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The Games Machine 76
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_SETUP.1
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SCpBrack.inc
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INI File
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1999-10-16
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5KB
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145 lines
[scrn]
HilitePane = RND1
[FRAN]
Anim = 0, 19, 0.01, 1
[IC04]
NumMessageTables = 6
GROUPID=GRP1
sfx = FESFX_CURSOR
NumMessageTables = 6
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0
{PC}Message = OM_BUTTON_UP, 0, FEJ_RIGHT, IC01, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_BUTY, GRP2, OM_HILITE, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_BUTL, GRP2, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTR, GRP2, OM_HILITE, 0, 0
Message = OM_HILITE, 0, 0, IL04, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL04, OM_HIDE, 0, 0
[IC01]
NumMessageTables = 5
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, IC04, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, IC02, OM_HILITE, 0, 0
Message = OM_HILITE, 0, 0, IL01, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL01, OM_HIDE, 0, 0
[IC02]
NumMessageTables = 5
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, IC01, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, IC03, OM_HILITE, 0, 0
Message = OM_HILITE, 0, 0, IL02, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL02, OM_HIDE, 0, 0
[IC03]
NumMessageTables = 4
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, IC02, OM_HILITE, 0, 0
Message = OM_HILITE, 0, 0, IL03, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL03, OM_HIDE, 0, 0
;randomize button
[RND1]
sfx = FESFX_CURSOR
GROUPID = GRP2
NumMessageTables = 4
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP1, OM_HILITE, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_BUTY, GRP1, OM_HILITE, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_BUTL, GRP1, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTR, GRP1, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_UP, TXT1, OM_HILITE, 0, 0
;==========================
; left side list box
;==========================
[TXT1]
GROUPID=GRP2
{PC}sound = FESFX_NONE
numItemsH = 1
numItemsV = 16
NumMessageTables = 5
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP1, OM_HILITE, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_BUTY, GRP1, OM_HILITE, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_BUTL, GRP1, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTR, GRP1, OM_HILITE, 0, 0
{PSX}Message = OM_SWITCHMODE, 0, 0, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, TXT1, OM_SWITCHMODE, 0, 0, -1
;Input Mode 0
{PSX}Message = OM_HILITE, 0, 0, TAB2, OMPICT_SETSHAPENO, 0, 1, 0
{PSX}Message = OM_UNHILITE, 0, 0, TAB2, OMPICT_SETSHAPENO, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, TXT2, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, RND1, OM_HILITE, 0, 0, 0
;Input Mode 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_UP, AR03, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_DOWN, AR04, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_UP, 0, FEJ_UP, AR03, OM_BUTTON_UP, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_UP, 0, FEJ_DOWN, AR04, OM_BUTTON_UP, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_DOWN, TXT1, OMLIST_LINEDOWN, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_DOWN, TXT1, OMLIST_LINEDOWN, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_UP, TXT1, OMLIST_LINEUP, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_UP, TXT1, OMLIST_LINEUP, 0, 0, 1
;==========================
; right side list box
;==========================
[TXT2]
GROUPID=GRP2
{PC}sound = FESFX_NONE
numItemsH = 1
numItemsV = 16
NumMessageTables = 5
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP1, OM_HILITE, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_BUTY, GRP1, OM_HILITE, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_BUTL, GRP1, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTR, GRP1, OM_HILITE, 0, 0
{PSX}Message = OM_SWITCHMODE, 0, 0, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, TXT2, OM_SWITCHMODE, 0, 0, -1
;Input Mode 0
{PSX}Message = OM_HILITE, 0, 0, TAB1, OMPICT_SETSHAPENO, 0, 1, 0
{PSX}Message = OM_UNHILITE, 0, 0, TAB1, OMPICT_SETSHAPENO, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, TXT1, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, RND1, OM_HILITE, 0, 0, 0
;Input Mode 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_UP, AR01, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_DOWN, AR02, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_UP, 0, FEJ_UP, AR01, OM_BUTTON_UP, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_UP, 0, FEJ_DOWN, AR02, OM_BUTTON_UP, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_DOWN, TXT2, OMLIST_LINEDOWN, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_DOWN, TXT2, OMLIST_LINEDOWN, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_UP, TXT2, OMLIST_LINEUP, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_UP, TXT2, OMLIST_LINEUP, 0, 0, 1
[AR01]
sound = FESFX_NONE
[AR02]
sound = FESFX_NONE
[AR03]
sound = FESFX_NONE
[AR04]
sound = FESFX_NONE
[TAB1]
{PSX}loadAll=1
{PSX}DEFAULTSHAPENO=0
[TAB2]
{PSX}loadAll=1
{PSX}DEFAULTSHAPENO=0