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The Games Machine 76
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Fifamania
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fifamania40.exe
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_SETUP.1
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Tmstratg.big
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TMstratg.inc
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INI File
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1999-10-16
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7KB
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259 lines
[scrn]
isPopup = 0
{PSX}HilitePane = FORM
; Icon messages : Hide/show fat icons. Selection Messages
[IC01]
NumMessageTables = 4
Message = OM_BUTTON_UP, 0, FEJ_BUTA, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_HILITE, 0, 0, IL01, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL01, OM_HIDE, 0, 0
[IC02]
NumMessageTables = 4
Message = OM_BUTTON_UP, 0, FEJ_BUTA, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_HILITE, 0, 0, IL02, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL02, OM_HIDE, 0, 0
[IC03]
NumMessageTables = 4
Message = OM_BUTTON_UP, 0, FEJ_BUTA, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0
Message = OM_HILITE, 0, 0, IL03, OM_SHOW, 0, 0
Message = OM_UNHILITE, 0, 0, IL03, OM_HIDE, 0, 0
; Hide 'fat' icons
[IL01]
SHOW=0
[IL02]
SHOW=0
[IL03]
SHOW=0
; Indicate that the flag object needs to register all shapes in the file
[FLG1]
SHAPEINDEX=0
loadAll=1
{PSX}NeedClut = 0000
; team list box.
[TEAM]
ClipRect = 0,0,128,24
FontID = 0
Format = "w128 ar {%s}"
ShowHilite = 0
numItemsH = 99
numItemsV = 1
NumColumns = 1
NumLines = 1
ItemWidth = 128
ItemHeight = 24
WrapRound = 1
{PC}Sound = FESFX_NONE
; league select list box (hidden)
[LEAG]
ClipRect = 0,0,128,24
FontID = 0
Format = "w128 al {%s}"
ShowHilite = 1
numItemsH = 99
numItemsV = 1
NumColumns = 1
NumLines = 1
ItemWidth = 128
ItemHeight = 24
WrapRound = 1
Show = 0
{PC}Sound = FESFX_NONE
; IGM Selector Buttons
; IGM Selector Left
[BTL2]
NumMessageTables = 4
Message = OM_BUTTON_UP, 0, FEJ_BUTA, IGMT, OMLIST_CURLEFT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, IGMT, OMLIST_CURLEFT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_BUTA, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
; This button doesn't hilite on the PSX
{PSX}Message = OM_HILITE, 0, 0, IGMT, OM_HILITE, 0, 0
Sound = FESFX_SCROLL, FESFX_CURSOR
; IGM Selector Right
[BTR2]
NumMessageTables = 4
Message = OM_BUTTON_UP, 0, FEJ_BUTA, IGMT, OMLIST_CURRIGHT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, IGMT, OMLIST_CURRIGHT, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_BUTA, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
; This button doesn't hilite on the PSX
{PSX}Message = OM_HILITE, 0, 0, IGMT, OM_HILITE, 0, 0
Sound = FESFX_SCROLL, FESFX_CURSOR
; Screen Selector Buttons
; Screen Selector Left
[BTL1]
{PC}Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0, none, FESFX_SCROLL
; This button doesn't hilite on the PSX
{PSX}Message = OM_HILITE, 0, 0, FORM, OM_HILITE, 0, 0
Sound = FESFX_SCROLL,FESFX_CURSOR
; Screen Selector Right
[BTR1]
{PC}Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_GOTO_SCREEN, 0, 0, none, FESFX_SCROLL
; This button doesn't hilite on the PSX
{PSX}Message = OM_HILITE, 0, 0, FORM, OM_HILITE, 0, 0
Sound = FESFX_SCROLL,FESFX_CURSOR
[IGMT]
; IGM
ClipRect = 0,0,130,24
FontID = 0
Format = "w130 ac {%s}"
ShowHilite = 0
numItemsH = 10
numItemsV = 1
NumColumns = 1
NumLines = 1
ItemWidth = 130
ItemHeight = 24
WrapRound = 1
{PC}Sound = FESFX_NONE
{PSX}Message = OM_BUTTON_UP, 0, FEJ_BUTC, IGMT, OM_SWITCHMODE, 0, 0, none
{PSX}Message = OM_SWITCHMODE, 0, 0, 0, SM_PROCESS_SELECTION, 0, 0
;Input Mode 0
{PSX}Message = OM_BUTTON_UP, 0, FEJ_UP, FORM, OM_HILITE, 0, 0, 0
{PSX}Message = OM_BUTTON_UP, 0, FEJ_DOWN, LBAR, OM_HILITE, 0, 0, 0
{PSX}Message = OM_HILITE, 0, 0, IGBR, OMPICT_SETSHAPENO, 0, 1, 0
{PSX}Message = OM_UNHILITE, 0, 0, IGBR, OMPICT_SETSHAPENO, 0, 0, 0
;Input Mode 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, BTR2, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, BTL2, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_UP, 0, FEJ_RIGHT, BTR2, OM_BUTTON_UP, 0, FEJ_MOUSEL, 1
{PSX}Message = OM_BUTTON_UP, 0, FEJ_LEFT, BTL2, OM_BUTTON_UP, 0, FEJ_MOUSEL, 1
[FORM]
; Screen Selector List Box
ClipRect = 0,0,130,24
FontID = 0
Format = "w130 ac {%s}"
ShowHilite = 0
numItemsH = 10
numItemsV = 1
NumColumns = 1
NumLines = 1
ItemWidth = 130
ItemHeight = 24
WrapRound = 1
{PC}Sound = FESFX_SELECTNEXT
{PSX}Message = OM_BUTTON_UP, 0, FEJ_BUTC, FORM, OM_SWITCHMODE, 0, 0, none
{PSX}Message = OM_SWITCHMODE, 0, 0, 0, SM_PROCESS_SELECTION, 0, 0
;Input Mode 0
{PSX}Message = OM_BUTTON_UP, 0, FEJ_DOWN, IGMT, OM_HILITE, 0, 0, 0
{PSX}Message = OM_HILITE, 0, 0, FMBR, OMPICT_SETSHAPENO, 0, 1, 0
{PSX}Message = OM_UNHILITE, 0, 0, FMBR, OMPICT_SETSHAPENO, 0, 0, 0
;Input Mode 1
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, 0, SM_GOTO_SCREEN, 0, 1, 1, FESFX_SELECTNEXT
Message = OM_BUTTON_UP, 0, FEJ_LEFT, 0, SM_GOTO_SCREEN, 0, 2, 1, FESFX_SELECTNEXT
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, BTR1, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, BTL1, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_UP, 0, FEJ_RIGHT, BTR1, OM_BUTTON_UP, 0, FEJ_MOUSEL, 1
{PSX}Message = OM_BUTTON_UP, 0, FEJ_LEFT, BTL1, OM_BUTTON_UP, 0, FEJ_MOUSEL, 1
[LBAR]
{PC}Sound = FESFX_NONE
; switch mode
Message = OM_BUTTON_UP, 0, FEJ_BUTC, LBAR, OM_SWITCHMODE, 0, 0, -1
Message = OM_SWITCHMODE, 0, 0, 0, SM_PROCESS_SELECTION, 0, 0
; mode 0
{PSX}Message = OM_BUTTON_UP, 0, FEJ_UP, IGMT, OM_HILITE, 0, 0, 0
{PSX}Message = OM_HILITE, 0, 0, TAB1, OMPICT_SETSHAPENO, 0, 1, 0
{PSX}Message = OM_UNHILITE, 0, 0, TAB1, OMPICT_SETSHAPENO, 0, 0, 0
; mode 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_UP, BUT1, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_DOWN, 0, FEJ_DOWN, BUT2, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_UP, 0, FEJ_UP, BUT1, OM_BUTTON_UP, 0, FEJ_BUTC, 1
{PSX}Message = OM_BUTTON_UP, 0, FEJ_DOWN, BUT2, OM_BUTTON_UP, 0, FEJ_BUTC, 1
[BAR1]
loadAll=1
[BUT1]
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0, none
Sound = FESFX_CURSOR, FESFX_SCROLL, FESFX_END
[BUT2]
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 0, none, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0, none
Sound = FESFX_CURSOR, FESFX_SCROLL, FESFX_END
[FELD]
{PC}AXY0=39,33
{PC}AXY1=39,22
{PC}AXY2=39,10
{PC}AXY3=39,9
{PC}AXY4=39,9
{PSX}AXY0=31,17
{PSX}AXY1=31,11
{PSX}AXY2=31,5
{PSX}AXY3=31,5
{PSX}AXY4=31,5
NUMBERS=1
{PC}FONTID=4
{PSX}FONTID=1
FONTXY=0,0
COLOR=4
COLORHL=1
; league list hilite
[IGBR]
SHAPEINDEX = 0
loadAll=1
alphablend=1
; team list hilite
[FMBR]
SHAPEINDEX = 0
loadAll=1
alphablend=1
[TAB1]
DEFAULTSHAPENO=0
loadAll=1
alphablend=1