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Text File  |  1999-11-29  |  5KB  |  131 lines

  1.  
  2.         vector(_set,Gactorpos,-13461,24471,23362);
  3.         vector(_set,Gactorangle,0,-1934,0);
  4.         InitActor(copm,Gactorpos,Gactorangle,"Stor_01",TRUE,1);
  5.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Stor_01");
  6.  
  7.         vector(_set,Gactorpos,-12836,24443,24477);
  8.         vector(_set,Gactorangle,0,3117,0);
  9.         InitActor(worker,Gactorpos,Gactorangle,"Stor_01",TRUE,3);
  10.         InitActor(WeaponTorch,Gactorpos,Gactorangle,"Stor_01");
  11.  
  12.         vector(_set,Gactorpos,-12663,24439,23386);
  13.         vector(_set,Gactorangle,0,-1968,0);
  14.         InitActor(copl,Gactorpos,Gactorangle,"Stor_01",TRUE,0);
  15.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Stor_01");
  16.  
  17.         vector(_set,Gactorpos,-11988,24460,24380);
  18.         vector(_set,Gactorangle,0,-2048,0);
  19.         InitActor(workeronbench,Gactorpos,Gactorangle,"Stor_01",FALSE,0);
  20.         InitActor(WeaponTorch,Gactorpos,Gactorangle,"Stor_01");
  21.  
  22.         vector(_set,Gactorpos,-13498,25205,26582);
  23.         vector(_set,Gactorangle,0,0,0);
  24.         InitActor(copm,Gactorpos,Gactorangle,"Stor_02",TRUE,1);
  25.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Stor_02");
  26.  
  27.         vector(_set,Gactorpos,-12375,23534,27117);
  28.         vector(_set,Gactorangle,0,0,0);
  29.         InitActor(copm,Gactorpos,Gactorangle,"Stor_03",FALSE,0);
  30.         InitActor(WeaponMaimer,Gactorpos,Gactorangle,"Stor_03");
  31.  
  32.         vector(_set,Gactorpos,-12753,23337,26363);
  33.         vector(_set,Gactorangle,0,-1024,0);
  34.         InitActor(abeast,Gactorpos,Gactorangle,"Stor_03",FALSE,0);
  35.  
  36.         vector(_set,Gactorpos,-14352,27015,26052);
  37.         vector(_set,Gactorangle,0,1035,0);
  38.         InitActor(copl,Gactorpos,Gactorangle,"War_01",TRUE,1);
  39.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"War_01");
  40.  
  41.         vector(_set,Gactorpos,-15668,27032,26603);
  42.         vector(_set,Gactorangle,0,0,0);
  43.         InitActor(copm,Gactorpos,Gactorangle,"War_01",TRUE,2);
  44.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"War_01");
  45.  
  46.         vector(_set,Gactorpos,-15869,26986,26312);
  47.         vector(_set,Gactorangle,0,0,0);
  48.         InitActor(worker,Gactorpos,Gactorangle,"War_01",TRUE,1);
  49.         InitActor(WeaponTorch,Gactorpos,Gactorangle,"War_01");
  50.  
  51.         vector(_set,Gactorpos,-15152,25807,26821);
  52.         vector(_set,Gactorangle,0,0,0);
  53.         InitActor(copm,Gactorpos,Gactorangle,"War_02",TRUE,0);
  54.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"War_02");
  55.  
  56.         vector(_set,Gactorpos,-15739,25788,26420);
  57.         vector(_set,Gactorangle,0,0,0);
  58.         InitActor(worker,Gactorpos,Gactorangle,"War_02",TRUE,0);
  59.         InitActor(WeaponTorch,Gactorpos,Gactorangle,"War_02");
  60.  
  61.         vector(_set,Gactorpos,-14475,25788,26384);
  62.         vector(_set,Gactorangle,0,967,0);
  63.         InitActor(copl,Gactorpos,Gactorangle,"War_02",TRUE,1);
  64.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"War_02");
  65.  
  66.         vector(_set,Gactorpos,-16267,24588,26192);
  67.         vector(_set,Gactorangle,0,0,0);
  68.         InitActor(worker,Gactorpos,Gactorangle,"War_03",TRUE,1);
  69.         InitActor(WeaponTorch,Gactorpos,Gactorangle,"War_03");
  70.  
  71.         vector(_set,Gactorpos,-14186,24597,26506);
  72.         vector(_set,Gactorangle,0,1012,0);
  73.         InitActor(copm,Gactorpos,Gactorangle,"War_03",TRUE,0);
  74.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"War_03");
  75.  
  76.         vector(_set,Gactorpos,-14175,24591,26285);
  77.         vector(_set,Gactorangle,0,1012,0);
  78.         InitActor(copm,Gactorpos,Gactorangle,"War_03",TRUE,0);
  79.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"War_03");
  80.  
  81.         vector(_set,Gactorpos,-15511,24600,26623);
  82.         vector(_set,Gactorangle,0,-955,0);
  83.         InitActor(worker,Gactorpos,Gactorangle,"War_03",TRUE,2);
  84.         InitActor(WeaponTorch,Gactorpos,Gactorangle,"War_03");
  85.  
  86.         vector(_set,Gactorpos,-15443,24007,26893);
  87.         vector(_set,Gactorangle,0,0,0);
  88.         InitActor(WeaponHarpoon,Gactorpos,Gactorangle,"War_04",FALSE,0);
  89.  
  90.         vector(_set,Gactorpos,-14696,23411,26048);
  91.         vector(_set,Gactorangle,0,0,0);
  92.         InitActor(worker,Gactorpos,Gactorangle,"War_04",FALSE,0);
  93.         InitActor(weapontorch,Gactorpos,Gactorangle,"War_04");
  94.  
  95.         vector(_set,Gactorpos,-15977,23315,26620);
  96.         vector(_set,Gactorangle,0,0,0);
  97.         InitActor(radiationworker,Gactorpos,Gactorangle,"War_04",FALSE,0);
  98.  
  99.         vector(_set,Gactorpos,-15162,24464,24525);
  100.         vector(_set,Gactorangle,0,0,0);
  101.         InitActor(copl,Gactorpos,Gactorangle,"War_ent",TRUE,0);
  102.         InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"War_ent");
  103.  
  104.         vector(_set,Gactorpos,-16357,24610,24010);
  105.         vector(_set,Gactorangle,0,0,0);
  106.         InitActor(worker,Gactorpos,Gactorangle,"War_ent",TRUE,0);
  107.  
  108.         vector(_set,Gactorpos,-16305,24615,24637);
  109.         vector(_set,Gactorangle,0,0,0);
  110.         InitActor(worker,Gactorpos,Gactorangle,"War_ent",TRUE,0);
  111.         InitActor(WeaponTorch,Gactorpos,Gactorangle,"War_ent");
  112.  
  113.         vector(_set,Gactorpos,-15758,24617,25594);
  114.         vector(_set,Gactorangle,0,4073,0);
  115.         InitActor(copl,Gactorpos,Gactorangle,"War_ent",FALSE,0);
  116.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"War_ent");
  117.  
  118.         vector(_set,Gactorpos,-15057,25546,23618);
  119.         vector(_set,Gactorangle,0,0,0);
  120.         InitActor(WeaponMachinegun,Gactorpos,Gactorangle,"War_ent",FALSE,0);
  121.  
  122.         vector(_set,Gactorpos,-14653,22216,26714);
  123.         vector(_set,Gactorangle,0,0,0);
  124.         InitActor(radiationworker,Gactorpos,Gactorangle,"War_rad",FALSE,0);
  125.  
  126.         vector(_set,Gactorpos,-15073,27453,27165);
  127.         vector(_set,Gactorangle,0,2048,0);
  128.         InitActor(mdroid1,Gactorpos,Gactorangle,"El_x03",FALSE,0);
  129.  
  130.  
  131.