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_SETUP.1
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Gteam.big
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gteam.inc
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Text File
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1999-10-16
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10KB
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429 lines
;=====================================
;
; fteam.inc
;
; Freindly team select
;
;=====================================
[scrn]
isPopup = 0
HilitePane = LI02
;======================
; Icons
;======================
[IC02]
NumMessageTables = 5
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_HILITE, 0, 0, IL02, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL02, OM_HIDE, 0, 0
[IC01]
NumMessageTables = 5
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_HILITE, 0, 0, IL01, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL01, OM_HIDE, 0, 0
[IC03]
NumMessageTables = 5
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_HILITE, 0, 0, IL03, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL03, OM_HIDE, 0, 0
[IC05]
NumMessageTables = 5
GROUPID = GRP1
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
Message = OM_HILITE, 0, 0, IL05, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL05, OM_HIDE, 0, 0
;======================
; Buttons
;======================
;team select right R
[BTR4]
NumMessageTables = 7
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, LI03, OMLIST_CURRIGHT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Sound = FESFX_SCROLL, FESFX_CURSOR
;league select right R
[BTR3]
NumMessageTables = 9
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, LI00, OMLIST_CURRIGHT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Sound = FESFX_SCROLL, FESFX_CURSOR
;team select left R
[BTR2]
NumMessageTables = 7
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, LI01, OMLIST_CURRIGHT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Sound = FESFX_SCROLL, FESFX_CURSOR
;league select left R
[BTR1]
NumMessageTables = 9
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, LI02, OMLIST_CURRIGHT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Sound = FESFX_SCROLL, FESFX_CURSOR
;team select right L
[BTL4]
NumMessageTables = 7
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, LI03, OMLIST_CURLEFT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Sound = FESFX_SCROLL, FESFX_CURSOR
;league select right L
[BTL3]
NumMessageTables = 9
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, LI00, OMLIST_CURLEFT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Sound = FESFX_SCROLL, FESFX_CURSOR
;team select left L
[BTL2]
NumMessageTables = 7
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, LI01, OMLIST_CURLEFT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Sound = FESFX_SCROLL, FESFX_CURSOR
;league select left L
[BTL1]
NumMessageTables = 9
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, LI02, OMLIST_CURLEFT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Sound = FESFX_SCROLL, FESFX_CURSOR
;======================
; Lists
;======================
;==========================
; li02 li00
;
; li01 li03
;==========================
; league select right
;==========================
[LI00]
ClipRect = 0,0,128,24
FontID = 0
Format = "w128 al {%s}"
ShowHilite = 1
numItemsH = 99
numItemsV = 1
NumColumns = 1
NumLines = 1
ItemWidth = 128
ItemHeight = 24
WRAPROUND = 1
GROUPID = GRP2
AUTOREPEATRATE = 25
{PC}sound = FESFX_NONE
NumMessageTables = 9
Message = OM_BUTTON_UP, 0, FEJ_BUTC, LI00, OM_SWITCHMODE, 0, 0, -1
Message = OM_SWITCHMODE, 0, 0, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP1, OM_HILITE, 0, 0
;Input Mode 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, LI02, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, LI03, OM_HILITE, 0, 0, 0
{PSX}Message = OM_HILITE, 0, 0, LG02, OMPICT_SETSHAPENO, 0, 1, 0
{PSX}Message = OM_UNHILITE, 0, 0, LG02, OMPICT_SETSHAPENO, 0, 0, 0
;Input Mode 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, BTR3, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, BTL3, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, BTR3, OM_BUTTON_UP, 0, FEJ_MOUSEL, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, BTL3, OM_BUTTON_UP, 0, FEJ_MOUSEL, 1
;==========================
; team select right
;==========================
[LI01]
ClipRect = 0,0,128,24
FontID = 0
Format = "w128 al {%s}"
ShowHilite = 1
numItemsH = 99
numItemsV = 1
NumColumns = 1
NumLines = 1
ItemWidth = 128
ItemHeight = 24
WRAPROUND = 1
GROUPID = GRP2
{PC}sound = FESFX_NONE
NumMessageTables = 9
Message = OM_BUTTON_UP, 0, FEJ_BUTC, LI01, OM_SWITCHMODE, 0, 0, -1
Message = OM_SWITCHMODE, 0, 0, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP1, OM_HILITE, 0, 0
;Input Mode 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, LI03, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_UP, LI02, OM_HILITE, 0, 0, 0
{PSX}Message = OM_HILITE, 0, 0, TM01, OMPICT_SETSHAPENO, 0, 1, 0
{PSX}Message = OM_UNHILITE, 0, 0, TM01, OMPICT_SETSHAPENO, 0, 0, 0
;Input Mode 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, BTR2, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, BTL2, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, BTR2, OM_BUTTON_UP, 0, FEJ_MOUSEL, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, BTL2, OM_BUTTON_UP, 0, FEJ_MOUSEL, 1
;==========================
; league select left
;==========================
[LI02]
ClipRect = 0,0,128,24
FontID = 0
Format = "w128 al {%s}"
ShowHilite = 1
numItemsH = 99
numItemsV = 1
NumColumns = 1
NumLines = 1
ItemWidth = 128
ItemHeight = 24
WRAPROUND = 1
GROUPID = GRP2
AUTOREPEATRATE = 25
{PC}sound = FESFX_NONE
NumMessageTables = 9
Message = OM_BUTTON_UP, 0, FEJ_BUTC, LI02, OM_SWITCHMODE, 0, 0, none
Message = OM_SWITCHMODE, 0, 0, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP1, OM_HILITE, 0, 0
;Input Mode 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, LI00, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, LI01, OM_HILITE, 0, 0, 0
{PSX}Message = OM_HILITE, 0, 0, LG01, OMPICT_SETSHAPENO, 0, 1, 0
{PSX}Message = OM_UNHILITE, 0, 0, LG01, OMPICT_SETSHAPENO, 0, 0, 0
;Input Mode 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, BTR1, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, BTL1, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, BTR1, OM_BUTTON_UP, 0, FEJ_MOUSEL, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, BTL1, OM_BUTTON_UP, 0, FEJ_MOUSEL, 1
;==========================
; team select left
;==========================
[LI03]
ClipRect = 0,0,128,24
FontID = 0
Format = "w128 al {%s}"
ShowHilite = 1
numItemsH = 99
numItemsV = 1
NumColumns = 1
NumLines = 1
ItemWidth = 128
ItemHeight = 24
WRAPROUND = 1
GROUPID = GRP2
{PC}sound = FESFX_NONE
NumMessageTables = 9
Message = OM_BUTTON_UP, 0, FEJ_BUTC, LI03, OM_SWITCHMODE, 0, 0, none
Message = OM_SWITCHMODE, 0, 0, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP1, OM_HILITE, 0, 0
;Input Mode 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, LI01, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_UP, LI00, OM_HILITE, 0, 0, 0
{PSX}Message = OM_HILITE, 0, 0, TM02, OMPICT_SETSHAPENO, 0, 1, 0
{PSX}Message = OM_UNHILITE, 0, 0, TM02, OMPICT_SETSHAPENO, 0, 0, 0
;Input Mode 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, BTR4, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, BTL4, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, BTR4, OM_BUTTON_UP, 0, FEJ_MOUSEL, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, BTL4, OM_BUTTON_UP, 0, FEJ_MOUSEL, 1
;======================
; Power Bars
;======================
[ALL2]
SHAPEINDEX = 0
Direction = 0
MaxValue = 100
[DEF2]
SHAPEINDEX = 0
Direction = 0
MaxValue = 100
[SHT2]
SHAPEINDEX = 0
Direction = 0
MaxValue = 100
[PAS2]
SHAPEINDEX = 0
Direction = 0
MaxValue = 100
[SPD2]
SHAPEINDEX = 0
Direction = 0
MaxValue = 100
[ALL1]
SHAPEINDEX = 0
Direction = 1
MaxValue = 100
[DEF1]
SHAPEINDEX = 0
Direction = 1
MaxValue = 100
[SHT1]
SHAPEINDEX = 0
Direction = 1
MaxValue = 100
[PAS1]
SHAPEINDEX = 0
Direction = 1
MaxValue = 100
[SPD1]
SHAPEINDEX = 0
Direction = 1
MaxValue = 100
;======================
; Power Bars
;======================
[FLG2]
SHAPEINDEX=0
loadAll=1
{PSX}NeedClut = 0000
[FLG1]
SHAPEINDEX=0
loadAll=1
{PSX}NeedClut = 0000
[LEG2]
numShapes=10
SHAPEINDEX = 0
loadAll=1
[LEG1]
numShapes=10
SHAPEINDEX = 0
loadAll=1
[TM02]
SHAPEINDEX = 0
loadAll=1
alphablend=1
[TM01]
SHAPEINDEX = 0
loadAll=1
alphablend=1
[LG02]
SHAPEINDEX = 0
loadAll=1
alphablend=1
[LG01]
SHAPEINDEX = 0
loadAll=1
alphablend=1
[ENGL]
AlphaBlend = 1
SHAPEINDEX = 0
loadAll=1
[SUBT]
AlphaBlend = 1
[LOGO]
AlphaBlend = 1
[IL01]
show=0
[IL02]
show=0
[IL03]
show=0
[IL05]
show=0
;======================
; Animations
;======================
[SHO2]
Anim = 0, 14, 0.1, 1
[TRO2]
Anim = 0, 14, 0.1, 1
[SHO1]
Anim = 0, 14, 0.1, 1
[TRO1]
Anim = 0, 14, 0.1, 1
[FRAN]
Anim = 0, 14, 0.1, 1