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The Games Machine 76
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Messiah
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Enemies
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c2_factory.spt
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1999-11-29
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63 lines
vector(_set,Gactorpos,-10121,25179,20268);
vector(_set,Gactorangle,0,0,0);
InitActor(coph,Gactorpos,Gactorangle,"Fact_9",TRUE,4);
InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"Fact_9");
vector(_set,Gactorpos,-10229,25187,20055);
vector(_set,Gactorangle,0,3074730,0);
InitActor(domina,Gactorpos,Gactorangle,"Fact_9",TRUE,5);
vector(_set,Gactorpos,-7568,24212,17409);
vector(_set,Gactorangle,0,1536,0);
InitActor(scientist,Gactorpos,Gactorangle,"Fact_17",TRUE,3);
vector(_set,Gactorpos,-7777,25484,19844);
vector(_set,Gactorangle,0,0,0);
InitActor(scientist,Gactorpos,Gactorangle,"Fact_20",TRUE,2);
vector(_set,Gactorpos,-8086,25474,19649);
vector(_set,Gactorangle,0,0,0);
InitActor(GunTurret,Gactorpos,Gactorangle,"Fact_20",FALSE,0);
vector(_set,Gactorpos,-7781,23994,19296);
vector(_set,Gactorangle,0,0,0);
InitActor(scientist,Gactorpos,Gactorangle,"Fact_21",TRUE,4);
vector(_set,Gactorpos,-8355,25373,18430);
vector(_set,Gactorangle,0,0,-11);
InitActor(scientist,Gactorpos,Gactorangle,"Fact_21",TRUE,1);
vector(_set,Gactorpos,-8511,24589,16664);
vector(_set,Gactorangle,0,0,0);
InitActor(coph,Gactorpos,Gactorangle,"Fact_23",TRUE,4);
InitActor(WeaponFlameThrower,Gactorpos,Gactorangle,"Fact_23");
vector(_set,Gactorpos,-9664,24589,16696);
vector(_set,Gactorangle,0,0,0);
InitActor(copl,Gactorpos,Gactorangle,"Fact_23",TRUE,4);
InitActor(WeaponBazooka,Gactorpos,Gactorangle,"Fact_23");
vector(_set,Gactorpos,-9579,25186,18126);
vector(_set,Gactorangle,0,0,0);
InitActor(copm,Gactorpos,Gactorangle,"Fact_3",TRUE,2);
InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"Fact_3");
vector(_set,Gactorpos,-10150,24883,19190);
vector(_set,Gactorangle,0,0,0);
InitActor(copl,Gactorpos,Gactorangle,"Fact_3",TRUE,3);
InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"Fact_3");
vector(_set,Gactorpos,-10310,25186,18263);
vector(_set,Gactorangle,0,0,0);
InitActor(PossesionBot,Gactorpos,Gactorangle,"Fact_3",TRUE,8);
vector(_set,Gactorpos,-11836,25346,20030);
vector(_set,Gactorangle,0,2048,0);
InitActor(scientist,Gactorpos,Gactorangle,"Fact_7",TRUE,2);
vector(_set,Gactorpos,-11081,25196,17902);
vector(_set,Gactorangle,0,0,0);
InitActor(scientist,Gactorpos,Gactorangle,"Fact_1",TRUE,6);