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The Games Machine 76
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_SETUP.1
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Scpcreat.big
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SCpCreat.inc
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INI File
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1999-10-16
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22KB
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595 lines
[scrn]
HilitePane = LST1
[FRAN]
Anim = 0, 19, 0.01, 1
[IC01]
NumMessageTables = 4
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, IC04, OM_HILITE, 0, 0, 0
Message = OM_HILITE, 0, 0, IL01, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL01, OM_HIDE, 0, 0
[IC04]
GROUPID = GRP1
NumMessageTables = 6
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_BUTY, GRP2, OM_HILITE, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_BUTL, GRP2, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTR, GRP2, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0
{PC}Message = OM_BUTTON_UP, 0, FEJ_LEFT, IC01, OM_HILITE, 0, 0, 0
{PC}Message = OM_BUTTON_UP, 0, FEJ_RIGHT, IC02, OM_HILITE, 0, 0, 0
Message = OM_HILITE, 0, 0, IL04, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL04, OM_HIDE, 0, 0
[IC02]
NumMessageTables = 5
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, IC04, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, IC03, OM_HILITE, 0, 0, 0
Message = OM_HILITE, 0, 0, IL02, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL02, OM_HIDE, 0, 0
[IC03]
NumMessageTables = 4
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, IC02, OM_HILITE, 0, 0, 0
Message = OM_HILITE, 0, 0, IL03, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL03, OM_HIDE, 0, 0
;cup format left
[AR01]
{PSX}sound = FESFX_NONE
{PC}sound = FESFX_CURSOR, FESFX_SCROLL
{PC}sfx = FESFX_SCROLL
NumMessageTables = 4
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, LST1, OMLIST_CURLEFT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_BUTC, LST1, OMLIST_CURLEFT, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 0
;cup format right
[AR02]
{PSX}sound = FESFX_NONE
{PC}sound = FESFX_CURSOR, FESFX_SCROLL
{PC}sfx = FESFX_SCROLL
NumMessageTables = 4
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, LST1, OMLIST_CURRIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_BUTC, LST1, OMLIST_CURRIGHT, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 0
;type of teams left
[AR03]
{PSX}sound = FESFX_NONE
{PC}sound = FESFX_CURSOR, FESFX_SCROLL
{PC}sfx = FESFX_SCROLL
NumMessageTables = 4
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, LST2, OMLIST_CURLEFT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
;type of teams right
[AR04]
{PSX}sound = FESFX_NONE
{PC}sound = FESFX_CURSOR, FESFX_SCROLL
{PC}sfx = FESFX_SCROLL
NumMessageTables = 4
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, LST2, OMLIST_CURRIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
;num teams left
[AR05]
{PSX}sound = FESFX_NONE
{PC}sound = FESFX_CURSOR, FESFX_SCROLL
{PC}sfx = FESFX_SCROLL
NumMessageTables = 4
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, LST3, OMLIST_CURLEFT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
;num teams right
[AR06]
{PSX}sound = FESFX_NONE
{PC}sound = FESFX_CURSOR, FESFX_SCROLL
{PC}sfx = FESFX_SCROLL
NumMessageTables = 4
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, LST3, OMLIST_CURRIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
;num groups left
[AR07]
{PSX}sound = FESFX_NONE
{PC}sound = FESFX_CURSOR, FESFX_SCROLL
{PC}sfx = FESFX_SCROLL
NumMessageTables = 4
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, LST4, OMLIST_CURLEFT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
;num groups right
[AR08]
{PSX}sound = FESFX_NONE
{PC}sound = FESFX_CURSOR, FESFX_SCROLL
{PC}sfx = FESFX_SCROLL
NumMessageTables = 4
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, LST4, OMLIST_CURRIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
;num matches left
[AR09]
{PSX}sound = FESFX_NONE
{PC}sound = FESFX_CURSOR, FESFX_SCROLL
{PC}sfx = FESFX_SCROLL
NumMessageTables = 4
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, LST5, OMLIST_CURLEFT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
;num matches right
[AR10]
{PSX}sound = FESFX_NONE
{PC}sound = FESFX_CURSOR, FESFX_SCROLL
{PC}sfx = FESFX_SCROLL
NumMessageTables = 4
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, LST5, OMLIST_CURRIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
;num advance left
[AR11]
{PSX}sound = FESFX_NONE
{PC}sound = FESFX_CURSOR, FESFX_SCROLL
{PC}sfx = FESFX_SCROLL
NumMessageTables = 4
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, LST6, OMLIST_CURLEFT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
;num advance right
[AR12]
{PSX}sound = FESFX_NONE
{PC}sound = FESFX_CURSOR, FESFX_SCROLL
{PC}sfx = FESFX_SCROLL
NumMessageTables = 4
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, LST6, OMLIST_CURRIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
;num KO legs left
[AR13]
{PSX}sound = FESFX_NONE
{PC}sound = FESFX_CURSOR, FESFX_SCROLL
{PC}sfx = FESFX_SCROLL
NumMessageTables = 4
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, LST7, OMLIST_CURLEFT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
;num KO legs right
[AR14]
{PSX}sound = FESFX_NONE
{PC}sound = FESFX_CURSOR, FESFX_SCROLL
{PC}sfx = FESFX_SCROLL
NumMessageTables = 4
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, LST7, OMLIST_CURRIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
;num final legs left
[AR15]
{PSX}sound = FESFX_NONE
{PC}sound = FESFX_CURSOR, FESFX_SCROLL
{PC}sfx = FESFX_SCROLL
NumMessageTables = 4
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, LST8, OMLIST_CURLEFT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
;num final legs right
[AR16]
{PSX}sound = FESFX_NONE
{PC}sound = FESFX_CURSOR, FESFX_SCROLL
{PC}sfx = FESFX_SCROLL
NumMessageTables = 4
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, LST8, OMLIST_CURRIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
;month left
[AR17]
{PSX}sound = FESFX_NONE
{PC}sound = FESFX_CURSOR, FESFX_SCROLL
{PC}sfx = FESFX_SCROLL
NumMessageTables = 4
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, LST9, OMLIST_CURLEFT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
;month right
[AR18]
{PSX}sound = FESFX_NONE
{PC}sound = FESFX_CURSOR, FESFX_SCROLL
{PC}sfx = FESFX_SCROLL
NumMessageTables = 4
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, LST9, OMLIST_CURRIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
;==========================
; cup format select
;==========================
[LST1]
GROUPID = GRP2
Sound=FESFX_NONE
numItemsH = 2
numItemsV = 1
WrapRound = 1
NumMessageTables = 9
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP1, OM_HILITE, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_BUTY, GRP1, OM_HILITE, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_BUTL, GRP1, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTR, GRP1, OM_HILITE, 0, 0
Message = OM_SWITCHMODE, 0, 0, 0, SM_PROCESS_HIGHLIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, LST1, OM_SWITCHMODE, 0, 0, -1
;Input Mode 0
{PSX}Message = OM_BUTTON_UP, 0, FEJ_UP, 0, SM_PROCESS_SELECTION, 0, 1, 0, FESFX_END
{PSX}Message = OM_HILITE, 0, 0, BAR1, OMPICT_SETSHAPENO, 0, 1, 0
{PSX}Message = OM_UNHILITE, 0, 0, BAR1, OMPICT_SETSHAPENO, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, LST2, OM_HILITE, 0, 0, 0
;Input Mode 1
Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, AR02, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, AR01, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, AR02, OM_BUTTON_UP, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, AR01, OM_BUTTON_UP, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, LST1, OMLIST_CURRIGHT, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, LST1, OMLIST_CURLEFT, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, 0, SM_PROCESS_SELECTION, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, 0, SM_PROCESS_SELECTION, 0, 0, 1
;==========================
; type of team select
;==========================
[LST2]
GROUPID = GRP2
Sound=FESFX_NONE
numItemsH = 2
numItemsV = 1
WrapRound = 1
NumMessageTables = 7
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP1, OM_HILITE, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_BUTY, GRP1, OM_HILITE, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_BUTL, GRP1, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTR, GRP1, OM_HILITE, 0, 0
Message = OM_SWITCHMODE, 0, 0, 0, SM_PROCESS_HIGHLIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, LST2, OM_SWITCHMODE, 0, 0, -1
;Input Mode 0
{PSX}Message = OM_HILITE, 0, 0, BAR2, OMPICT_SETSHAPENO, 0, 1, 0
{PSX}Message = OM_UNHILITE, 0, 0, BAR2, OMPICT_SETSHAPENO, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, LST3, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_UP, LST1, OM_HILITE, 0, 0, 0
;Input Mode 1
Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, AR04, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, AR03, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, AR04, OM_BUTTON_UP, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, AR03, OM_BUTTON_UP, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, LST2, OMLIST_CURRIGHT, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, LST2, OMLIST_CURLEFT, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, 0, SM_PROCESS_SELECTION, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, 0, SM_PROCESS_SELECTION, 0, 0, 1
;==========================
; num of teams in competition select
;==========================
[LST3]
GROUPID = GRP2
Sound=FESFX_NONE
numItemsH = 5
numItemsV = 1
WrapRound = 1
NumMessageTables = 7
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP1, OM_HILITE, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_BUTY, GRP1, OM_HILITE, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_BUTL, GRP1, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTR, GRP1, OM_HILITE, 0, 0
Message = OM_SWITCHMODE, 0, 0, 0, SM_PROCESS_HIGHLIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, LST3, OM_SWITCHMODE, 0, 0, -1
;Input Mode 0
{PSX}Message = OM_HILITE, 0, 0, BAR3, OMPICT_SETSHAPENO, 0, 1, 0
{PSX}Message = OM_UNHILITE, 0, 0, BAR3, OMPICT_SETSHAPENO, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_UP, LST2, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, 0, SM_PROCESS_SELECTION, 0, 1, 0
;Input Mode 1
Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, AR06, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, AR05, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, AR06, OM_BUTTON_UP, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, AR05, OM_BUTTON_UP, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, LST3, OMLIST_CURRIGHT, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, LST3, OMLIST_CURLEFT, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, 0, SM_PROCESS_SELECTION, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, 0, SM_PROCESS_SELECTION, 0, 0, 1
;==========================
; num of groups in league select
;==========================
[LST4]
GROUPID = GRP2
Sound=FESFX_NONE
numItemsH = 5
numItemsV = 1
WrapRound = 1
NumMessageTables = 7
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP1, OM_HILITE, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_BUTY, GRP1, OM_HILITE, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_BUTL, GRP1, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTR, GRP1, OM_HILITE, 0, 0
Message = OM_SWITCHMODE, 0, 0, 0, SM_PROCESS_HIGHLIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, LST4, OM_SWITCHMODE, 0, 0, -1
;Input Mode 0
{PSX}Message = OM_HILITE, 0, 0, BAR4, OMPICT_SETSHAPENO, 0, 1, 0
{PSX}Message = OM_UNHILITE, 0, 0, BAR4, OMPICT_SETSHAPENO, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, LST5, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_UP, LST3, OM_HILITE, 0, 0, 0
;Input Mode 1
Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, AR08, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, AR07, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, AR08, OM_BUTTON_UP, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, AR07, OM_BUTTON_UP, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, LST4, OMLIST_CURRIGHT, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, LST4, OMLIST_CURLEFT, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, 0, SM_PROCESS_SELECTION, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, 0, SM_PROCESS_SELECTION, 0, 0, 1
;==========================
; num of matches select
;==========================
[LST5]
GROUPID = GRP2
Sound=FESFX_NONE
numItemsH = 3
numItemsV = 1
WrapRound = 1
NumMessageTables = 7
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP1, OM_HILITE, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_BUTY, GRP1, OM_HILITE, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_BUTL, GRP1, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTR, GRP1, OM_HILITE, 0, 0
Message = OM_SWITCHMODE, 0, 0, 0, SM_PROCESS_HIGHLIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, LST5, OM_SWITCHMODE, 0, 0, -1
;Input Mode 0
{PSX}Message = OM_HILITE, 0, 0, BAR5, OMPICT_SETSHAPENO, 0, 1, 0
{PSX}Message = OM_UNHILITE, 0, 0, BAR5, OMPICT_SETSHAPENO, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, LST6, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_UP, LST4, OM_HILITE, 0, 0, 0
;Input Mode 1
Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, AR10, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, AR09, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, AR10, OM_BUTTON_UP, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, AR09, OM_BUTTON_UP, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, LST5, OMLIST_CURRIGHT, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, LST5, OMLIST_CURLEFT, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, 0, SM_PROCESS_SELECTION, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, 0, SM_PROCESS_SELECTION, 0, 0, 1
;==========================
; num of teams advance select
;==========================
[LST6]
GROUPID = GRP2
Sound=FESFX_NONE
numItemsH = 4
numItemsV = 1
WrapRound = 1
NumMessageTables = 7
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP1, OM_HILITE, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_BUTY, GRP1, OM_HILITE, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_BUTL, GRP1, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTR, GRP1, OM_HILITE, 0, 0
Message = OM_SWITCHMODE, 0, 0, 0, SM_PROCESS_HIGHLIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, LST6, OM_SWITCHMODE, 0, 0, -1
;Input Mode 0
{PSX}Message = OM_HILITE, 0, 0, BAR6, OMPICT_SETSHAPENO, 0, 1, 0
{PSX}Message = OM_UNHILITE, 0, 0, BAR6, OMPICT_SETSHAPENO, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, LST7, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_UP, LST5, OM_HILITE, 0, 0, 0
;Input Mode 1
Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, AR12, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, AR11, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, AR12, OM_BUTTON_UP, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, AR11, OM_BUTTON_UP, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, LST6, OMLIST_CURRIGHT, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, LST6, OMLIST_CURLEFT, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, 0, SM_PROCESS_SELECTION, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, 0, SM_PROCESS_SELECTION, 0, 0, 1
;==========================
; num of legs v KO select
;==========================
[LST7]
GROUPID = GRP2
Sound=FESFX_NONE
numItemsH = 2
numItemsV = 1
WrapRound = 1
NumMessageTables = 7
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP1, OM_HILITE, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_BUTY, GRP1, OM_HILITE, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_BUTL, GRP1, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTR, GRP1, OM_HILITE, 0, 0
Message = OM_SWITCHMODE, 0, 0, 0, SM_PROCESS_HIGHLIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, LST7, OM_SWITCHMODE, 0, 0, -1
;Input Mode 0
{PSX}Message = OM_HILITE, 0, 0, BAR7, OMPICT_SETSHAPENO, 0, 1, 0
{PSX}Message = OM_UNHILITE, 0, 0, BAR7, OMPICT_SETSHAPENO, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, LST8, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_UP, 0, SM_PROCESS_SELECTION, 0, 1, 0
;Input Mode 1
Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, AR14, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, AR13, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, AR14, OM_BUTTON_UP, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, AR13, OM_BUTTON_UP, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, LST7, OMLIST_CURRIGHT, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, LST7, OMLIST_CURLEFT, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, 0, SM_PROCESS_SELECTION, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, 0, SM_PROCESS_SELECTION, 0, 0, 1
;==========================
; num of legs v final select
;==========================
[LST8]
GROUPID = GRP2
Sound=FESFX_NONE
numItemsH = 2
numItemsV = 1
WrapRound = 1
NumMessageTables = 7
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP1, OM_HILITE, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_BUTY, GRP1, OM_HILITE, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_BUTL, GRP1, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTR, GRP1, OM_HILITE, 0, 0
Message = OM_SWITCHMODE, 0, 0, 0, SM_PROCESS_HIGHLIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, LST8, OM_SWITCHMODE, 0, 0, -1
;Input Mode 0
{PSX}Message = OM_HILITE, 0, 0, BAR8, OMPICT_SETSHAPENO, 0, 1, 0
{PSX}Message = OM_UNHILITE, 0, 0, BAR8, OMPICT_SETSHAPENO, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, LST9, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_UP, LST7, OM_HILITE, 0, 0, 0
;Input Mode 1
Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, AR16, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, AR15, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, AR16, OM_BUTTON_UP, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, AR15, OM_BUTTON_UP, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, LST8, OMLIST_CURRIGHT, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, LST8, OMLIST_CURLEFT, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, 0, SM_PROCESS_SELECTION, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, 0, SM_PROCESS_SELECTION, 0, 0, 1
;==========================
; select month select
;==========================
[LST9]
GROUPID = GRP2
Sound=FESFX_NONE
numItemsH = 12
numItemsV = 1
WrapRound = 1
NumMessageTables = 7
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP1, OM_HILITE, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_BUTY, GRP1, OM_HILITE, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_BUTL, GRP1, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTR, GRP1, OM_HILITE, 0, 0
Message = OM_SWITCHMODE, 0, 0, 0, SM_PROCESS_HIGHLIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, LST9, OM_SWITCHMODE, 0, 0, -1
;Input Mode 0
{PSX}Message = OM_HILITE, 0, 0, BAR9, OMPICT_SETSHAPENO, 0, 1, 0
{PSX}Message = OM_UNHILITE, 0, 0, BAR9, OMPICT_SETSHAPENO, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, LS10, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_UP, LST8, OM_HILITE, 0, 0, 0
;Input Mode 1
Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, AR18, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, AR17, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, AR18, OM_BUTTON_UP, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, AR17, OM_BUTTON_UP, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, LST9, OMLIST_CURRIGHT, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, LST9, OMLIST_CURLEFT, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, 0, SM_PROCESS_SELECTION, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, 0, SM_PROCESS_SELECTION, 0, 0, 1
;==========================
; cup name select
;==========================
[LS10]
GROUPID=GRP2
alphablend = 1
textLength = 18
NumMessageTables = 7
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP1, OM_HILITE, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_BUTY, GRP1, OM_HILITE, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_BUTL, GRP1, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTR, GRP1, OM_HILITE, 0, 0
;{PC}Message = OM_HILITE, 0, 0, LS10, OM_SWITCHMODE, 0, 0, -1
;{PC}Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, LS10, OM_SWITCHMODE, 0, 0, -1
Message = OM_BUTTON_UP, 0, FEJ_BUTC, LS10, OM_SWITCHMODE, 0, 0, -1
{PC}Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, LS10, OM_SWITCHMODE, 0, 0, -1
{PC}Message = OM_BUTTON_UP, 0, 0x0d, LS10, OM_SWITCHMODE, 0, 0, -1
;Input Mode 0
Message = OM_BUTTON_UP, 0, FEJ_UP, LST9, OM_HILITE, 0, 0, 0
{PSX}Message = OM_BUTTON_UP, 0, FEJ_DOWN, 0, SM_PROCESS_SELECTION, 0, 0, 0, FESFX_END
;{PC}Message = OM_HILITE, 0, 0, LS10, OM_SWITCHMODE, 0, 0, 0
;Input Mode 1
;{PC}Message = OM_UNHILITE, 0, 0, LS10, OM_SWITCHMODE, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, LS10, OMEDIT_CURSORLEFT, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_UP, LS10, OMEDIT_PREVCHAR, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_DOWN, LS10, OMEDIT_NEXTCHAR, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, LS10, OMEDIT_CURSORRIGHT, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_BUTB, LS10, OMEDIT_BACKSPACE, 0, 0, 1 ;Temporally. This button must be Square button not butb.
{PC}Message = OM_BUTTON_UP, 0, FEJ_KEYR, LS10, OMEDIT_CURSORRIGHT, 0, 0, 1
{PC}Message = OM_BUTTON_UP, 0, FEJ_KEYL, LS10, OMEDIT_CURSORLEFT, 0, 0, 1
[BAR1]
{PSX}loadAll=1
{PSX}DEFAULTSHAPENO=0
[BAR2]
{PSX}loadAll=1
{PSX}DEFAULTSHAPENO=0
[BAR3]
{PSX}loadAll=1
{PSX}DEFAULTSHAPENO=0
[BAR4]
{PSX}loadAll=1
{PSX}DEFAULTSHAPENO=0
[BAR5]
{PSX}loadAll=1
{PSX}DEFAULTSHAPENO=0
[BAR6]
{PSX}loadAll=1
{PSX}DEFAULTSHAPENO=0
[BAR7]
{PSX}loadAll=1
{PSX}DEFAULTSHAPENO=0
[BAR8]
{PSX}loadAll=1
{PSX}DEFAULTSHAPENO=0
[BAR9]
{PSX}loadAll=1
{PSX}DEFAULTSHAPENO=0