home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
The Games Machine 76
/
XENIATGM66.iso
/
E-Mail
/
Fifamania
/
fifamania40.exe
/
_SETUP.1
/
Teamedit.big
/
TeamEdit.inc
< prev
next >
Wrap
Text File
|
1999-05-26
|
22KB
|
744 lines
;==================================
;
; Team Edit INC
;
; when passing back parameters to the screen code for special movement
; 1 = up, 2 = right, 3 = down, 4 = left, 5 = setmode
;
;
;==================================
[scrn]
isPopup = 0
HilitePane = LEAG
;==================================
; League Select
;==================================
[LEAG]
ClipRect = 0,0,174,24
FontID = 0
Format = "w174 ac {%s}"
ShowHilite = 1
numItemsH = 16
numItemsV = 1
NumColumns = 1
NumLines = 1
ItemWidth = 174
ItemHeight = 24
{PC}sound = FESFX_NONE
;AUTOREPEATRATE = 25
ITEMTEXTLENGTH = 24
WRAPROUND = 1
GROUPID = GRP1
NumMessageTables = 5
Message = OM_BUTTON_UP, 0, FEJ_BUTC, LEAG, OM_SWITCHMODE, 0, 0, -1
Message = OM_SWITCHMODE, 0, 0, 0, SM_PROCESS_SELECTION, 0, 5
;Input Mode 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, TEAM, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, PL01, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
{PSX}Message = OM_HILITE, 0, 0, LGBR, OMPICT_SETSHAPENO, 0, 1, 0
{PSX}Message = OM_UNHILITE, 0, 0, LGBR, OMPICT_SETSHAPENO, 0, 0, 0
;Input Mode 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, BTR1, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, BTL1, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, BTR1, OM_BUTTON_UP, 0, FEJ_MOUSEL, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, BTL1, OM_BUTTON_UP, 0, FEJ_MOUSEL, 1
[BTR1]
NumMessageTables = 2
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, LEAG, OMLIST_CURRIGHT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Sound = FESFX_SCROLL, FESFX_CURSOR, FESFX_END
[BTL1]
NumMessageTables = 2
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, LEAG, OMLIST_CURLEFT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Sound = FESFX_SCROLL, FESFX_CURSOR, FESFX_END
;==================================
; Team Select
;==================================
[TEAM]
ClipRect = 0,0,128,24
FontID = 0
Format = "w128 ac {%s}"
ShowHilite = 1
numItemsH = 48
numItemsV = 1
NumColumns = 1
NumLines = 1
ItemWidth = 128
ItemHeight = 24
{PC}sound = FESFX_NONE
;AUTOREPEATRATE = 15
ITEMTEXTLENGTH = 24
WRAPROUND = 1
GROUPID = GRP1
NumMessageTables = 5
Message = OM_BUTTON_UP, 0, FEJ_BUTC, TEAM, OM_SWITCHMODE, 0, 0, -1
Message = OM_SWITCHMODE, 0, 0, 0, SM_PROCESS_SELECTION, 0, 5
;Input Mode 0
Message = OM_BUTTON_UP, 0, FEJ_UP, LEAG, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, TMNM, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, PL01, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
{PSX}Message = OM_HILITE, 0, 0, TMBR, OMPICT_SETSHAPENO, 0, 1, 0
{PSX}Message = OM_UNHILITE, 0, 0, TMBR, OMPICT_SETSHAPENO, 0, 0, 0
;Input Mode 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, BTR2, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, BTL2, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, BTR2, OM_BUTTON_UP, 0, FEJ_MOUSEL, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, BTL2, OM_BUTTON_UP, 0, FEJ_MOUSEL, 1
[BTR2]
NumMessageTables = 2
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, TEAM, OMLIST_CURRIGHT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Sound = FESFX_SCROLL, FESFX_CURSOR, FESFX_END
[BTL2]
NumMessageTables = 2
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, TEAM, OMLIST_CURLEFT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Sound = FESFX_SCROLL, FESFX_CURSOR, FESFX_END
;==================================
; Stadium Select
;==================================
[STDB]
ClipRect = 0,0,128,24
FontID = 0
Format = "w128 ac {%s}"
ShowHilite = 1
numItemsH = 24
numItemsV = 1
NumColumns = 1
NumLines = 1
ItemWidth = 128
ItemHeight = 24
{PC}sound = FESFX_NONE
ITEMTEXTLENGTH = 24
WRAPROUND = 1
GROUPID = GRP1
NumMessageTables = 5
Message = OM_BUTTON_UP, 0, FEJ_BUTC, STDB, OM_SWITCHMODE, 0, 0, -1
Message = OM_SWITCHMODE, 0, 0, 0, SM_PROCESS_SELECTION, 0, 5
;Input Mode 0
Message = OM_BUTTON_UP, 0, FEJ_UP, 0, SM_PROCESS_SELECTION, 0, 1, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, HOME, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
{PSX}Message = OM_HILITE, 0, 0, STAX, OMPICT_SETSHAPENO, 0, 1, 0
{PSX}Message = OM_UNHILITE, 0, 0, STAX, OMPICT_SETSHAPENO, 0, 0, 0
;Input Mode 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, AR12, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, AR11, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, AR12, OM_BUTTON_UP, 0, FEJ_MOUSEL, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, AR11, OM_BUTTON_UP, 0, FEJ_MOUSEL, 1
[AR12]
NumMessageTables = 2
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, STDB, OMLIST_CURRIGHT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Sound = FESFX_SCROLL, FESFX_CURSOR, FESFX_END
[AR11]
NumMessageTables = 2
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, STDB, OMLIST_CURLEFT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Sound = FESFX_SCROLL, FESFX_CURSOR, FESFX_END
;==================================
; Icons
;==================================
[IC01]
NumMessageTables = 6
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_HILITE, 0, 0, IL01, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL01, OM_HIDE, 0, 0
[IC02]
NumMessageTables = 7
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_HILITE, 0, 0, IL02, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL02, OM_HIDE, 0, 0
[IC03]
NumMessageTables = 6
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_HILITE, 0, 0, IL03, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL03, OM_HIDE, 0, 0
[IC05]
GROUPID = GRP2
NumMessageTables = 6
DISABLEDSHAPEID = BTNP
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_HILITE, 0, 0, IL05, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL05, OM_HIDE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP1, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, IC14, OM_HILITE, 0, 0
[IC14]
GROUPID = GRP2
NumMessageTables = 6
DISABLEDSHAPEID = BTNP
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_HILITE, 0, 0, IL14, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL14, OM_HIDE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP1, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, IC05, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, IC17, OM_HILITE, 0, 0
[IC17]
GROUPID = GRP2
NumMessageTables = 6
DISABLEDSHAPEID = BTNP
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_HILITE, 0, 0, IL17, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL17, OM_HIDE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP1, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, IC14, OM_HILITE, 0, 0
;==================================
; Home / Away Button
;==================================
[HOME]
GROUPID = GRP1
NumMessageTables = 2
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_UP, PL03, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, STDB, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
;==================================
; Kit Color Button
;==================================
[KITB]
GROUPID = GRP1
NumMessageTables = 2
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_UP, TMNM, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, CL01, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, 0, SM_PROCESS_SELECTION, 0, 4
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
;==================================
; Primary Select
;==================================
[CL01]
ClipRect = 0,0,128,24
FontID = 0
Format = "w128 ac {%s}"
ShowHilite = 1
numItemsH = 24
numItemsV = 1
NumColumns = 1
NumLines = 1
ItemWidth = 8
ItemHeight = 24
{PC}sound = FESFX_NONE
ITEMTEXTLENGTH = 6
WRAPROUND = 1
GROUPID = GRP1
NumMessageTables = 5
Message = OM_BUTTON_UP, 0, FEJ_BUTC, CL01, OM_SWITCHMODE, 0, 0, -1
Message = OM_SWITCHMODE, 0, 0, 0, SM_PROCESS_SELECTION, 0, 5
{PSX}Message = OM_HILITE, 0, 0, CBAR, OM_SHOW, 0, 0
{PSX}Message = OM_UNHILITE, 0, 0, CBAR, OM_HIDE, 0, 0
;Input Mode 0
Message = OM_BUTTON_UP, 0, FEJ_UP, KITB, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, CL02, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, 0, SM_PROCESS_SELECTION, 0, 4, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
;Input Mode 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, ARRR, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, ARRL, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, ARRR, OM_BUTTON_UP, 0, FEJ_MOUSEL, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, ARRL, OM_BUTTON_UP, 0, FEJ_MOUSEL, 1
[ARRR]
NumMessageTables = 2
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, CL01, OMLIST_CURRIGHT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Sound = FESFX_SCROLL, FESFX_CURSOR, FESFX_END
[ARRL]
NumMessageTables = 2
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, CL01, OMLIST_CURLEFT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Sound = FESFX_SCROLL, FESFX_CURSOR, FESFX_END
;==================================
; Secondary Select
;==================================
[CL02]
ClipRect = 0,0,128,24
FontID = 0
Format = "w128 ac {%s}"
ShowHilite = 1
numItemsH = 24
numItemsV = 1
NumColumns = 1
NumLines = 1
ItemWidth = 8
ItemHeight = 24
{PC}sound = FESFX_NONE
ITEMTEXTLENGTH = 6
WRAPROUND = 1
GROUPID = GRP1
NumMessageTables = 5
Message = OM_BUTTON_UP, 0, FEJ_BUTC, CL02, OM_SWITCHMODE, 0, 0, -1
Message = OM_SWITCHMODE, 0, 0, 0, SM_PROCESS_SELECTION, 0, 5
{PSX}Message = OM_HILITE, 0, 0, CBR1, OM_SHOW, 0, 0
{PSX}Message = OM_UNHILITE, 0, 0, CBR1, OM_HIDE, 0, 0
;Input Mode 0
Message = OM_BUTTON_UP, 0, FEJ_UP, CL01, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, 0, SM_PROCESS_SELECTION, 0, 3, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, 0, SM_PROCESS_SELECTION, 0, 4, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
;Input Mode 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, AR02, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, AR01, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, AR02, OM_BUTTON_UP, 0, FEJ_MOUSEL, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, AR01, OM_BUTTON_UP, 0, FEJ_MOUSEL, 1
[AR02]
NumMessageTables = 2
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, CL02, OMLIST_CURRIGHT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Sound = FESFX_SCROLL, FESFX_CURSOR, FESFX_END
[AR01]
NumMessageTables = 2
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, CL02, OMLIST_CURLEFT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Sound = FESFX_SCROLL, FESFX_CURSOR, FESFX_END
;==================================
; Tertiary Select
;==================================
[CL03]
ClipRect = 0,0,128,24
FontID = 0
Format = "w128 ac {%s}"
ShowHilite = 1
numItemsH = 24
numItemsV = 1
NumColumns = 1
NumLines = 1
ItemWidth = 8
ItemHeight = 24
{PC}sound = FESFX_NONE
ITEMTEXTLENGTH = 6
WRAPROUND = 1
GROUPID = GRP1
NumMessageTables = 5
Message = OM_BUTTON_UP, 0, FEJ_BUTC, CL03, OM_SWITCHMODE, 0, 0, -1
Message = OM_SWITCHMODE, 0, 0, 0, SM_PROCESS_SELECTION, 0, 5
{PSX}Message = OM_HILITE, 0, 0, CBR2, OM_SHOW, 0, 0
{PSX}Message = OM_UNHILITE, 0, 0, CBR2, OM_HIDE, 0, 0
;Input Mode 0
Message = OM_BUTTON_UP, 0, FEJ_UP, CL02, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, STDB, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, 0, SM_PROCESS_SELECTION, 0, 4, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
;Input Mode 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, AR04, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, AR03, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, AR04, OM_BUTTON_UP, 0, FEJ_MOUSEL, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, AR03, OM_BUTTON_UP, 0, FEJ_MOUSEL, 1
[AR04]
NumMessageTables = 2
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, CL03, OMLIST_CURRIGHT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Sound = FESFX_SCROLL, FESFX_CURSOR, FESFX_END
[AR03]
NumMessageTables = 2
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, CL03, OMLIST_CURLEFT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Sound = FESFX_SCROLL, FESFX_CURSOR, FESFX_END
;==================================
; Shirt Style Select
;==================================
[PL01]
ClipRect = 0,0,128,24
FontID = 0
Format = "w128 ac {%s}"
ShowHilite = 1
numItemsH = 52
numItemsV = 1
NumColumns = 1
NumLines = 1
ItemWidth = 8
ItemHeight = 24
{PC}sound = FESFX_NONE
ITEMTEXTLENGTH = 6
WRAPROUND = 1
GROUPID = GRP1
NumMessageTables = 5
Message = OM_BUTTON_UP, 0, FEJ_BUTC, PL01, OM_SWITCHMODE, 0, 0, -1
Message = OM_SWITCHMODE, 0, 0, 0, SM_PROCESS_SELECTION, 0, 5
Message = OM_HILITE, 0, 0, 0, SM_PROCESS_HIGHLIGHT, 0, 0
;Input Mode 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, KITB, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, PL02, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
{PSX}Message = OM_HILITE, 0, 0, PBR1, OMPICT_SETSHAPENO, 0, 1, 0
{PSX}Message = OM_UNHILITE, 0, 0, PBR1, OMPICT_SETSHAPENO, 0, 0, 0
;Input Mode 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, AR06, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, AR05, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, AR06, OM_BUTTON_UP, 0, FEJ_MOUSEL, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, AR05, OM_BUTTON_UP, 0, FEJ_MOUSEL, 1
[AR06]
NumMessageTables = 2
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, PL01, OMLIST_CURRIGHT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_HILITE, 0, 0, 0, SM_PROCESS_HIGHLIGHT, 0, 0
Sound = FESFX_SCROLL, FESFX_CURSOR, FESFX_END
[AR05]
NumMessageTables = 2
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, PL01, OMLIST_CURLEFT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_HILITE, 0, 0, 0, SM_PROCESS_HIGHLIGHT, 0, 0
Sound = FESFX_SCROLL, FESFX_CURSOR, FESFX_END
;==================================
; Short Style Select
;==================================
[PL02]
ClipRect = 0,0,128,24
FontID = 0
Format = "w128 ac {%s}"
ShowHilite = 1
numItemsH = 8
numItemsV = 1
NumColumns = 1
NumLines = 1
ItemWidth = 8
ItemHeight = 24
{PC}sound = FESFX_NONE
ITEMTEXTLENGTH = 6
WRAPROUND = 1
GROUPID = GRP1
NumMessageTables = 5
Message = OM_BUTTON_UP, 0, FEJ_BUTC, PL02, OM_SWITCHMODE, 0, 0, -1
Message = OM_SWITCHMODE, 0, 0, 0, SM_PROCESS_SELECTION, 0, 5
Message = OM_HILITE, 0, 0, 0, SM_PROCESS_HIGHLIGHT, 0, 0
;Input Mode 0
Message = OM_BUTTON_UP, 0, FEJ_UP, PL01, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, PL03, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, KITB, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
{PSX}Message = OM_HILITE, 0, 0, PBR2, OMPICT_SETSHAPENO, 0, 1, 0
{PSX}Message = OM_UNHILITE, 0, 0, PBR2, OMPICT_SETSHAPENO, 0, 0, 0
;Input Mode 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, AR08, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, AR07, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, AR08, OM_BUTTON_UP, 0, FEJ_MOUSEL, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, AR07, OM_BUTTON_UP, 0, FEJ_MOUSEL, 1
[AR08]
NumMessageTables = 2
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, PL02, OMLIST_CURRIGHT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_HILITE, 0, 0, 0, SM_PROCESS_HIGHLIGHT, 0, 0
Sound = FESFX_SCROLL, FESFX_CURSOR, FESFX_END
[AR07]
NumMessageTables = 2
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, PL02, OMLIST_CURLEFT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_HILITE, 0, 0, 0, SM_PROCESS_HIGHLIGHT, 0, 0
Sound = FESFX_SCROLL, FESFX_CURSOR, FESFX_END
;==================================
; Sock Style Select
;==================================
[PL03]
ClipRect = 0,0,128,24
FontID = 0
Format = "w128 ac {%s}"
ShowHilite = 1
numItemsH = 8
numItemsV = 1
NumColumns = 1
NumLines = 1
ItemWidth = 8
ItemHeight = 24
{PC}sound = FESFX_NONE
ITEMTEXTLENGTH = 6
WRAPROUND = 1
GROUPID = GRP1
NumMessageTables = 5
Message = OM_BUTTON_UP, 0, FEJ_BUTC, PL03, OM_SWITCHMODE, 0, 0, -1
Message = OM_SWITCHMODE, 0, 0, 0, SM_PROCESS_SELECTION, 0, 5
Message = OM_HILITE, 0, 0, 0, SM_PROCESS_HIGHLIGHT, 0, 0
;Input Mode 0
Message = OM_BUTTON_UP, 0, FEJ_UP, PL02, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, HOME, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, KITB, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
{PSX}Message = OM_HILITE, 0, 0, PBR3, OMPICT_SETSHAPENO, 0, 1, 0
{PSX}Message = OM_UNHILITE, 0, 0, PBR3, OMPICT_SETSHAPENO, 0, 0, 0
;Input Mode 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, AR10, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, AR09, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, AR10, OM_BUTTON_UP, 0, FEJ_MOUSEL, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, AR09, OM_BUTTON_UP, 0, FEJ_MOUSEL, 1
[AR10]
NumMessageTables = 2
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, PL03, OMLIST_CURRIGHT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_HILITE, 0, 0, 0, SM_PROCESS_HIGHLIGHT, 0, 0
Sound = FESFX_SCROLL, FESFX_CURSOR, FESFX_END
[AR09]
NumMessageTables = 2
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, PL03, OMLIST_CURLEFT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_HILITE, 0, 0, 0, SM_PROCESS_HIGHLIGHT, 0, 0
Sound = FESFX_SCROLL, FESFX_CURSOR, FESFX_END
;==================================
; Edit team name
;==================================
[TMNM]
GROUPID = GRP1
align = 1
alphablend = 1
;Curfname=..\global\Arrow2L.psh
;CurShapeID = BTNN
textLength = 10
{PSX}textWidth = 130
;{PC}Message = OM_HILITE, 0, 0, TMNM, OM_SWITCHMODE, 0, 0, 0
;{PC}Message = OM_UNHILITE, 0, 0, TMNM, OM_SWITCHMODE, 0, 0, 1
{PC}Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, TMNM, OM_SWITCHMODE, 0, 0, 0
Message = OM_BUTTON_UP, 0, 0x0d, 0, SM_PROCESS_SELECTION, 0, 0, 1
Message = OM_BUTTON_UP, 0, 0x0d, TMNM, OM_SWITCHMODE, 0, 1, none
Message = OM_BUTTON_UP, 0, 0x1b, 0, SM_PROCESS_SELECTION, 0, 2, 1
Message = OM_BUTTON_UP, 0, 0x1b, TMNM, OM_SWITCHMODE, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_UP, TEAM, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, KITB, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, PL01, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0, 0
;Edit Keys
Message = OM_BUTTON_UP, 0, FEJ_BUTC, TMNM, OM_SWITCHMODE, 0, 0, none
Message = OM_BUTTON_UP, 0, FEJ_LEFT, TMNM, OMEDIT_CURSORLEFT, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_UP, TMNM, OMEDIT_PREVCHAR, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_DOWN, TMNM, OMEDIT_NEXTCHAR, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, TMNM, OMEDIT_CURSORRIGHT, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_BUTB, TMNM, OMEDIT_BACKSPACE, 0, 0, 1 ;Temporally. This button must be Square button not butb.
{PC}Message = OM_BUTTON_UP, 0, FEJ_KEYR, TMNM, OMEDIT_CURSORRIGHT, 0, 0, 1
{PC}Message = OM_BUTTON_UP, 0, FEJ_KEYL, TMNM, OMEDIT_CURSORLEFT, 0, 0, 1
;==================================
; Pictures
;==================================
[FLG1]
loadAll=1
{PSX}NeedClut = 0000
[CBX1]
{PSX}NeedClut = CBX1
[CBX2]
{PSX}NeedClut = CBX2
[CBX3]
{PSX}NeedClut = CBX3
[IL01]
show=0
[IL02]
show=0
[IL03]
show=0
[IL05]
show=0
[IL14]
show=0
[IL17]
show=0
[BNKB]
{PC}ClipRect = 0,0,224,20
{PSX}ClipRect = 0,0,236,11
;====================
; PSX hilites
;====================
[LGBR]
loadAll = 1
alphablend = 1
DEFAULTSHAPENO = 0
[TMBR]
loadAll = 1
alphablend = 1
DEFAULTSHAPENO = 0
[STAX]
loadAll = 1
alphablend = 1
DEFAULTSHAPENO = 0
[CBAR]
loadAll = 1
alphablend = 1
DEFAULTSHAPENO = 0
show = 0
[CBR1]
loadAll = 1
alphablend = 1
DEFAULTSHAPENO = 0
show = 0
[CBR2]
loadAll = 1
alphablend = 1
DEFAULTSHAPENO = 0
show = 0
[PBR1]
loadAll = 1
alphablend = 1
DEFAULTSHAPENO = 0
[PBR2]
loadAll = 1
alphablend = 1
DEFAULTSHAPENO = 0
[PBR3]
loadAll = 1
alphablend = 1
DEFAULTSHAPENO = 0
;====================
; Animations
;====================
[FRAN]
Anim = 0, 14, 0.1, 1