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IKSPQ4.TXT
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1997-06-23
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6KB
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127 lines
================================================================
Title : Fingers' Fourth Single Player Quake level:
Homecoming
Date : 6/22/97
Filename : ikspq4.bsp
Author : Iikka "Fingers" Keränen
("ä" is an "a-with-two-dots"... "ä" in html)
Email Address : ikeranen@raita.oulu.fi
Home Page : www.student.oulu.fi/~ikeranen/quake/ (visit there!)
Snail Mail Address : Iikka keränen
(send me your money!-) Kiiskitie 4
FIN-93400 Taivalkoski
Finland
Description : This is a sequel to IKSPQ levels 1-3; the exit
in IKSPQ3 goes into this level. I recommend
getting IKSTART and the other levels in this
episode and play them before this. (Not least to
get some extra ammo and guns...)
You step through the massive doors into darkness...
All of sudden, they slam shut behind you; You have
no turning back! Your only hope is a light you now
see shining in the end of the corridor. Walking
ahead, you wonder if you'll ever find a way out...
And you will; this is the last level of the blue
episode. Next I'm going to do a sequel or two to
IKSPQ1 (in medieval style).
This level is so hard that I have to give you a
hint: At the start, you are definitely going to
be in trouble unless you have all the nice guns
from the previous levels. At that place, GET
AWAY! You can get back and kill the monsters
later when you have got the tools for it...
All the textures are made by me; not just because
I can use a texture wad program, but because
the original textures wouldn't work with the
theme...
This level supports IKguns v1.1 just like my
previous levels. (That's why there are two super
nailguns if you don't have that patch... If you
have, there are both the plasma and am-cannon.)
Additional Credits to : ID and who ever created Quest
But some discredits to the author of Quest
for making it incompatible with my video card
without univbe. (The 1.091 worked fine!!)
================================================================
* Play Information *
Single Player : Yes, this is why this level exists.
Cooperative : Yes, 4 starts.
Deathmatch : Yes, about 12 starts, tried with reapers.. This
level seems to be best for 8-16 players. I have
really planned this level for BOTH single/coop
and DM, it's not like some other sp/co levels.
Difficulty Settings : Yes. I recommend having more than one player on
the hardest two settings. (I can beat it though)
New Sounds : No
New Graphics : Yes, all new textures. The texture wad is available
on my homepage.
New Music : No
Demos Replaced : Get demos for all my levels on the same page...
* Construction *
Base : New level from scratch
Editor(s) used : Quest 1.1 (+usual qbsp etc)
Known Bugs : Nope. Or is Vore some sort of spider?-)
Build Time : 25 hours or more. Stripping details to make it
compilable took most of the time... :(
Texture Wad used : ikblue.wad
Compile machine : P150 with 48M (DOS)
QBSP Time : abt. 30 min
Light Time (extra) : abt. 30 min
VIS Time (level 4) : abt. 1 h 30 min
Brushes : over 2100
Entities : over 600
Monsters (e/n/h) : 48/80/112 (!!!)
Models : Dunno. Just a few anyway (no lifts but stairs...).
Running speed (timedemo): 28 fps on my P150/48M/D-stealth/vid_mode 1. This
may sound slow, but it doesn't matter as Quake
engine never runs faster than 20 fps internally...
* Other Info *
Play this level on the highest resolution you can... It looks way better
in 640*480 than 320*200.
Check out my homepage http://www.student.oulu.fi/~ikeranen/quake for more
levels. I recommend getting IKSTART and all IKSPQ levels, and play them as
an episode. (Starting from ikstart)
And get the ikguns 1.1! It will work in my every single player level. It's
on the same page. (Of course it's in ftp.cdrom.com too, if you prefer that.)
if you wonder about the small number of secrets... That's because I once
again ran out of memory while making this level. (Actually, QBSP really
started to dump out "out of memory" messages at the end of the compiling
operation, but the level works alright...)
If you want to do something special, like combine this level to a weapon
patch or modify it for CTF, contact me at the address above.
* Copyright / Permissions *
All the artwork and architecture in this level is made by me, so I have
the rights to do anything I want with it.
CD-ROM publishers and other commercial people need my permission before
they can distribute this level. Even giving me some money should be
considered, as I actually bought more memory just to get big maps done.
Actura Software MAY NOT do anything with these files.
Public distribution via Internet/BBS's without charging money is accepted,
of course.
* You really did read this far? *