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The Games Machine 76
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Fifamania
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fifamania40.exe
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_SETUP.1
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Tmpositn.big
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tmpositn.inc
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INI File
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1999-10-16
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7KB
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273 lines
[scrn]
isPopup = 0
{PSX}HilitePane = FORM
; Icon messages : Hide/show fat icons. Selection Messages
[IC01]
NumMessageTables = 4
Message = OM_BUTTON_UP, 0, FEJ_BUTA, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_HILITE, 0, 0, IL01, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL01, OM_HIDE, 0, 0
[IC02]
NumMessageTables = 4
Message = OM_BUTTON_UP, 0, FEJ_BUTA, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_HILITE, 0, 0, IL02, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL02, OM_HIDE, 0, 0
[IC03]
NumMessageTables = 4
Message = OM_BUTTON_UP, 0, FEJ_BUTA, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_HILITE, 0, 0, IL03, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL03, OM_HIDE, 0, 0
; Hide 'fat' icons
[IL01]
SHOW=0
[IL02]
SHOW=0
[IL03]
SHOW=0
; Indicate that the flag object needs to register all shapes in the file
[FLG1]
SHAPEINDEX=0
loadAll=1
{PSX}NeedClut = 0000
; team list box.
[TEAM]
ClipRect = 0,0,128,24
FontID = 0
Format = "w128 ar {%s}"
ShowHilite = 0
numItemsH = 99
numItemsV = 1
NumColumns = 1
NumLines = 1
ItemWidth = 128
ItemHeight = 24
WrapRound = 1
{PC}Sound = FESFX_NONE
; league select list box (hidden)
[LEAG]
ClipRect = 0,0,128,24
FontID = 0
Format = "w128 al {%s}"
ShowHilite = 1
numItemsH = 99
numItemsV = 1
NumColumns = 1
NumLines = 1
ItemWidth = 128
ItemHeight = 24
WrapRound = 1
Show = 0
{PC}Sound = FESFX_NONE
; IGM Selector Buttons
; IGM Selector Left
[BTL2]
NumMessageTables = 4
Message = OM_BUTTON_UP, 0, FEJ_BUTA, IGMT, OMLIST_CURLEFT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, IGMT, OMLIST_CURLEFT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_BUTA, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
; This button doesn't hilite on the PSX
{PSX}Message = OM_HILITE, 0, 0, IGMT, OM_HILITE, 0, 0
Sound = FESFX_SCROLL, FESFX_CURSOR
; IGM Selector Right
[BTR2]
NumMessageTables = 4
Message = OM_BUTTON_UP, 0, FEJ_BUTA, IGMT, OMLIST_CURRIGHT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, IGMT, OMLIST_CURRIGHT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_BUTA, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
; This button doesn't hilite on the PSX
{PSX}Message = OM_HILITE, 0, 0, IGMT, OM_HILITE, 0, 0
Sound = FESFX_SCROLL, FESFX_CURSOR
; Screen Selector Buttons
; Screen Selector Left
[BTL1]
{PC}Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0, none, FESFX_SCROLL
; This button doesn't hilite on the PSX
{PSX}Message = OM_HILITE, 0, 0, FORM, OM_HILITE, 0, 0
Sound = FESFX_SCROLL,FESFX_CURSOR
; Screen Selector Right
[BTR1]
{PC}Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0, none, FESFX_SCROLL
; This button doesn't hilite on the PSX
{PSX}Message = OM_HILITE, 0, 0, FORM, OM_HILITE, 0, 0
Sound = FESFX_SCROLL,FESFX_CURSOR
[IGMT]
; IGM
ClipRect = 0,0,130,24
FontID = 0
Format = "w130 ac {%s}"
ShowHilite = 0
numItemsH = 10
numItemsV = 1
NumColumns = 1
NumLines = 1
ItemWidth = 130
ItemHeight = 24
WrapRound = 1
{PC}Sound = FESFX_NONE
{PSX}Message = OM_BUTTON_UP, 0, FEJ_BUTC, IGMT, OM_SWITCHMODE, 0, 0, none
{PSX}Message = OM_SWITCHMODE, 0, 0, 0, SM_PROCESS_SELECTION, 0, 0
;Input Mode 0
{PSX}Message = OM_BUTTON_UP, 0, FEJ_UP, FORM, OM_HILITE, 0, 0, 0
{PSX}Message = OM_BUTTON_UP, 0, FEJ_DOWN, LST1, OM_HILITE, 0, 0, 0
{PSX}Message = OM_HILITE, 0, 0, IGBR, OMPICT_SETSHAPENO, 0, 1, 0
{PSX}Message = OM_UNHILITE, 0, 0, IGBR, OMPICT_SETSHAPENO, 0, 0, 0
;Input Mode 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, BTR2, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, BTL2, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_UP, 0, FEJ_RIGHT, BTR2, OM_BUTTON_UP, 0, FEJ_MOUSEL, 1
{PSX}Message = OM_BUTTON_UP, 0, FEJ_LEFT, BTL2, OM_BUTTON_UP, 0, FEJ_MOUSEL, 1
[FORM]
; Screen Selector List Box
ClipRect = 0,0,130,24
FontID = 0
Format = "w130 ac {%s}"
ShowHilite = 0
numItemsH = 10
numItemsV = 1
NumColumns = 1
NumLines = 1
ItemWidth = 130
ItemHeight = 24
WrapRound = 1
{PC}Sound = FESFX_SELECTNEXT
{PSX}Message = OM_BUTTON_UP, 0, FEJ_BUTC, FORM, OM_SWITCHMODE, 0, 0, none
{PSX}Message = OM_SWITCHMODE, 0, 0, 0, SM_PROCESS_SELECTION, 0, 0
;Input Mode 0
{PSX}Message = OM_BUTTON_UP, 0, FEJ_DOWN, IGMT, OM_HILITE, 0, 0, 0
{PSX}Message = OM_HILITE, 0, 0, FMBR, OMPICT_SETSHAPENO, 0, 1, 0
{PSX}Message = OM_UNHILITE, 0, 0, FMBR, OMPICT_SETSHAPENO, 0, 0, 0
;Input Mode 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, 0, SM_GOTO_SCREEN, 0, 1, 1, FESFX_SELECTNEXT
Message = OM_BUTTON_UP, 0, FEJ_LEFT, 0, SM_GOTO_SCREEN, 0, 2, 1, FESFX_SELECTNEXT
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, BTR1, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, BTL1, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_UP, 0, FEJ_RIGHT, BTR1, OM_BUTTON_UP, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_UP, 0, FEJ_LEFT, BTL1, OM_BUTTON_UP, 0, FEJ_BUTC, 1
[LST1]
; Player list box.
ClipRect = 0,0,301,220
FontID = 0
ShowHilite = 1
numItemsH = 1
numItemsV = 11
NumColumns = 1
{PC}NumLines = 11
{PSX}NumLines = 9
ItemWidth = 201
ItemHeight = 18
maxItems = 11
NumMessageTables = 2
{PC}Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
; switch mode
Message = OM_BUTTON_UP, 0, FEJ_BUTC, LST1, OM_SWITCHMODE, 0, 0, -1
Message = OM_SWITCHMODE, 0, 0, 0, SM_PROCESS_SELECTION, 0, 0
; mode 0
{PSX}Message = OM_BUTTON_UP, 0, FEJ_UP, IGMT, OM_HILITE, 0, 0, 0
{PSX}Message = OM_HILITE, 0, 0, TAB1, OMPICT_SETSHAPENO, 0, 1, 0
{PSX}Message = OM_UNHILITE, 0, 0, TAB1, OMPICT_SETSHAPENO, 0, 0, 0
; mode 1
Message = OM_BUTTON_UP, 0, FEJ_UP, LST1, OMLIST_CURUP, 0, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_DOWN, LST1, OMLIST_CURDOWN, 0, 0, 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_UP, AR01, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_DOWN, AR02, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_UP, 0, FEJ_UP, AR01, OM_BUTTON_UP, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_UP, 0, FEJ_DOWN, AR02, OM_BUTTON_UP, 0, FEJ_BUTC, 1
[AR01]
Sound = FESFX_NONE
[AR02]
Sound = FESFX_NONE
[FELD]
{PC}AXY0=39,34
{PC}AXY1=39,23
{PC}AXY2=39,11
{PC}AXY3=39,9
{PC}AXY4=39,9
{PSX}AXY0=31,17
{PSX}AXY1=31,12
{PSX}AXY2=31,6
{PSX}AXY3=31,5
{PSX}AXY4=31,5
NUMBERS=1
{PC}FONTID=4
{PSX}FONTID=1
FONTXY=0,0
COLOR=4
COLORHL=4
{PSX}Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, , 0, 0, 0
{PSX}Message = OM_BUTTON_UP, 0, FEJ_BUTC, LST1, OM_HILITE, 0, 0, 0
{PSX}Message = OM_BUTTON_UP, 0, FEJ_BUTC, FELD, OMFIELD_SETHILITEPLAYER, 0, 0, 0
{PSX}Sound = FESFX_SCROLL
; league list hilite
[IGBR]
SHAPEINDEX = 0
loadAll=1
alphablend=1
; team list hilite
[FMBR]
SHAPEINDEX = 0
loadAll=1
alphablend=1
[TAB1]
DEFAULTSHAPENO=0
loadAll=1
alphablend=1