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- ============
- GAME CONTROL
- ============
- There are currently two input methods used by Realm of Sendai-
- the keyboard and the joystick. These two methods are functionally
- identical and you will probably end up choosing one or the other. The
- numeric keypad is used to enter directions; the space bar is used as
- the fire button.
- Though most operations should be fairly intuitive, there are
- a number of special commands which need special mention. For a list
- of these commands, press '?' during game play.
-
- 'S' : Save the game.
- 'R' : Restore a saved game
- 'p' : Activate party mode.
- From here you may select equipment, cast spells,
- and perform general housekeeping on your characters.
- 'Q' : Quit the game and return to the title screen
- '?' : Help
-
-
- ======
- COMBAT
- ======
- If you've played many adventure games in the past, combat
- should be pretty easy to understand. Remember to keep track of your
- hit points and magic to make sure you don't run out at a bad time.
- It will be tough going at first, so stay near the exit and don't be
- afraid to run.
- Certain characters have special abilities which are not
- avaliable to other party members. These options will appear in the
- combat action menu; experiment and learn how to use them effectively.
- Many characters have spellcasting powers; many others will
- develop them with experience. Some spells may be cast against multiple
- targets; to do so, move the target selection arrow off the right or
- left edges of the screen. The power of a spell is greatly diminished
- by splitting its effect.
- Various monsters have different powers, such as the ability
- to cast spells or poison party members.
-
-
- ==========
- CHARACTERS
- ==========
- Throughout the game, a number of supporting characters will be
- avaliable to help you in your quest. Some will be eager to join up with
- you automatically; others require that you perform a service before
- they will help.
- TURING is your mentor and confidant. He is an experienced
- hunter and has outfitted himself with cybernetic parts. The computer
- guided MECH PUNCH always hits, doing considerable damage. His sensor
- arrays may be used to SCAN an enemy, informing you of its strengths
- and weaknesses. Finally, his REGENERATION BOOSTER may be used during
- combat to return him to full health.
- The swordmaster SEAN is more interested in meeting girls than
- fighting monsters. Get him on your side, though, and you'll have one
- of the best warriors on Sendai.
- RUBY is one of many children orphaned by the constant monster
- attacks. She's had to make a living on the street as a cutpurse and
- con artist. Her BACKSTAB talent can be used to bypass an enemy's armor.
- Before becoming a hunter, EIHKO worked as a musician, rugby
- player, civic guardswoman, and courier. These experiences have given
- her a wide variety of skills to draw from. She might not be the best
- warrior, but with time she will be able to do just about anything.
-
-
- =========
- INVENTORY
- =========
- You may change your characters weapons and armor from within
- Party Mode. Access the menu by pressing 'p'; go to 'Equipment'. Select
- a character, and you will be presented with a list of the things that
- he or she is carrying. Select any entry to either unequip an item or
- to choose a new item from the general inventory.
- There are six different types of item in Realm of Sendai. These
- are helms, armor, weapons, shields, artefacts, and magic items. The first
- five classes of item may be equipped by characters; magic items are used
- by selecting 'Item' from either the party mode or combat menus.
- To see the effects of equipping different items, go to Party
- Mode and select 'Stats'. This will give you a character's vital combat
- statistics. Not all items will have the same effect upon all characters;
- experiment and find out what works best!
- Some hunters have chosen to specialize in a single weapon type.
- Sean, for instance, is a master of the sword. When using an item of
- the prefered kind, said character's combat stats will be dramatically
- improved.
-
- GRYPHON'S CLAW
- The claw of a gryphon, ground into a powder and specially
- enchanted, is said to be a ward against all forms of poison. A character
- equipped with this item gains immunity to poison and resistance to
- the attack of creatures who use it.
-
- TALISMAN
- A protective charm, the Talisman raises both a character's
- ability to dodge attacks and to resist enemy spells.
-
- AMULET
- Many different kinds of amulet are produced to protect against
- different kinds of magical attack. An amulet will guards its bearer from
- damage caused by its designated element; in addition it provides a
- slight bonus to spell defense.
-
- RUNE BRACELET
- Mystic runes are often used to bind the power of a spell to
- a physical object. The Rune Bracelet is effectively a spell storage
- device; with it any character may act as a spellcaster.
-
-
-