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The Games Machine 76
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XENIATGM66.iso
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Messiah
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data1.cab
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Program_Executable_Files
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messiahscripts
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Enemies
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domina.hxx
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Text File
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1999-11-29
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5KB
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174 lines
/*
Actors:
Domina
*/
///////////////////////
///////////////////////
///////////////////////
///////////////////////
///////////////////////
///////////////////////
///////////////////////
Actor(Domina)
{
file(DominaHeader);
rank(_RankCommander);
startstate(statenormal);
startaction(Prost1IdleNoGun);
//AI variables. All characters using copgen.hxx needs these defined to work properly
float(_declare,AIControl,0);
float(_declare,AIHideControl,_AIHCInRoute);
float(_declare,AIUsage,_AIUHideForRetreat|_AIUHideForAttack|_AIUHideAttackOffensive|_AIUHideRetreatDefensive|_AIUHideLeanOutAttack);
float(_declare,AIAbility,_AIAJump|_AIAClimb|_AIAPickUpWeapon);
float(_declare,AIManPowerThreshold,300);
float(_declare,AIPowerRatingThreshold,50);
float(_declare,AIGrenadeThrowThreshold,10);
#include "messiahscripts\enemies\copgen.hxx"
}
Actor(Candy)
{
file(CandyHeader);
rank(_RankCommander);
startstate(statenormal);
startaction(Prost1IdleNoGun);
//AI variables. All characters using copgen.hxx needs these defined to work properly
float(_declare,AIControl,0);
float(_declare,AIHideControl,_AIHCInRoute);
float(_declare,AIUsage,_AIUHideForRetreat|_AIUHideForAttack|_AIUHideAttackOffensive|_AIUHideRetreatDefensive|_AIUHideLeanOutAttack);
float(_declare,AIAbility,_AIAJump|_AIAClimb|_AIAPickUpWeapon);
float(_declare,AIManPowerThreshold,300);
float(_declare,AIPowerRatingThreshold,50);
float(_declare,AIGrenadeThrowThreshold,10);
#include "messiahscripts\enemies\copgen.hxx"
}
Actor(FemTest)
{
file(FemTestHeader);
rank(_RankCommander);
startstate(StateNormal);
startaction(Prost1Talk);
// callsub(Sub_InitPossesion,Prost1Possesed);
if(vtrigger==_DIRshoot)
{
state(_or,StateExecuteAnim);
spawnaction(Prost1KungFu);
Direction(_clr,_DIRshoot)
}
//AI variables. All characters using copgen.hxx needs these defined to work properly
float(_declare,AIControl,0);
float(_declare,AIHideControl,_AIHCInRoute);
float(_declare,AIUsage,_AIUHideForRetreat|_AIUHideForAttack|_AIUHideAttackOffensive|_AIUHideRetreatDefensive|_AIUHideLeanOutAttack);
float(_declare,AIAbility,_AIAJump|_AIAClimb|_AIAPickUpWeapon);
float(_declare,AIManPowerThreshold,300);
float(_declare,AIPowerRatingThreshold,50);
float(_declare,AIGrenadeThrowThreshold,10);
#include "messiahscripts\enemies\copgen.hxx"
}
Actor(GunCommander)
{
file(guncommandHeader);
rank(_RankCommander);
startstate(statenormal);
startaction(Prost1IdleNoGun);
//AI variables. All characters using copgen.hxx needs these defined to work properly
float(_declare,AIControl,0);
float(_declare,AIHideControl,_AIHCInRoute);
float(_declare,AIUsage,_AIUHideForRetreat|_AIUHideForAttack|_AIUHideAttackOffensive|_AIUHideRetreatDefensive|_AIUHideLeanOutAttack);
float(_declare,AIAbility,_AIAJump|_AIAClimb|_AIAPickUpWeapon);
float(_declare,AIManPowerThreshold,300);
float(_declare,AIPowerRatingThreshold,50);
float(_declare,AIGrenadeThrowThreshold,10);
#include "messiahscripts\enemies\copgen.hxx"
}
Actor(Nun)
{
file(nunHeader);
rank(_RankSergeantM);
startstate(statenormal);
startaction(Prost1IdleNoGun);
//AI variables. All characters using copgen.hxx needs these defined to work properly
float(_declare,AIControl,0);
float(_declare,AIHideControl,_AIHCInRoute);
float(_declare,AIUsage,_AIUHideForRetreat|_AIUHideForAttack|_AIUHideAttackOffensive|_AIUHideRetreatDefensive|_AIUHideLeanOutAttack);
float(_declare,AIAbility,_AIAJump|_AIAClimb|_AIAPickUpWeapon);
float(_declare,AIManPowerThreshold,300);
float(_declare,AIPowerRatingThreshold,50);
float(_declare,AIGrenadeThrowThreshold,10);
#include "messiahscripts\enemies\copgen.hxx"
}
Actor(dancer1)
{
file(dancer1Header);
rank(_RankCommander);
startstate(statenormal);
startaction(Prost1IdleNoGun);
//AI variables. All characters using copgen.hxx needs these defined to work properly
float(_declare,AIControl,0);
float(_declare,AIHideControl,_AIHCInRoute);
float(_declare,AIUsage,_AIUHideForRetreat|_AIUHideForAttack|_AIUHideAttackOffensive|_AIUHideRetreatDefensive|_AIUHideLeanOutAttack);
float(_declare,AIAbility,_AIAJump|_AIAClimb|_AIAPickUpWeapon);
float(_declare,AIManPowerThreshold,300);
float(_declare,AIPowerRatingThreshold,50);
float(_declare,AIGrenadeThrowThreshold,10);
#include "messiahscripts\enemies\copgen.hxx"
}
Actor(dancer2)
{
file(dancer2Header);
rank(_RankCommander);
startstate(statenormal);
startaction(Prost1IdleNoGun);
//AI variables. All characters using copgen.hxx needs these defined to work properly
float(_declare,AIControl,0);
float(_declare,AIHideControl,_AIHCInRoute);
float(_declare,AIUsage,_AIUHideForRetreat|_AIUHideForAttack|_AIUHideAttackOffensive|_AIUHideRetreatDefensive|_AIUHideLeanOutAttack);
float(_declare,AIAbility,_AIAJump|_AIAClimb|_AIAPickUpWeapon);
float(_declare,AIManPowerThreshold,300);
float(_declare,AIPowerRatingThreshold,50);
float(_declare,AIGrenadeThrowThreshold,10);
#include "messiahscripts\enemies\copgen.hxx"
}