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Text File  |  1999-11-29  |  2KB  |  63 lines

  1.         vector(_set,Gactorpos,-10121,25179,20268);
  2.         vector(_set,Gactorangle,0,0,0);
  3.         InitActor(coph,Gactorpos,Gactorangle,"Fact_9",TRUE,4);
  4.         InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"Fact_9");
  5.  
  6.         vector(_set,Gactorpos,-10229,25187,20055);
  7.         vector(_set,Gactorangle,0,3074730,0);
  8.         InitActor(domina,Gactorpos,Gactorangle,"Fact_9",TRUE,5);
  9.  
  10.         vector(_set,Gactorpos,-7568,24212,17409);
  11.         vector(_set,Gactorangle,0,1536,0);
  12.         InitActor(scientist,Gactorpos,Gactorangle,"Fact_17",TRUE,3);
  13.  
  14.         vector(_set,Gactorpos,-7777,25484,19844);
  15.         vector(_set,Gactorangle,0,0,0);
  16.         InitActor(scientist,Gactorpos,Gactorangle,"Fact_20",TRUE,2);
  17.  
  18.         vector(_set,Gactorpos,-8086,25474,19649);
  19.         vector(_set,Gactorangle,0,0,0);
  20.         InitActor(GunTurret,Gactorpos,Gactorangle,"Fact_20",FALSE,0);
  21.  
  22.         vector(_set,Gactorpos,-7781,23994,19296);
  23.         vector(_set,Gactorangle,0,0,0);
  24.         InitActor(scientist,Gactorpos,Gactorangle,"Fact_21",TRUE,4);
  25.  
  26.         vector(_set,Gactorpos,-8355,25373,18430);
  27.         vector(_set,Gactorangle,0,0,-11);
  28.         InitActor(scientist,Gactorpos,Gactorangle,"Fact_21",TRUE,1);
  29.  
  30.         vector(_set,Gactorpos,-8511,24589,16664);
  31.         vector(_set,Gactorangle,0,0,0);
  32.         InitActor(coph,Gactorpos,Gactorangle,"Fact_23",TRUE,4);
  33.         InitActor(WeaponFlameThrower,Gactorpos,Gactorangle,"Fact_23");
  34.  
  35.         vector(_set,Gactorpos,-9664,24589,16696);
  36.         vector(_set,Gactorangle,0,0,0);
  37.         InitActor(copl,Gactorpos,Gactorangle,"Fact_23",TRUE,4);
  38.         InitActor(WeaponBazooka,Gactorpos,Gactorangle,"Fact_23");
  39.  
  40.         vector(_set,Gactorpos,-9579,25186,18126);
  41.         vector(_set,Gactorangle,0,0,0);
  42.         InitActor(copm,Gactorpos,Gactorangle,"Fact_3",TRUE,2);
  43.         InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"Fact_3");
  44.  
  45.         vector(_set,Gactorpos,-10150,24883,19190);
  46.         vector(_set,Gactorangle,0,0,0);
  47.         InitActor(copl,Gactorpos,Gactorangle,"Fact_3",TRUE,3);
  48.         InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"Fact_3");
  49.  
  50.         vector(_set,Gactorpos,-10310,25186,18263);
  51.         vector(_set,Gactorangle,0,0,0);
  52.         InitActor(PossesionBot,Gactorpos,Gactorangle,"Fact_3",TRUE,8);
  53.  
  54.         vector(_set,Gactorpos,-11836,25346,20030);
  55.         vector(_set,Gactorangle,0,2048,0);
  56.         InitActor(scientist,Gactorpos,Gactorangle,"Fact_7",TRUE,2);
  57.  
  58.         vector(_set,Gactorpos,-11081,25196,17902);
  59.         vector(_set,Gactorangle,0,0,0);
  60.         InitActor(scientist,Gactorpos,Gactorangle,"Fact_1",TRUE,6);
  61.  
  62.  
  63.