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_SETUP.1
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spfteam.inc
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Text File
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1999-10-16
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18KB
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599 lines
;=================
;
; Season pre-fab Team Select
;
;=================
[scrn]
isPopup = 0
HilitePane = LI01
;==========================
; Slide Bar
;==========================
[SBAR]
alphablend=1
posMin=6
posMax=266
minValue=0
maxValue=11
direction=1
NumMessageTables = 2
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
{PC}sound = FESFX_END, FESFX_SCROLL
;====================
; Buttons
;====================
[BTN0]
GROUPID = GRP1
{PSX}Message = OM_BUTTON_UP, 0, FEJ_BUTC, TAB1, OMPICT_SETSHAPENO, 0, 2
{PSX}Message = OM_BUTTON_UP, 0, FEJ_BUTC, BTN1, OM_HILITE, 0, 0
{PSX}Message = OM_HILITE, 0, 0, TAB1, OMPICT_SETSHAPENO, 0, 1
{PSX}Message = OM_BUTTON_UP, 0, FEJ_LEFT, LI01, OM_HILITE, 0, 0
{PSX}Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
[BTN1]
NumMessageTables = 10
GROUPID = GRP1
Message = OM_HILITE, 0, 0, 0, SM_PROCESS_HIGHLIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 1
;Message = OM_BUTTON_UP, 0, FEJ_LEFT, 0, SM_PROCESS_SELECTION, 0, 2
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, BTN1, OMBUT_NEXTSET, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_LEFT, BTN1, OMBUT_PREVSET, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, BTN1, OMBUT_NEXTSET, 0, 0
{PC}Message = OM_HILITE, 0, 0, TM01, OMPICT_SETSHAPENO, 0, 1
{PC}Message = OM_UNHILITE, 0, 0, TM01, OMPICT_SETSHAPENO, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_UP, 0, SM_PROCESS_SCROLL, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, BTN2, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, LI01, OM_HILITE, 0, 0
;{PSX}Message = OM_BUTTON_UP, 0, FEJ_BUTC, BTN0, OM_HILITE, 0, 0
;{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_UP, 0, SM_PROCESS_SCROLL, 0, 1
;{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_DOWN, AR04, OM_BUTTON_DOWN, 0, FEJ_BUTC
;{PSX}Message = OM_BUTTON_UP, 0, FEJ_UP, AR03, OM_BUTTON_UP, 0, FEJ_BUTC
;{PSX}Message = OM_UNHILITE, 0, 0, AR04, OM_BUTTON_UP, 0, FEJ_BUTC
{PSX}Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
Sound = FESFX_SELECT, FESFX_CURSOR, FESFX_END
[BTN2]
NumMessageTables = 4
GROUPID = GRP1
Message = OM_HILITE, 0, 0, 0, SM_PROCESS_HIGHLIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 1
;Message = OM_BUTTON_UP, 0, FEJ_LEFT, 0, SM_PROCESS_SELECTION, 0, 2
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, BTN2, OMBUT_NEXTSET, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_LEFT, BTN2, OMBUT_PREVSET, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, BTN2, OMBUT_NEXTSET, 0, 0
{PC}Message = OM_HILITE, 0, 0, TM02, OMPICT_SETSHAPENO, 0, 1
{PC}Message = OM_UNHILITE, 0, 0, TM02, OMPICT_SETSHAPENO, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_UP, BTN1, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, BTN3, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, LI01, OM_HILITE, 0, 0
;{PSX}Message = OM_BUTTON_UP, 0, FEJ_BUTC, BTN0, OM_HILITE, 0, 0
;{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_UP, AR03, OM_BUTTON_DOWN, 0, FEJ_BUTC
;{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_DOWN, AR04, OM_BUTTON_DOWN, 0, FEJ_BUTC
;{PSX}Message = OM_UNHILITE, 0, 0, AR03, OM_BUTTON_UP, 0, FEJ_BUTC
;{PSX}Message = OM_UNHILITE, 0, 0, AR04, OM_BUTTON_UP, 0, FEJ_BUTC
{PSX}Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
Sound = FESFX_SELECT, FESFX_CURSOR, FESFX_END
[BTN3]
NumMessageTables = 4
GROUPID = GRP1
Message = OM_HILITE, 0, 0, 0, SM_PROCESS_HIGHLIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 1
;Message = OM_BUTTON_UP, 0, FEJ_LEFT, 0, SM_PROCESS_SELECTION, 0, 2
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, BTN3, OMBUT_NEXTSET, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_LEFT, BTN3, OMBUT_PREVSET, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, BTN3, OMBUT_NEXTSET, 0, 0
{PC}Message = OM_HILITE, 0, 0, TM03, OMPICT_SETSHAPENO, 0, 1
{PC}Message = OM_UNHILITE, 0, 0, TM03, OMPICT_SETSHAPENO, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_UP, BTN2, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, BTN4, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, LI01, OM_HILITE, 0, 0
;{PSX}Message = OM_BUTTON_UP, 0, FEJ_BUTC, BTN0, OM_HILITE, 0, 0
;{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_UP, AR03, OM_BUTTON_DOWN, 0, FEJ_BUTC
;{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_DOWN, AR04, OM_BUTTON_DOWN, 0, FEJ_BUTC
;{PSX}Message = OM_UNHILITE, 0, 0, AR03, OM_BUTTON_UP, 0, FEJ_BUTC
;{PSX}Message = OM_UNHILITE, 0, 0, AR04, OM_BUTTON_UP, 0, FEJ_BUTC
{PSX}Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
Sound = FESFX_SELECT, FESFX_CURSOR, FESFX_END
[BTN4]
NumMessageTables = 4
GROUPID = GRP1
Message = OM_HILITE, 0, 0, 0, SM_PROCESS_HIGHLIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 1
;Message = OM_BUTTON_UP, 0, FEJ_LEFT, 0, SM_PROCESS_SELECTION, 0, 2
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, BTN4, OMBUT_NEXTSET, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_LEFT, BTN4, OMBUT_PREVSET, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, BTN4, OMBUT_NEXTSET, 0, 0
{PC}Message = OM_HILITE, 0, 0, TM04, OMPICT_SETSHAPENO, 0, 1
{PC}Message = OM_UNHILITE, 0, 0, TM04, OMPICT_SETSHAPENO, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_UP, BTN3, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, BTN5, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, LI01, OM_HILITE, 0, 0
;{PSX}Message = OM_BUTTON_UP, 0, FEJ_BUTC, BTN0, OM_HILITE, 0, 0
;{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_UP, AR03, OM_BUTTON_DOWN, 0, FEJ_BUTC
;{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_DOWN, AR04, OM_BUTTON_DOWN, 0, FEJ_BUTC
;{PSX}Message = OM_UNHILITE, 0, 0, AR03, OM_BUTTON_UP, 0, FEJ_BUTC
;{PSX}Message = OM_UNHILITE, 0, 0, AR04, OM_BUTTON_UP, 0, FEJ_BUTC
{PSX}Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
Sound = FESFX_SELECT, FESFX_CURSOR, FESFX_END
[BTN5]
NumMessageTables = 4
GROUPID = GRP1
Message = OM_HILITE, 0, 0, 0, SM_PROCESS_HIGHLIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 1
;Message = OM_BUTTON_UP, 0, FEJ_LEFT, 0, SM_PROCESS_SELECTION, 0, 2
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, BTN5, OMBUT_NEXTSET, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_LEFT, BTN5, OMBUT_PREVSET, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, BTN5, OMBUT_NEXTSET, 0, 0
{PC}Message = OM_HILITE, 0, 0, TM05, OMPICT_SETSHAPENO, 0, 1
{PC}Message = OM_UNHILITE, 0, 0, TM05, OMPICT_SETSHAPENO, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_UP, BTN4, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, BTN6, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, LI01, OM_HILITE, 0, 0
;{PSX}Message = OM_BUTTON_UP, 0, FEJ_BUTC, BTN0, OM_HILITE, 0, 0
;{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_UP, AR03, OM_BUTTON_DOWN, 0, FEJ_BUTC
;{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_DOWN, AR04, OM_BUTTON_DOWN, 0, FEJ_BUTC
;{PSX}Message = OM_UNHILITE, 0, 0, AR03, OM_BUTTON_UP, 0, FEJ_BUTC
;{PSX}Message = OM_UNHILITE, 0, 0, AR04, OM_BUTTON_UP, 0, FEJ_BUTC
{PSX}Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
Sound = FESFX_SELECT, FESFX_CURSOR, FESFX_END
[BTN6]
NumMessageTables = 4
GROUPID = GRP1
Message = OM_HILITE, 0, 0, 0, SM_PROCESS_HIGHLIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 1
;Message = OM_BUTTON_UP, 0, FEJ_LEFT, 0, SM_PROCESS_SELECTION, 0, 2
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, BTN6, OMBUT_NEXTSET, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_LEFT, BTN6, OMBUT_PREVSET, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, BTN6, OMBUT_NEXTSET, 0, 0
{PC}Message = OM_HILITE, 0, 0, TM06, OMPICT_SETSHAPENO, 0, 1
{PC}Message = OM_UNHILITE, 0, 0, TM06, OMPICT_SETSHAPENO, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_UP, BTN5, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, BTN7, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, LI01, OM_HILITE, 0, 0
;{PSX}Message = OM_BUTTON_UP, 0, FEJ_BUTC, BTN0, OM_HILITE, 0, 0
;{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_UP, AR03, OM_BUTTON_DOWN, 0, FEJ_BUTC
;{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_DOWN, AR04, OM_BUTTON_DOWN, 0, FEJ_BUTC
;{PSX}Message = OM_UNHILITE, 0, 0, AR03, OM_BUTTON_UP, 0, FEJ_BUTC
;{PSX}Message = OM_UNHILITE, 0, 0, AR04, OM_BUTTON_UP, 0, FEJ_BUTC
{PSX}Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
Sound = FESFX_SELECT, FESFX_CURSOR, FESFX_END
[BTN7]
NumMessageTables = 4
GROUPID = GRP1
Message = OM_HILITE, 0, 0, 0, SM_PROCESS_HIGHLIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 1
;Message = OM_BUTTON_UP, 0, FEJ_LEFT, 0, SM_PROCESS_SELECTION, 0, 2
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, BTN7, OMBUT_NEXTSET, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_LEFT, BTN7, OMBUT_PREVSET, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, BTN7, OMBUT_NEXTSET, 0, 0
{PC}Message = OM_HILITE, 0, 0, TM07, OMPICT_SETSHAPENO, 0, 1
{PC}Message = OM_UNHILITE, 0, 0, TM07, OMPICT_SETSHAPENO, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, BTN8, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_UP, BTN6, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, LI01, OM_HILITE, 0, 0
;{PSX}Message = OM_BUTTON_UP, 0, FEJ_BUTC, BTN0, OM_HILITE, 0, 0
;{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_UP, AR03, OM_BUTTON_DOWN, 0, FEJ_BUTC
;{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_DOWN, AR04, OM_BUTTON_DOWN, 0, FEJ_BUTC
;{PSX}Message = OM_UNHILITE, 0, 0, AR03, OM_BUTTON_UP, 0, FEJ_BUTC
;{PSX}Message = OM_UNHILITE, 0, 0, AR04, OM_BUTTON_UP, 0, FEJ_BUTC
{PSX}Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
Sound = FESFX_SELECT, FESFX_CURSOR, FESFX_END
[BTN8]
NumMessageTables = 4
GROUPID = GRP1
Message = OM_HILITE, 0, 0, 0, SM_PROCESS_HIGHLIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 1
;Message = OM_BUTTON_UP, 0, FEJ_LEFT, 0, SM_PROCESS_SELECTION, 0, 2
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, BTN8, OMBUT_NEXTSET, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_LEFT, BTN8, OMBUT_PREVSET, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, BTN8, OMBUT_NEXTSET, 0, 0
{PC}Message = OM_HILITE, 0, 0, TM08, OMPICT_SETSHAPENO, 0, 1
{PC}Message = OM_UNHILITE, 0, 0, TM08, OMPICT_SETSHAPENO, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_UP, BTN7, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, BTN9, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, 0, SM_PROCESS_SCROLL, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, LI01, OM_HILITE, 0, 0
;{PSX}Message = OM_BUTTON_UP, 0, FEJ_BUTC, BTN0, OM_HILITE, 0, 0
;{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_UP, AR03, OM_BUTTON_DOWN, 0, FEJ_BUTC
;{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_DOWN, AR04, OM_BUTTON_DOWN, 0, FEJ_BUTC
;{PSX}Message = OM_UNHILITE, 0, 0, AR03, OM_BUTTON_UP, 0, FEJ_BUTC
;{PSX}Message = OM_UNHILITE, 0, 0, AR04, OM_BUTTON_UP, 0, FEJ_BUTC
{PSX}Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
Sound = FESFX_SELECT, FESFX_CURSOR, FESFX_END
[BTN9]
NumMessageTables = 4
GROUPID = GRP1
Message = OM_HILITE, 0, 0, 0, SM_PROCESS_HIGHLIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 1
;Message = OM_BUTTON_UP, 0, FEJ_LEFT, 0, SM_PROCESS_SELECTION, 0, 2
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, BTN9, OMBUT_NEXTSET, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_LEFT, BTN9, OMBUT_PREVSET, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, BTN9, OMBUT_NEXTSET, 0, 0
{PC}Message = OM_HILITE, 0, 0, TM09, OMPICT_SETSHAPENO, 0, 1
{PC}Message = OM_UNHILITE, 0, 0, TM09, OMPICT_SETSHAPENO, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, 0, SM_PROCESS_SCROLL, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_UP, BTN8, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, LI01, OM_HILITE, 0, 0
;{PSX}Message = OM_BUTTON_UP, 0, FEJ_BUTC, BTN0, OM_HILITE, 0, 0
;{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_DOWN, 0, SM_PROCESS_SCROLL, 0, 1
;{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_UP, AR03, OM_BUTTON_DOWN, 0, FEJ_BUTC
;{PSX}Message = OM_BUTTON_UP, 0, FEJ_DOWN, AR04, OM_BUTTON_UP, 0, FEJ_BUTC
;{PSX}Message = OM_UNHILITE, 0, 0, AR03, OM_BUTTON_UP, 0, FEJ_BUTC
{PSX}Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
Sound = FESFX_SELECT, FESFX_CURSOR, FESFX_END
[AR03]
Sound = FESFX_NONE
show = 0
[AR04]
Sound = FESFX_NONE
show = 0
;==================
; Icons
;==================
[IC01]
NumMessageTables = 6
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_HILITE, 0, 0, IL01, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL01, OM_HIDE, 0, 0
[IC02]
NumMessageTables = 7
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_HILITE, 0, 0, IL02, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL02, OM_HIDE, 0, 0
[IC03]
NumMessageTables = 6
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_HILITE, 0, 0, IL03, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL03, OM_HIDE, 0, 0
[IC04]
GROUPID = GRP2
NumMessageTables = 6
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_HILITE, 0, 0, IL04, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL04, OM_HIDE, 0, 0
{PSX}Message = OM_HILITE, 0, 0, TAB1, OMPICT_SETSHAPENO, 0, 0
{PSX}Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP1, OM_HILITE, 0, 0
;====================
; Pictures
;====================
[FLG9]
loadAll=1
{PSX}NeedClut = 0000
[FLG8]
loadAll=1
{PSX}NeedClut = 0000
[FLG7]
loadAll=1
{PSX}NeedClut = 0000
[FLG6]
loadAll=1
{PSX}NeedClut = 0000
[FLG5]
loadAll=1
{PSX}NeedClut = 0000
[FLG4]
loadAll=1
{PSX}NeedClut = 0000
[FLG3]
loadAll=1
{PSX}NeedClut = 0000
[FLG2]
loadAll=1
{PSX}NeedClut = 0000
[FLG1]
loadAll=1
{PSX}NeedClut = 0000
[TM09]
{PC}DEFAULTSHAPENO=0
{PSX}DEFAULTSHAPENO=0
loadAll=1
alphablend=1
[TM08]
{PC}DEFAULTSHAPENO=0
{PSX}DEFAULTSHAPENO=0
loadAll=1
alphablend=1
[TM07]
{PC}DEFAULTSHAPENO=0
{PSX}DEFAULTSHAPENO=0
loadAll=1
alphablend=1
[TM06]
{PC}DEFAULTSHAPENO=0
{PSX}DEFAULTSHAPENO=0
loadAll=1
alphablend=1
[TM05]
{PC}DEFAULTSHAPENO=0
{PSX}DEFAULTSHAPENO=0
loadAll=1
alphablend=1
[TM04]
{PC}DEFAULTSHAPENO=0
{PSX}DEFAULTSHAPENO=0
loadAll=1
alphablend=1
[TM03]
{PC}DEFAULTSHAPENO=0
{PSX}DEFAULTSHAPENO=0
loadAll=1
alphablend=1
[TM02]
{PC}DEFAULTSHAPENO=0
{PSX}DEFAULTSHAPENO=0
loadAll=1
alphablend=1
[TM01]
{PC}DEFAULTSHAPENO=0
{PSX}DEFAULTSHAPENO=0
loadAll=1
alphablend=1
[LEG1]
DEFAULTSHAPENO=0
loadAll=1
alphablend=1
[LG01]
DEFAULTSHAPENO=0
loadAll=1
alphablend=1
[TAB1]
DEFAULTSHAPENO=0
loadAll=1
alphablend=1
show = 0
[IL01]
show=0
[IL02]
show=0
[IL03]
show=0
[IL04]
show=0
;====================
; Power Bars
;====================
[ALL1]
SHAPEINDEX = 0
Direction = 0
MaxValue = 100
[DEF1]
SHAPEINDEX = 0
Direction = 0
MaxValue = 100
[SHT1]
SHAPEINDEX = 0
Direction = 0
MaxValue = 100
[PAS1]
SHAPEINDEX = 0
Direction = 0
MaxValue = 100
[SPD1]
SHAPEINDEX = 0
Direction = 0
MaxValue = 100
;====================
; Animations
;====================
[FRAN]
Anim = 0, 14, 0.1, 1
;====================
; text
;====================
[TX01]
align=2
[TX02]
align=2
[TX03]
align=2
[TX04]
align=2
[TX05]
align=2
[TX06]
align=2
[TX07]
align=2
[TX08]
align=2
[TX09]
align=2
[SUBT]
sname=NULL
align=0
[ALLL]
sname=NULL
align=2
[SHOT]
sname=NULL
align=2
[DEFE]
sname=NULL
align=2
[PASS]
sname=NULL
align=2
[SPED]
sname=NULL
align=2
[HELP]
sname=NULL
align=1
;==========================
; league select right
;==========================
[LI01]
ClipRect = 0,0,128,24
FontID = 0
Format = "w128 al {%s}"
ShowHilite = 1
numItemsH = 16
numItemsV = 1
NumColumns = 1
NumLines = 1
ItemWidth = 128
ItemHeight = 24
WrapRound = 1
{PC}sound = FESFX_NONE
;AUTOREPEATRATE = 25
GROUPID = GRP1
NumMessageTables = 5
Message = OM_BUTTON_UP, 0, FEJ_BUTC, LI01, OM_SWITCHMODE, 0, 0, none
Message = OM_SWITCHMODE, 0, 0, 0, SM_PROCESS_SELECTION, 0, 0
{PSX}Message = OM_HILITE, 0, 0, TAB1, OMPICT_SETSHAPENO, 0, 0
;Input Mode 0
{PSX}Message = OM_BUTTON_UP, 0, FEJ_RIGHT, BTN1, OM_HILITE, 0, 0, 0
{PSX}Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
{PSX}Message = OM_HILITE, 0, 0, LG01, OMPICT_SETSHAPENO, 0, 1, 0
{PSX}Message = OM_UNHILITE, 0, 0, LG01, OMPICT_SETSHAPENO, 0, 0, 0
;Input Mode 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, BTR1, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, BTL1, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, BTR1, OM_BUTTON_UP, 0, FEJ_MOUSEL, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, BTL1, OM_BUTTON_UP, 0, FEJ_MOUSEL, 1
[BTR1]
NumMessageTables = 8
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, LI01, OMLIST_CURRIGHT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Sound = FESFX_SCROLL, FESFX_CURSOR, FESFX_END
[BTL1]
NumMessageTables = 8
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, LI01, OMLIST_CURLEFT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Sound = FESFX_SCROLL, FESFX_CURSOR, FESFX_END