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The Games Machine 76
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XENIATGM66.iso
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Fifamania
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fifamania40.exe
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_SETUP.1
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Tmstart.big
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tmstart.inc
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INI File
|
1999-10-16
|
9KB
|
365 lines
[scrn]
isPopup = 0
{PSX}HilitePane = LST1
; Icon messages : Hide/show fat icons. Selection Messages
[IC01]
GroupID=GRP1
Message = OM_BUTTON_UP, 0, FEJ_BUTA, 0, SM_GOTO_SCREEN, 0, 0, none, FESFX_SELECTNEXT
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0, none, FESFX_SELECTNEXT
Message = OM_HILITE, 0, 0, IL01, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL01, OM_HIDE, 0, 0
; navigation
;Message = OM_BUTTON_UP, 0, FEJ_UP, BTN6, OM_HILITE, 0, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_RIGHT, IC02, OM_HILITE, 0, 0, 0
[IC02]
GroupID=GRP1
Message = OM_BUTTON_UP, 0, FEJ_BUTA, 0, SM_GOTO_SCREEN, 0, 0, none, FESFX_ABORT
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0, none, FESFX_ABORT
Message = OM_HILITE, 0, 0, IL02, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL02, OM_HIDE, 0, 0
; navigation
;Message = OM_BUTTON_UP, 0, FEJ_UP, BTN6, OM_HILITE, 0, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_RIGHT, IC03, OM_HILITE, 0, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_LEFT, IC01, OM_HILITE, 0, 0, 0
[IC03]
GroupID=GRP1
Message = OM_BUTTON_UP, 0, FEJ_BUTA, 0, SM_GOTO_SCREEN, 0, 0, none, FESFX_SELECTNEXT
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0, none, FESFX_SELECTNEXT
Message = OM_HILITE, 0, 0, IL03, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL03, OM_HIDE, 0, 0
; navigation
;Message = OM_BUTTON_UP, 0, FEJ_UP, BTN6, OM_HILITE, 0, 0, 0
;Message = OM_BUTTON_UP, 0, FEJ_LEFT, IC02, OM_HILITE, 0, 0, 0
[ICON]
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
{PSX}Message = OM_BUTTON_UP, 0, FEJ_DOWN, LST1, OM_HILITE, 0, 0
;{PSX}Message = OM_BUTTON_UP, 0, FEJ_RIGHT, LST2, OM_HILITE, 0, 0
; Hide 'fat' icons
[IL01]
SHOW=0
[IL02]
SHOW=0
[IL03]
SHOW=0
; Indicate that the flag object needs to register all shapes in the file
[FLG1]
SHAPEINDEX=0
loadAll=1
{PSX}NeedClut = 0000
; team select left
[TEAM]
ShowHilite = 0
numItemsH = 99
numItemsV = 1
NumColumns = 1
NumLines = 1
ItemWidth = 128
{PC}ItemHeight = 24
{PSX}ItemHeight = 11
WrapRound = 1
Sound = FESFX_NONE
; league select list box
[LEAG]
{PC}ClipRect = 0,0,128,24
{PSX}ClipRect = 0,0,140,9
FontID = 0
{PC}Format = "w128 al {%s}"
{PSX}Format = "w140 al {%s}"
ShowHilite = 1
numItemsH = 99
numItemsV = 1
NumColumns = 1
NumLines = 1
ItemWidth = 128
{PC}ItemHeight = 24
{PSX}ItemHeight = 11
WrapRound = 1
Show = 0
Sound = FESFX_NONE
; ATTRIB scroll Left Arrow
[AR01]
helpTextID = 143 ;Player Attributes
{PC}Message = OM_BUTTON_UP, 0, FEJ_BUTC, LST2, OMSBAR_SCROLLRIGHT, 0, 0, none, FESFX_SCROLL
{PC}Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, LST2, OMSBAR_SCROLLRIGHT, 0, 0, none, FESFX_SCROLL
{PSX}Message = OM_BUTTON_UP, 0, FEJ_BUTC, LST2, OMSBAR_SCROLLRIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, LST3, OMSBAR_SCROLLRIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, LST3, OMSBAR_SCROLLRIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
{PC}Sound = FESFX_SCROLL, FESFX_CURSOR, FESFX_END
{PSX}Sound = FESFX_NONE
; ATTRIB scroll Right Arrow
[AR02]
helpTextID = 143 ;Player Attributes
{PC}Message = OM_BUTTON_UP, 0, FEJ_BUTC, LST2, OMSBAR_SCROLLLEFT, 0, 0, none, FESFX_SCROLL
{PC}Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, LST2, OMSBAR_SCROLLLEFT, 0, 0, none, FESFX_SCROLL
{PSX}Message = OM_BUTTON_UP, 0, FEJ_BUTC, LST2, OMSBAR_SCROLLLEFT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, LST3, OMSBAR_SCROLLLEFT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, LST3, OMSBAR_SCROLLLEFT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
{PC}Sound = FESFX_SCROLL, FESFX_CURSOR, FESFX_END
{PSX}Sound = FESFX_NONE
[SLST]
TargetID=LST1
TargetID=LST3
{PC}sound = FESFX_END, FESFX_SCROLL
[LST3]
; Attrib list box.
{PC}ClipRect = 0,0,272,247
{PSX}ClipRect = 0,0,224,99
FontID = 1
Format = "w68 ac {%s}"
ShowHilite = 1
numItemsH = 11
numItemsV = 25
NumColumns = 3
{PC}NumLines = 13
{PSX}NumLines = 9
ItemWidth = 68
{PC}ItemHeight = 19
{PSX}ItemHeight = 11
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_DOWN, 0, FEJ_MOUSEL, 0, SM_PROCESS_HIGHLIGHT, 0, 0
{PSX}Sound = FESFX_END, FESFX_SCROLL
[LST2]
; Attrib Title list box.
{PC}ClipRect = 0,0,272,30
{PSX}ClipRect = 0,0,192,9
FontID = 1
{PC}Format ="w72 ac {%s}"
{PSX}Format ="w51 ac {%s}"
ShowHilite = 0
numItemsH = 11
numItemsV = 1
NumColumns = 3
NumLines = 1
ItemWidth = 72
{PC}ItemHeight = 30
{PSX}ItemHeight = 11
{PC}Sound = FESFX_NONE
{PSX}Sound = FESFX_END, FESFX_SCROLL
[LST1]
; Player list box.
{PC}ClipRect = 0,0,337,247
;{PC}ClipRect = 0,0,250,247
{PSX}ClipRect = 0,0,268,99
FontID = 1
{PC}Format = "w40 al {%s} w90 al {%s} w36 ar {%s} w110 al { %s} w25 al {%o} w25 ac {%o}"
{PSX}Format = "w30 al {%s} w70 al {%s} w36 ar {%s} w90 al { %s} w25 al {%o} w25 ac {%o}"
ShowHilite = 1
numItemsH = 1
numItemsV = 25
NumColumns = 1
{PC}NumLines = 13
{PSX}NumLines = 9
{PC}ItemWidth = 338
{PSX}ItemWidth = 260
{PC}ItemHeight = 19
{PSX}ItemHeight = 11
HelpTextID = 5583 ; PLAYER SELECT
;Message = OM_BUTTON_UP, 0, FEJ_BUTC, LST1, OM_SWITCHMODE, 0, 0, none
; Navigate
Message = OM_BUTTON_UP, 0, FEJ_UP, ICON, OM_HILITE, 0, 0, 0
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_UP, AR03, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_DOWN, AR04, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_UP, 0, FEJ_UP, AR03, OM_BUTTON_UP, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_UP, 0, FEJ_DOWN, AR04, OM_BUTTON_UP, 0, FEJ_BUTC, 1
; Scroll attribute list
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, AR02, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_UP, 0, FEJ_LEFT, AR02, OM_BUTTON_UP, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, AR01, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_UP, 0, FEJ_RIGHT, AR01, OM_BUTTON_UP, 0, FEJ_BUTC, 1
Message = OM_BUTTON_DOWN, 0, FEJ_BUTC, 0, SM_PROCESS_HIGHLIGHT, 0, 0
Message = OM_BUTTON_DOWN, 0, FEJ_MOUSEL, 0, SM_PROCESS_HIGHLIGHT, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
; Make tab and attribute objects hiite in sync with player listbox
{PSX}Message = OM_UNHILITE, 0, 0, TAB1, OMPICT_SETSHAPENO, 0, 0, none
{PSX}Message = OM_HILITE, 0, 0, TAB1, OMPICT_SETSHAPENO, 0, 1, none
{PSX}Message = OM_UNHILITE, 0, 0, ATBR, OMPICT_SETSHAPENO, 0, 0, none
{PSX}Message = OM_HILITE, 0, 0, ATBR, OMPICT_SETSHAPENO, 0, 1, none
;-----------------------------------
; Up arrow button
;-----------------------------------
[AR03]
{PSX}Message = OM_BUTTON_UP, 0, FEJ_BUTC, LST1, OMLIST_CURUP, 0, 0, none
{PSX}Message = OM_BUTTON_UP, 0, FEJ_BUTC, LST3, OMLIST_CURUP, 0, 0, none
Sound = FESFX_NONE
;-----------------------------------
; Down arrow button
;-----------------------------------
[AR04]
{PSX}Message = OM_BUTTON_UP, 0, FEJ_BUTC, LST1, OMLIST_CURDOWN, 0, 0, none
{PSX}Message = OM_BUTTON_UP, 0, FEJ_BUTC, LST3, OMLIST_CURDOWN, 0, 0, none
Sound = FESFX_NONE
;this is to put shapes in right pos
[FELD]
{PC}AXY0=39,34
{PC}AXY1=39,23
{PC}AXY2=39,11
{PC}AXY3=39,9
{PC}AXY4=39,9
{PSX}AXY0=31,17
{PSX}AXY1=31,12
{PSX}AXY2=31,6
{PSX}AXY3=31,5
{PSX}AXY4=31,5
NUMBERS=1
{PC}FONTID=4
{PSX}FONTID=1
FONTXY=0,0
COLOR=4
COLORHL=4
[TAB1]
{PSX}loadall = 1
[ATBR]
{PSX}LoadAll = 1
;Yello card
[YE00]
belongID=LST1
[YE01]
belongID=LST1
[YE02]
belongID=LST1
[YE03]
belongID=LST1
[YE04]
belongID=LST1
[YE05]
belongID=LST1
[YE06]
belongID=LST1
[YE07]
belongID=LST1
[YE08]
belongID=LST1
[YE09]
belongID=LST1
[YE10]
belongID=LST1
[YE11]
belongID=LST1
[YE12]
belongID=LST1
[YE13]
belongID=LST1
[YE14]
belongID=LST1
[YE15]
belongID=LST1
[YE16]
belongID=LST1
[YE17]
belongID=LST1
[YE18]
belongID=LST1
[YE19]
belongID=LST1
[YE20]
belongID=LST1
[YE21]
belongID=LST1
[YE22]
belongID=LST1
[YE23]
belongID=LST1
[YE24]
belongID=LST1
[YE25]
belongID=LST1
;Red Card
[RE00]
belongID=LST1
[RE01]
belongID=LST1
[RE02]
belongID=LST1
[RE03]
belongID=LST1
[RE04]
belongID=LST1
[RE05]
belongID=LST1
[RE06]
belongID=LST1
[RE07]
belongID=LST1
[RE08]
belongID=LST1
[RE09]
belongID=LST1
[RE10]
belongID=LST1
[RE11]
belongID=LST1
[RE12]
belongID=LST1
[RE13]
belongID=LST1
[RE14]
belongID=LST1
[RE15]
belongID=LST1
[RE16]
belongID=LST1
[RE17]
belongID=LST1
[RE18]
belongID=LST1
[RE19]
belongID=LST1
[RE20]
belongID=LST1
[RE21]
belongID=LST1
[RE22]
belongID=LST1
[RE23]
belongID=LST1
[RE24]
belongID=LST1
[RE25]
belongID=LST1