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The Games Machine 76
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_SETUP.1
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Estadium.big
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estadium.inc
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Text File
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1999-05-30
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11KB
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335 lines
;
; estadium.inc
;
[scrn]
isPopup = 0
HilitePane = STA1
;include = \global\glblIC0n
[ARR1]
show=0
[ARR2]
show=0
[ARR3]
show=0
[ARR4]
show=0
[ARR5]
show=0
[ARR7]
show=0
[ARR8]
show=0
[ARR9]
show=0
[AR10]
show=0
[AR11]
show=0
[IC01]
GROUPID = GRP1
NumMessageTables = 5
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_HILITE, 0, 0, IL01, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL01, OM_HIDE, 0, 0
[IC02]
GROUPID = GRP1
NumMessageTables = 5
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_HILITE, 0, 0, IL02, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL02, OM_HIDE, 0, 0
[IC03]
GROUPID = GRP1
NumMessageTables = 5
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_HILITE, 0, 0, IL03, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL03, OM_HIDE, 0, 0
[IC04]
GROUPID = GRP1
NumMessageTables = 5
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_HILITE, 0, 0, IL04, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL04, OM_HIDE, 0, 0
;=================================
; Weather
;=================================
[HOT1]
GROUPID = GRP2
;fname=WthHot.fsh
{PC}fname=WthHot.fsh
{PSX}fname=..\global\WthHot.psh
{PC}fname=Wthrain.fsh
{PSX}fname=..\global\Wthrain.psh
{PC}fname=Wthsleet.fsh
{PSX}fname=..\global\Wthsleet.psh
{PC}fname=Wthsnow.fsh
{PSX}fname=..\global\Wthsnow.psh
{PC}fname=WthRand.fsh
{PSX}fname=..\global\WthRand.psh
NumMessageTables = 21
{PC}Message = OM_HILITE, 0, 0, ARR5, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, ARR5, OM_HIDE, 0, 0
Message = OM_UNHILITE, 0, 0, AR11, OM_HIDE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP1, OM_HILITE, 0, 0
{PC}Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, HOT1, OMBUT_NEXTSET, 0, 0
{PC}Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
{PC}Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, HOT1, OM_NEXT_HELP, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, ARR5, OM_HIDE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, AR11, OM_HIDE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, HOT1, OM_SWITCHMODE, 0, 0, none
;Input Mode 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, SPD1, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, 0, SM_PROCESS_SELECTION, 0, 2, 0
;Message = OM_BUTTON_UP, 0, FEJ_RIGHT, DAY1, OM_HILITE, 0, 0, 0
;Input Mode 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, HOT1, OMBUT_PREVSET, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, HOT1, OMBUT_NEXTSET, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, 0, SM_PROCESS_SELECTION, 0, 1, 1, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, 0, SM_PROCESS_SELECTION, 0, 0, 1, FESFX_SCROLL
{PSX}Message = OM_BUTTON_UP, 0, FEJ_RIGHT, HOT1, OM_NEXT_HELP, 0, 0, 1
{PSX}Message = OM_BUTTON_UP, 0, FEJ_LEFT, HOT1, OM_PREV_HELP, 0, 0, 1
Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, ARR5, OM_SHOW, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, ARR5, OM_HIDE, 0, 0, 1
Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, AR11, OM_SHOW, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, AR11, OM_HIDE, 0, 0, 1
;=================================
; Speed
;=================================
[SPD1]
GROUPID = GRP2
;fname=Speed1.fsh
{PC}fname=Speed2.fsh
{PSX}fname=..\global\Speed2.psh
{PC}fname=Speed3.fsh
{PSX}fname=..\global\Speed3.psh
{PC}fname=Speed4.fsh
{PSX}fname=..\global\Speed4.psh
NumMessageTables = 21
{PC}Message = OM_HILITE, 0, 0, ARR4, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, ARR4, OM_HIDE, 0, 0
Message = OM_UNHILITE, 0, 0, AR10, OM_HIDE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP1, OM_HILITE, 0, 0
{PC}Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, SPD1, OMBUT_NEXTSET, 0, 0
{PC}Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
{PC}Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, SPD1, OM_NEXT_HELP, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, ARR4, OM_HIDE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, AR10, OM_HIDE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, SPD1, OM_SWITCHMODE, 0, 0, none
;Input Mode 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, DIF1, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, HOT1, OM_HILITE, 0, 0, 0
;Input Mode 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, SPD1, OMBUT_PREVSET, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, SPD1, OMBUT_NEXTSET, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, 0, SM_PROCESS_SELECTION, 0, 1, 1, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, 0, SM_PROCESS_SELECTION, 0, 0, 1, FESFX_SCROLL
{PSX}Message = OM_BUTTON_UP, 0, FEJ_RIGHT, SPD1, OM_NEXT_HELP, 0, 0, 1
{PSX}Message = OM_BUTTON_UP, 0, FEJ_LEFT, SPD1, OM_PREV_HELP, 0, 0, 1
Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, ARR4, OM_SHOW, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, ARR4, OM_HIDE, 0, 0, 1
Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, AR10, OM_SHOW, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, AR10, OM_HIDE, 0, 0, 1
;=================================
; Difficulty
;=================================
[DIF1]
GROUPID = GRP2
;fname=Difficu1.fsh
{PC}fname=Difficu2.fsh
{PSX}fname=..\global\Difficu2.psh
{PC}fname=Difficu3.fsh
{PSX}fname=..\global\Difficu3.psh
NumMessageTables = 21
{PC}Message = OM_HILITE, 0, 0, ARR3, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, ARR3, OM_HIDE, 0, 0
Message = OM_UNHILITE, 0, 0, ARR9, OM_HIDE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP1, OM_HILITE, 0, 0
{PC}Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, DIF1, OMBUT_NEXTSET, 0, 0
{PC}Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
{PC}Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, DIF1, OM_NEXT_HELP, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, ARR3, OM_HIDE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, ARR9, OM_HIDE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, DIF1, OM_SWITCHMODE, 0, 0, none
;Input Mode 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, HF04, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, SPD1, OM_HILITE, 0, 0, 0
;Input Mode 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, DIF1, OMBUT_PREVSET, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, DIF1, OMBUT_NEXTSET, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, 0, SM_PROCESS_SELECTION, 0, 1, 1, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, 0, SM_PROCESS_SELECTION, 0, 0, 1, FESFX_SCROLL
{PSX}Message = OM_BUTTON_UP, 0, FEJ_RIGHT, DIF1, OM_NEXT_HELP, 0, 0, 1
{PSX}Message = OM_BUTTON_UP, 0, FEJ_LEFT, DIF1, OM_PREV_HELP, 0, 0, 1
Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, ARR3, OM_SHOW, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, ARR3, OM_HIDE, 0, 0, 1
Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, ARR9, OM_SHOW, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, ARR9, OM_HIDE, 0, 0, 1
;=================================
; Half length ?
;=================================
[HF04]
GROUPID = GRP2
;fname=HlfLng04.fsh
{PC}fname=HlfLng06.fsh
{PSX}fname=..\global\HlfLng06.psh
{PC}fname=HlfLng08.fsh
{PSX}fname=..\global\HlfLng08.psh
{PC}fname=HlfLng10.fsh
{PSX}fname=..\global\HlfLng10.psh
{PC}fname=HlfLng20.fsh
{PSX}fname=..\global\HlfLng20.psh
{PC}fname=HlfLng45.fsh
{PSX}fname=..\global\HlfLng45.psh
NumMessageTables = 21
{PC}Message = OM_HILITE, 0, 0, ARR2, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, ARR2, OM_HIDE, 0, 0
Message = OM_UNHILITE, 0, 0, ARR8, OM_HIDE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP1, OM_HILITE, 0, 0
{PC}Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, HF04, OMBUT_NEXTSET, 0, 0
{PC}Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
{PC}Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, HF04, OM_NEXT_HELP, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, ARR2, OM_HIDE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, ARR8, OM_HIDE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, HF04, OM_SWITCHMODE, 0, 0, none
;Input Mode 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, STA1, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, DIF1, OM_HILITE, 0, 0, 0
;Input Mode 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, HF04, OMBUT_PREVSET, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, HF04, OMBUT_NEXTSET, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, 0, SM_PROCESS_SELECTION, 0, 1, 1, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, 0, SM_PROCESS_SELECTION, 0, 0, 1, FESFX_SCROLL
{PSX}Message = OM_BUTTON_UP, 0, FEJ_RIGHT, HF04, OM_NEXT_HELP, 0, 0, 1
{PSX}Message = OM_BUTTON_UP, 0, FEJ_LEFT, HF04, OM_PREV_HELP, 0, 0, 1
Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, ARR2, OM_SHOW, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, ARR2, OM_HIDE, 0, 0, 1
Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, ARR8, OM_SHOW, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, ARR8, OM_HIDE, 0, 0, 1
;=================================
; Stadium
;=================================
[STA1]
GROUPID = GRP2
;fname=Stadium.fsh
NumMessageTables = 19
{PC}Message = OM_HILITE, 0, 0, ARR1, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, ARR1, OM_HIDE, 0, 0
Message = OM_UNHILITE, 0, 0, ARR7, OM_HIDE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP1, OM_HILITE, 0, 0
{PC}Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, STA1, OMBUT_NEXTSET, 0, 0
{PC}Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, ARR1, OM_HIDE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, ARR7, OM_HIDE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, STA1, OM_SWITCHMODE, 0, 0, none
;Input Mode 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, HF04, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, 0, SM_PROCESS_SELECTION, 0, 2, 0
;Input Mode 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, STA1, OMBUT_PREVSET, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, STA1, OMBUT_NEXTSET, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, 0, SM_PROCESS_SELECTION, 0, 1, 1, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, 0, SM_PROCESS_SELECTION, 0, 0, 1, FESFX_SCROLL
Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, ARR1, OM_SHOW, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, ARR1, OM_HIDE, 0, 0, 1
Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, ARR7, OM_SHOW, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, ARR7, OM_HIDE, 0, 0, 1
[PICT]
loadall=1
;=================================
; Day/Night
;=================================
[DAY1]
GROUPID = GRP2
normalShapeID=BTND
disabledShapeID=BTND
depressedShapeID=BTND
hilitedShapeID=BTND
{PC}fname=nite.fsh
{PSX}fname=..\global\nite.psh
normalShapeID=BTND
disabledShapeID=BTND
depressedShapeID=BTND
hilitedShapeID=BTND
NumMessageTables = 0