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Text File  |  1999-11-29  |  3KB  |  68 lines

  1.         vector(_set,Gactorpos,-10121,25179,20268);
  2.         vector(_set,Gactorangle,0,0,0);
  3.         InitActor(coph,Gactorpos,Gactorangle,"Fact_9",TRUE,4);
  4.         InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"Fact_9");
  5.  
  6.         vector(_set,Gactorpos,-10229,25187,20055);
  7.         vector(_set,Gactorangle,0,3074730,0);
  8.         InitActor(domina,Gactorpos,Gactorangle,"Fact_9",TRUE,5);
  9.  
  10.         vector(_set,Gactorpos,-7500,24212,17320);
  11.         vector(_set,Gactorangle,0,0,0);
  12.         InitActor(radiationworker,Gactorpos,Gactorangle,"Fact_17",FALSE,0);
  13.  
  14.         vector(_set,Gactorpos,-8183,23905,17619);
  15.         vector(_set,Gactorangle,0,0,0);
  16.         InitActor(copl,Gactorpos,Gactorangle,"Fact_17",TRUE,4);
  17.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Fact_17");
  18.  
  19.         vector(_set,Gactorpos,-7777,25484,19844);
  20.         vector(_set,Gactorangle,0,0,0);
  21.         InitActor(radiationworker,Gactorpos,Gactorangle,"Fact_20",TRUE,2);
  22.  
  23.         vector(_set,Gactorpos,-8086,25474,19649);
  24.         vector(_set,Gactorangle,0,0,0);
  25.         InitActor(GunTurret,Gactorpos,Gactorangle,"Fact_21",FALSE,0);
  26.  
  27.         vector(_set,Gactorpos,-7781,23994,19296);
  28.         vector(_set,Gactorangle,0,0,0);
  29.         InitActor(scientist,Gactorpos,Gactorangle,"Fact_21",TRUE,4);
  30.  
  31.         vector(_set,Gactorpos,-8359,25367,18427);
  32.         vector(_set,Gactorangle,0,0,0);
  33.         InitActor(scientist,Gactorpos,Gactorangle,"Fact_21",TRUE,1);
  34.  
  35.         vector(_set,Gactorpos,-8511,24589,16664);
  36.         vector(_set,Gactorangle,0,0,0);
  37.         InitActor(coph,Gactorpos,Gactorangle,"Fact_23",TRUE,4);
  38.         InitActor(WeaponFlameThrower,Gactorpos,Gactorangle,"Fact_23");
  39.  
  40.         vector(_set,Gactorpos,-9664,24589,16696);
  41.         vector(_set,Gactorangle,0,0,0);
  42.         InitActor(copl,Gactorpos,Gactorangle,"Fact_23",TRUE,4);
  43.         InitActor(WeaponBazooka,Gactorpos,Gactorangle,"Fact_23");
  44.  
  45.         vector(_set,Gactorpos,-9579,25186,18126);
  46.         vector(_set,Gactorangle,0,0,0);
  47.         InitActor(copm,Gactorpos,Gactorangle,"Fact_3",TRUE,2);
  48.         InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"Fact_3");
  49.  
  50.         vector(_set,Gactorpos,-10150,24883,19190);
  51.         vector(_set,Gactorangle,0,0,0);
  52.         InitActor(copl,Gactorpos,Gactorangle,"Fact_3",TRUE,3);
  53.         InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"Fact_3");
  54.  
  55.         vector(_set,Gactorpos,-10310,25186,18263);
  56.         vector(_set,Gactorangle,0,0,0);
  57.         InitActor(PossesionBot,Gactorpos,Gactorangle,"Fact_3",TRUE,8);
  58.  
  59.         vector(_set,Gactorpos,-11836,25346,20030);
  60.         vector(_set,Gactorangle,0,2048,0);
  61.         InitActor(scientist,Gactorpos,Gactorangle,"Fact_7",TRUE,2);
  62.  
  63.         vector(_set,Gactorpos,-11081,25196,17902);
  64.         vector(_set,Gactorangle,0,0,0);
  65.         InitActor(scientist,Gactorpos,Gactorangle,"Fact_1",TRUE,6);
  66.  
  67.  
  68.