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The Games Machine 76
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_SETUP.1
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eteam.inc
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Text File
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1999-10-14
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13KB
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472 lines
;=================
;
; ESL Team Select
;
;=================
[scrn]
isPopup = 0
HilitePane = BTN1
;==================
; Slide Bar
;==================
[SBAR]
alphablend=1
posMin=6
posMax=266
minValue=0
maxValue=11
direction=1
NumMessageTables = 1
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
{PC}sound = FESFX_END, FESFX_SCROLL
;==================
; Buttons
;==================
[BTN1]
NumMessageTables = 10
Message = OM_HILITE, 0, 0, 0, SM_PROCESS_HIGHLIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 1
;Message = OM_BUTTON_UP, 0, FEJ_LEFT, 0, SM_PROCESS_SELECTION, 0, 2
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, BTN1, OMBUT_NEXTSET, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_LEFT, BTN1, OMBUT_NEXTSET, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, BTN1, OMBUT_NEXTSET, 0, 0
{PC}Message = OM_HILITE, 0, 0, TM01, OMPICT_SETSHAPENO, 0, 1
{PC}Message = OM_UNHILITE, 0, 0, TM01, OMPICT_SETSHAPENO, 0, 2
Message = OM_BUTTON_UP, 0, FEJ_UP, 0, SM_PROCESS_SCROLL, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, BTN2, OM_HILITE, 0, 0
;{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_UP, 0, SM_PROCESS_SCROLL, 0, 1
;{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_DOWN, AR04, OM_BUTTON_DOWN, 0, FEJ_BUTC
;{PSX}Message = OM_BUTTON_UP, 0, FEJ_UP, AR03, OM_BUTTON_UP, 0, FEJ_BUTC
;{PSX}Message = OM_UNHILITE, 0, 0, AR04, OM_BUTTON_UP, 0, FEJ_BUTC
Sound = FESFX_SELECT, FESFX_CURSOR, FESFX_END
[BTN2]
NumMessageTables = 10
Message = OM_HILITE, 0, 0, 0, SM_PROCESS_HIGHLIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 1
;Message = OM_BUTTON_UP, 0, FEJ_LEFT, 0, SM_PROCESS_SELECTION, 0, 2
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, BTN2, OMBUT_NEXTSET, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_LEFT, BTN2, OMBUT_NEXTSET, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, BTN2, OMBUT_NEXTSET, 0, 0
{PC}Message = OM_HILITE, 0, 0, TM02, OMPICT_SETSHAPENO, 0, 1
{PC}Message = OM_UNHILITE, 0, 0, TM02, OMPICT_SETSHAPENO, 0, 2
Message = OM_BUTTON_UP, 0, FEJ_UP, BTN1, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, BTN3, OM_HILITE, 0, 0
;{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_UP, AR03, OM_BUTTON_DOWN, 0, FEJ_BUTC
;{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_DOWN, AR04, OM_BUTTON_DOWN, 0, FEJ_BUTC
;{PSX}Message = OM_UNHILITE, 0, 0, AR03, OM_BUTTON_UP, 0, FEJ_BUTC
;{PSX}Message = OM_UNHILITE, 0, 0, AR04, OM_BUTTON_UP, 0, FEJ_BUTC
Sound = FESFX_SELECT, FESFX_CURSOR
[BTN3]
NumMessageTables = 10
Message = OM_HILITE, 0, 0, 0, SM_PROCESS_HIGHLIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 1
;Message = OM_BUTTON_UP, 0, FEJ_LEFT, 0, SM_PROCESS_SELECTION, 0, 2
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, BTN3, OMBUT_NEXTSET, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_LEFT, BTN3, OMBUT_NEXTSET, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, BTN3, OMBUT_NEXTSET, 0, 0
{PC}Message = OM_HILITE, 0, 0, TM03, OMPICT_SETSHAPENO, 0, 1
{PC}Message = OM_UNHILITE, 0, 0, TM03, OMPICT_SETSHAPENO, 0, 2
Message = OM_BUTTON_UP, 0, FEJ_UP, BTN2, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, BTN4, OM_HILITE, 0, 0
;{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_UP, AR03, OM_BUTTON_DOWN, 0, FEJ_BUTC
;{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_DOWN, AR04, OM_BUTTON_DOWN, 0, FEJ_BUTC
;{PSX}Message = OM_UNHILITE, 0, 0, AR03, OM_BUTTON_UP, 0, FEJ_BUTC
;{PSX}Message = OM_UNHILITE, 0, 0, AR04, OM_BUTTON_UP, 0, FEJ_BUTC
Sound = FESFX_SELECT, FESFX_CURSOR
[BTN4]
NumMessageTables = 10
Message = OM_HILITE, 0, 0, 0, SM_PROCESS_HIGHLIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 1
;Message = OM_BUTTON_UP, 0, FEJ_LEFT, 0, SM_PROCESS_SELECTION, 0, 2
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, BTN4, OMBUT_NEXTSET, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_LEFT, BTN4, OMBUT_NEXTSET, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, BTN4, OMBUT_NEXTSET, 0, 0
{PC}Message = OM_HILITE, 0, 0, TM04, OMPICT_SETSHAPENO, 0, 1
{PC}Message = OM_UNHILITE, 0, 0, TM04, OMPICT_SETSHAPENO, 0, 2
Message = OM_BUTTON_UP, 0, FEJ_UP, BTN3, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, BTN5, OM_HILITE, 0, 0
;{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_UP, AR03, OM_BUTTON_DOWN, 0, FEJ_BUTC
;{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_DOWN, AR04, OM_BUTTON_DOWN, 0, FEJ_BUTC
;{PSX}Message = OM_UNHILITE, 0, 0, AR03, OM_BUTTON_UP, 0, FEJ_BUTC
;{PSX}Message = OM_UNHILITE, 0, 0, AR04, OM_BUTTON_UP, 0, FEJ_BUTC
Sound = FESFX_SELECT, FESFX_CURSOR
[BTN5]
NumMessageTables = 10
Message = OM_HILITE, 0, 0, 0, SM_PROCESS_HIGHLIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 1
;Message = OM_BUTTON_UP, 0, FEJ_LEFT, 0, SM_PROCESS_SELECTION, 0, 2
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, BTN5, OMBUT_NEXTSET, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_LEFT, BTN5, OMBUT_NEXTSET, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, BTN5, OMBUT_NEXTSET, 0, 0
{PC}Message = OM_HILITE, 0, 0, TM05, OMPICT_SETSHAPENO, 0, 1
{PC}Message = OM_UNHILITE, 0, 0, TM05, OMPICT_SETSHAPENO, 0, 2
Message = OM_BUTTON_UP, 0, FEJ_UP, BTN4, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, BTN6, OM_HILITE, 0, 0
;{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_UP, AR03, OM_BUTTON_DOWN, 0, FEJ_BUTC
;{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_DOWN, AR04, OM_BUTTON_DOWN, 0, FEJ_BUTC
;{PSX}Message = OM_UNHILITE, 0, 0, AR03, OM_BUTTON_UP, 0, FEJ_BUTC
;{PSX}Message = OM_UNHILITE, 0, 0, AR04, OM_BUTTON_UP, 0, FEJ_BUTC
Sound = FESFX_SELECT, FESFX_CURSOR
[BTN6]
Message = OM_HILITE, 0, 0, 0, SM_PROCESS_HIGHLIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 1
;Message = OM_BUTTON_UP, 0, FEJ_LEFT, 0, SM_PROCESS_SELECTION, 0, 2
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, BTN6, OMBUT_NEXTSET, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_LEFT, BTN6, OMBUT_NEXTSET, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, BTN6, OMBUT_NEXTSET, 0, 0
{PC}Message = OM_HILITE, 0, 0, TM06, OMPICT_SETSHAPENO, 0, 1
{PC}Message = OM_UNHILITE, 0, 0, TM06, OMPICT_SETSHAPENO, 0, 2
Message = OM_BUTTON_UP, 0, FEJ_UP, BTN5, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, BTN7, OM_HILITE, 0, 0
;{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_UP, AR03, OM_BUTTON_DOWN, 0, FEJ_BUTC
;{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_DOWN, AR04, OM_BUTTON_DOWN, 0, FEJ_BUTC
;{PSX}Message = OM_UNHILITE, 0, 0, AR03, OM_BUTTON_UP, 0, FEJ_BUTC
;{PSX}Message = OM_UNHILITE, 0, 0, AR04, OM_BUTTON_UP, 0, FEJ_BUTC
Sound = FESFX_SELECT, FESFX_CURSOR
[BTN7]
NumMessageTables = 10
Message = OM_HILITE, 0, 0, 0, SM_PROCESS_HIGHLIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 1
;Message = OM_BUTTON_UP, 0, FEJ_LEFT, 0, SM_PROCESS_SELECTION, 0, 2
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, BTN7, OMBUT_NEXTSET, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_LEFT, BTN7, OMBUT_NEXTSET, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, BTN7, OMBUT_NEXTSET, 0, 0
{PC}Message = OM_HILITE, 0, 0, TM07, OMPICT_SETSHAPENO, 0, 1
{PC}Message = OM_UNHILITE, 0, 0, TM07, OMPICT_SETSHAPENO, 0, 2
Message = OM_BUTTON_UP, 0, FEJ_UP, BTN6, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, BTN8, OM_HILITE, 0, 0
;{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_UP, AR03, OM_BUTTON_DOWN, 0, FEJ_BUTC
;{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_DOWN, AR04, OM_BUTTON_DOWN, 0, FEJ_BUTC
;{PSX}Message = OM_UNHILITE, 0, 0, AR03, OM_BUTTON_UP, 0, FEJ_BUTC
;{PSX}Message = OM_UNHILITE, 0, 0, AR04, OM_BUTTON_UP, 0, FEJ_BUTC
Sound = FESFX_SELECT, FESFX_CURSOR
[BTN8]
NumMessageTables = 10
Message = OM_HILITE, 0, 0, 0, SM_PROCESS_HIGHLIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 1
;Message = OM_BUTTON_UP, 0, FEJ_LEFT, 0, SM_PROCESS_SELECTION, 0, 2
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, BTN8, OMBUT_NEXTSET, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_LEFT, BTN8, OMBUT_NEXTSET, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, BTN8, OMBUT_NEXTSET, 0, 0
{PC}Message = OM_HILITE, 0, 0, TM08, OMPICT_SETSHAPENO, 0, 1
{PC}Message = OM_UNHILITE, 0, 0, TM08, OMPICT_SETSHAPENO, 0, 2
Message = OM_BUTTON_UP, 0, FEJ_UP, BTN7, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, BTN9, OM_HILITE, 0, 0
;{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_UP, AR03, OM_BUTTON_DOWN, 0, FEJ_BUTC
;{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_DOWN, AR04, OM_BUTTON_DOWN, 0, FEJ_BUTC
;{PSX}Message = OM_UNHILITE, 0, 0, AR03, OM_BUTTON_UP, 0, FEJ_BUTC
;{PSX}Message = OM_UNHILITE, 0, 0, AR04, OM_BUTTON_UP, 0, FEJ_BUTC
Sound = FESFX_SELECT, FESFX_CURSOR, FESFX_END
[BTN9]
NumMessageTables = 10
Message = OM_HILITE, 0, 0, 0, SM_PROCESS_HIGHLIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 1
;Message = OM_BUTTON_UP, 0, FEJ_LEFT, 0, SM_PROCESS_SELECTION, 0, 2
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, BTN9, OMBUT_NEXTSET, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_LEFT, BTN9, OMBUT_NEXTSET, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, BTN9, OMBUT_NEXTSET, 0, 0
{PC}Message = OM_HILITE, 0, 0, TM09, OMPICT_SETSHAPENO, 0, 1
{PC}Message = OM_UNHILITE, 0, 0, TM09, OMPICT_SETSHAPENO, 0, 2
Message = OM_BUTTON_UP, 0, FEJ_DOWN, 0, SM_PROCESS_SCROLL, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_UP, BTN8, OM_HILITE, 0, 0
;{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_DOWN, 0, SM_PROCESS_SCROLL, 0, 1
;{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_UP, AR03, OM_BUTTON_DOWN, 0, FEJ_BUTC
;{PSX}Message = OM_BUTTON_UP, 0, FEJ_DOWN, AR04, OM_BUTTON_UP, 0, FEJ_BUTC
;{PSX}Message = OM_UNHILITE, 0, 0, AR03, OM_BUTTON_UP, 0, FEJ_BUTC
Sound = FESFX_SELECT, FESFX_CURSOR
[AR03]
Sound = FESFX_NONE
show = 0
[AR04]
Sound = FESFX_NONE
show = 0
;==================
; Icons
;==================
[IC01]
NumMessageTables = 6
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_HILITE, 0, 0, IL01, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL01, OM_HIDE, 0, 0
[IC02]
NumMessageTables = 7
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_HILITE, 0, 0, IL02, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL02, OM_HIDE, 0, 0
[IC03]
NumMessageTables = 6
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_HILITE, 0, 0, IL03, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL03, OM_HIDE, 0, 0
;==================
; Pictures
;==================
[FLG9]
loadAll=1
{PSX}NeedClut = 0000
[FLG8]
loadAll=1
{PSX}NeedClut = 0000
[FLG7]
loadAll=1
{PSX}NeedClut = 0000
[FLG6]
loadAll=1
{PSX}NeedClut = 0000
[FLG5]
loadAll=1
{PSX}NeedClut = 0000
[FLG4]
loadAll=1
{PSX}NeedClut = 0000
[FLG3]
loadAll=1
{PSX}NeedClut = 0000
[FLG2]
loadAll=1
{PSX}NeedClut = 0000
[FLG1]
loadAll=1
{PSX}NeedClut = 0000
[TM09]
{PC}DEFAULTSHAPENO=2
{PSX}DEFAULTSHAPENO=0
loadAll=1
alphablend=1
[TM08]
{PC}DEFAULTSHAPENO=2
{PSX}DEFAULTSHAPENO=0
loadAll=1
alphablend=1
[TM07]
{PC}DEFAULTSHAPENO=2
{PSX}DEFAULTSHAPENO=0
loadAll=1
alphablend=1
[TM06]
{PC}DEFAULTSHAPENO=2
{PSX}DEFAULTSHAPENO=0
loadAll=1
alphablend=1
[TM05]
{PC}DEFAULTSHAPENO=2
{PSX}DEFAULTSHAPENO=0
loadAll=1
alphablend=1
[TM04]
{PC}DEFAULTSHAPENO=2
{PSX}DEFAULTSHAPENO=0
loadAll=1
alphablend=1
[TM03]
{PC}DEFAULTSHAPENO=2
{PSX}DEFAULTSHAPENO=0
loadAll=1
alphablend=1
[TM02]
{PC}DEFAULTSHAPENO=2
{PSX}DEFAULTSHAPENO=0
loadAll=1
alphablend=1
[TM01]
{PC}DEFAULTSHAPENO=2
{PSX}DEFAULTSHAPENO=0
loadAll=1
alphablend=1
[BRON]
DEFAULTSHAPENO=0
loadAll=1
[TAB1]
DEFAULTSHAPENO=2
loadAll=1
alphablend=1
show = 0
[IL01]
show=0
[IL02]
show=0
[IL03]
show=0
;==================
; Power Bars
;==================
[ALL1]
SHAPEINDEX = 0
Direction = 0
MaxValue = 100
[DEF1]
SHAPEINDEX = 0
Direction = 0
MaxValue = 100
[SHT1]
SHAPEINDEX = 0
Direction = 0
MaxValue = 100
[PAS1]
SHAPEINDEX = 0
Direction = 0
MaxValue = 100
[SPD1]
SHAPEINDEX = 0
Direction = 0
MaxValue = 100
;==================
; animations
;==================
[FRAN]
Anim = 0, 14, 0.1, 1
[TRPH]
Anim = 0, 14, 0.01, 1
;==================
; text
;==================
[TX01]
sname=NULL
align=2
[TX02]
sname=NULL
align=2
[TX03]
sname=NULL
align=2
[TX04]
sname=NULL
align=2
[TX05]
sname=NULL
align=2
[TX06]
sname=NULL
align=2
[TX07]
sname=NULL
align=2
[TX08]
sname=NULL
align=2
[TX09]
sname=NULL
align=2
[TXT2]
sname=NULL
align=1
[SUBT]
sname=NULL
align=0
[ALLL]
sname=NULL
align=2
[SHOT]
sname=NULL
align=2
[DEFE]
sname=NULL
align=2
[PASS]
sname=NULL
align=2
[SPED]
sname=NULL
align=2
[HELP]
sname=NULL
align=1