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The Games Machine 76
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Fifamania
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fifamania40.exe
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_SETUP.1
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Tmmenu.big
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tmmenu.inc
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Text File
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1999-10-16
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11KB
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355 lines
;
;tmmenu.inc
;
[scrn]
isPopup = 0
HilitePane = LEAG
; Icon messages : Hide/show fat icons. Selection Messages
[IC01]
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_HILITE, 0, 0, IL01, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL01, OM_HIDE, 0, 0
; navigation
Message = OM_BUTTON_UP, 0, FEJ_UP, TRAN, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, IC05, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, IC03, OM_HILITE, 0, 0, 0
[IC03]
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_HILITE, 0, 0, IL03, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL03, OM_HIDE, 0, 0
; navigation
Message = OM_BUTTON_UP, 0, FEJ_UP, TRAN, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, IC01, OM_HILITE, 0, 0, 0
[IC05]
; ==== SAVE BUTTON ====
GROUPID = GRP2
DISABLEDSHAPEID = BTNP
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_GOTO_SCREEN, 0, 0, none
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0, none
Message = OM_HILITE, 0, 0, IL05, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL05, OM_HIDE, 0, 0
Sound = FESFX_SELECTNEXT,FESFX_CURSOR
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP1, OM_HILITE, 0, 0
; navigation
Message = OM_BUTTON_UP, 0, FEJ_LEFT, IC14, OM_HILITE, 0, 0, 0
[IC14]
; ==== RESET ALL BUTTON ====
GROUPID = GRP2
DISABLEDSHAPEID = BTNP
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_GOTO_SCREEN, 0, 0, none
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0, none
Message = OM_HILITE, 0, 0, IL14, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL14, OM_HIDE, 0, 0
Sound = FESFX_ABORT,FESFX_CURSOR
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP1, OM_HILITE, 0, 0
; navigation
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, IC05, OM_HILITE, 0, 0, 0
[IC16]
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_HILITE, 0, 0, IL16, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL16, OM_HIDE, 0, 0
; Starting Lineup/Subs Button
[STRT]
GROUPID = GRP1
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_GOTO_SCREEN, 0, 0, none, FESFX_SELECTNEXT
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0, none, FESFX_SELECTNEXT
Sound = FESFX_SELECTNEXT,FESFX_CURSOR
; navigation up to [TEAM], down to [IGMS]
Message = OM_BUTTON_UP, 0, FEJ_UP, TEAM, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, IGMS, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, RSTT, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
; Formation screen button
[IGMS]
GROUPID = GRP1
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_GOTO_SCREEN, 0, 0, none, FESFX_SELECTNEXT
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0, none, FESFX_SELECTNEXT
Sound = FESFX_SELECTNEXT,FESFX_CURSOR
; navigation up to [STRT], down to [KICK]
Message = OM_BUTTON_UP, 0, FEJ_UP, STRT, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, KICK, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, RSTT, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
; Kick Takers Button
[KICK]
GROUPID = GRP1
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_GOTO_SCREEN, 0, 0, none, FESFX_SELECTNEXT
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0, none, FESFX_SELECTNEXT
Sound = FESFX_SELECTNEXT,FESFX_CURSOR
; navigation up to [IGMS], down to [TRAN]
Message = OM_BUTTON_UP, 0, FEJ_UP, IGMS, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, TRAN, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, RSTA, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
; Transfers Button
[TRAN]
GROUPID = GRP1
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_GOTO_SCREEN, 0, 0, none, FESFX_SELECTNEXT
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0, none, FESFX_SELECTNEXT
Sound = FESFX_SELECTNEXT,FESFX_CURSOR
; navigation up to [KICK], down to [IC14]
Message = OM_BUTTON_UP, 0, FEJ_UP, KICK, OM_HILITE, 0, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_DOWN, IC14, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, RSTA, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
; Reset Team Button
[RSTT]
GROUPID = GRP1
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_GOTO_SCREEN, 0, 0, none, FESFX_ABORT
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0, none, FESFX_ABORT
Sound = FESFX_ABORT,FESFX_CURSOR
; navigation
Message = OM_BUTTON_UP, 0, FEJ_UP, BTL3, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, RSTA, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, IGMS, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
; Reset All Button
[RSTA]
GROUPID = GRP1
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_GOTO_SCREEN, 0, 0, none, FESFX_ABORT
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0, none, FESFX_ABORT
Sound = FESFX_ABORT,FESFX_CURSOR
; navigation
Message = OM_BUTTON_UP, 0, FEJ_UP, RSTT, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, TRAN, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
;=== Team Select Right ===
[BTL4]
Message = OM_BUTTON_UP, 0, FEJ_BUTC, TEAM, OMLIST_CURRIGHT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, TEAM, OMLIST_CURRIGHT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
; navigation left to [BTL3], up to [BTR1], down to [STRT]
Message = OM_BUTTON_UP, 0, FEJ_LEFT, BTL3, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_UP, BTR1, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, STRT, OM_HILITE, 0, 0, 0
; This button doesn't hilite on the PSX
{PSX}Message = OM_HILITE, 0, 0, TEAM, OM_HILITE, 0, 0
Sound = FESFX_SCROLL, FESFX_CURSOR
; === Team Select Left ===
[BTL3]
Message = OM_BUTTON_UP, 0, FEJ_BUTC, TEAM, OMLIST_CURLEFT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, TEAM, OMLIST_CURLEFT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
; navigation right to [BTL4], up to [BTL1], down to [STRT]
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, BTL4, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_UP, BTL1, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, STRT, OM_HILITE, 0, 0, 0
; This button doesn't hilite on the PSX
{PSX}Message = OM_HILITE, 0, 0, TEAM, OM_HILITE, 0, 0
Sound = FESFX_SCROLL, FESFX_CURSOR
; === League Select Right ===
[BTR1]
Message = OM_BUTTON_UP, 0, FEJ_BUTC, LEAG, OMLIST_CURRIGHT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, LEAG, OMLIST_CURRIGHT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
; navigation left to [BTL1], down to [BTL4]
Message = OM_BUTTON_UP, 0, FEJ_LEFT, BTL1, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, BTL4, OM_HILITE, 0, 0, 0
; This button doesn't hilite on the PSX
{PSX}Message = OM_HILITE, 0, 0, TEAM, OM_HILITE, 0, 0
Sound = FESFX_SCROLL, FESFX_CURSOR
; === League Select Left ===
[BTL1]
Message = OM_BUTTON_UP, 0, FEJ_BUTC, LEAG, OMLIST_CURLEFT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, LEAG, OMLIST_CURLEFT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
; navigation right to [BTR1], down to [BTL4]
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, BTR1, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, BTL3, OM_HILITE, 0, 0, 0
; This button doesn't hilite on the PSX
{PSX}Message = OM_HILITE, 0, 0, TEAM, OM_HILITE, 0, 0
Sound = FESFX_SCROLL, FESFX_CURSOR
; league select list box
[LEAG]
GROUPID = GRP1
ClipRect = 0,0,168,24
FontID = 0
Format = "w168 ac {%s}"
ShowHilite = 1
numItemsH = 99
numItemsV = 1
NumColumns = 1
NumLines = 1
ItemWidth = 168
ItemHeight = 24
WrapRound = 1
{PC}Sound = FESFX_NONE
AUTOREPEATRATE = 20
; navigation
Message = OM_BUTTON_UP, 0, FEJ_BUTC, LEAG, OM_SWITCHMODE, 0, 0, -1
Message = OM_SWITCHMODE, 0, 0, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
;Input Mode 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, TEAM, OM_HILITE, 0, 0, 0
{PSX}Message = OM_HILITE, 0, 0, 0, SM_PROCESS_HIGHLIGHT, 0, 1, 0
{PSX}Message = OM_HILITE, 0, 0, LGBR, OMPICT_SETSHAPENO, 0, 1, 0
{PSX}Message = OM_UNHILITE, 0, 0, LGBR, OMPICT_SETSHAPENO, 0, 0, 0
;Input Mode 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, BTR1, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, BTL1, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, BTR1, OM_BUTTON_UP, 0, FEJ_MOUSEL, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, BTL1, OM_BUTTON_UP, 0, FEJ_MOUSEL, 1
; team select list box
[TEAM]
GROUPID = GRP1
ClipRect = 0,0,128,24
FontID = 0
Format = "w128 ac {%s}"
ShowHilite = 1
numItemsH = 99
numItemsV = 1
NumColumns = 1
NumLines = 1
ItemWidth = 128
ItemHeight = 24
WrapRound = 1
{PC}Sound = FESFX_NONE
Message = OM_BUTTON_UP, 0, FEJ_BUTC, TEAM, OM_SWITCHMODE, 0, 0, -1
Message = OM_SWITCHMODE, 0, 0, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
;Input Mode 0
Message = OM_BUTTON_UP, 0, FEJ_UP, 0, SM_PROCESS_SELECTION, 0, 1, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, STRT, OM_HILITE, 0, 0, 0
{PSX}Message = OM_HILITE, 0, 0, TMBR, OMPICT_SETSHAPENO, 0, 1, 0
{PSX}Message = OM_UNHILITE, 0, 0, TMBR, OMPICT_SETSHAPENO, 0, 0, 0
;Input Mode 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, BTL4, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, BTL3, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, BTL4, OM_BUTTON_UP, 0, FEJ_MOUSEL, 1
Message = OM_BUTTON_UP, 0, FEJ_LEFT, BTL3, OM_BUTTON_UP, 0, FEJ_MOUSEL, 1
[FLG1]
SHAPEINDEX=0
loadAll=1
{PSX}NeedClut = 0000
; Hide 'fat' icons
[IL01]
SHOW=0
[IL02]
SHOW=0
[IL03]
SHOW=0
[IL05]
SHOW=0
[IL14]
SHOW=0
[IL16]
SHOW=0
[FELD]
{PC}AXY0=39,34
{PC}AXY1=39,23
{PC}AXY2=39,11
{PC}AXY3=39,9
{PC}AXY4=39,9
{PC}Sound = FESFX_NONE
{PSX}AXY0=31,17
{PSX}AXY1=31,12
{PSX}AXY2=31,6
{PSX}AXY3=31,5
{PSX}AXY4=31,5
NUMBERS=1
{PC}FONTID=4
{PSX}FONTID=1
FONTXY=0,0
COLOR=4
COLORHL=1
; league list hilite
[LGBR]
SHAPEINDEX = 0
loadAll=1
alphablend=1
; team list hilite
[TMBR]
SHAPEINDEX = 0
loadAll=1
alphablend=1