home *** CD-ROM | disk | FTP | other *** search
-
- 10-10-97 (0.3)
- ========
-
- * Buildings can now be placed (again!), using CPU and Blitter blitting. (F1 & F2 keys)
-
-
- 09-10-97 (0.3)
- ========
-
- * Bug - CounterStrike 0.3 DblPal cannot be started using "Boot With No Startup-Sequence"
-
- * Bug - If you fill the screen with entirely with blocks, CPU blitting fucks things up
-
- * Implemented an explosion procedure for testing purposes only (DEL key)
-
- * Created opening credits, using a nice fading technique
-
- * Added small preference editor to allow some custom options to be set
-
- 26-09-97 (0.2.1)
- ========
-
- * Bug - Main pointer doesn't disappear when a moving pointer is shown
-
- * Bug - Dragbox and placing does not perfrom correctly on different game area sizes
-
- * Different pointers shown when scrolling the screen
-
- * Multitasking version is now fully operational, allowing a game size of your choice to be used for
- the game (+ and - keys)
-
- * A Brilliant new graphical artist is now working on CounterStrike to produce original rendered
- graphics
-
- 18-08-97 (0.2)
- ========
-
- * CPU blitting routines allow a 040/060 capable machines to scroll around much faster than normal.
- The speed difference between CPU blitting and Blitter blitting is too small to notice on 020/030
- machines (Toggle with the HELP key)
-
- * Buildings and objects with no animation can now fill the screen and still allow a fps of 25
-
- * When placing objects and another building is stopping you from building it, only the offending
- sector of the grid will turn red, instead of the whole grid
-
- * All of the cursors are now sprites
-