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The Games Machine 76
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XENIATGM66.iso
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Messiah
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data1.cab
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Program_Executable_Files
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messiahscripts
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Particles
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FlicHeaders.hxx
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Text File
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1999-11-29
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8KB
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339 lines
//---------------------------------------------------------------------------- slugwake
ActorHeader(fx_slugwakeheader)//3 FRAMES 64x64 -- can be reduce to 2 or even 1 frame if need be ?!?!
{
file("pc\fx\slugwake\slugwake.pik");
type(_ActorSpriteObj);
class(_CLASSFX);
colspheresize(64);
}
//---------------------------------------------------------------------------- riotsheild
ActorHeader(fx_riotshld256header)//1 FRAME 256x256 -- ack!
{
file("pc\fx\riotshield\hurly.pik");
type(_ActorSpriteObj);
class(_CLASSFX);
colspheresize(256);
}
//---------------------------------------------------------------------------- bullet
ActorHeader(fx_bulletshrapnelheader)//1 FRAMES 64x24
{
file("pc\fx\bullet\shrapnel.pik");
type(_ActorSpriteObj);
class(_CLASSFX);
colspheresize(64);
}
ActorHeader(fx_gunshellheader)//1 FRAMES 16x8
{
file("pc\fx\bullet\gunshell.pik");
type(_ActorSpriteObj);
class(_CLASSFX);
colspheresize(16);
}
ActorHeader(fx_paktracerheader)//1 FRAMES 96x8
{
file("pc\fx\bullet\paktracer.pik");
type(_ActorSpriteObj);
class(_CLASSFX);
colspheresize(96);
}
ActorHeader(fx_tracerheader)//3 FRAMES 96x8
{
file("pc\fx\bullet\tracer.pik");
type(_ActorSpriteObj);
class(_CLASSFX);
colspheresize(96);
}
//---------------------------------------------------------------------------- target
ActorHeader(fx_skullheader)//1 FRAMES 32x32
{
file("pc\fx\target\nuskull.pik");
type(_ActorSpriteObj);
class(_CLASSFX);
colspheresize(32);
}
ActorHeader(fx_2crossoutheader)//1 FRAMES 64x64
{
file("pc\fx\target\2crossot.pik");
type(_ActorSpriteObj);
class(_CLASSFX);
colspheresize(64);
}
//---------------------------------------------------------------------------- explosion & trails
ActorHeader(fx_xplobigheader)//16 FRAMES 48x48
{
file("pc\fx\explosion\explo01.pik");
type(_ActorSpriteObj);
class(_CLASSFX);
colspheresize(112);
}
ActorHeader(fx_xplosmallheader)//12 FRAMES 32x32
{
file("pc\fx\explosion\xplosml1.pik");
type(_ActorSpriteObj);
class(_CLASSFX);
colspheresize(96);
}
ActorHeader(fx_xplobig3header)//21 FRAMES 48x48
{
file("pc\fx\explosion\xplobig3.pik");
type(_ActorSpriteObj);
class(_CLASSFX);
colspheresize(48);
}
ActorHeader(fx_xplobig4header)//18 FRAMES 48x48
{
file("pc\fx\explosion\xplobig4.pik");
type(_ActorSpriteObj);
class(_CLASSFX);
colspheresize(48);
}
ActorHeader(fx_shrapnelheader)//16 FRAMES 32x32
{
file("pc\fx\explosion\shrapnel.pik");
type(_ActorSpriteObj);
class(_CLASSFX);
colspheresize(32);
}
ActorHeader(fx_expcloudheader)//1 FRAMES 32x32
{
file("pc\fx\explosion\expcloud.pik");
type(_ActorSpriteObj);
class(_CLASSFX);
colspheresize(32);
}
ActorHeader(fx_btrailheader)//16 FRAMES 32x32
{
file("pc\fx\explosion\btrail.pik");
type(_ActorSpriteObj);
class(_CLASSFX);
colspheresize(64);
}
//---------------------------------------------------------------------------- blood
ActorHeader(fx_bloodheader)//16 FRAMES 16x16
{
file("pc\fx\blood\blood.pik");
type(_ActorSpriteObj);
class(_CLASSFX);
colspheresize(16);
}
ActorHeader(fx_bloodspurtheader)//3 FRAMES 32x32
{
file("pc\fx\blood\bludspt4.pik");
type(_ActorSpriteObj);
class(_CLASSFX);
colspheresize(32);
}
ActorHeader(fx_bloodstainheader)//8 FRAMES 32x32
{
file("pc\fx\blood\bloodsplat.pik");
type(_ActorSpriteObj);
class(_CLASSFX);
colspheresize(96);
}
//---------------------------------------------------------------------------- bullet holes
ActorHeader(fx_bulletholes3header)//3 FRAMES 32x32
{
file("pc\fx\bullethole\glashole.pik"); //glass
type(_ActorSpriteObj);
class(_CLASSFX);
colspheresize(32);
}
ActorHeader(fx_bulletholes2header)//3 FRAMES 32x32
{
file("pc\fx\bullethole\bullhol3.pik"); //bullet
type(_ActorSpriteObj);
class(_CLASSFX);
colspheresize(32);
}
ActorHeader(fx_bulletholesheader)//3 FRAMES 32x32
{
file("pc\fx\bullethole\bullhol2.pik"); //crack
type(_ActorSpriteObj);
class(_CLASSFX);
colspheresize(32);
}
//---------------------------------------------------------------------------- other
ActorHeader(fx_fieryheader)//19 FRAMES 16x16
{
file("pc\fx\other\fiery.pik");
type(_ActorSpriteObj);
class(_CLASSFX);
colspheresize(16);
}
ActorHeader(fx_smokeyheader)//19 FRAMES 16x16
{
file("pc\fx\other\smokey.pik");
type(_ActorSpriteObj);
class(_CLASSFX);
colspheresize(16);
}
ActorHeader(fx_puff1header)//12 FRAMES 16x16
{
file("pc\fx\other\puff1.pik");
type(_ActorSpriteObj);
class(_CLASSFX);
colspheresize(32);
}
ActorHeader(fx_puff2header)//18 FRAMES 32x32
{
file("pc\fx\other\puff2.pik");
type(_ActorSpriteObj);
class(_CLASSFX);
colspheresize(64);
}
ActorHeader(fx_puff3header)//8 FRAMES 16x16
{
file("pc\fx\other\twink6.pik");
type(_ActorSpriteObj);
class(_CLASSFX);
colspheresize(16);
}
//---------------------------------------------------------------------------- misc
ActorHeader(fx_chainheader)//1 FRAMES 112x8
{
file("pc\fx\misc\chain.pik");
type(_ActorSpriteObj);
class(_CLASSFX);
colspheresize(112);
}
ActorHeader(fx_flareheader)//1 FRAMES 64x64
{
file("pc\fx\misc\flare.pik");
type(_ActorSpriteObj);
class(_CLASSFX);
colspheresize(64);
}
ActorHeader(fx_stripheader)//1 FRAMES 16x48
{
file("pc\fx\misc\strip.pik");
type(_ActorSpriteObj);
class(_CLASSFX);
colspheresize(1024);
}
//---------------------------------------------------------------------------- muzzle flashes
ActorHeader(fx_torchheader)//4 FRAMES 8x8
{
file("pc\fx\muzzleflash\torch4.pik");
type(_ActorSpriteObj);
class(_CLASSFX);
colspheresize(8);
}
ActorHeader(fx_gunflashheader)//1 FRAMES 32x16
{
file("pc\fx\muzzleflash\stand1.pik");
type(_ActorSpriteObj);
class(_CLASSFX);
colspheresize(32);
}
ActorHeader(fx_gunflashheaderPump)//1 FRAMES 32x16
{
file("pc\fx\muzzleflash\shotgun1.pik");
type(_ActorSpriteObj);
class(_CLASSFX);
colspheresize(32);
}
ActorHeader(fx_gunflashheaderMachineGun)//1 FRAMES 32x16
{
file("pc\fx\muzzleflash\machgun1.pik");
type(_ActorSpriteObj);
class(_CLASSFX);
colspheresize(32);
}
ActorHeader(fx_gunflashheaderMaimer)//1 FRAMES 32x16
{
file("pc\fx\muzzleflash\maim1.pik");
type(_ActorSpriteObj);
class(_CLASSFX);
colspheresize(32);
}
ActorHeader(fx_gunstrobeheader)//1 FRAMES 32x32
{
file("pc\fx\muzzleflash\stand2.pik");
type(_ActorSpriteObj);
class(_CLASSFX);
colspheresize(32);
}
ActorHeader(fx_gunstrobeheaderPump)//1 FRAMES 32x32
{
file("pc\fx\muzzleflash\shotgun2.pik");
type(_ActorSpriteObj);
class(_CLASSFX);
colspheresize(32);
}
ActorHeader(fx_gunstrobeheaderMachineGun)//1 FRAMES 32x32
{
file("pc\fx\muzzleflash\machgun2.pik");
type(_ActorSpriteObj);
class(_CLASSFX);
colspheresize(32);
}
ActorHeader(fx_gunstrobeheaderMaimer)//1 FRAMES 32x32
{
file("pc\fx\muzzleflash\maim2.pik");
type(_ActorSpriteObj);
class(_CLASSFX);
colspheresize(32);
}
ActorHeader(fx_gunflashheaderac)//1 FRAMES 64x32
{
file("pc\fx\muzzleflash\muzsid1.pik");
type(_ActorSpriteObj);
class(_CLASSFX);
colspheresize(64);
}
ActorHeader(fx_gunstrobeheaderac)//1 FRAMES 64x64
{
file("pc\fx\muzzleflash\muzfront.pik");
type(_ActorSpriteObj);
class(_CLASSFX);
colspheresize(64);
}