- The inspiration for "Talking Number Machine" (TNUM) came from my
- daughter Lisa, age 7. From the time she learned to read, she was
- continually asking me, "Mom, what's this number?". She had a
- fascination with large numbers, but at the time could not recognize
- numbers over about 999. Now she is comfortable with numbers up to
- the trillions. I hope your children find TNUM both educational and
- enjoyable. Your registration fee makes it possible for us to continue
- producing programs such as "Talking Number Machine". If you continue
- to use this program, I hope you will decide to become a registered user
- by sending in the following registration form.
-
-
- Shareware Registration Form - TNUM 1.0
-
- Benefits Of Registering!!!:
- *** Receive 150 additional number facts for use in TNUM.
- *** Receive a utility program which allows you to add your
- own number facts to TNUM.
- *** Receive a registered copy of an additional program - "Talking
- Time Tutor". See the description at the end of this file).
- * Sound Blaster/Adlib sound card support.
- * Removal of the initial shareware screen.
- * Most current version of this program at registration.
- * Notification of and discounts on program upgrades and new programs.
- * Support via phone or mail.
-
- [ ] $10.00 "Talking Number Machine" Registration Fee
- [ ] $2.50 shipping & handling for orders outside the U.S. or Canada
-
- [ ] Sound Blaster/Adlib Version Disk Size: [ ] 3 1/2"
- [ ] PC Speaker Version [ ] 5 1/4"
-
- (Shareware versions of the following programs are available.
- See descriptions of these programs at the end of this file.)
- [ ] $3.00 "Sounds Like A..." [ ] $3.00 "Masterpiece Menu"
- [ ] $3.00 "Preschool Pack" [ ] $3.00 "Ms. Piggy Bank"
- [ ] $3.00 "U.S. Geography"
-
- Payments may be made by VISA, Master Card, check or money
- order (checks must be for U.S. funds on a U.S. bank) to:
- KidStuff Software
- 6490 Dubois Rd.
- Delaware, OH 43015-8931
-
- Credit Card Information: [ ] VISA [ ] Master Card
-
- Credit Card Number: ___________________________
-
- Expiration Date: ______________________________
-
- Signature: ____________________________________
-
- Name: _________________________________________
-
- Address: _________________________________________
-
- _________________________________________
-
- _________________________________________
-
- Phone: ________________________
-
- I received the shareware disk from: ________________________
-
- Comments or suggestions:
-
- _____________________________________________________________
-
- _____________________________________________________________
-
- DISTRIBUTION
-
- BBS Name: TNUM2A.ZIP TNUM2B.ZIP (disks 1 & 2)
-
- "Talking Number Machine" is a shareware product and may be freely
- copied and shared with other computer users. Continued use beyond
- a reasonable evaluation period requires registration. TNUM may be
- copied and distributed by shareware distributors or posted to
- Bulletin Board systems. Distributors, please include all files
- listed below when distributing this product.
-
-
- DISTRIBUTION FILES
- TNUM may be distributed on a single 720K disk, or two 360K disks.
- TNUM program files are compressed and then split into the two
- files TNUM20.001 and TNUM20.002 to accommodate 360K distribution
- disks. The installation program recombines these files and then
- uncompresses them.
-
- VENDORS: These files are for vendor use only and do not need
- to be distributed to users.
- ---> VENDOR.DOC * this file.
- ---> TNUM20.PCX * graphic for catalog use, if desired.
- ---> FILE_ID.DIZ * description file for BBS's
-
- !!!! The following files are required for proper installation !!!!
- SINGLE DISK DISTRIBUTION (720K or 1.2M)
- INSTALL.EXE * installation program
- INSTALL.FIL * installation script
- TNUM20.001 * split file 1
- TNUM20.002 * split file 2
-
- TWO DISK DISTRIBUTION (360K)
- *** Disk1
- INSTALL.EXE * installation program
- INSTALL.FIL * installation script
- TNUM20.001 * split file 1
-
- *** Disk2
- TNUM20.002 * split file 2
-
- PROGRAM REQUIREMENTS
- "Talking Number Machine" requires 640K RAM, a hard drive, and
- an EGA or VGA color monitor. A mouse is optional. TNUM produces
- speech via digitized voice files. Because the speech is produced
- through the PC's internal speaker, no additional sound cards
- are necessary.
-
- *** The speech routines require at least a 286 system and are
- not compatible with Microsoft Windows. The program must be run
- strictly from DOS (not the Windows shell).
-
- INSTALLATION
- Insert disk 1 into the floppy drive and type A:INSTALL
- (or B:INSTALL). Once installed you should have the
- following files:
- TNUM.EXE TFACT.DBF
- TNUM.DOC TNUM.DBF
- TNUM.GXL TNUM.NTX
- TNUM.VOI
- TNUM.DVX
-
- RUNNING "Talking Number Machine"
- Change to the "Talking Number Machine" directory and type TNUM.
- For example: CD \TNUM
- TNUM
-
- Remember that the speech routines will not function correctly
- if the program is run from Microsoft Windows. The program must
- be started from the DOS prompt.
-
-
- "TALKING NUMBER MACHINE" INSTRUCTIONS
-
- Main Screen
- -----------
- The Main Screen contains the Number Place Names, the Traffic
- Light, the Number Entry Area (the white area with an underline
- for each digit), and the Number Machine.
-
- Exiting the Program:
- Click: traffic light Key: ESC
-
- Number Place Names:
- Click: place name area Key: Spacebar
-
- The names of each number position are displayed at a right
- angle to the place, directly above the number entry area.
- For example - Ones, Tens, Hundreds, Thousands, etc.
- The display of these names may be toggled on or off by
- clicking in that area or by pressing the spacebar.
-
- Once a child understands how to read a 3 digit number, the
- larger numbers are really very easy. They just need to break
- the number down into 3 digit sections (commas are displayed
- in the Number Entry Area), saying the 3 digit number and then
- the appropriate place name for that 3 digit section. The
- place names for each section are displayed in red to make
- them more prominent. For example - the number 823,745,891,905
- would be broken down as follows:
-
- 823 (above the 3 is the word Billion in red)
- 745 (above the 5 is the word Million in red)
- 891 (above the 1 is the word Thousand in red)
- 905
-
- "Talking Number Machine" Activities
- -----------------------------------
- 1.) Count by Numbers 1 to 10.
- Click: machine smoke stack Key: F1
-
- TNUM can help your child learn to count by increments of 1 to 10.
- When this option is selected you will be asked for the number to
- count by. Click on the desired number or press a number key. To
- count by 10's press the zero key or click on zero. If the user
- selects 2 the program will begin counting by 2's: 2, 4, 6, 8, etc.
- The number will be displayed in the number entry area and the
- number will be spoken. Press any key or click a mouse button to
- stop the counting. The program will stop on its own when it
- reaches 2,147,000,000 (more or less, depending on the number you
- are counting by).
-
-
- 2.) Enter Any Number.
- Click: machine number pad Key: F2/ENTER
-
- The user may enter (calculator style) any number up to 13 digits.
- Any digits entered will be added onto the current number. You may
- select the Clear option to start a new number. As you enter a number
- there will be several red buttons displayed to the left of the number
- machine indicating the available options. Click a button or press the
- underlined letter of the desired option.
-
- Say (S)
- Use the Say option to have the computer say your number.
-
- Write (W)
- Use the Write option to have the computer display your
- number in word format.
-
- Form (F)
- The Form option allows the user to select from a display
- of number words to create the word version of the current
- number. This allows the user to "write" the number without
- having to actually type the words. A grid of number words
- will be displayed. Select each number word in the appropriate
- order by clicking on the word. You may also use the Up, Down,
- Left, and Right arrow keys to highlight the desired word. Once
- the desired word is highlighted, press ENTER. For example - if
- the number was 1,319, you would select the following words -
- One, Thousand, Three, Hundred, Nineteen. If the user gets
- stuck, there is a Help button which will display the next
- word in the number. Click the Help button or press 'H' for help.
- When the number is complete, or if you would like to exit
- before the number is complete, click the Exit button or
- press 'X'.
-
- Clear (C)
- The Clear option will erase the number you have entered so
- far, allowing you to start over.
-
- Exit (X)
- Use the Exit option to end the Enter Number mode.
-
-
- 3.) Enter the Number (in Digits) to Match the Number
- Displayed in Words.
- Click: yellow panel on machine Key: F3
-
- The computer will "think" of a large number and will display
- that number in words, for example - nine million two hundred
- fifty one thousand three hundred seventy two. The user must
- enter the digits to make that number. Enter the digits by
- clicking on the number pad of the number machine or by pressing
- the number key. Do not enter commas. The following options are
- available - Say, Help, Clear, and Exit. The Say option will say
- the number as you have entered it so far. If you get stuck, use
- the Help option to display the next digit in the number. Click
- the Help button or press 'H' for help. Use the Clear option to
- clear the number and start over. When the number is complete,
- or if you would like to exit before the number is complete,
- click the Exit button or press 'X'.
-
- From the main screen you may press F10 to set a range of
- digits to use for this activity. For example you could restrict
- the numbers generated to numbers from hundreds to millions by
- setting the Minimum Number of Digits to 3, and the maximum
- number of digits to 7. Or if you prefer to work on millions
- only set both the minimum and maximum number of digits to 7.
-
-
- 4.) Activate Fact Machine
- Click: machine handle Key: F4
- (Clicking with the right mouse button will display
- the number fact without animating the number machine)
-
- Click on the handle of the Number Machine and the machine will
- produce an interesting fact containing a large number. The fact
- will be displayed in a frame, with the number highlighted, along
- with an accompanying picture. For example - "Americans eat
- 50,000,000 hot dogs a day." While the fact is displayed the
- following options are available - Say, Write, Form, and Exit.
- These options are described under Activity 2 - Enter Any Number.
- Each of these options will apply to the highlighted fact
- number. The shareware version of the program contains 25 number
- facts. The registered version contains 150 additional facts for
- a total of 175.
-
-
- Sound Blaster/Adlib or compatible versions of each of these
- programs area available to registered users.
-
- =========================================================================
- T A L K I N G T I M E T U T O R
- All registered users of "Talking Number Machine" will receive a
- free copy of the registered version of "Talking Time Tutor".
- =========================================================================
-
- "Talking Time Tutor" will have your child telling time in no
- time! Your child will hear the time spoken using high quality
- digitized speech. TTIME provides a variety of different time
- activities each with three skill levels. Activities include
- setting the analog clock to match the digital clock, setting
- the digital clock to match the analog clock, setting the analog
- clock to the spoken or written time, and setting the analog clock
- to a future or past time. Additional features are provided to
- entertain your child as he/she learns. Each of 6 analog clocks has
- its own animation routine.
-
- Pocket Watch Display minute count by fives.
- Owl Eyes move left to right.
- Bear Honey bee flies around.
- Santa Christmas tree with blinking lights.
- Cat Eyes move up and down.
- Dinosaur Munches on grass.
- Cuckoo Clock Cuckoos
-
- The colors of the band on the digital wrist watch may be changed.
- A bear on the screen tells time-related jokes or asks your child
- questions about time. Isn't it about time you invested in
- "Talking Time Tutor" for your child?
-
- =========================================================================
- P R E S C H O O L P A C K
- =========================================================================
- The colorful graphics, songs, and speech of Preschool Pack will
- be sure to capture the attention of your preschooler. From the
- main menu screen, which contains a cat which meows and winks when
- clicked, to the bee which frowns when a mistake is made in the
- matching game, you and your preschooler will appreciate the
- careful design and attention to detail of Preschool Pack. Through
- six different and entertaining activities your preschooler will learn
- about counting, number recognition, the alphabet, colors, matching,
- classifying, and memorizing his name, address, and telephone number.
-
- The activities include: "Animal Homes", where animals must be placed
- in their appropriate homes - either farm, forest, or circus. Most of
- the animals have an accompanying animation and animal sound!
- "Balloons", where the user must click on a color block matching
- the color of a rising balloon before it pops; "Matching", a memory
- game with an animated bee rewarding the user who locates all
- matches; "Counting", where the user counts along with the computer
- as a variety of colorful images, from dinosaurs to dolls, are
- displayed; and "ABC's" where the user must find all letters which
- match a displayed letter. "ABC's" uses speech to pronounce each
- letter as it is selected. In the last activity the child will
- learn to spell his name, as well as learning his address and
- phone number. All activities are reinforced with cheerful music
- and animation sequences.
-
- =========================================================================
- S O U N D S L I K E A . . .
- =========================================================================
- "Sounds Like A..." is a unique and entertaining game for children
- ranging in age from approximately 1 1/2 to 7 years of age. The
- program uses colorful graphics and a variety of high-quality sounds
- ranging from a clock "ticking" to a dog "barking". In the first of
- two games, the child must find the picture which matches a sound.
- Your child may hear, for example, a cow "mooing". He/she will then
- click on a square containing the picture of a cow. A game consists
- of 12 sound/picture pairs. As each picture is matched with the
- accompanying sound, parts of a larger underlying picture are revealed.
- The second game is a matching or memory game with a slight twist. The
- child must match a picture with the appropriate sound. For example, if
- the child clicks on a block revealing a picture of a donkey, he must
- find the block which contains the "Hee Haw" sound in order to make a
- match.
-
- *** An enhanced version of Sounds Like A... is available for Sound
- Blaster or Adlib systems that provides 36 MIDI songs in addition to
- the sounds of the standard program. Your child will hear a song and
- match that song to its corresponding picture. There are 12 children's
- songs, 12 Bible songs, and 12 Christmas songs. Also included in this
- version is a "tape player" where your child can play any of the sounds
- or songs in the program.
-
- =========================================================================
- M A S T E R P I E C E M E N U
- =========================================================================
- Masterpiece Menu is a menu program designed specifically for children.
- Even the youngest children will be able to run their own software
- using Masterpiece Menu. The painter "paints" each program icon on
- the easel. Click the easel or press ENTER to run the displayed
- program. The large, colorful program icons are standard PCX files.
- Setup is a breeze, simply press F10 to enter your child's program
- information. You can even set up separate configurations so each
- child can have his/her own menu. Masterpiece Menu runs in EGA or
- VGA mode and includes a "screen saver", calendar, and animated clock.
-
-