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The Games Machine 76
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XENIATGM66.iso
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Fifamania
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fifamania40.exe
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_SETUP.1
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Efinstnd.big
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EFinStnd.inc
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Wrap
INI File
|
1999-10-12
|
5KB
|
187 lines
[scrn]
isPopup = 0
HilitePane = GRUP
[AR03]
NumMessageTables = 4
Message = OM_BUTTON_UP, 0, FEJ_BUTC, GRUP, OMLIST_CURLEFT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, GRUP , OMLIST_CURLEFT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0 , SM_PROCESS_SELECTION, 0, 0
Sound = FESFX_SCROLL, FESFX_CURSOR
{PC}SFX = FESFX_SCROLL
{PSX}SFX=FESFX_NONE
[AR04]
NumMessageTables = 4
Message = OM_BUTTON_UP, 0, FEJ_BUTC, GRUP, OMLIST_CURRIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, GRUP , OMLIST_CURRIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0 , SM_PROCESS_SELECTION, 0, 0
Sound = FESFX_SCROLL, FESFX_CURSOR
{PC}SFX = FESFX_SCROLL
{PSX}SFX=FESFX_NONE
[FAKE]
GROUPID = GRP2
{PSX}Sound = FESFX_CURSOR
{PC}Sound = FESFX_NONE
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP1, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTR, GRP1, OM_HILITE, 0, 0, 0
[IL01]
show=0
[IL03]
show=0
[IL04]
show=0
[IL05]
show=0
[IL13]
show=0
[IL08]
show=0
[IL12]
show=0
[IL11]
show=0
[IL10]
show=0
;==PC ONLY BUTTON
[IC01]
GROUPID = GRP1
NumMessageTables = 5
Message = OM_HILITE, 0, 0, IL01, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL01 , OM_HIDE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0 , SM_GOTO_SCREEN, 0, 0
{PC}Message = OM_BUTTON_UP, 0, FEJ_LEFT, IC03, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTR, GRP2, OM_HILITE, 0, 0
;==PC ONLY BUTTON
[IC03]
GROUPID = GRP1
NumMessageTables = 6
Message = OM_HILITE, 0, 0, IL03, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL03 , OM_HIDE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_FORWARD, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0 , SM_FORWARD, 0, 0
{PC}Message = OM_BUTTON_UP, 0, FEJ_LEFT, IC04, OM_HILITE, 0, 0, 0
{PC}Message = OM_BUTTON_UP, 0, FEJ_RIGHT, IC01, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTR, GRP2, OM_HILITE, 0, 0
[IC04]
GROUPID = GRP1
NumMessageTables = 6
Message = OM_HILITE, 0, 0, IL04, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL04 , OM_HIDE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0 , SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, IC12, OM_HILITE, 0, 0, 0
{PC}Message = OM_BUTTON_UP, 0, FEJ_RIGHT, IC03, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTR, GRP2, OM_HILITE, 0, 0
[IC12]
GROUPID = GRP1
NumMessageTables = 6
Message = OM_HILITE, 0, 0, IL12, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL12 , OM_HIDE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0 , SM_GOTO_SCREEN, 0, 0
{PC}Message = OM_BUTTON_UP, 0, FEJ_LEFT, IC11, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, IC04, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTR, GRP2, OM_HILITE, 0, 0
; ==PC ONLY BUTTON
[IC11]
GROUPID = GRP1
NumMessageTables = 6
Message = OM_HILITE, 0, 0, IL11, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL11 , OM_HIDE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0 , SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, IC12, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTR, GRP2, OM_HILITE, 0, 0
[GRUP]
GROUPID = GRP2
{PC}Sound = FESFX_NONE
;Format= "w103 ac {%s}"
;cliprect=0,0,103,11
ShowHilite= 1
numItemsH= 99
numItemsV= 1
NumColumns= 1
NumLines= 1
;ItemHeight=12
;ItemWidth=104
WrapRound = 1
MaxItems = 99
NumMessageTables = 6
{PSX}Message = OM_BUTTON_UP, 0, FEJ_BUTC, this, OM_SWITCHMODE, 0, 0, none
{PSX}Message = OM_SWITCHMODE, 0, 0, LGTM, OMPICT_SETSHAPENO, 0, 2, 1
{PSX}Message = OM_SWITCHMODE, 0, 0, LGTM, OMPICT_SETSHAPENO, 0, 1, 0
;Input Mode 0
{PSX}Message = OM_HILITE, 0, 0, LGTM, OMPICT_SETSHAPENO, 0, 1, 0
{PSX}Message = OM_UNHILITE, 0, 0, LGTM, OMPICT_SETSHAPENO, 0, 0, 0
;Input Mode 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, AR03, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, AR04, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_UP, 0, FEJ_LEFT, AR03, OM_BUTTON_UP, 0, FEJ_BUTC, 1, FESFX_SCROLL
{PSX}Message = OM_BUTTON_UP, 0, FEJ_RIGHT, AR04, OM_BUTTON_UP, 0, FEJ_BUTC, 1, FESFX_SCROLL
{PSX}Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP1, OM_HILITE, 0, 0
{PSX}Message = OM_BUTTON_UP, 0, FEJ_BUTR, GRP1, OM_HILITE, 0, 0
[STAT]
Sound = FESFX_NONE
cliprect=0,0,236,207
maxitems=20
NumLines=10
NumColumns=1
NumItemsH=1
NumItemsV=10
{PC}ItemHeight=20
{PSX}ItemHeight=10
ItemWidth=236
Format = "w236 x0 {%s} x35 {%s} x70 {%s} x105 {%s} x140 {%s} x175 {%s} x210 {%s}"
{PSX}Format= "w236 x0 {%s} x26 {%s} x52 {%s} x78 {%s} x104 {%s} x130 {%s} x157 {%s}"
[TEAM]
Sound = FESFX_NONE
cliprect=0,0,179,211
NumLines=10
NumColumns=1
NumItemsH=1
NumItemsV=10
{PC}ItemHeight=20
{PSX}ItemHeight=10
ItemWidth=180
Format= "{%s}"
MaxItems = 20
[LGTM]
{PSX}loadAll=1
{PSX}DEFAULTSHAPENO=0