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The Games Machine 76
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_SETUP.1
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Tmforma.big
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TMforma.inc
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INI File
|
1999-10-16
|
17KB
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553 lines
[scrn]
isPopup = 0
{PSX}HilitePane = FORM
; Icon messages : Hide/show fat icons. Selection Messages
[IC01]
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_HILITE, 0, 0, IL01, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL01, OM_HIDE, 0, 0
; navigation
Message = OM_BUTTON_UP, 0, FEJ_UP, BTN6, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, IC02, OM_HILITE, 0, 0, 0
[IC02]
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_HILITE, 0, 0, IL02, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL02, OM_HIDE, 0, 0
; navigation
Message = OM_BUTTON_UP, 0, FEJ_UP, BTN6, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, IC03, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, IC01, OM_HILITE, 0, 0, 0
[IC03]
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_HILITE, 0, 0, IL03, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL03, OM_HIDE, 0, 0
; navigation
Message = OM_BUTTON_UP, 0, FEJ_UP, BTN6, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, IC02, OM_HILITE, 0, 0, 0
; Hide 'fat' icons
[IL01]
SHOW=0
[IL02]
SHOW=0
[IL03]
SHOW=0
; Indicate that the flag object needs to register all shapes in the file
[FLG1]
SHAPEINDEX=0
loadAll=1
{PSX}NeedClut = 0000
; team select left
[TEAM]
ClipRect = 0,0,128,24
FontID = 0
Format = "w128 ar {%s}"
ShowHilite = 0
numItemsH = 99
numItemsV = 1
NumColumns = 1
NumLines = 1
ItemWidth = 128
ItemHeight = 24
WrapRound = 1
{PC}Sound = FESFX_NONE
; league select list box
[LEAG]
ClipRect = 0,0,128,24
FontID = 0
Format = "w128 al {%s}"
ShowHilite = 1
numItemsH = 99
numItemsV = 1
NumColumns = 1
NumLines = 1
ItemWidth = 128
ItemHeight = 24
WrapRound = 1
Show = 0
{PC}Sound = FESFX_NONE
; Line Count List Boxes
; line count 0
[TXT6]
ClipRect = 0,0,25,24
FontID = 0
Format = "w25 ac {%s}"
ShowHilite = 1
numItemsH = 10
numItemsV = 1
NumColumns = 1
NumLines = 1
ItemWidth = 25
ItemHeight = 24
WrapRound = 1
{PC}Sound = FESFX_NONE
{PSX}Message = OM_BUTTON_UP, 0, FEJ_BUTC, TXT6, OM_SWITCHMODE, 0, 0, none
{PSX}Message = OM_SWITCHMODE, 0, 0, 0, SM_PROCESS_SELECTION, 0, 0
;Input Mode 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, BTN2, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, BTN1, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_UP, 0, FEJ_RIGHT, BTN2, OM_BUTTON_UP, 0, FEJ_MOUSEL, 1
{PSX}Message = OM_BUTTON_UP, 0, FEJ_LEFT, BTN1, OM_BUTTON_UP, 0, FEJ_MOUSEL, 1
{PSX}Message = OM_HILITE, 0, 0, BOX1, OMPICT_SETSHAPENO, 0, 1, 0
{PSX}Message = OM_UNHILITE, 0, 0, BOX1, OMPICT_SETSHAPENO, 0, 0, 0
;Input Mode 0
{PSX}Message = OM_BUTTON_UP, 0, FEJ_UP, IGMT, OM_HILITE, 0, 0, 0
{PSX}Message = OM_BUTTON_UP, 0, FEJ_DOWN, TXT7, OM_HILITE, 0, 0, 0
{PSX}Message = OM_BUTTON_UP, 0, FEJ_LEFT, BAR1, OM_HILITE, 0, 0, 0
[TXT7]
ClipRect = 0,0,25,24
FontID = 0
Format = "w25 ac {%s}"
ShowHilite = 1
numItemsH = 10
numItemsV = 1
NumColumns = 1
NumLines = 1
ItemWidth = 25
ItemHeight = 24
WrapRound = 1
{PC}Sound = FESFX_NONE
{PSX}Message = OM_BUTTON_UP, 0, FEJ_BUTC, TXT7, OM_SWITCHMODE, 0, 0, none
{PSX}Message = OM_SWITCHMODE, 0, 0, 0, SM_PROCESS_SELECTION, 0, 0
;Input Mode 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, BTN4, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, BTN3, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_UP, 0, FEJ_RIGHT, BTN4, OM_BUTTON_UP, 0, FEJ_MOUSEL, 1
{PSX}Message = OM_BUTTON_UP, 0, FEJ_LEFT, BTN3, OM_BUTTON_UP, 0, FEJ_MOUSEL, 1
{PSX}Message = OM_HILITE, 0, 0, BOX2, OMPICT_SETSHAPENO, 0, 1, 0
{PSX}Message = OM_UNHILITE, 0, 0, BOX2, OMPICT_SETSHAPENO, 0, 0, 0
; navigation
{PSX}Message = OM_BUTTON_UP, 0, FEJ_UP, TXT6, OM_HILITE, 0, 0, 0
{PSX}Message = OM_BUTTON_UP, 0, FEJ_DOWN, TXT8, OM_HILITE, 0, 0, 0
{PSX}Message = OM_BUTTON_UP, 0, FEJ_LEFT, BAR2, OM_HILITE, 0, 0, 0
[TXT8]
ClipRect = 0,0,25,24
FontID = 0
Format = "w25 ac {%s}"
ShowHilite = 1
numItemsH = 10
numItemsV = 1
NumColumns = 1
NumLines = 1
ItemWidth = 25
ItemHeight = 24
WrapRound = 1
{PC}Sound = FESFX_NONE
{PSX}Message = OM_BUTTON_UP, 0, FEJ_BUTC, TXT8, OM_SWITCHMODE, 0, 0, none
{PSX}Message = OM_SWITCHMODE, 0, 0, 0, SM_PROCESS_SELECTION, 0, 0
;Input Mode 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, BTN6, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, BTN5, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_UP, 0, FEJ_RIGHT, BTN6, OM_BUTTON_UP, 0, FEJ_MOUSEL, 1
{PSX}Message = OM_BUTTON_UP, 0, FEJ_LEFT, BTN5, OM_BUTTON_UP, 0, FEJ_MOUSEL, 1
{PSX}Message = OM_HILITE, 0, 0, BOX3, OMPICT_SETSHAPENO, 0, 1, 0
{PSX}Message = OM_UNHILITE, 0, 0, BOX3, OMPICT_SETSHAPENO, 0, 0, 0
; navigation
{PSX}Message = OM_BUTTON_UP, 0, FEJ_UP, TXT7, OM_HILITE, 0, 0, 0
{PSX}Message = OM_BUTTON_UP, 0, FEJ_LEFT, BAR3, OM_HILITE, 0, 0, 0
; Line 0 Left
[BTN1]
Message = OM_BUTTON_UP, 0, FEJ_BUTC, TXT6, OMLIST_CURLEFT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, TXT6, OMLIST_CURLEFT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
; navigation
Message = OM_BUTTON_UP, 0, FEJ_UP, BTR2, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, BTN3, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, BTN2, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, BAR1, OM_HILITE, 0, 0, 0
; This button doesn't hilite on the PSX
{PSX}Message = OM_HILITE, 0, 0, TXT6, OM_HILITE, 0, 0
Sound = FESFX_SCROLL, FESFX_CURSOR
; Line 0 Right
[BTN2]
Message = OM_BUTTON_UP, 0, FEJ_BUTC, TXT6, OMLIST_CURRIGHT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, TXT6, OMLIST_CURRIGHT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
; navigation
Message = OM_BUTTON_UP, 0, FEJ_UP, BTR2, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, BTN4, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, BTN1, OM_HILITE, 0, 0, 0
; This button doesn't hilite on the PSX
{PSX}Message = OM_HILITE, 0, 0, TXT6, OM_HILITE, 0, 0
Sound = FESFX_SCROLL, FESFX_CURSOR
; Line 1 Left
[BTN3]
Message = OM_BUTTON_UP, 0, FEJ_BUTC, TXT7, OMLIST_CURLEFT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, TXT7, OMLIST_CURLEFT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
; navigation
Message = OM_BUTTON_UP, 0, FEJ_UP, BTN1, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, BTN5, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, BTN4, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, BAR2, OM_HILITE, 0, 0, 0
; This button doesn't hilite on the PSX
{PSX}Message = OM_HILITE, 0, 0, TXT7, OM_HILITE, 0, 0
Sound = FESFX_SCROLL, FESFX_CURSOR
; Line 1 Right
[BTN4]
Message = OM_BUTTON_UP, 0, FEJ_BUTC, TXT7, OMLIST_CURRIGHT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, TXT7, OMLIST_CURRIGHT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
; navigation
Message = OM_BUTTON_UP, 0, FEJ_UP, BTN2, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, BTN6, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, BTN3, OM_HILITE, 0, 0, 0
; This button doesn't hilite on the PSX
{PSX}Message = OM_HILITE, 0, 0, TXT7, OM_HILITE, 0, 0
Sound = FESFX_SCROLL, FESFX_CURSOR
; Line 2 Left
[BTN5]
Message = OM_BUTTON_UP, 0, FEJ_BUTC, TXT8, OMLIST_CURLEFT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, TXT8, OMLIST_CURLEFT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
; navigation
Message = OM_BUTTON_UP, 0, FEJ_UP, BTN3, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, BTN6, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, BAR3, OM_HILITE, 0, 0, 0
; This button doesn't hilite on the PSX
{PSX}Message = OM_HILITE, 0, 0, TXT8, OM_HILITE, 0, 0
Sound = FESFX_SCROLL, FESFX_CURSOR
; Line 2 Right
[BTN6]
Message = OM_BUTTON_UP, 0, FEJ_BUTC, TXT8, OMLIST_CURRIGHT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, TXT8, OMLIST_CURRIGHT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
; navigation
Message = OM_BUTTON_UP, 0, FEJ_UP, BTN4, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, BTN5, OM_HILITE, 0, 0, 0
; This button doesn't hilite on the PSX
{PSX}Message = OM_HILITE, 0, 0, TXT8, OM_HILITE, 0, 0
Sound = FESFX_SCROLL, FESFX_CURSOR
; Line Mode List Boxes
[TXT3]
; line mode 0
ClipRect = 0,0,101,24
FontID = 0
Format = "w101 ac {%s}"
ShowHilite = 0
numItemsH = 10
numItemsV = 1
NumColumns = 1
NumLines = 1
ItemWidth = 101
ItemHeight = 24
WrapRound = 1
[TXT4]
; line mode 1
ClipRect = 0,0,101,24
FontID = 0
Format = "w101 ac {%s}"
ShowHilite = 0
numItemsH = 10
numItemsV = 1
NumColumns = 1
NumLines = 1
ItemWidth = 101
ItemHeight = 24
WrapRound = 1
[TXT5]
; line mode 2
ClipRect = 0,0,101,24
FontID = 0
Format = "w101 ac {%s}"
ShowHilite = 0
numItemsH = 10
numItemsV = 1
NumColumns = 1
NumLines = 1
ItemWidth = 101
ItemHeight = 24
WrapRound = 1
; Line 0 Mode
[BAR1]
Message = OM_BUTTON_UP, 0, FEJ_BUTC, TXT3, OMLIST_CURRIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, TXT3, OMLIST_CURRIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
; navigation
Message = OM_BUTTON_UP, 0, FEJ_UP, BTL2, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, BAR2, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, BTN1, OM_HILITE, 0, 0, 0
Sound = FESFX_CURSOR
; Line 1 Mode
[BAR2]
Message = OM_BUTTON_UP, 0, FEJ_BUTC, TXT4, OMLIST_CURRIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, TXT4, OMLIST_CURRIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
; navigation
Message = OM_BUTTON_UP, 0, FEJ_UP, BAR1, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, BAR3, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, BTN3, OM_HILITE, 0, 0, 0
Sound = FESFX_CURSOR
; Line 2 Mode
[BAR3]
Message = OM_BUTTON_UP, 0, FEJ_BUTC, TXT5, OMLIST_CURRIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, TXT5, OMLIST_CURRIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
; navigation
Message = OM_BUTTON_UP, 0, FEJ_UP, BAR2, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, BTN5, OM_HILITE, 0, 0, 0
Sound = FESFX_CURSOR
; IGM Selector Buttons
; IGM Selector Left
[BTL2]
Message = OM_BUTTON_UP, 0, FEJ_BUTC, IGMT, OMLIST_CURLEFT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, IGMT, OMLIST_CURLEFT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
; navigation
Message = OM_BUTTON_UP, 0, FEJ_UP, BTL1, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, BAR1, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, BTR2, OM_HILITE, 0, 0, 0
; This button doesn't hilite on the PSX
{PSX}Message = OM_HILITE, 0, 0, IGMT, OM_HILITE, 0, 0
Sound = FESFX_SCROLL, FESFX_CURSOR
; IGM Selector Right
[BTR2]
Message = OM_BUTTON_UP, 0, FEJ_BUTC, IGMT, OMLIST_CURRIGHT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, IGMT, OMLIST_CURRIGHT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
; navigation
Message = OM_BUTTON_UP, 0, FEJ_UP, BTR1, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, BTN1, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, BTL2, OM_HILITE, 0, 0, 0
; This button doesn't hilite on the PSX
{PSX}Message = OM_HILITE, 0, 0, IGMT, OM_HILITE, 0, 0
Sound = FESFX_SCROLL, FESFX_CURSOR
; Screen Selector Buttons
; Screen Selector Left
[BTL1]
; navigation
{PC}Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_DOWN, BTL2, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, BTR1, OM_HILITE, 0, 0, 0
; This button doesn't hilite on the PSX
{PSX}Message = OM_HILITE, 0, 0, FORM, OM_HILITE, 0, 0
Sound = FESFX_SCROLL,FESFX_CURSOR
; Screen Selector Right
[BTR1]
; navigation
{PC}Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_DOWN, BTR2, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, BTL1, OM_HILITE, 0, 0, 0
; This button doesn't hilite on the PSX
{PSX}Message = OM_HILITE, 0, 0, FORM, OM_HILITE, 0, 0
Sound = FESFX_SCROLL,FESFX_CURSOR
[FORM]
; Screen Selector List Box
ClipRect = 0,0,130,24
FontID = 0
Format = "w130 ac {%s}"
ShowHilite = 0
numItemsH = 10
numItemsV = 1
NumColumns = 1
NumLines = 1
ItemWidth = 130
ItemHeight = 24
WrapRound = 1
{PC}Sound = FESFX_SELECTNEXT
{PSX}Message = OM_BUTTON_UP, 0, FEJ_BUTC, FORM, OM_SWITCHMODE, 0, 0
{PSX}Message = OM_SWITCHMODE, 0, 0, 0, SM_PROCESS_SELECTION, 0, 0
;Input Mode 0
{PSX}Message = OM_BUTTON_UP, 0, FEJ_DOWN, IGMT, OM_HILITE, 0, 0, 0
{PSX}Message = OM_HILITE, 0, 0, FMBR, OMPICT_SETSHAPENO, 0, 1, 0
{PSX}Message = OM_UNHILITE, 0, 0, FMBR, OMPICT_SETSHAPENO, 0, 0, 0
;Input Mode 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, 0, SM_GOTO_SCREEN, 0, 1, 1, FESFX_SELECTNEXT
Message = OM_BUTTON_UP, 0, FEJ_LEFT, 0, SM_GOTO_SCREEN, 0, 2, 1, FESFX_SELECTNEXT
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, BTR1, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, BTL1, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_UP, 0, FEJ_RIGHT, BTR1, OM_BUTTON_UP, 0, FEJ_MOUSEL, 1
{PSX}Message = OM_BUTTON_UP, 0, FEJ_LEFT, BTL1, OM_BUTTON_UP, 0, FEJ_MOUSEL, 1
[IGMT]
; IGM
ClipRect = 0,0,130,24
FontID = 0
Format = "w130 ac {%s}"
ShowHilite = 0
numItemsH = 10
numItemsV = 1
NumColumns = 1
NumLines = 1
ItemWidth = 130
ItemHeight = 24
WrapRound = 1
{PC}Sound = FESFX_NONE
{PSX}Message = OM_BUTTON_UP, 0, FEJ_BUTC, IGMT, OM_SWITCHMODE, 0, 0, none
{PSX}Message = OM_SWITCHMODE, 0, 0, 0, SM_PROCESS_SELECTION, 0, 0
;Input Mode 0
{PSX}Message = OM_BUTTON_UP, 0, FEJ_UP, FORM, OM_HILITE, 0, 0, 0
{PSX}Message = OM_BUTTON_UP, 0, FEJ_DOWN, BTN1, OM_HILITE, 0, 0, 0
{PSX}Message = OM_HILITE, 0, 0, IGBR, OMPICT_SETSHAPENO, 0, 1, 0
{PSX}Message = OM_UNHILITE, 0, 0, IGBR, OMPICT_SETSHAPENO, 0, 0, 0
;Input Mode 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, BTR2, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, BTL2, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_UP, 0, FEJ_RIGHT, BTR2, OM_BUTTON_UP, 0, FEJ_MOUSEL, 1
{PSX}Message = OM_BUTTON_UP, 0, FEJ_LEFT, BTL2, OM_BUTTON_UP, 0, FEJ_MOUSEL, 1
[FELD]
{PC}AXY0=39,34
{PC}AXY1=39,23
{PC}AXY2=39,11
{PC}AXY3=39,9
{PC}AXY4=39,9
{PSX}AXY0=31,17
{PSX}AXY1=31,12
{PSX}AXY2=31,6
{PSX}AXY3=31,5
{PSX}AXY4=31,5
NUMBERS=1
{PC}FONTID=4
{PSX}FONTID=1
FONTXY=0,0
COLOR=4
COLORHL=1
[FMBR]
SHAPEINDEX = 0
loadAll=1
alphablend=1
[IGBR]
SHAPEINDEX = 0
loadAll=1
alphablend=1
[BOX1]
SHAPEINDEX = 0
loadAll=1
alphablend=1
[BOX2]
SHAPEINDEX = 0
loadAll=1
alphablend=1
[BOX3]
SHAPEINDEX = 0
loadAll=1
alphablend=1