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The Games Machine 76
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XENIATGM66.iso
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Messiah
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data1.cab
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Program_Executable_Files
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messiahscripts
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Enemies
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c1_wareh_enemies.hxx
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1999-11-29
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7KB
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201 lines
//workers --do not mess with ...thanks!
//angles from RenEd -90 degs.
vector(_set,Gactorpos,-15015,24583,26570);
vector(_set,Gactorangle,0,2844,0);//796
InitActor(worker,Gactorpos,Gactorangle,"war_03");
vector(_set,Gactorpos,-15539,24583,26556);
vector(_set,Gactorangle,0,1320,0);//-728
InitActor(worker,Gactorpos,Gactorangle,"war_03");
vector(_set,Gactorpos,-14782,24583,26298);
vector(_set,Gactorangle,0,3800,0);//1752
InitActor(worker,Gactorpos,Gactorangle,"war_03");
vector(_set,Gactorpos,-14413,24583,26557);
vector(_set,Gactorangle,0,2844,0);//796
InitActor(worker,Gactorpos,Gactorangle,"war_03");
vector(_set,Gactorpos,-16060,24583,24668);
vector(_set,Gactorangle,0,2434,0);//386
InitActor(worker,Gactorpos,Gactorangle,"war_ent");
vector(_set,Gactorpos,-16057,24583,24414);
vector(_set,Gactorangle,0,3504,0);//1456
InitActor(worker,Gactorpos,Gactorangle,"war_ent");
/* vector(_set,Gactorpos,-14664,24585,25301);
vector(_set,Gactorangle,0,3003,0);
InitActor(copl,Gactorpos,Gactorangle,"_Warent");
vector(_set,Gactorpos,-16860,24735,24911);
vector(_set,Gactorangle,0,1023,0);
InitActor(coph,Gactorpos,Gactorangle,"_Warent");
vector(_set,Gactorpos,-16009,24585,23675);
vector(_set,Gactorangle,0,4209,0);
InitActor(copm,Gactorpos,Gactorangle,"_Warent");
vector(_set,Gactorpos,-15712,24585,23682);
vector(_set,Gactorangle,0,4039,0);
InitActor(copm,Gactorpos,Gactorangle,"_Warent");
*/
/*
vector(_set,Gactorpos,-13055,25192,25169);
vector(_set,Gactorangle,0,2048,0);
InitActor(domina,Gactorpos,Gactorangle,"_Sto1");
vector(_set,Gactorpos,-12864,24433,23302);
vector(_set,Gactorangle,0,2958,0);
InitActor(copm,Gactorpos,Gactorangle,"_Sto1");
vector(_set,Gactorpos,-13223,24433,23310);
vector(_set,Gactorangle,0,1046,0);
InitActor(copl,Gactorpos,Gactorangle,"_Sto1");
vector(_set,Gactorpos,-13754,24437,25151);
vector(_set,Gactorangle,0,6132,0);
InitActor(mdroid2,Gactorpos,Gactorangle,"_Sto1");
*/
/* vector(_set,Gactorpos,-13055,25192,25169);
vector(_set,Gactorangle,0,2048,0);
InitActor(domina,Gactorpos,Gactorangle,"stor_01");
*/
vector(_set,Gactorpos,-12664,24533,23302);
vector(_set,Gactorangle,0,2958,0);
InitActor(copm,Gactorpos,Gactorangle,"stor_01",true);
InitActor(weaponMachineGun,Gactorpos,Gactorangle,"stor_01");
/*
vector(_set,Gactorpos,-12664+50,24533,23302+50);
vector(_set,Gactorangle,0,2958,0);
InitActor(copm,Gactorpos,Gactorangle,"stor_01",true);
InitActor(weaponMachinegun,Gactorpos,Gactorangle,"stor_01");
/*
vector(_set,Gactorpos,-12863,24533,23302);
vector(_set,Gactorangle,0,1046,0);
InitActor(copl,Gactorpos,Gactorangle,"stor_01");
InitActor(weaponmaser,Gactorpos,Gactorangle,"stor_01");
*/
vector(_set,Gactorpos,-13754,24437,25251);
vector(_set,Gactorangle,0,6132,0);
InitActor(mdroid2,Gactorpos,Gactorangle,"stor_01");
vector(_set,Gactorpos,-14155,24581,26495);
vector(_set,Gactorangle,0,2901,0);
InitActor(copm,Gactorpos,Gactorangle,"war_03");
vector(_set,Gactorpos,-14184,24592,26316);
vector(_set,Gactorangle,0,-876,0);
InitActor(copm,Gactorpos,Gactorangle,"war_03");
vector(_set,Gactorpos,-14856,22283,25853);
vector(_set,Gactorangle,0,0,0);
InitActor(coph,Gactorpos,Gactorangle,"war_rad");
InitActor(weaponmaser,Gactorpos,Gactorangle,"stor_01");
vector(_set,Gactorpos,-15099,22286,25878);
vector(_set,Gactorangle,0,-341,0);
InitActor(coph,Gactorpos,Gactorangle,"war_rad");
InitActor(weaponMachinegun,Gactorpos,Gactorangle,"stor_01");
vector(_set,Gactorpos,-16342,22280,26285);
vector(_set,Gactorangle,0,0,0);
InitActor(copm,Gactorpos,Gactorangle,"war_rad");
InitActor(weaponmaimer,Gactorpos,Gactorangle,"stor_01");
vector(_set,Gactorpos,-15733,22290,26230);
vector(_set,Gactorangle,0,0,0);
InitActor(copm,Gactorpos,Gactorangle,"war_rad");
InitActor(weaponharpoon,Gactorpos,Gactorangle,"stor_01");
vector(_set,Gactorpos,-15080,22307,26609);
vector(_set,Gactorangle,0,0,0);
InitActor(copl,Gactorpos,Gactorangle,"war_rad");
InitActor(weaponmaimer,Gactorpos,Gactorangle,"stor_01");
vector(_set,Gactorpos,-14218,24482,22710);
vector(_set,Gactorangle,0,409,0);
InitActor(coph,Gactorpos,Gactorangle,"annx_01");
vector(_set,Gactorpos,-14780,24525,23201);
vector(_set,Gactorangle,0,-1092,0);
InitActor(copl,Gactorpos,Gactorangle,"annx_01");
vector(_set,Gactorpos,-15343,24532,22966);
vector(_set,Gactorangle,0,-1046,0);
InitActor(copl,Gactorpos,Gactorangle,"annx_01");
vector(_set,Gactorpos,-17550,24737,24260);
vector(_set,Gactorangle,0,0,0);
InitActor(copm,Gactorpos,Gactorangle,"annx_02");
vector(_set,Gactorpos,-17578,24757,24032);
vector(_set,Gactorangle,0,0,0);
InitActor(copm,Gactorpos,Gactorangle,"annx_02");
vector(_set,Gactorpos,-17557,24747,23739);
vector(_set,Gactorangle,0,1865,0);
InitActor(coph,Gactorpos,Gactorangle,"annx_02");
vector(_set,Gactorpos,-17853,25570,24197);
vector(_set,Gactorangle,0,2059,0);
// InitActor(chot2sp,Gactorpos,Gactorangle,"annx_02");
vector(_set,Gactorpos,-17818,25589,23762);
vector(_set,Gactorangle,0,-1001,0);
// InitActor(chot2sp,Gactorpos,Gactorangle,"annx_02");
vector(_set,Gactorpos,-17684,24742,25241);
vector(_set,Gactorangle,0,-2048,0);
InitActor(copm,Gactorpos,Gactorangle,"annx_03");
vector(_set,Gactorpos,-17823,24749,25069);
vector(_set,Gactorangle,0,-2070,0);
InitActor(coph,Gactorpos,Gactorangle,"annx_03");
vector(_set,Gactorpos,-17609,24735,24927);
vector(_set,Gactorangle,0,-2036,0);
InitActor(copl,Gactorpos,Gactorangle,"annx_03");
vector(_set,Gactorpos,-19667,25347,23607);
vector(_set,Gactorangle,0,978,0);
InitActor(coph,Gactorpos,Gactorangle,"annx_04");
vector(_set,Gactorpos,-20018,25872,23839);
vector(_set,Gactorangle,0,1001,0);
InitActor(copl,Gactorpos,Gactorangle,"annx_04");
vector(_set,Gactorpos,-19850,25347,22541);
vector(_set,Gactorangle,0,648,0);
InitActor(copm,Gactorpos,Gactorangle,"annx_06");
vector(_set,Gactorpos,-19763,25336,23054);
vector(_set,Gactorangle,0,-1956,0);
InitActor(copm,Gactorpos,Gactorangle,"annx_06");
vector(_set,Gactorpos,-19070,25353,21959);
vector(_set,Gactorangle,0,0,0);
InitActor(copl,Gactorpos,Gactorangle,"annx_06");
vector(_set,Gactorpos,-19036,24736,23750);
vector(_set,Gactorangle,0,1024,0);
InitActor(copl,Gactorpos,Gactorangle,"annx_06");