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The Games Machine 76
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XENIATGM66.iso
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Messiah
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data1.cab
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Program_Executable_Files
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messiahscripts
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Enemies
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dwellers.hxx
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Text File
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1999-11-29
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6KB
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164 lines
Actor(Dweller1)
{
file(Dweller1Header);
rank(_RankPrivate);
startstate(statenormal);
startaction(copidleNoGun);
//AI variables. All characters using copgen.hxx needs these defined to work properly
float(_declare,AIControl,0);
float(_declare,AIHideControl,_AIHCInRoute);
float(_declare,AIUsage,_AIUHideForRetreat|_AIUHideForAttack|_AIUHideAttackDefensive|_AIUHideRetreatDefensive|_AIUSurrender|_AIUAttackIfUnseen);
float(_declare,AIAbility,_AIAJump|_AIAClimb|_AIAHideWeapon|_AIAPickUpWeapon);
float(_declare,AIManPowerThreshold,1);
float(_declare,AIPowerRatingThreshold,50);
float(_declare,AIGrenadeThrowThreshold,10);
#include "messiahscripts\enemies\copgen.hxx"
}
Actor(Dweller1Sit)
{
file(Dweller1SitHeader);
rank(_RankPrivate);
startstate(statenormal);
startaction(Dweller1Sitting);
//AI variables. All characters using copgen.hxx needs these defined to work properly
float(_declare,AIControl,0);
float(_declare,AIHideControl,_AIHCInRoute);
float(_declare,AIUsage,_AIUHideForRetreat|_AIUHideForAttack|_AIUHideAttackDefensive|_AIUHideRetreatDefensive|_AIUSurrender|_AIUAttackIfUnseen);
float(_declare,AIAbility,_AIAJump|_AIAClimb|_AIAHideWeapon|_AIAPickUpWeapon);
float(_declare,AIManPowerThreshold,1);
float(_declare,AIPowerRatingThreshold,50);
float(_declare,AIGrenadeThrowThreshold,10);
#include "messiahscripts\enemies\copgen.hxx"
}
Actor(Dweller2)
{
file(Dweller2Header);
rank(_RankGeneral);
startstate(statenormal);
startaction(copidleNoGun);
//AI variables. All characters using copgen.hxx needs these defined to work properly
float(_declare,AIControl,0);
float(_declare,AIHideControl,_AIHCInRoute);
float(_declare,AIUsage,_AIUHideForRetreat|_AIUHideForAttack|_AIUHideAttackDefensive|_AIUHideRetreatDefensive|_AIUSurrender|_AIUAttackIfUnseen);
float(_declare,AIAbility,_AIAJump|_AIAClimb|_AIAHideWeapon|_AIAPickUpWeapon);
float(_declare,AIManPowerThreshold,1);
float(_declare,AIPowerRatingThreshold,50);
float(_declare,AIGrenadeThrowThreshold,10);
#include "messiahscripts\enemies\copgen.hxx"
}
Actor(Dweller2Sit)
{
file(Dweller2SitHeader);
rank(_RankPrivate);
startstate(statenormal);
startaction(Dweller2Sitting);
//AI variables. All characters using copgen.hxx needs these defined to work properly
float(_declare,AIControl,0);
float(_declare,AIHideControl,_AIHCInRoute);
float(_declare,AIUsage,_AIUHideForRetreat|_AIUHideForAttack|_AIUHideAttackDefensive|_AIUHideRetreatDefensive|_AIUSurrender|_AIUAttackIfUnseen);
float(_declare,AIAbility,_AIAJump|_AIAClimb|_AIAHideWeapon|_AIAPickUpWeapon);
float(_declare,AIManPowerThreshold,1);
float(_declare,AIPowerRatingThreshold,50);
float(_declare,AIGrenadeThrowThreshold,10);
#include "messiahscripts\enemies\copgen.hxx"
}
Actor(Dweller3)
{
file(Dweller3Header);
rank(_RankGeneral);
startstate(statenormal);
startaction(copidleNoGun);
//AI variables. All characters using copgen.hxx needs these defined to work properly
float(_declare,AIControl,0);
float(_declare,AIHideControl,_AIHCInRoute);
float(_declare,AIUsage,_AIUHideForRetreat|_AIUHideForAttack|_AIUHideAttackDefensive|_AIUHideRetreatDefensive|_AIUSurrender|_AIUAttackIfUnseen);
float(_declare,AIAbility,_AIAJump|_AIAClimb|_AIAHideWeapon|_AIAPickUpWeapon);
float(_declare,AIManPowerThreshold,1);
float(_declare,AIPowerRatingThreshold,50);
float(_declare,AIGrenadeThrowThreshold,10);
#include "messiahscripts\enemies\copgen.hxx"
}
Actor(Dweller3Sit)
{
file(Dweller3SitHeader);
rank(_RankPrivate);
startstate(statenormal);
startaction(Dweller3Sitting);
//AI variables. All characters using copgen.hxx needs these defined to work properly
float(_declare,AIControl,0);
float(_declare,AIHideControl,_AIHCInRoute);
float(_declare,AIUsage,_AIUHideForRetreat|_AIUHideForAttack|_AIUHideAttackDefensive|_AIUHideRetreatDefensive|_AIUSurrender|_AIUAttackIfUnseen);
float(_declare,AIAbility,_AIAJump|_AIAClimb|_AIAHideWeapon|_AIAPickUpWeapon);
float(_declare,AIManPowerThreshold,1);
float(_declare,AIPowerRatingThreshold,50);
float(_declare,AIGrenadeThrowThreshold,10);
#include "messiahscripts\enemies\copgen.hxx"
}
Actor(FemDweller1)
{
file(FemDweller1Header);
rank(_RankPrivate);
startstate(statenormal);
startaction(Prost1IdleNoGun);
//AI variables. All characters using copgen.hxx needs these defined to work properly
float(_declare,AIControl,0);
float(_declare,AIHideControl,_AIHCInRoute);
float(_declare,AIUsage,_AIUHideForRetreat|_AIUHideForAttack|_AIUHideAttackDefensive|_AIUHideRetreatDefensive|_AIUSurrender|_AIUAttackIfUnseen);
float(_declare,AIAbility,_AIAJump|_AIAClimb|_AIAHideWeapon|_AIAPickUpWeapon);
float(_declare,AIManPowerThreshold,1);
float(_declare,AIPowerRatingThreshold,50);
float(_declare,AIGrenadeThrowThreshold,10);
#include "messiahscripts\enemies\copgen.hxx"
}
Actor(FemDweller2)
{
file(FemDweller2Header);
rank(_RankGeneral);
startstate(statenormal);
startaction(Prost1IdleNoGun);
//AI variables. All characters using copgen.hxx needs these defined to work properly
float(_declare,AIControl,0);
float(_declare,AIHideControl,_AIHCInRoute);
float(_declare,AIUsage,_AIUHideForRetreat|_AIUHideForAttack|_AIUHideAttackDefensive|_AIUHideRetreatDefensive|_AIUSurrender|_AIUAttackIfUnseen);
float(_declare,AIAbility,_AIAJump|_AIAClimb|_AIAHideWeapon|_AIAPickUpWeapon);
float(_declare,AIManPowerThreshold,1);
float(_declare,AIPowerRatingThreshold,50);
float(_declare,AIGrenadeThrowThreshold,10);
#include "messiahscripts\enemies\copgen.hxx"
}