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The Games Machine 76
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XENIATGM66.iso
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Fifamania
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fifamania40.exe
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_SETUP.1
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Sleastnd.big
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SLeaStnd.inc
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INI File
|
1999-10-16
|
6KB
|
206 lines
[scrn]
isPopup = 0
HilitePane = STAT
[IL01]
show=0
[IL03]
show=0
[IL04]
show=0
[IL05]
show=0
[IL13]
show=0
[IL08]
show=0
[IL12]
show=0
[IL11]
show=0
[IL10]
show=0
;=== SAVE ===
[IC05]
GROUPID=GRP1
NumMessageTables = 7
Message = OM_HILITE, 0, 0, IL05, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL05 , OM_HIDE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0 , SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, IC10, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTR, GRP2, OM_HILITE, 0, 0
;=== FIXTURES ===
[IC10]
GROUPID=GRP1
NumMessageTables = 6
Message = OM_HILITE, 0, 0, IL10, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL10 , OM_HIDE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0 , SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, IC05, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, IC12, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTR, GRP2, OM_HILITE, 0, 0
;=== RESULT (PC ONLY)===
[IC11]
GROUPID=GRP1
NumMessageTables = 6
Message = OM_HILITE, 0, 0, IL11, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL11 , OM_HIDE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0 , SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, IC10, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, IC12, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTR, GRP2, OM_HILITE, 0, 0
;=== PERFORMANCE ===
[IC12]
GROUPID=GRP1
NumMessageTables = 6
Message = OM_HILITE, 0, 0, IL12, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL12 , OM_HIDE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0 , SM_GOTO_SCREEN, 0, 0
Message= OM_BUTTON_UP, 0, FEJ_LEFT, IC10, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, IC08, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTR, GRP2, OM_HILITE, 0, 0
;=== TEAM MANAGEMENT ===
[IC08]
GROUPID=GRP1
NumMessageTables = 6
Message = OM_HILITE, 0, 0, IL08, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL08 , OM_HIDE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0 , SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, IC12, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, IC13, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTR, GRP2, OM_HILITE, 0, 0
;=== OPTIONS ===
[IC13]
GROUPID=GRP1
NumMessageTables = 6
Message = OM_HILITE, 0, 0, IL13, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL13 , OM_HIDE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0 , SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, IC08, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, IC04, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTR, GRP2, OM_HILITE, 0, 0
;=== QUIT ===
[IC04]
GROUPID=GRP1
NumMessageTables = 6
Message = OM_HILITE, 0, 0, IL04, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL04 , OM_HIDE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0 , SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, IC13, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTR, GRP2, OM_HILITE, 0, 0
;=== EXIT ===
[IC01]
GROUPID=GRP1
NumMessageTables = 5
Message = OM_HILITE, 0, 0, IL01, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL01 , OM_HIDE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0 , SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, IC04, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTR, GRP2, OM_HILITE, 0, 0
;=== FORWARD (PC ONLY) ===
[IC03]
GROUPID=GRP1
NumMessageTables = 6
Message = OM_HILITE, 0, 0, IL03, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL03 , OM_HIDE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_FORWARD, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0 , SM_FORWARD, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTR, GRP2, OM_HILITE, 0, 0
[FAKE]
GROUPID = GRP2
{PSX}Sound = FESFX_CURSOR
{PC}Sound = FESFX_NONE
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP1, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTR, GRP1, OM_HILITE, 0, 0, 0
[STAT]
GROUPID=GRP2
;cliprect=0,0,441,207
maxitems=99
NumLines=10
NumColumns=1
NumItemsH=1
NumItemsV=99
;ItemHeight=20
;ItemWidth=442
;Format= "w442 x0 {%s} x100 {%s} x135 {%s} x170 {%s} x205 {%s} x240 {%s} x275 {%s} x310 {%s}"
NumMessageTables = 5
{PSX}Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP1, OM_HILITE, 0, 0
{PSX}Message = OM_BUTTON_UP, 0, FEJ_BUTR, GRP1, OM_HILITE, 0, 0
{PSX}Message = OM_BUTTON_UP, 0, FEJ_BUTC, this, OM_SWITCHMODE, 0, 0, none, FESFX_SELECT
{PSX}Message = OM_SWITCHMODE, 0, 0, TAB1, OMPICT_SETSHAPENO, 0, 2, 1
{PSX}Message = OM_SWITCHMODE, 0, 0, TAB1, OMPICT_SETSHAPENO, 0, 1, 0
;Input Mode 0
{PSX}Message = OM_HILITE, 0, 0, TAB1, OMPICT_SETSHAPENO, 0, 1, 0
{PSX}Message = OM_UNHILITE, 0, 0, TAB1, OMPICT_SETSHAPENO, 0, 0, 0
;Input Mode 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_UP, AR01, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_DOWN, AR02, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_UP, 0, FEJ_UP, AR01, OM_BUTTON_UP, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_UP, 0, FEJ_DOWN, AR02, OM_BUTTON_UP, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_UP, 0, FEJ_UP, this, OMLIST_LINEUP, 0, 0, 1
{PSX}Message = OM_BUTTON_UP, 0, FEJ_DOWN, this, OMLIST_LINEDOWN, 0, 0, 1
SFX = FESFX_NONE
[AR01]
Sound = FESFX_NONE
[AR02]
Sound = FESFX_NONE
[SCRO]
GROUPID=GRP2
TargetID = STAT
Direction = 1
[TAB1]
{PSX}loadAll=1
{PSX}DEFAULTSHAPENO=0