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The Games Machine 11
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XENIATGMVOL11.ISO
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doom2
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agmax.txt
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1995-03-25
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4KB
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105 lines
================================================================
Title : American Gludiators Assault - DeathMatch
Filename : AGMax.wad
Author : Max Smolens
Email Address : -----------
Misc. Author Info : -----------
Description : Like AG Assault, one guy on platform,
other guy hides behind barriers, lotsa
weapons and stuff. Nice cool music to
set the tone. Sometimes both guys end
up on the same level. This is really
fun - chasing the other guy around the
'arena', like a wild goose hunt.
TIP: click on that pillar on the top
level... neato! You really have to
see what's in that neato pillar!
-=- Play AGMax.wad NOW! -=-
Additional Credits to : Id software, NWT guy (NWT was helpful),
DoomCAD guy...
================================================================
* Play Information *
Map # : MAP32, that means it's for Doom ][.
/^\
|
Hope you read that! It's MAP32.
Single Player : No
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Yes, made for 2 players, I guess you
could play with more... that would
be cool! Tested 2-player by null-modem
cable.
Difficulty Settings : Not implemented
New Sounds : No
New Graphics : Oh yeah! Click on that pillar!
New Music : No, but the music sounds cool.
Demos Replaced : None
* Construction *
Base : New level from scratch
Editor(s) used : DoomCAD 5.0, NewWadTool 1.1, PC Paintbrush(r).
Known Bugs : None
* How this WAD was made *
This level started off as a big room with a platform at one end.
I added The thingy's in the middle when I thought to make it look
like the American Gludiators Assault field. I continued making
improvements and changes to the level, including making it
drastically smaller at one time. Once the things were in place,
I tested out my new Doom ][ editor by putting in all sorts of
monsters. Unfortunately, I saved over the wad without monsters -
and I'm too lazy to remove the monsters (that's why you use the
-nomonsters switch for this level!). I asked someone whether to
make the wad for Doom I or Doom ][. They said to make it for
Doom ][. So I redid all the textures with some thought in mind
this time. I added some super shotguns and put in the really cool
stuff around the BFG (you know... in the column). I then had to
make the map MAP32, because I liked the music in that level. I
would have been simple and plain and made the level MAP01, but
I lack an editor to extract/import music for Doom ][. P.S. If you
think this level is any good, go to the #hockey on the irc and
tell them to tell me that you think it's good. :-] By the way:
my nick is MaCkS.
* Copyright / Permissions *
Authors MAY use this level as a base to build additional
levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this WAD *
FTP sites: ftp.cdrom.com
BBS numbers: ---------
Other: --------
* Miscellaneous Stuff *
Remember to use "-devparm -nomonsters -warp 32 -deathmatch
(actually, the level is better using -altdeath [DeathMatch
2.0])" and the switches like -com# for serial play or the
-net switch for net play.
/- Playing without the -nomonsters
---<-> switch will give you a
\- BiG surprise... :-]
* DISTRIBUTE LIKE HELL *