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The Games Machine 76
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Fifamania
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fifamania40.exe
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_SETUP.1
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Mltiplyr.big
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MltiPlyr.inc
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Text File
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1999-10-16
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9KB
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322 lines
;
; mltiplyr.inc
;
[scrn]
isPopup = 0
HilitePane = GAME
; Icon at the bottom of the screen
[IC01]
NumMessageTables = 4
Message = OM_BUTTON_UP, 0, FEJ_BUTA, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_HILITE, 0, 0, IL01, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL01, OM_HIDE, 0, 0
[IC02]
NumMessageTables = 2
Message = OM_BUTTON_UP, 0, FEJ_BUTA, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_HILITE, 0, 0, IL02, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL02, OM_HIDE, 0, 0
[IC03]
NumMessageTables = 4
Message = OM_BUTTON_UP, 0, FEJ_BUTA, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_HILITE, 0, 0, IL03, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL03, OM_HIDE, 0, 0
[IL01]
show=0
[IL02]
show=0
[IL03]
show=0
[FRAN]
Anim = 0, 19, 0.1, 1
[SAVE]
NumMessageTables = 2
Sound = FESFX_SELECT, FESFX_CURSOR
sfx = FESFX_SELECT
Message = OM_BUTTON_UP, 0, FEJ_BUTA, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0
[DELE]
NumMessageTables = 2
Sound = FESFX_SELECT, FESFX_CURSOR
sfx = FESFX_SELECT
Message = OM_BUTTON_UP, 0, FEJ_BUTA, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0
; Eject a player
[EJCT]
NumMessageTables = 2
Sound = FESFX_SELECT, FESFX_CURSOR
sfx = FESFX_SELECT
Message = OM_BUTTON_UP, 0, FEJ_BUTA, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0
; MODE right button
[BTR1]
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
; MODE left button
[BTL1]
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
; Mode text
[MODT]
Sound = FESFX_NONE
ClipRect = 0,0,175,16
Format = "w175 ac {%s}"
WRAPROUND = 1
ShowHilite = 1
numItemsH = 3
numItemsV = 1
NumColumns = 1
NumLines = 1
ItemWidth = 175
ItemHeight = 16
maxItems = 3
; COM Port right button
[AR02]
Sound = FESFX_CURSOR, FESFX_SCROLL
NumMessageTables = 3
Message = OM_BUTTON_DOWN, 0, FEJ_BUTA, 0, SM_PROCESS_SELECTION, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_DOWN, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_DOWN, 0, FEJ_BUTA, COMP, OMLIST_CURRIGHT, 0, 0
Message = OM_BUTTON_DOWN, 0, FEJ_MOUSEL, COMP, OMLIST_CURRIGHT, 0, 0
; COM Port left button
[AR01]
Sound = FESFX_CURSOR, FESFX_SCROLL
Message = OM_BUTTON_DOWN, 0, FEJ_BUTA, 0, SM_PROCESS_SELECTION, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_DOWN, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_DOWN, 0, FEJ_BUTA, COMP, OMLIST_CURLEFT, 0, 0
Message = OM_BUTTON_DOWN, 0, FEJ_MOUSEL, COMP, OMLIST_CURLEFT, 0, 0
; COM Port text
[COMP]
Sound = FESFX_NONE
ClipRect = 0,0,174,18
Format = "w174 ac {%s}"
WRAPROUND = 1
ShowHilite = 1
numItemsH = 8
numItemsV = 1
NumColumns = 1
NumLines = 1
ItemWidth = 174
ItemHeight = 18
maxItems = 8
; Modem right button
[ARRR]
Sound = FESFX_CURSOR, FESFX_SCROLL
Message = OM_BUTTON_DOWN, 0, FEJ_BUTA, 0, SM_PROCESS_SELECTION, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_DOWN, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0, none, FESFX_SCROLL
;Message = OM_BUTTON_DOWN, 0, FEJ_BUTA, MODM, OMLIST_CURRIGHT, 0, 0
;Message = OM_BUTTON_DOWN, 0, FEJ_MOUSEL, MODM, OMLIST_CURRIGHT, 0, 0,
Message = OM_BUTTON_DOWN, 0, FEJ_BUTA, MODM, OMLIST_CURDOWN, 0, 0
Message = OM_BUTTON_DOWN, 0, FEJ_MOUSEL, MODM, OMLIST_CURDOWN, 0, 0,
; Modem left button
[ARRL]
Sound = FESFX_CURSOR, FESFX_SCROLL
NumMessageTables = 3
Message = OM_BUTTON_DOWN, 0, FEJ_BUTA, 0, SM_PROCESS_SELECTION, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_DOWN, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0, none, FESFX_SCROLL
;Message = OM_BUTTON_DOWN, 0, FEJ_BUTA, MODM, OMLIST_CURLEFT, 0, 0
;Message = OM_BUTTON_DOWN, 0, FEJ_MOUSEL, MODM, OMLIST_CURLEFT, 0, 0
Message = OM_BUTTON_DOWN, 0, FEJ_BUTA, MODM, OMLIST_CURUP, 0, 0
Message = OM_BUTTON_DOWN, 0, FEJ_MOUSEL, MODM, OMLIST_CURUP, 0, 0
; Modem text
[MODM]
Sound = FESFX_SCROLL, FESFX_END
ClipRect = 0,0,174,18
Format = "w640 al {%s}"
WRAPROUND = 1
ShowHilite = 1
numItemsH = 1
numItemsV = 10
NumColumns = 1
NumLines = 1
ItemWidth = 640
ItemHeight = 18
maxItems = 10
ItemTextLength = 128
Message = OM_BUTTON_UP, 0, FEJ_KEYR, MODM, OMLIST_PIXELSCROLLRIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_KEYL, MODM, OMLIST_PIXELSCROLLLEFT, 0, 0
; scroll bar for phone Name/Phone # dir
[SLST]
Sound = FESFX_SCROLL, FESFX_END
TargetID = NAML
Direction = 1
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
; phone name list
[NAML]
FontID = 0
ShowHilite = 1
numItemsH = 2
numItemsV = 99
NumColumns = 2
NumLines = 11
ItemHeight = 18
maxItems = 99
EDTEXTLENGTH = 16
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, FEJ_MOUSEL
Message = OM_BUTTON_UP, 0, FEJ_CR, 0, SM_PROCESS_SELECTION, 0, FEJ_CR
Message = OM_HILITE, 0, 0, 0, SM_PROCESS_SELECTION, 0, OM_HILITE
Message = OM_UNHILITE, 0, 0, 0, SM_PROCESS_SELECTION, 0, OM_UNHILITE
Message = OM_BUTTON_UP, 0, FEJ_KEYL, 0, SM_PROCESS_SELECTION, 0, FEJ_KEYL
Message = OM_BUTTON_UP, 0, FEJ_KEYR, 0, SM_PROCESS_SELECTION, 0, FEJ_KEYR
; scroll bar for Game list
[SLS3]
Sound = FESFX_SCROLL, FESFX_END
TargetID = GAML
Direction = 1
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
; game list
[GAML]
ClipRect = 0,0,256,215
FontID = 0
Format = "w256 al {%s}"
ShowHilite = 1
numItemsH = 1
numItemsV = 99
NumColumns = 1
NumLines = 11
ItemWidth = 256
ItemHeight = 18
maxItems = 20
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
; player list
[NAM2]
ClipRect = 0,0,256,215
FontID = 0
Format = "w256 al {%s}"
ShowHilite = 1
numItemsH = 1
numItemsV = 8
NumColumns = 1
NumLines = 8
ItemWidth = 256
ItemHeight = 18
maxItems = 8
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
; Machine name
[MNAM]
NumMessageTables = 1
Message = OM_BUTTON_UP, 0, FEJ_CR, 0, SM_PROCESS_SELECTION, 0, FEJ_CR
Message = OM_BUTTON_UP, 0, FEJ_ESC, 0, SM_PROCESS_SELECTION, 0, FEJ_ESC
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, MNAM, OM_SWITCHMODE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_CR, MNAM, OM_SWITCHMODE, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_ESC, MNAM, OM_SWITCHMODE, 0, 0, 1
{PC}Message = OM_BUTTON_UP, 0, FEJ_KEYR, MNAM, OMEDIT_CURSORRIGHT, 0, 0, 1
{PC}Message = OM_BUTTON_UP, 0, FEJ_KEYL, MNAM, OMEDIT_CURSORLEFT, 0, 0, 1
; Game name
[GNAM]
NumMessageTables = 1
Message = OM_BUTTON_UP, 0, FEJ_CR, 0, SM_PROCESS_SELECTION, 0, FEJ_CR
Message = OM_BUTTON_UP, 0, FEJ_ESC, 0, SM_PROCESS_SELECTION, 0, FEJ_ESC
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, GNAM, OM_SWITCHMODE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_CR, GNAM, OM_SWITCHMODE, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_ESC, GNAM, OM_SWITCHMODE, 0, 0, 1
{PC}Message = OM_BUTTON_UP, 0, FEJ_KEYR, GNAM, OMEDIT_CURSORRIGHT, 0, 0, 1
{PC}Message = OM_BUTTON_UP, 0, FEJ_KEYL, GNAM, OMEDIT_CURSORLEFT, 0, 0, 1
; Init new network game
[INIT]
NumMessageTables = 2
Sound = FESFX_SELECT, FESFX_CURSOR
sfx = FESFX_SELECT
Message = OM_BUTTON_UP, 0, FEJ_BUTA, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
; Join a network game
[JOIN]
NumMessageTables = 2
Sound = FESFX_SELECT, FESFX_CURSOR
sfx = FESFX_SELECT
Message = OM_BUTTON_UP, 0, FEJ_BUTA, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
; Dial
[DIAL]
NumMessageTables = 2
Sound = FESFX_SELECT, FESFX_CURSOR
sfx = FESFX_SELECT
Message = OM_BUTTON_UP, 0, FEJ_BUTA, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
; Wait for call
[WAIT]
NumMessageTables = 2
Sound = FESFX_SELECT, FESFX_CURSOR
sfx = FESFX_SELECT
Message = OM_BUTTON_UP, 0, FEJ_BUTA, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
; Make a serial connection
[SERL]
NumMessageTables = 2
Sound = FESFX_SELECT, FESFX_CURSOR
sfx = FESFX_SELECT
Message = OM_BUTTON_UP, 0, FEJ_BUTA, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
; Edit a directory
[EDTB]
NumMessageTables = 2
Sound = FESFX_SELECT, FESFX_CURSOR
sfx = FESFX_SELECT
Message = OM_BUTTON_UP, 0, FEJ_BUTA, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
show = 0
[EDTT]
show = 0
; Chat box scroll bar
[SLS2]
Sound = FESFX_SCROLL, FESFX_END
TargetID=CHT1
; chat box
[CHT1]
Sound = FESFX_NONE
DISPBOXWIDTH = 253
EDITBOXWIDTH = 253
NUMDISPBOXLINES = 10
NUMEDITBOXLINES = 3
DISABLESLEEP = 1