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Monastry.txt
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1997-03-10
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3/10/97 MONASTRY.TXT [new Quake level]
================================================================
TITLE: "MONASTRY" - [Have YOU said your prayers?]
================================================================
PLEASE TAKE NOTE: * You may not get through the level if you don't
read the "Before Playing ...." section below.
================================================================
Setting/story: "Monastry" starts with you locked in a cell [Ya keep
gettin' away but they keep lockin' ya up]. Just outside your door is
a knight. Engage him in combat and, in his death throws, he'll open the
door to get at you. The rest is up to you. Get out of that most unholy
complex.
================================================================
Filename(s) : monastry.zip [636 KB] containing...
- monastry.bsp [1,499 KB]
- monastry.txt
- monhints.txt
Description : Quake single player level
Author : Neil Manke - neil@mail.netshop.net
Thanks To: - Ben Morris for creating Worldcraft
- Id Software, of course
- Special thanks to Johan Dupont (Matrix), for testing
"Monastery" and for very good suggestions.
- Gyro Gearloose (I really tried to make it through the
level without bothering Gyro)
================================================================
* Play information *
*Single Player* : Yes
Deathmatch : No
Difficulty Settings : Yes
New sound/music/graphics: Yes - Several graphics by me (I will be
posting a .wad at cd.rom.com)
- Some graphics from markswad.wad
(@cd.rom.com) by Mark Wheeler
Base : New level from scratch
Tools used : Worldcraft 1.2, QBSPfull, MipDip, Newwad14,
Paint Shop Pro, Light, etc.
Vis-ts (vis mod by Arch Vile)
Build Time : QBSP - ?
: Light -extra - OO:19:55 (47O entities)
: Vis-ts -level 4 - OO:17:5O
Machine Used : Dell XPS P120c
Known Bugs/nonbugs * NONE
* You'll get a "monster in wall" message at the
start but he IS where he should be.
Distribution : This level may be electronically distributed
only if monastry.txt & monhints.txt are
included and at no charge to the recipient, and may not be used or
modified in any way without written permission from the author. I would
also like to request anyone who reviews and/or lists "Monastry" at
their site to kindly inform me that they have done so.
================================================================
*** HOW TO RUN MONASTRY *** (with the registered version of Quake)
- you should allocate 12 megs to Quake & 16 is even better.
Info on changing that is in your Quake>techinfo.txt
- copy monastry.bsp to quake\id1\maps (create the "maps"
subdirectory under your "id1" directory if you don't
already have one). Then to play....
START Quake...
THEN...pull down the console (by using the ~ tilde key)
]skill 0 <--- or 1, or 2
]map monastry
================================================================
BEFORE PLAYING PLEASE TAKE NOTE:
* Visit all the 'crucified zombies', some have ESSENTIAL messages for
you.
* When you get to the attic room (overlooking those gathered in the
church hall below) think carefully and MAXIMIZE the damage you do to
them. Later you'll be dealing with all those left in a rather confined
place. Very interesting but can be overwhelming if you don't do the
above.
* At the start, to get out of the cell kill the knight in front of you.
In his death throws he'll open the door to get at you.
================================================================
* Other Info *
This is my 3rd level. Please let me know what you think of it and
feel free to offer any suggestions you may have.
================ see monhints.txt next if need be ===============