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- =========================
- INTRO TO THE TEST RELEASE
- =========================
-
- This is a development version of an anime-style RPG that I have
-
- been programming. It is far from complete, but I would like some
-
- feedback on what has been done so far before going any further.
-
- In addition, I am in the process of selecting music for the game,
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- and thought that if some .MOD composers saw the demo they might
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- be persuaded to submit some appropriate tunes. :]
-
- When finished, I plan to upload both the game and its source
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- to Aminet as a public domain distribution. One of the great things
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- about the Amiga is the programming community; PD/Shareware titles
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- distributed via Aminet & Fish Disk have kept the machine compeditive
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- long after the death of Commodore. This program is my humble attempt
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- to keep this tradition alive and to thank all those programmers
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- who have come before. Amiga Forever!
-
- Permission is granted to copy this archive in its entirety
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- so long as no profit is made from doing so. Those wishing to include
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- this archive in a PD collection or on a coverdisk must seek the
-
- permission of the author. Permission is granted to Aminet and Fred
-
- Fish to redistribute this archive as they see fit. My profs would
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- flog me with a lectern if they saw how many times I just used the
-
- word permission without consulting a thesaurus. All characters,
-
- locations & events are (C) Joseph Hewitt, as if you care.
-
-
-
- ============
- INSTALLATION
- ============
-
- Unpack the archive; move amos.library to your libs: folder
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- if it isn't there already. That should be about it.
-
-
-
- ========
- FEEDBACK
- ========
-
- There are two main things which I would like some other people's
-
- opinions on. First of all is the interface. I want to know how you
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- feel about the graphics, animations, etc. and whether or not you have
-
- any suggestions about improving them. Personally, I think that the
-
- look of the game has a certain 8-bit charm to it, but you may
-
- disagree... Do you think the atmosphere for the game is right? Do you
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- like the narrative segments?
-
- Secondly, I want to know how you find combat. Too easy, too hard?
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- Should advancement be faster or slower? Does the interface make sense
-
- to you? Are there any characters that you'd list as extra useless? What
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- levels were you at when you completed each of the main sections of the
-
- game?
-
-
-
- ======
- FUTURE
- ======
-
- The next big thing that I plan to add is music and sound.
-
- If anyone has any .mods they'd like to volunteer, I'd be more than
-
- happy to recieve them! I will also (hopefully) be adding sound FX
-
- to combat. Different characters will get different battle cries,
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- screams of anguish, et cetera. Both music and fx will be selectable
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- from the options screen.
-
- In addition, the PC Equipment menu will be
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- upgraded to show a picture of each item. I may also add something
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- to display an item's function, but as the game takes place on a low res
-
- screen there's a finite limit to the amount of info that may be
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- displayed.
-
-
-
- =================
- SUGGESTED VIEWING
- =================
-
- To prepare for this game, the author reccomends that the
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- following anime titles be rented & watched in no particular order.
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- This should provide adequate knowledge of the staples of the genre!
-
- Combustible Campus Guardress(*)
-
- Iria : Zeiram - the Animation (Pioneer)
-
- Heroic Legend of Arislan (U.S. Manga Corps)
-
- MADOX-01 (AnimEigo)
-
- Nausicaa of the Valley of the Wind(*)
-
- Ranma 1/2 (Viz Video)
-
- Riding Bean (AnimEigo)
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- * Not commercially avaliable in North America at this time.
-
-
-
-
- CONCEPT AND THEORY (long-winded, pretentious, and not important)
-
- This program began as a personal experiment in RPG design. Role
- playing games on computer have traditionally concentrated upon puzzle
- solving rather than story telling. In the 80s, there were several
- attempts to reverse this trend... remember the ``Interactive Novel''?
- Many of these programs attempted to boost the narrative aspect of the
- game by providing the player with a greater freedom of action, but
- for the most part retained the fixed-series-of-puzzles pattern that
- has been used since Adventure.
- A few years ago, I played a fairly simple SNES game called
- Final Fantasy II. Despite the fact that the game lacked the complexity
- of most contemporary computer games, I was enthralled...
- though the ``story'' was not necessarily interactive, it was
- certainly involving. The player is assigned a role in the story,
- but does not necessarily get to direct the action. Instead, he/she is
- involved through taking part, through being given emotional cues,
- and through other theatrical measures. In other words, the player is
- drawn into the game in the same way as a reader is drawn into a book.
- According to Wolfgang Iser's literary theory, a good book will
- provide the reader with adequate room to imagine. Having just completed
- my degree in English, I decided to see if I could build a computer
- game around this principle. The engine of said game is what you see
- before you now... Let me know what you think!
-
-
-
- =======
- CONTACT
- =======
-
- email: ataraxia@thezone.net
-
- phone: (709) 635-7178
-
- smail: Joseph Hewitt
- Box 370, Rr 2
- Cormack, Newfoundland
- A0K 2E0 Canada
-
-
-
-