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Text File  |  1999-11-29  |  8KB  |  339 lines

  1.  
  2.  
  3. //---------------------------------------------------------------------------- slugwake
  4.  
  5. ActorHeader(fx_slugwakeheader)//3 FRAMES 64x64  -- can be reduce to 2 or even 1 frame if need be ?!?!
  6. {
  7.         file("pc\fx\slugwake\slugwake.pik");
  8.         type(_ActorSpriteObj);
  9.         class(_CLASSFX);
  10.         colspheresize(64);
  11. }
  12.  
  13. //---------------------------------------------------------------------------- riotsheild
  14.  
  15. ActorHeader(fx_riotshld256header)//1 FRAME 256x256 -- ack!
  16. {
  17.         file("pc\fx\riotshield\hurly.pik");
  18.         type(_ActorSpriteObj);
  19.         class(_CLASSFX);
  20.         colspheresize(256);
  21. }
  22.  
  23. //---------------------------------------------------------------------------- bullet
  24.  
  25. ActorHeader(fx_bulletshrapnelheader)//1 FRAMES 64x24
  26. {
  27.         file("pc\fx\bullet\shrapnel.pik");
  28.         type(_ActorSpriteObj);
  29.         class(_CLASSFX);
  30.         colspheresize(64);
  31. }
  32.  
  33. ActorHeader(fx_gunshellheader)//1 FRAMES 16x8
  34. {
  35.         file("pc\fx\bullet\gunshell.pik");
  36.         type(_ActorSpriteObj);
  37.         class(_CLASSFX);
  38.         colspheresize(16);
  39. }
  40.  
  41. ActorHeader(fx_paktracerheader)//1 FRAMES 96x8
  42. {
  43.         file("pc\fx\bullet\paktracer.pik");
  44.         type(_ActorSpriteObj);
  45.         class(_CLASSFX);
  46.         colspheresize(96);
  47. }
  48.  
  49. ActorHeader(fx_tracerheader)//3 FRAMES 96x8
  50. {
  51.         file("pc\fx\bullet\tracer.pik");
  52.         type(_ActorSpriteObj);
  53.         class(_CLASSFX);
  54.         colspheresize(96);
  55. }
  56.  
  57. //---------------------------------------------------------------------------- target
  58.  
  59. ActorHeader(fx_skullheader)//1 FRAMES 32x32
  60. {
  61.         file("pc\fx\target\nuskull.pik");
  62.         type(_ActorSpriteObj);
  63.         class(_CLASSFX);
  64.         colspheresize(32);
  65. }
  66.  
  67. ActorHeader(fx_2crossoutheader)//1 FRAMES 64x64
  68. {
  69.         file("pc\fx\target\2crossot.pik");
  70.         type(_ActorSpriteObj);
  71.         class(_CLASSFX);
  72.         colspheresize(64);
  73. }
  74.  
  75. //---------------------------------------------------------------------------- explosion & trails
  76.  
  77. ActorHeader(fx_xplobigheader)//16 FRAMES 48x48
  78. {
  79.         file("pc\fx\explosion\explo01.pik");
  80.         type(_ActorSpriteObj);
  81.         class(_CLASSFX);
  82.         colspheresize(112);
  83. }
  84.  
  85. ActorHeader(fx_xplosmallheader)//12 FRAMES 32x32
  86. {
  87.         file("pc\fx\explosion\xplosml1.pik");
  88.         type(_ActorSpriteObj);
  89.         class(_CLASSFX);
  90.         colspheresize(96);
  91. }
  92.  
  93. ActorHeader(fx_xplobig3header)//21 FRAMES 48x48
  94. {
  95.         file("pc\fx\explosion\xplobig3.pik");
  96.         type(_ActorSpriteObj);
  97.         class(_CLASSFX);
  98.         colspheresize(48);
  99. }
  100.  
  101. ActorHeader(fx_xplobig4header)//18 FRAMES 48x48
  102. {
  103.         file("pc\fx\explosion\xplobig4.pik");
  104.         type(_ActorSpriteObj);
  105.         class(_CLASSFX);
  106.         colspheresize(48);
  107. }
  108.  
  109. ActorHeader(fx_shrapnelheader)//16 FRAMES 32x32
  110. {
  111.         file("pc\fx\explosion\shrapnel.pik");
  112.         type(_ActorSpriteObj);
  113.         class(_CLASSFX);
  114.         colspheresize(32);
  115. }
  116.  
  117. ActorHeader(fx_expcloudheader)//1 FRAMES 32x32
  118. {
  119.         file("pc\fx\explosion\expcloud.pik");
  120.         type(_ActorSpriteObj);
  121.         class(_CLASSFX);
  122.         colspheresize(32);
  123. }
  124.  
  125. ActorHeader(fx_btrailheader)//16 FRAMES 32x32
  126. {
  127.         file("pc\fx\explosion\btrail.pik");
  128.         type(_ActorSpriteObj);
  129.         class(_CLASSFX);
  130.         colspheresize(64);
  131. }
  132.  
  133. //---------------------------------------------------------------------------- blood
  134.  
  135. ActorHeader(fx_bloodheader)//16 FRAMES 16x16
  136. {
  137.         file("pc\fx\blood\blood.pik");
  138.         type(_ActorSpriteObj);
  139.         class(_CLASSFX);
  140.         colspheresize(16);
  141. }
  142.  
  143. ActorHeader(fx_bloodspurtheader)//3 FRAMES 32x32
  144. {
  145.         file("pc\fx\blood\bludspt4.pik");
  146.         type(_ActorSpriteObj);
  147.         class(_CLASSFX);
  148.         colspheresize(32);
  149. }
  150.  
  151. ActorHeader(fx_bloodstainheader)//8 FRAMES 32x32
  152. {
  153.         file("pc\fx\blood\bloodsplat.pik");
  154.         type(_ActorSpriteObj);
  155.         class(_CLASSFX);
  156.         colspheresize(96);
  157. }
  158.  
  159. //---------------------------------------------------------------------------- bullet holes
  160.  
  161. ActorHeader(fx_bulletholes3header)//3 FRAMES 32x32
  162. {
  163.         file("pc\fx\bullethole\glashole.pik");    //glass
  164.         type(_ActorSpriteObj);
  165.         class(_CLASSFX);
  166.         colspheresize(32);
  167. }
  168.  
  169. ActorHeader(fx_bulletholes2header)//3 FRAMES 32x32
  170. {
  171.         file("pc\fx\bullethole\bullhol3.pik");    //bullet
  172.         type(_ActorSpriteObj);
  173.         class(_CLASSFX);
  174.         colspheresize(32);
  175. }
  176.  
  177. ActorHeader(fx_bulletholesheader)//3 FRAMES 32x32
  178. {
  179.         file("pc\fx\bullethole\bullhol2.pik");    //crack
  180.         type(_ActorSpriteObj);
  181.         class(_CLASSFX);
  182.         colspheresize(32);
  183. }
  184.  
  185. //---------------------------------------------------------------------------- other
  186.  
  187. ActorHeader(fx_fieryheader)//19 FRAMES 16x16
  188. {
  189.         file("pc\fx\other\fiery.pik");
  190.         type(_ActorSpriteObj);
  191.         class(_CLASSFX);
  192.         colspheresize(16);
  193. }
  194.  
  195. ActorHeader(fx_smokeyheader)//19 FRAMES 16x16
  196. {
  197.         file("pc\fx\other\smokey.pik");
  198.         type(_ActorSpriteObj);
  199.         class(_CLASSFX);
  200.         colspheresize(16);
  201. }
  202.  
  203. ActorHeader(fx_puff1header)//12 FRAMES 16x16
  204. {
  205.         file("pc\fx\other\puff1.pik");
  206.         type(_ActorSpriteObj);
  207.         class(_CLASSFX);
  208.         colspheresize(32);
  209. }
  210.  
  211. ActorHeader(fx_puff2header)//18 FRAMES 32x32
  212. {
  213.         file("pc\fx\other\puff2.pik");
  214.         type(_ActorSpriteObj);
  215.         class(_CLASSFX);
  216.         colspheresize(64);
  217. }
  218.  
  219. ActorHeader(fx_puff3header)//8 FRAMES 16x16
  220. {
  221.         file("pc\fx\other\twink6.pik");
  222.         type(_ActorSpriteObj);
  223.         class(_CLASSFX);
  224.         colspheresize(16);
  225. }
  226.  
  227. //---------------------------------------------------------------------------- misc
  228.  
  229. ActorHeader(fx_chainheader)//1 FRAMES 112x8
  230. {
  231.         file("pc\fx\misc\chain.pik");
  232.         type(_ActorSpriteObj);
  233.         class(_CLASSFX);
  234.         colspheresize(112);
  235. }
  236.  
  237. ActorHeader(fx_flareheader)//1 FRAMES 64x64
  238. {
  239.         file("pc\fx\misc\flare.pik");
  240.         type(_ActorSpriteObj);
  241.         class(_CLASSFX);
  242.         colspheresize(64);
  243. }
  244.  
  245. ActorHeader(fx_stripheader)//1 FRAMES 16x48
  246. {
  247.         file("pc\fx\misc\strip.pik");
  248.         type(_ActorSpriteObj);
  249.         class(_CLASSFX);
  250.         colspheresize(1024);
  251. }
  252.  
  253. //---------------------------------------------------------------------------- muzzle flashes
  254.  
  255. ActorHeader(fx_torchheader)//4 FRAMES 8x8
  256. {
  257.         file("pc\fx\muzzleflash\torch4.pik");
  258.         type(_ActorSpriteObj);
  259.         class(_CLASSFX);
  260.         colspheresize(8);
  261. }
  262.  
  263. ActorHeader(fx_gunflashheader)//1 FRAMES 32x16
  264. {
  265.         file("pc\fx\muzzleflash\stand1.pik");
  266.         type(_ActorSpriteObj);
  267.         class(_CLASSFX);
  268.         colspheresize(32);
  269. }
  270.  
  271. ActorHeader(fx_gunflashheaderPump)//1 FRAMES 32x16
  272. {
  273.         file("pc\fx\muzzleflash\shotgun1.pik");
  274.         type(_ActorSpriteObj);
  275.         class(_CLASSFX);
  276.         colspheresize(32);
  277. }
  278.  
  279. ActorHeader(fx_gunflashheaderMachineGun)//1 FRAMES 32x16
  280. {
  281.         file("pc\fx\muzzleflash\machgun1.pik");
  282.         type(_ActorSpriteObj);
  283.         class(_CLASSFX);
  284.         colspheresize(32);
  285. }
  286.  
  287. ActorHeader(fx_gunflashheaderMaimer)//1 FRAMES 32x16
  288. {
  289.         file("pc\fx\muzzleflash\maim1.pik");
  290.         type(_ActorSpriteObj);
  291.         class(_CLASSFX);
  292.         colspheresize(32);
  293. }
  294.  
  295. ActorHeader(fx_gunstrobeheader)//1 FRAMES 32x32
  296. {
  297.         file("pc\fx\muzzleflash\stand2.pik");
  298.         type(_ActorSpriteObj);
  299.         class(_CLASSFX);
  300.         colspheresize(32);
  301. }
  302. ActorHeader(fx_gunstrobeheaderPump)//1 FRAMES 32x32
  303. {
  304.         file("pc\fx\muzzleflash\shotgun2.pik");
  305.         type(_ActorSpriteObj);
  306.         class(_CLASSFX);
  307.         colspheresize(32);
  308. }
  309. ActorHeader(fx_gunstrobeheaderMachineGun)//1 FRAMES 32x32
  310. {
  311.         file("pc\fx\muzzleflash\machgun2.pik");
  312.         type(_ActorSpriteObj);
  313.         class(_CLASSFX);
  314.         colspheresize(32);
  315. }
  316. ActorHeader(fx_gunstrobeheaderMaimer)//1 FRAMES 32x32
  317. {
  318.         file("pc\fx\muzzleflash\maim2.pik");
  319.         type(_ActorSpriteObj);
  320.         class(_CLASSFX);
  321.         colspheresize(32);
  322. }
  323.  
  324. ActorHeader(fx_gunflashheaderac)//1 FRAMES 64x32
  325. {
  326.         file("pc\fx\muzzleflash\muzsid1.pik");
  327.         type(_ActorSpriteObj);
  328.         class(_CLASSFX);
  329.         colspheresize(64);
  330. }
  331.  
  332. ActorHeader(fx_gunstrobeheaderac)//1 FRAMES 64x64
  333. {
  334.         file("pc\fx\muzzleflash\muzfront.pik");
  335.         type(_ActorSpriteObj);
  336.         class(_CLASSFX);
  337.         colspheresize(64);
  338. }
  339.