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The Games Machine 76
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_SETUP.1
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Spcharts.big
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SPCharts.inc
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INI File
|
1999-10-16
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12KB
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377 lines
[scrn]
HilitePane = LEAG
[FRAN]
Anim = 0, 19, 0.01, 1
[SCRO]
Sound=FESFX_SCROLL, FESFX_END
alphablend=1
direction=1
targetID=PLY1
targetID=NMBR
targetID=RCRD
targetID=YCRD
targetID=TEM1
[IC03]
NumMessageTables = 4
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, IC04, OM_HILITE, 0, 0, 0
Message = OM_HILITE, 0, 0, IL03, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL03, OM_HIDE, 0, 0
[IC01]
NumMessageTables = 4
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, IC04, OM_HILITE, 0, 0, 0
Message = OM_HILITE, 0, 0, IL01, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL01, OM_HIDE, 0, 0
[IC04]
GROUPID = GRP1
NumMessageTables = 6
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0
{PC}Message = OM_BUTTON_UP, 0, FEJ_LEFT, IC03, OM_HILITE, 0, 0, 0
{PC}Message = OM_BUTTON_UP, 0, FEJ_RIGHT, IC01, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_BUTY, GRP2, OM_HILITE, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_BUTL, GRP2, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTR, GRP2, OM_HILITE, 0, 0
Message = OM_HILITE, 0, 0, IL04, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL04, OM_HIDE, 0, 0
;league/team select left
[ALG1]
{PSX}sound = FESFX_NONE
{PC}Sound=FESFX_SCROLL, FESFX_CURSOR
{PC}sfx=FESFX_SCROLL
NumMessageTables = 4
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, LEAG, OMLIST_CURLEFT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_DOWN, 0, FEJ_BUTC, LEAG, OMLIST_CURLEFT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 0
;league/team select right
[ALG2]
{PSX}sound = FESFX_NONE
{PC}Sound=FESFX_SCROLL, FESFX_CURSOR
{PC}sfx=FESFX_SCROLL
NumMessageTables = 4
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, LEAG, OMLIST_CURRIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_DOWN, 0, FEJ_BUTC, LEAG, OMLIST_CURRIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 0
;goal/card select left
[ALG3]
{PSX}sound = FESFX_NONE
{PC}Sound=FESFX_SCROLL, FESFX_CURSOR
{PC}sfx=FESFX_SCROLL
NumMessageTables = 4
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, GLTX, OMLIST_CURLEFT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_DOWN, 0, FEJ_BUTC, GLTX, OMLIST_CURLEFT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 0
;goal/card select right
[ALG4]
{PSX}sound = FESFX_NONE
{PC}Sound=FESFX_SCROLL, FESFX_CURSOR
{PC}sfx=FESFX_SCROLL
NumMessageTables = 4
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, GLTX, OMLIST_CURRIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_DOWN, 0, FEJ_BUTC, GLTX, OMLIST_CURRIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 0
;teams select left
[ALG5]
{PSX}sound = FESFX_NONE
{PC}Sound=FESFX_SCROLL, FESFX_CURSOR
{PC}sfx=FESFX_SCROLL
NumMessageTables = 4
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, TEAM, OMLIST_CURLEFT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_DOWN, 0, FEJ_BUTC, TEAM, OMLIST_CURLEFT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 0
;league/team select right
[ALG6]
{PSX}sound = FESFX_NONE
{PC}Sound=FESFX_SCROLL, FESFX_CURSOR
{PC}sfx=FESFX_SCROLL
NumMessageTables = 4
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, TEAM, OMLIST_CURRIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_DOWN, 0, FEJ_BUTC, TEAM, OMLIST_CURRIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 0
;==========================
; team/league select
;==========================
[LEAG]
GROUPID = GRP2
Sound=FESFX_NONE
numItemsH = 2
numItemsV = 1
WrapRound = 1
NumMessageTables = 10
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP1, OM_HILITE, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_BUTY, GRP1, OM_HILITE, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_BUTL, GRP1, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTR, GRP1, OM_HILITE, 0, 0
Message = OM_SWITCHMODE, 0, 0, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, LEAG, OM_SWITCHMODE, 0, 0, -1
;Input Mode 0
{PSX}Message = OM_HILITE, 0, 0, LGTM, OMPICT_SETSHAPENO, 0, 1, 0
{PSX}Message = OM_UNHILITE, 0, 0, LGTM, OMPICT_SETSHAPENO, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, GLTX, OM_HILITE, 0, 0, 0
;Input Mode 1
Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, ALG2, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, ALG1, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, ALG2, OM_BUTTON_UP, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, ALG1, OM_BUTTON_UP, 0, FEJ_BUTC, 1
;==========================
; goal/card select
;==========================
[GLTX]
GROUPID = GRP2
Sound=FESFX_NONE
numItemsH = 2
numItemsV = 1
WrapRound = 1
NumMessageTables = 10
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP1, OM_HILITE, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_BUTY, GRP1, OM_HILITE, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_BUTL, GRP1, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTR, GRP1, OM_HILITE, 0, 0
{PSX}Message = OM_SWITCHMODE, 0, 0, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, GLTX, OM_SWITCHMODE, 0, 0, -1
;Input Mode 0
{PSX}Message = OM_HILITE, 0, 0, GOA2, OMPICT_SETSHAPENO, 0, 1, 0
{PSX}Message = OM_UNHILITE, 0, 0, GOA2, OMPICT_SETSHAPENO, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, TEAM, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_UP, LEAG, OM_HILITE, 0, 0, 0
{PC} Message = OM_BUTTON_UP, 0, FEJ_DOWN, PLY1, OM_HILITE, 0, 0, 0
{PSX} Message = OM_BUTTON_UP, 0, FEJ_DOWN, BIGG, OM_HILITE, 0, 0, 0
;Input Mode 1
Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, ALG4, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, ALG3, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, ALG4, OM_BUTTON_UP, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, ALG3, OM_BUTTON_UP, 0, FEJ_BUTC, 1
;==========================
; team selector
;==========================
[TEAM]
GROUPID = GRP2
Sound=FESFX_NONE
numItemsH = 99
numItemsV = 1
WrapRound = 1
NumMessageTables = 9
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP1, OM_HILITE, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_BUTY, GRP1, OM_HILITE, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_BUTL, GRP1, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTR, GRP1, OM_HILITE, 0, 0
{PSX}Message = OM_SWITCHMODE, 0, 0, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, TEAM, OM_SWITCHMODE, 0, 0, -1
;Input Mode 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, GLTX, OM_HILITE, 0, 0, 0
{PSX}Message = OM_HILITE, 0, 0, TMBR, OMPICT_SETSHAPENO, 0, 1, 0
{PSX}Message = OM_UNHILITE, 0, 0, TMBR, OMPICT_SETSHAPENO, 0, 0, 0
{PC} Message = OM_BUTTON_UP, 0, FEJ_DOWN, PLY1, OM_HILITE, 0, 0, 0
{PSX} Message = OM_BUTTON_UP, 0, FEJ_DOWN, BIGG, OM_HILITE, 0, 0, 0
;Input Mode 1
Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, ALG6, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, ALG5, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, ALG6, OM_BUTTON_UP, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, ALG5, OM_BUTTON_UP, 0, FEJ_BUTC, 1
;==========================
; player listings
;==========================
[PLY1]
Sound=FESFX_NONE
numItemsH = 1
numItemsV = 999
NumMessageTables = 5
Message = OM_BUTTON_UP, 0, FEJ_BUTB, PLY1, OM_SWITCHMODE, 0, 0, none
;Input Mode 0
Message = OM_BUTTON_UP, 0, FEJ_UP, GLTX, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, IC03, OM_HILITE, 0, 0, 0
;Input Mode 1
Message = OM_BUTTON_UP, 0, FEJ_UP, PLY1, OMLIST_CURUP, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_DOWN, PLY1, OMLIST_CURDOWN, 0, 0, 1
;==========================
; number listings
;==========================
[NMBR]
Sound=FESFX_NONE
numItemsH = 1
numItemsV = 999
NumMessageTables = 5
Message = OM_BUTTON_UP, 0, FEJ_BUTB, NMBR, OM_SWITCHMODE, 0, 0, none
;Input Mode 0
Message = OM_BUTTON_UP, 0, FEJ_UP, GLTX, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, IC03, OM_HILITE, 0, 0, 0
;Input Mode 1
Message = OM_BUTTON_UP, 0, FEJ_UP, NMBR, OMLIST_CURUP, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_DOWN, NMBR, OMLIST_CURDOWN, 0, 0, 1
;==========================
; goal/red card listings
;==========================
[RCRD]
Sound=FESFX_NONE
numItemsH = 1
numItemsV = 999
NumMessageTables = 5
Message = OM_BUTTON_UP, 0, FEJ_BUTB, RCRD, OM_SWITCHMODE, 0, 0, none
;Input Mode 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, LEAG, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, PLY1, OM_HILITE, 0, 0, 0
;Input Mode 1
Message = OM_BUTTON_UP, 0, FEJ_DOWN, RCRD, OMLIST_CURDOWN, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_UP, RCRD, OMLIST_CURUP, 0, 0, 1
;==========================
; yellow cards listings
;==========================
[YCRD]
Sound=FESFX_NONE
numItemsH = 1
numItemsV = 999
NumMessageTables = 5
Message = OM_BUTTON_UP, 0, FEJ_BUTB, YCRD, OM_SWITCHMODE, 0, 0, none
;Input Mode 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, LEAG, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, PLY1, OM_HILITE, 0, 0, 0
;Input Mode 1
Message = OM_BUTTON_UP, 0, FEJ_DOWN, YCRD, OMLIST_CURDOWN, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_UP, YCRD, OMLIST_CURUP, 0, 0, 1
;==========================
; team listings
;==========================
[TEM1]
Sound=FESFX_NONE
numItemsH = 1
numItemsV = 999
NumMessageTables = 5
Message = OM_BUTTON_UP, 0, FEJ_BUTB, TEM1, OM_SWITCHMODE, 0, 0, none
;Input Mode 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, LEAG, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, PLY1, OM_HILITE, 0, 0, 0
;Input Mode 1
Message = OM_BUTTON_UP, 0, FEJ_DOWN, TEM1, OMLIST_CURDOWN, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_UP, TEM1, OMLIST_CURUP, 0, 0, 1
;==========================
; all listings
;==========================
[BIGG]
GROUPID = GRP2
numItemsH = 1
numItemsV = 999
NumColumns = 1
NumMessageTables = 12
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP1, OM_HILITE, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_BUTY, GRP1, OM_HILITE, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_BUTL, GRP1, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTR, GRP1, OM_HILITE, 0, 0
{PSX}Message = OM_SWITCHMODE, 0, 0, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, BIGG, OM_SWITCHMODE, 0, 0, -1
;Input Mode 0
{PSX}Message = OM_HILITE, 0, 0, TAB1, OMPICT_SETSHAPENO, 0, 1, 0
{PSX}Message = OM_UNHILITE, 0, 0, TAB1, OMPICT_SETSHAPENO, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_UP, GLTX, OM_HILITE, 0, 0, 0
;Input Mode 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_UP, ARUP, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_DOWN, ARDN, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_UP, 0, FEJ_UP, ARUP, OM_BUTTON_UP, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_UP, 0, FEJ_DOWN, ARDN, OM_BUTTON_UP, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_UP, BIGG, OMLIST_LINEUP, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_DOWN, BIGG, OMLIST_LINEDOWN, 0, 0, 1
[ARUP]
sound = FESFX_NONE
[ARDN]
sound = FESFX_NONE
[LGTM]
{PSX}loadAll=1
{PSX}DEFAULTSHAPENO=0
[GOA2]
{PSX}loadAll=1
{PSX}DEFAULTSHAPENO=0
[TMBR]
{PSX}loadAll=1
{PSX}DEFAULTSHAPENO=0
[TAB1]
{PSX}loadAll=1
{PSX}DEFAULTSHAPENO=0
[PLY3]
Sound=FESFX_NONE
[TEM3]
Sound=FESFX_NONE
[GOL2]
Sound=FESFX_NONE
[REDD]
xposition=462
width=128