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hideout.txt
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1998-01-11
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4KB
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92 lines
Sunday 11 January, 1998
================================================================
Title : The Hideout
Filename : hideout.bsp
Author : YooShin Yang
Email Address : yooshin_yang@hotmail.com
Description : A full Quake 2 map for Single Play.
This is my first Quake 2 map and it's a kind of
'practice' with new entities of Quake 2 and
colored-lighting with my just-bought 3Dfx card. :)
Of course, this doesn't mean that this map is incomplete.
*Please* send me a E-mail about the good points
(if there is any) and the bad points of this map.
Or just tell me "I played it!". I love feedback,
so I'll be much appreciated.
*I'm sorry*, but frame rates in some areas may suffer,
because of my designing faults. :(
Other maps by me : For Classic Quake
- Sadistic Blue (sblue.bsp) SP
For Empires TC for Quake
- Into the Empires (start.bsp) SP/DM
- Before Technophobia (emp1c4.bsp) SP
- Technophobia (emp1c5.bsp) SP
Additional Credits to : id Software
(for their GREATEST game of all time)
Yahn Bernier (for BSP)
You (for playing this BSP)
================================================================
* Play Information *
Single Player : Yes
Cooperative : No
Deathmatch : No
Difficulty Settings : Yes
New Sounds : No
New Graphics : No
New Music : No
* Construction *
Base : New level from scratch
Editor used : BSP 0.8xb-0.90b
- Real powerful editor! I should have tried this earlier.
Known Bugs : Strangely, one 'monster_gunner' is in solid.
And strangely, Quake 2 can't load sound/misc/trigger1.wav.
Build Time : About a week
Texture WALs used : Mostly textures from E1U1. A little from other units.
Compile machine : P166, 32M RAM
QBSP3 Time : 49 secs
QVIS3 (-level 4) Time : 554 secs
QRAD3 (-extra) Time : 549 secs
BSP Size: : 759 Brushes
* How to play this BSP *
1. Put hideout.bsp in 'baseq2\maps' directory under your Quake2 directory
(without quotes, create one if it doesn't exist.)
2. Start Quake2 with "Quake2 +map hideout +skill #". Or just enter 'map hideout'
in your Quake2 console.
* Copyright / Permissions *
QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc.
Empires TC is (c) by Empires TC Team, 1997.
(Visit 'www.mcs.com/~vharvey/empires/' for more details.)
This map is (c) by YooShin Yang, 1998.
You may distribute this .bsp freely through internet, provided you include this .txt file
and leave the archive intact. If you'd like to use this BSP file in any other way,
please contact me via E-Mail. If you let me know and give me a credit, I'll probably
give you the permission to use.
* Where to get this Level *
ftp.cdrom.com and its mirror sites.
* Now enjoy this BSP and thanx! *