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/ The Games Machine 76 / XENIATGM66.iso / Messiah / data1.cab / Program_Executable_Files / messiahscripts / Sound / SoundActors.hxx next >
Text File  |  1999-11-29  |  51KB  |  2,131 lines

  1.  
  2. sample(SFXtest)
  3. {
  4.         file("pc\sound\actor\worker\welder-whistle2.wav",50,_AIclassWorker);
  5.         file("pc\sound\actor\cop\dropit1.wav",100,_AIclassWorker);
  6.         file("pc\sound\actor\worker\welder-whistle1.wav",50,_AIclassCop);
  7.         file("pc\sound\actor\bob\scream01.wav",100,_AIclassCop);
  8.  
  9.         delay(30);
  10.  
  11.         loop(FALSE);
  12.         tridi(TRUE);
  13.         rndfreq(TRUE);
  14.         fademin(500);
  15.         fademax(1500);
  16. }
  17.  
  18.  
  19.  
  20. sample(SFXWelderWhistle)
  21. {
  22.         file("pc\sound\actor\AllVoices\welder-whistle1.wav",40);
  23.         file("pc\sound\actor\AllVoices\welder-whistle1.wav",80);
  24.         file("pc\sound\actor\AllVoices\welder-idle1.wav",85);
  25.         file("pc\sound\actor\AllVoices\welder-idle2.wav",92);
  26.         file("pc\sound\actor\AllVoices\welder-idle3.wav",100);
  27.  
  28.         speechsample(true);
  29.  
  30.         delay(120);
  31.         loop(FALSE);
  32.         tridi(TRUE);
  33.         rndfreq(TRUE);
  34.         fademin(500);
  35.         fademax(1500);
  36. }
  37.  
  38. ///////////////////////////////
  39. //        SAXS's AI sounds     //
  40. ///////////////////////////////
  41.  
  42. sample(SFXCombatModeReactGun)
  43. {
  44.         file("pc\sound\actor\AllVoices\domina-threat1.wav",16,_AIclassCop|_AIclassFemale);
  45.         file("pc\sound\actor\AllVoices\domina-threat2.wav",32,_AIclassCop|_AIclassFemale);
  46.         file("pc\sound\actor\AllVoices\domina-weapon1.wav",48,_AIclassCop|_AIclassFemale);
  47.         file("pc\sound\actor\AllVoices\domina-weapon2.wav",64,_AIclassCop|_AIclassFemale);
  48.         file("pc\sound\actor\AllVoices\domina-weapon3.wav",80,_AIclassCop|_AIclassFemale);
  49.         file("pc\sound\actor\AllVoices\domina-threat10.wav",100,_AIclassCop|_AIclassFemale);
  50.  
  51.         file("pc\sound\actor\AllVoices\blue-arrest3.wav",25,_AIclassCop|_AIclassMale);
  52.         file("pc\sound\actor\AllVoices\blue-arrest2.wav",50,_AIclassCop|_AIclassMale);
  53.         file("pc\sound\actor\AllVoices\blue-arrest1.wav",75,_AIclassCop|_AIclassMale);
  54.         file("pc\sound\actor\AllVoices\blue-arrest4.wav",100,_AIclassCop|_AIclassMale);
  55.  
  56.         file("pc\sound\actor\AllVoices\sci-plead2.wav",25,_AIclassScientist);
  57.         file("pc\sound\actor\AllVoices\sci-threat1.wav",50,_AIclassScientist);
  58.         file("pc\sound\actor\AllVoices\sci-threat2.wav",75,_AIclassScientist);
  59.         file("pc\sound\actor\AllVoices\sci-threat4.wav",100,_AIclassScientist);
  60.  
  61.         file("pc\sound\actor\AllVoices\welder-plead1.wav",33,_AIclassWorker);
  62.         file("pc\sound\actor\AllVoices\welder-plead2.wav",67,_AIclassWorker);
  63.         file("pc\sound\actor\AllVoices\welder-plead3.wav",100,_AIclassWorker);
  64.  
  65.         file("pc\sound\actor\AllVoices\chot32.wav",33,_AIclassChot);
  66.         file("pc\sound\actor\AllVoices\chot34.wav",67,_AIclassChot);
  67.         file("pc\sound\actor\AllVoices\chot38.wav",100,_AIclassChot);
  68.  
  69.         speechsample(true);
  70.  
  71.         delay(150);
  72.         loop(FALSE);
  73.         tridi(TRUE);
  74.         rndfreq(FALSE);
  75.         fademin(500);
  76.         fademax(1500);
  77. }
  78.  
  79. sample(SFXCombatModeReactNoGun)
  80. {
  81.         file("pc\sound\actor\AllVoices\domina-mister.wav",100,_AIclassCop|_AIclassFemale);
  82.  
  83.         file("pc\sound\actor\AllVoices\blue-yerdead1.wav",100,_AIclassCop|_AIclassMale);
  84.  
  85.         file("pc\sound\actor\AllVoices\sci-plead1.wav",50,_AIclassScientist);
  86.         file("pc\sound\actor\AllVoices\sci-threat3.wav",100,_AIclassScientist);
  87.  
  88.         file("pc\sound\actor\AllVoices\welder-threat1.wav",25,_AIclassWorker);
  89.         file("pc\sound\actor\AllVoices\welder-threat2.wav",50,_AIclassWorker);
  90.         file("pc\sound\actor\AllVoices\welder-threat3.wav",75,_AIclassWorker);
  91.         file("pc\sound\actor\AllVoices\welder-threat4.wav",100,_AIclassWorker);
  92.  
  93.         file("pc\sound\actor\AllVoices\chot4.wav",50,_AIclassChot);
  94.         file("pc\sound\actor\AllVoices\chot42.wav",100,_AIclassChot);
  95.  
  96.         speechsample(true);
  97.  
  98.         delay(150);
  99.         loop(FALSE);
  100.         tridi(TRUE);
  101.         rndfreq(FALSE);
  102.         fademin(500);
  103.         fademax(1500);
  104. }
  105.  
  106. sample(SFXGrenadeReact)
  107. {
  108.         file("pc\sound\actor\AllVoices\domina-gernade1.wav",33,_AIclassCop|_AIclassFemale);
  109.         file("pc\sound\actor\AllVoices\domina-gernade2.wav",67,_AIclassCop|_AIclassFemale);
  110.         file("pc\sound\actor\AllVoices\domina-gernade3.wav",100,_AIclassCop|_AIclassFemale);
  111.  
  112.         file("pc\sound\actor\AllVoices\blue-gernade1.wav",50,_AIclassCop|_AIclassMale);
  113.         file("pc\sound\actor\AllVoices\blue-gernade2.wav",100,_AIclassCop|_AIclassMale);
  114.  
  115.         file("pc\sound\actor\AllVoices\sci-grenade1.wav",33,_AIclassScientist);
  116.         file("pc\sound\actor\AllVoices\sci-grenade2.wav",67,_AIclassScientist);
  117.         file("pc\sound\actor\AllVoices\sci-grenade3.wav",100,_AIclassScientist);
  118.  
  119.         file("pc\sound\actor\AllVoices\welder-gernade1.wav",33,_AIclassWorker);
  120.         file("pc\sound\actor\AllVoices\welder-gernade2.wav",67,_AIclassWorker);
  121.         file("pc\sound\actor\AllVoices\welder-gernade3.wav",100,_AIclassWorker);
  122.  
  123.         file("pc\sound\actor\AllVoices\chot4.wav",50,_AIclassChot);
  124.         file("pc\sound\actor\AllVoices\chot42.wav",100,_AIclassChot);
  125.  
  126.         speechsample(true);
  127.  
  128.         delay(150);
  129.         loop(FALSE);
  130.         tridi(TRUE);
  131.         rndfreq(FALSE);
  132.         fademin(400);
  133.         fademax(3000);
  134. }
  135.  
  136. sample(SFXExplosionReact)
  137. {
  138.         file("pc\sound\actor\AllVoices\domina-shit10.wav",100,_AIclassCop|_AIclassFemale);
  139.  
  140.         file("pc\sound\actor\AllVoices\blue-shock1.wav",33,_AIclassCop|_AIclassMale);
  141.         file("pc\sound\actor\AllVoices\blue-shock2.wav",67,_AIclassCop|_AIclassMale);
  142.         file("pc\sound\actor\AllVoices\blue-shock3.wav",100,_AIclassCop|_AIclassMale);
  143.  
  144.         file("pc\sound\actor\AllVoices\sci-whatthat5.wav",50,_AIclassScientist);
  145.         file("pc\sound\actor\AllVoices\sci-whatthe1.wav",100,_AIclassScientist);
  146.  
  147.         file("pc\sound\actor\AllVoices\welder-seeexplode1.wav",50,_AIclassWorker);
  148.         file("pc\sound\actor\AllVoices\welder-seeexplode2.wav",100,_AIclassWorker);
  149.  
  150.         file("pc\sound\actor\AllVoices\chot4.wav",50,_AIclassChot);
  151.         file("pc\sound\actor\AllVoices\chot42.wav",100,_AIclassChot);
  152.  
  153.         speechsample(true);
  154.  
  155.         delay(30);
  156.         loop(FALSE);
  157.         tridi(TRUE);
  158.         rndfreq(FALSE);
  159.         fademin(400);
  160.         fademax(3000);
  161. }
  162.  
  163. sample(SFXReactToBob)
  164. {
  165.         file("pc\sound\actor\AllVoices\domina-here1.wav",50,_AIclassCop|_AIclassFemale);
  166.         file("pc\sound\actor\AllVoices\domina-here2.wav",100,_AIclassCop|_AIclassFemale);
  167.  
  168.         file("pc\sound\actor\AllVoices\blue-comehere1.wav",20,_AIclassCop|_AIclassMale);
  169.         file("pc\sound\actor\AllVoices\blue-comehere2.wav",40,_AIclassCop|_AIclassMale);
  170.         file("pc\sound\actor\AllVoices\blue-comehere3.wav",60,_AIclassCop|_AIclassMale);
  171.         file("pc\sound\actor\AllVoices\blue-comehere4.wav",80,_AIclassCop|_AIclassMale);
  172.         file("pc\sound\actor\AllVoices\blue-whatthat1.wav",100,_AIclassCop|_AIclassMale);
  173.  
  174.         file("pc\sound\actor\AllVoices\sci-bob1.wav",25,_AIclassScientist);
  175.         file("pc\sound\actor\AllVoices\sci-bob3.wav",50,_AIclassScientist);
  176.         file("pc\sound\actor\AllVoices\sci-bob6.wav",75,_AIclassScientist);
  177.         file("pc\sound\actor\AllVoices\sci-bob8.wav",100,_AIclassScientist);
  178.  
  179.         file("pc\sound\actor\AllVoices\welder-shoo1.wav",20,_AIclassWorker);
  180.         file("pc\sound\actor\AllVoices\welder-shoo2.wav",40,_AIclassWorker);
  181.         file("pc\sound\actor\AllVoices\welder-shoo3.wav",60,_AIclassWorker);
  182.         file("pc\sound\actor\AllVoices\welder-shoo5.wav",80,_AIclassWorker);
  183.         file("pc\sound\actor\AllVoices\welder-shoo6.wav",100,_AIclassWorker);
  184.  
  185.         file("pc\sound\actor\AllVoices\chot1.wav",25,_AIclassChot);
  186.         file("pc\sound\actor\AllVoices\chot2.wav",50,_AIclassChot);
  187.         file("pc\sound\actor\AllVoices\chot3.wav",75,_AIclassChot);
  188.         file("pc\sound\actor\AllVoices\chot4.wav",100,_AIclassChot);
  189.  
  190.         speechsample(true);
  191.  
  192.         delay(150);
  193.         loop(FALSE);
  194.         tridi(TRUE);
  195.         rndfreq(FALSE);
  196.         fademin(400);
  197.         fademax(3000);
  198. }
  199.  
  200. sample(SFXReactToBobGone)
  201. {
  202.         file("pc\sound\actor\AllVoices\domina-hiding1.wav",25,_AIclassCop|_AIclassFemale);
  203.         file("pc\sound\actor\AllVoices\domina-hiding2.wav",50,_AIclassCop|_AIclassFemale);
  204.         file("pc\sound\actor\AllVoices\domina-hiding3.wav",75,_AIclassCop|_AIclassFemale);
  205.         file("pc\sound\actor\AllVoices\domina-hiding4.wav",100,_AIclassCop|_AIclassFemale);
  206.  
  207.         file("pc\sound\actor\AllVoices\blue-hiding1.wav",25,_AIclassCop|_AIclassMale);
  208.         file("pc\sound\actor\AllVoices\blue-hiding4.wav",50,_AIclassCop|_AIclassMale);
  209.         file("pc\sound\actor\AllVoices\blue-hiding5.wav",75,_AIclassCop|_AIclassMale);
  210.         file("pc\sound\actor\AllVoices\blue-hiding6.wav",100,_AIclassCop|_AIclassMale);
  211.  
  212.         file("pc\sound\actor\AllVoices\sci-whatthat4.wav",100,_AIclassScientist);
  213.  
  214.         file("pc\sound\actor\AllVoices\welder-hiding1.wav",25,_AIclassWorker);
  215.         file("pc\sound\actor\AllVoices\welder-hiding2.wav",50,_AIclassWorker);
  216.         file("pc\sound\actor\AllVoices\welder-hiding3.wav",75,_AIclassWorker);
  217.         file("pc\sound\actor\AllVoices\welder-hiding4.wav",100,_AIclassWorker);
  218.  
  219.         file("pc\sound\actor\AllVoices\chot8.wav",33,_AIclassChot);
  220.         file("pc\sound\actor\AllVoices\chot9.wav",67,_AIclassChot);
  221.         file("pc\sound\actor\AllVoices\chot36.wav",100,_AIclassChot);
  222.  
  223.         speechsample(true);
  224.  
  225.         delay(150);
  226.         loop(FALSE);
  227.         tridi(TRUE);
  228.         rndfreq(FALSE);
  229.         fademin(400);
  230.         fademax(3000);
  231. }
  232.  
  233. sample(SFXReactToBobMoreCops)
  234. {
  235.         file("pc\sound\actor\AllVoices\domina-traphim1.wav",33,_AIclassCop|_AIclassFemale);
  236.         file("pc\sound\actor\AllVoices\domina-traphim2.wav",67,_AIclassCop|_AIclassFemale);
  237.         file("pc\sound\actor\AllVoices\domina-traphim3.wav",100,_AIclassCop|_AIclassFemale);
  238.  
  239.         file("pc\sound\actor\AllVoices\blue-seebob1.wav",33,_AIclassCop|_AIclassMale);
  240.         file("pc\sound\actor\AllVoices\blue-seebob2.wav",67,_AIclassCop|_AIclassMale);
  241.         file("pc\sound\actor\AllVoices\blue-seebob3.wav",100,_AIclassCop|_AIclassMale);
  242.  
  243.         file("pc\sound\actor\AllVoices\sci-whatare1.wav",50,_AIclassScientist);
  244.         file("pc\sound\actor\AllVoices\sci-whatare2.wav",100,_AIclassScientist);
  245.  
  246.         file("pc\sound\actor\AllVoices\welder-getout1.wav",33,_AIclassWorker);
  247.         file("pc\sound\actor\AllVoices\welder-getout2.wav",67,_AIclassWorker);
  248.         file("pc\sound\actor\AllVoices\welder-getout3.wav",100,_AIclassWorker);
  249.  
  250.         file("pc\sound\actor\AllVoices\chot9.wav",33,_AIclassChot);
  251.         file("pc\sound\actor\AllVoices\chot32.wav",67,_AIclassChot);
  252.         file("pc\sound\actor\AllVoices\chot49.wav",100,_AIclassChot);
  253.  
  254.         speechsample(true);
  255.  
  256.         delay(100);
  257.         loop(FALSE);
  258.         tridi(TRUE);
  259.         rndfreq(FALSE);
  260.         fademin(400);
  261.         fademax(3000);
  262. }
  263.  
  264. sample(SFXElectrocuteReact)
  265. {
  266.         file("pc\sound\actor\AllVoices\domina-electric1.wav",100,_AIclassCop|_AIclassFemale);
  267.  
  268.         file("pc\sound\actor\AllVoices\blue-electrocute1.wav",33,_AIclassCop|_AIclassMale);
  269.         file("pc\sound\actor\AllVoices\blue-electrocute2.wav",67,_AIclassCop|_AIclassMale);
  270.         file("pc\sound\actor\AllVoices\blue-electrocute3.wav",100,_AIclassCop|_AIclassMale);
  271.  
  272.         file("pc\sound\actor\AllVoices\sci-scared1.wav",33,_AIclassScientist);
  273.         file("pc\sound\actor\AllVoices\sci-pain11.wav",100,_AIclassScientist);
  274.  
  275.         file("pc\sound\actor\AllVoices\welder-electrocute1.wav",50,_AIclassWorker);
  276.         file("pc\sound\actor\AllVoices\welder-electrocute2.wav",100,_AIclassWorker);
  277.  
  278.         file("pc\sound\actor\Bob\schriek05.wav",100,_AIclassAngel);
  279.  
  280.         speechsample(true);
  281.  
  282.         delay(150);
  283.         loop(FALSE);
  284.         tridi(TRUE);
  285.         rndfreq(FALSE);
  286.         fademin(400);
  287.         fademax(3000);
  288. }
  289.  
  290. sample(SFXCrawlingReact)
  291. {
  292.         file("pc\sound\actor\AllVoices\domina-pain10.wav",50,_AIclassCop|_AIclassFemale);
  293.         file("pc\sound\actor\AllVoices\domina-pain11.wav",100,_AIclassCop|_AIclassFemale);
  294.  
  295.         file("pc\sound\actor\AllVoices\blue-knee1.wav",50,_AIclassCop|_AIclassMale);
  296.         file("pc\sound\actor\AllVoices\blue-knee2.wav",100,_AIclassCop|_AIclassMale);
  297.  
  298.         file("pc\sound\actor\AllVoices\sci-help1.wav",16,_AIclassScientist);
  299.         file("pc\sound\actor\AllVoices\sci-help2.wav",32,_AIclassScientist);
  300.         file("pc\sound\actor\AllVoices\sci-help3.wav",48,_AIclassScientist);
  301.         file("pc\sound\actor\AllVoices\sci-help4.wav",64,_AIclassScientist);
  302.         file("pc\sound\actor\AllVoices\sci-help5.wav",80,_AIclassScientist);
  303.         file("pc\sound\actor\AllVoices\sci-help6.wav",100,_AIclassScientist);
  304.  
  305.         file("pc\sound\actor\AllVoices\welder-crawling1.wav",33,_AIclassWorker);
  306.         file("pc\sound\actor\AllVoices\welder-crawling2.wav",67,_AIclassWorker);
  307.         file("pc\sound\actor\AllVoices\welder-crawling3.wav",100,_AIclassWorker);
  308.  
  309.         speechsample(true);
  310.  
  311.         delay(150);
  312.         loop(FALSE);
  313.         tridi(TRUE);
  314.         rndfreq(FALSE);
  315.         fademin(400);
  316.         fademax(3000);
  317. }
  318.  
  319. sample(SFXPunchKickReact)
  320. {
  321.         file("pc\sound\actor\AllVoices\domina-kicked1.wav",25,_AIclassCop|_AIclassFemale);
  322.         file("pc\sound\actor\AllVoices\domina-kicked2.wav",50,_AIclassCop|_AIclassFemale);
  323.         file("pc\sound\actor\AllVoices\domina-kicked3.wav",75,_AIclassCop|_AIclassFemale);
  324.         file("pc\sound\actor\AllVoices\domina-kicked4.wav",100,_AIclassCop|_AIclassFemale);
  325.  
  326.         file("pc\sound\actor\AllVoices\blue-getshot1.wav",33,_AIclassCop|_AIclassMale);
  327.         file("pc\sound\actor\AllVoices\blue-getshot2.wav",67,_AIclassCop|_AIclassMale);
  328.         file("pc\sound\actor\AllVoices\blue-getshot3.wav",100,_AIclassCop|_AIclassMale);
  329.  
  330.         file("pc\sound\actor\AllVoices\sci-hit1.wav",33,_AIclassScientist);
  331.         file("pc\sound\actor\AllVoices\sci-hit2.wav",67,_AIclassScientist);
  332.         file("pc\sound\actor\AllVoices\sci-hit3.wav",100,_AIclassScientist);
  333.  
  334.         file("pc\sound\actor\AllVoices\welder-punched1.wav",33,_AIclassWorker);
  335.         file("pc\sound\actor\AllVoices\welder-punched2.wav",67,_AIclassWorker);
  336.         file("pc\sound\actor\AllVoices\welder-punched3.wav",100,_AIclassWorker);
  337.  
  338.         file("pc\sound\actor\AllVoices\chot30.wav",33,_AIclassChot);
  339.         file("pc\sound\actor\AllVoices\chot54.wav",67,_AIclassChot);
  340.         file("pc\sound\actor\AllVoices\chot21.wav",100,_AIclassChot);
  341.  
  342.         file("pc\sound\actor\Bob\BobGrunt15.wav",25,_AIclassAngel);
  343.         file("pc\sound\actor\Bob\BobGrunt16.wav",50,_AIclassAngel);
  344.         file("pc\sound\actor\Bob\BobGrunt17.wav",75,_AIclassAngel);
  345.         file("pc\sound\actor\Bob\BobGrunt18.wav",100,_AIclassAngel);
  346.  
  347.         speechsample(true);
  348.  
  349.         delay(15);
  350.         loop(FALSE);
  351.         tridi(TRUE);
  352.         rndfreq(FALSE);
  353.         fademin(400);
  354.         fademax(3000);
  355. }
  356.  
  357. sample(SFXShotInLegReact)
  358. {
  359.         file("pc\sound\actor\AllVoices\domina-leg.wav",100,_AIclassCop|_AIclassFemale);
  360.  
  361.         file("pc\sound\actor\AllVoices\blue-knee1.wav",33,_AIclassCop|_AIclassMale);
  362.         file("pc\sound\actor\AllVoices\blue-knee2.wav",67,_AIclassCop|_AIclassMale);
  363.         file("pc\sound\actor\AllVoices\blue-getshot2.wav",100,_AIclassCop|_AIclassMale);
  364.  
  365.         file("pc\sound\actor\AllVoices\sci-knee1.wav",20,_AIclassScientist);
  366.         file("pc\sound\actor\AllVoices\sci-knee2.wav",40,_AIclassScientist);
  367.         file("pc\sound\actor\AllVoices\sci-knee3.wav",60,_AIclassScientist);
  368.         file("pc\sound\actor\AllVoices\sci-knee4.wav",80,_AIclassScientist);
  369.         file("pc\sound\actor\AllVoices\sci-knee5.wav",100,_AIclassScientist);
  370.  
  371.         file("pc\sound\actor\AllVoices\welder-knee1.wav",16,_AIclassWorker);
  372.         file("pc\sound\actor\AllVoices\welder-knee2.wav",32,_AIclassWorker);
  373.         file("pc\sound\actor\AllVoices\welder-knee3.wav",48,_AIclassWorker);
  374.         file("pc\sound\actor\AllVoices\welder-knee4.wav",64,_AIclassWorker);
  375.         file("pc\sound\actor\AllVoices\welder-knee5.wav",80,_AIclassWorker);
  376.         file("pc\sound\actor\AllVoices\welder-knee6.wav",100,_AIclassWorker);
  377.  
  378.         file("pc\sound\actor\AllVoices\chot30.wav",33,_AIclassChot);
  379.         file("pc\sound\actor\AllVoices\chot54.wav",67,_AIclassChot);
  380.         file("pc\sound\actor\AllVoices\chot21.wav",100,_AIclassChot);
  381.  
  382.         speechsample(true);
  383.  
  384.         delay(150);
  385.         loop(FALSE);
  386.         tridi(TRUE);
  387.         rndfreq(FALSE);
  388.         fademin(400);
  389.         fademax(3000);
  390. }
  391.  
  392. sample(SFXShotReact)
  393. {
  394.         file("pc\sound\actor\AllVoices\domina-getshot1.wav",33,_AIclassCop|_AIclassFemale);
  395.         file("pc\sound\actor\AllVoices\domina-getshot2.wav",67,_AIclassCop|_AIclassFemale);
  396.         file("pc\sound\actor\AllVoices\domina-getshot3.wav",100,_AIclassCop|_AIclassFemale);
  397.  
  398.         file("pc\sound\actor\AllVoices\blue-shot10.wav",25,_AIclassCop|_AIclassMale);
  399.         file("pc\sound\actor\AllVoices\blue-shot11.wav",50,_AIclassCop|_AIclassMale);
  400.         file("pc\sound\actor\AllVoices\blue-shot12.wav",75,_AIclassCop|_AIclassMale);
  401.         file("pc\sound\actor\AllVoices\blue-shot13.wav",100,_AIclassCop|_AIclassMale);
  402.  
  403.         file("pc\sound\actor\AllVoices\sci-getshot1.wav",33,_AIclassScientist);
  404.         file("pc\sound\actor\AllVoices\sci-getshot2.wav",67,_AIclassScientist);
  405.         file("pc\sound\actor\AllVoices\sci-getshot3.wav",100,_AIclassScientist);
  406.  
  407.         file("pc\sound\actor\AllVoices\welder-getshot2.wav",16,_AIclassWorker);
  408.         file("pc\sound\actor\AllVoices\welder-getshot4.wav",16,_AIclassWorker);
  409.         file("pc\sound\actor\AllVoices\welder-knee4.wav",64,_AIclassWorker);
  410.         file("pc\sound\actor\AllVoices\welder-getshot1.wav",100,_AIclassWorker);
  411.  
  412.         file("pc\sound\actor\AllVoices\chot30.wav",33,_AIclassChot);
  413.         file("pc\sound\actor\AllVoices\chot54.wav",67,_AIclassChot);
  414.         file("pc\sound\actor\AllVoices\chot21.wav",100,_AIclassChot);
  415.  
  416.         file("pc\sound\actor\Bob\Bob18.wav",14,_AIclassAngel);
  417.         file("pc\sound\actor\Bob\uumph.wav",28,_AIclassAngel);
  418.         file("pc\sound\actor\Bob\BobGrunt01.wav",42,_AIclassAngel);
  419.         file("pc\sound\actor\Bob\BobGrunt02.wav",56,_AIclassAngel);
  420.         file("pc\sound\actor\Bob\BobGrunt03.wav",70,_AIclassAngel);
  421.         file("pc\sound\actor\Bob\BobGrunt10.wav",84,_AIclassAngel);
  422.         file("pc\sound\actor\Bob\BobGrunt11.wav",100,_AIclassAngel);
  423.  
  424.         speechsample(true);
  425.  
  426.         delay(150);
  427.         loop(FALSE);
  428.         tridi(TRUE);
  429.         rndfreq(FALSE);
  430.         fademin(400);
  431.         fademax(3000);
  432. }
  433.  
  434. sample(SFXBumpIntoReact)
  435. {
  436.         file("pc\sound\actor\AllVoices\domina-bumping1.wav",25,_AIclassCop|_AIclassFemale);
  437.         file("pc\sound\actor\AllVoices\domina-bumping2.wav",50,_AIclassCop|_AIclassFemale);
  438.         file("pc\sound\actor\AllVoices\domina-bumping3.wav",75,_AIclassCop|_AIclassFemale);
  439.         file("pc\sound\actor\AllVoices\domina-bumping4.wav",100,_AIclassCop|_AIclassFemale);
  440.  
  441.         file("pc\sound\actor\AllVoices\blue-bumping1.wav",20,_AIclassCop|_AIclassMale);
  442.         file("pc\sound\actor\AllVoices\blue-bumping2.wav",40,_AIclassCop|_AIclassMale);
  443.         file("pc\sound\actor\AllVoices\blue-bumping3.wav",60,_AIclassCop|_AIclassMale);
  444.         file("pc\sound\actor\AllVoices\blue-bumping4.wav",80,_AIclassCop|_AIclassMale);
  445.         file("pc\sound\actor\AllVoices\blue-bumping5.wav",100,_AIclassCop|_AIclassMale);
  446.  
  447.         file("pc\sound\actor\AllVoices\sci-bumping1.wav",25,_AIclassScientist);
  448.         file("pc\sound\actor\AllVoices\sci-bumping2.wav",50,_AIclassScientist);
  449.         file("pc\sound\actor\AllVoices\sci-bumping3.wav",75,_AIclassScientist);
  450.         file("pc\sound\actor\AllVoices\sci-bumping4.wav",100,_AIclassScientist);
  451.  
  452.         file("pc\sound\actor\AllVoices\welder-bumping1.wav",50,_AIclassWorker);
  453.         file("pc\sound\actor\AllVoices\welder-bumping2.wav",100,_AIclassWorker);
  454.  
  455.         speechsample(true);
  456.  
  457.         delay(100);
  458.         loop(FALSE);
  459.         tridi(TRUE);
  460.         rndfreq(FALSE);
  461.         fademin(400);
  462.         fademax(3000);
  463. }
  464.  
  465.  
  466.  
  467. sample(SFXHardLandingReact)
  468. {
  469.         file("pc\sound\actor\AllVoices\domina-hit1.wav",25,_AIclassCop|_AIclassFemale);
  470.         file("pc\sound\actor\AllVoices\domina-hit2.wav",50,_AIclassCop|_AIclassFemale);
  471.         file("pc\sound\actor\AllVoices\domina-hit3.wav",75,_AIclassCop|_AIclassFemale);
  472.         file("pc\sound\actor\AllVoices\domina-hit4.wav",100,_AIclassCop|_AIclassFemale);
  473.  
  474.         file("pc\sound\actor\AllVoices\blue-knee1.wav",33,_AIclassCop|_AIclassMale);
  475.         file("pc\sound\actor\AllVoices\blue-knee2.wav",67,_AIclassCop|_AIclassMale);
  476.  
  477.         file("pc\sound\actor\AllVoices\sci-ohgod1.wav",33,_AIclassScientist);
  478.         file("pc\sound\actor\AllVoices\sci-pain10.wav",67,_AIclassScientist);
  479.         file("pc\sound\actor\AllVoices\sci-pain11.wav",100,_AIclassScientist);
  480.  
  481.         file("pc\sound\actor\AllVoices\welder-knee4.wav",33,_AIclassWorker);
  482.         file("pc\sound\actor\AllVoices\welder-inpain1.wav",67,_AIclassWorker);
  483.         file("pc\sound\actor\AllVoices\welder-inpain1.wav",100,_AIclassWorker);
  484.  
  485.         file("pc\sound\actor\AllVoices\chot30.wav",33,_AIclassChot);
  486.         file("pc\sound\actor\AllVoices\chot54.wav",67,_AIclassChot);
  487.         file("pc\sound\actor\AllVoices\chot21.wav",100,_AIclassChot);
  488.  
  489.         speechsample(true);
  490.  
  491.         delay(30);
  492.         loop(FALSE);
  493.         tridi(TRUE);
  494.         rndfreq(FALSE);
  495.         fademin(400);
  496.         fademax(3000);
  497. }
  498.  
  499. sample(SFXLongFallReact)
  500. {
  501.         file("pc\sound\actor\AllVoices\domina-fall1.wav",25,_AIclassCop|_AIclassFemale);
  502.         file("pc\sound\actor\AllVoices\domina-fall2.wav",50,_AIclassCop|_AIclassFemale);
  503.         file("pc\sound\actor\AllVoices\domina-fall3.wav",75,_AIclassCop|_AIclassFemale);
  504.         file("pc\sound\actor\AllVoices\domina-fall4.wav",100,_AIclassCop|_AIclassFemale);
  505.  
  506.         file("pc\sound\actor\AllVoices\blue-fall1.wav",50,_AIclassCop|_AIclassMale);
  507.         file("pc\sound\actor\AllVoices\blue-fall2.wav",100,_AIclassCop|_AIclassMale);
  508.  
  509.         file("pc\sound\actor\AllVoices\sci-shit1.wav",50,_AIclassScientist);
  510.         file("pc\sound\actor\AllVoices\sci-scared3.wav",100,_AIclassScientist);
  511.  
  512.         file("pc\sound\actor\AllVoices\welder-fall1.wav",50,_AIclassWorker);
  513.         file("pc\sound\actor\AllVoices\welder-fall2.wav",100,_AIclassWorker);
  514.  
  515.         file("pc\sound\actor\AllVoices\chot5.wav",50,_AIclassChot);
  516.         file("pc\sound\actor\AllVoices\chot54.wav",100,_AIclassChot);
  517.  
  518.         speechsample(true);
  519.  
  520.         delay(150);
  521.         loop(FALSE);
  522.         tridi(TRUE);
  523.         rndfreq(FALSE);
  524.         fademin(400);
  525.         fademax(3000);
  526. }
  527.  
  528. sample(SFXJustDiedReact)
  529. {
  530.         file("pc\sound\actor\AllVoices\domina-die1.wav",33,_AIclassCop|_AIclassFemale);
  531.         file("pc\sound\actor\AllVoices\domina-die2.wav",67,_AIclassCop|_AIclassFemale);
  532.         file("pc\sound\actor\AllVoices\domina-die3.wav",100,_AIclassCop|_AIclassFemale);
  533.  
  534.         file("pc\sound\actor\AllVoices\blue-die1.wav",25,_AIclassCop|_AIclassMale);
  535.         file("pc\sound\actor\AllVoices\blue-die2.wav",50,_AIclassCop|_AIclassMale);
  536.         file("pc\sound\actor\AllVoices\blue-die3.wav",75,_AIclassCop|_AIclassMale);
  537.         file("pc\sound\actor\AllVoices\blue-die4.wav",100,_AIclassCop|_AIclassMale);
  538.  
  539.         file("pc\sound\actor\AllVoices\sci-lastbreath1.wav",33,_AIclassScientist);
  540.         file("pc\sound\actor\AllVoices\sci-lastbreath5.wav",67,_AIclassScientist);
  541.         file("pc\sound\actor\AllVoices\sci-lastbreath6.wav",100,_AIclassScientist);
  542.  
  543.         file("pc\sound\actor\AllVoices\welder-die1.wav",50,_AIclassWorker);
  544.         file("pc\sound\actor\AllVoices\welder-die2.wav",100,_AIclassWorker);
  545.  
  546.         file("pc\sound\actor\AllVoices\chotdies.wav",50,_AIclassChot);
  547.         file("pc\sound\actor\AllVoices\chot5.wav",100,_AIclassChot);
  548.  
  549.         speechsample(true);
  550.  
  551.         delay(10);
  552.         loop(FALSE);
  553.         tridi(TRUE);
  554.         rndfreq(FALSE);
  555.         fademin(400);
  556.         fademax(3000);
  557. }
  558.  
  559. sample(SFXPossesionReact)
  560. {
  561.         file("pc\sound\actor\AllVoices\domina-whatthe10.wav",50,_AIclassCop|_AIclassFemale);
  562.         file("pc\sound\actor\AllVoices\domina-shit11.wav",100,_AIclassCop|_AIclassFemale);
  563.  
  564.         file("pc\sound\actor\AllVoices\blue-seepos1.wav",33,_AIclassCop|_AIclassMale);
  565.         file("pc\sound\actor\AllVoices\blue-seepos2.wav",67,_AIclassCop|_AIclassMale);
  566.         file("pc\sound\actor\AllVoices\blue-seepos3.wav",100,_AIclassCop|_AIclassMale);
  567.  
  568.         file("pc\sound\actor\AllVoices\sci-getnweird2.wav",16,_AIclassScientist);
  569.         file("pc\sound\actor\AllVoices\sci-getnweird3.wav",32,_AIclassScientist);
  570.         file("pc\sound\actor\AllVoices\sci-getnweird4.wav",48,_AIclassScientist);
  571.         file("pc\sound\actor\AllVoices\sci-whatthat1.wav",64,_AIclassScientist);
  572.         file("pc\sound\actor\AllVoices\sci-whatthat2.wav",80,_AIclassScientist);
  573.         file("pc\sound\actor\AllVoices\sci-whatthat3.wav",100,_AIclassScientist);
  574.  
  575.         file("pc\sound\actor\AllVoices\welder-seepos1.wav",33,_AIclassWorker);
  576.         file("pc\sound\actor\AllVoices\welder-seepos2.wav",67,_AIclassWorker);
  577.         file("pc\sound\actor\AllVoices\welder-seepos3.wav",100,_AIclassWorker);
  578.  
  579.         speechsample(true);
  580.  
  581.         delay(30);
  582.         loop(FALSE);
  583.         tridi(TRUE);
  584.         rndfreq(FALSE);
  585.         fademin(400);
  586.         fademax(3000);
  587. }
  588.  
  589.  
  590. sample(SFXChat)
  591. {
  592.         file("pc\sound\actor\cop\goinon.wav",16,_AIclassCop);
  593.         file("pc\sound\actor\cop\hey.wav",32,_AIclassCop);
  594.         file("pc\sound\actor\cop\hows.wav",48,_AIclassCop);
  595.         file("pc\sound\actor\cop\eh.wav",64,_AIclassCop);
  596.         file("pc\sound\actor\cop\new\huh.wav",80,_AIclassCop);
  597.         file("pc\sound\actor\cop\new\huh2.wav",100,_AIclassCop);
  598.  
  599.         file("pc\sound\actor\worker\heythere.wav",20,_AIclassWorker);
  600.         file("pc\sound\actor\worker\sgoinon.wav",40,_AIclassWorker);
  601.         file("pc\sound\actor\worker\whatsup.wav",60,_AIclassWorker);
  602.         file("pc\sound\actor\worker\hows.wav",80,_AIclassWorker);
  603.         file("pc\sound\actor\worker\ehworker.wav",100,_AIclassWorker);
  604.  
  605.         file("pc\sound\actor\cop\eh.wav",100);        //to make sure everybody says something. copy of above action
  606.  
  607.         speechsample(true);
  608.  
  609.         delay(150);
  610.         loop(FALSE);
  611.         tridi(TRUE);
  612.         rndfreq(FALSE);
  613.         fademin(800);
  614.         fademax(3000);
  615. }
  616.  
  617. //Cop background conversation sounds:
  618. sample(SFXChatFirstTime)
  619. {
  620.         file("pc\sound\actor\cop\new\damnhot.wav",11);
  621.         file("pc\sound\actor\cop\new\damnhot2.wav",22);
  622.         file("pc\sound\actor\cop\new\college.wav",33);
  623.         file("pc\sound\actor\cop\new\howmuch.wav",44);
  624.         file("pc\sound\actor\cop\new\jobsucks.wav",55);
  625.         file("pc\sound\actor\cop\new\jobsuk2.wav",66);
  626.         file("pc\sound\actor\cop\new\jobsuks2.wav",77);
  627.         file("pc\sound\actor\cop\new\nothine2.wav",88);
  628.         file("pc\sound\actor\cop\new\nothinex.wav",100);
  629.  
  630.         speechsample(true);
  631.  
  632.         delay(150);
  633.         loop(FALSE);
  634.         tridi(TRUE);
  635.         rndfreq(FALSE);
  636.         fademin(500);
  637.         fademax(3000);
  638. }
  639.  
  640.  
  641.  
  642. sample(SFXRiotShieldOn)
  643. {
  644.         file("pc\sound\actor\rshieldup.wav");
  645.         loop(FALSE);
  646.         tridi(TRUE);
  647.         rndfreq(FALSE);
  648.         fademin(800);
  649.         fademax(3000);
  650. }
  651. sample(SFXRiotShieldOff)
  652. {
  653.         file("pc\sound\actor\rshielddown.wav");
  654.         loop(FALSE);
  655.         tridi(TRUE);
  656.         rndfreq(FALSE);
  657.         fademin(800);
  658.         fademax(3000);
  659. }
  660.  
  661. sample(SFXGeigerCounter)
  662. {
  663.         file("pc\sound\actor\geigerlow.wav");
  664.         loop(TRUE);
  665.         tridi(TRUE);
  666.         rndfreq(FALSE);
  667.         fademin(800);
  668.         fademax(3000);
  669. }
  670.  
  671.  
  672. sample(SFXWorkerGetLost)
  673. {
  674.         file("pc\sound\actor\worker\getlst.wav",33);
  675.         file("pc\sound\actor\worker\get.wav",67);
  676.         file("pc\sound\actor\worker\shoo.wav");
  677.  
  678.         speechsample(true);
  679.  
  680.         delay(150);
  681.         loop(FALSE);
  682.         tridi(TRUE);
  683.         rndfreq(FALSE);
  684.         fademin(400);
  685.         fademax(3000);
  686. }
  687.  
  688. sample(SFXChotPainOuch)
  689. {
  690.         file("pc\sound\actor\chot\grunt2.wav");
  691.         delay(150);
  692.         loop(FALSE);
  693.         tridi(TRUE);
  694.         rndfreq(FALSE);
  695.         fademin(800);
  696.         fademax(3000);
  697. }
  698.  
  699. sample(SFXOhGodNo)
  700. {
  701.         file("pc\sound\actor\mpain\godno.wav");
  702.         delay(150);
  703.         loop(FALSE);
  704.         tridi(TRUE);
  705.         rndfreq(FALSE);
  706.         fademin(400);
  707.         fademax(3000);
  708. }
  709.  
  710. sample(SFXFatCrush)
  711. {
  712.         file("pc\sound\actor\mpain\crush.wav");
  713.         delay(150);
  714.         loop(FALSE);
  715.         tridi(TRUE);
  716.         rndfreq(FALSE);
  717.         fademin(400);
  718.         fademax(3000);
  719. }
  720.  
  721. sample(SFXWorkerWhatThe)
  722. {
  723.         file("pc\sound\actor\worker\what.wav");
  724.         delay(150);
  725.         loop(FALSE);
  726.         tridi(TRUE);
  727.         rndfreq(FALSE);
  728.         fademin(400);
  729.         fademax(3000);
  730. }
  731.  
  732. sample(SFXWorkerOhShit)
  733. {
  734.         file("pc\sound\actor\worker\ohshit1.wav");
  735.         delay(150);
  736.         loop(FALSE);
  737.         tridi(TRUE);
  738.         rndfreq(FALSE);
  739.         fademin(800);
  740.         fademax(3500);
  741. }
  742.  
  743.  
  744. sample(SFXWorkerOhNo)
  745. {
  746.         file("pc\sound\actor\worker\ohno.wav");
  747.         delay(150);
  748.         loop(FALSE);
  749.         tridi(TRUE);
  750.         rndfreq(FALSE);
  751.         fademin(400);
  752.         fademax(3000);
  753. }
  754.  
  755. sample(SFXCopStopRightThere)
  756. {
  757.         file("pc\sound\actor\cop\stopther.wav");
  758.         delay(150);
  759.         loop(FALSE);
  760.         tridi(TRUE);
  761.         rndfreq(FALSE);
  762.         fademin(400);
  763.         fademax(3000);
  764. }
  765.  
  766. sample(SFXCopPulledAGun)
  767. {
  768.         file("pc\sound\actor\cop\puldagun.wav");
  769.         delay(150);
  770.         loop(FALSE);
  771.         tridi(TRUE);
  772.         rndfreq(FALSE);
  773.         fademin(400);
  774.         fademax(3000);
  775. }
  776.  
  777. sample(SFXCopGetBackToWork1)
  778. {
  779.         file("pc\sound\actor\cop\heybgpnt.wav");
  780.         delay(150);
  781.         loop(FALSE);
  782.         tridi(TRUE);
  783.         rndfreq(FALSE);
  784.         fademin(400);
  785.         fademax(3000);
  786. }
  787.  
  788. sample(SFXCopGetBackToWork2)
  789. {
  790.         file("pc\sound\actor\cop\backto.wav");
  791.         delay(150);
  792.         loop(FALSE);
  793.         tridi(TRUE);
  794.         rndfreq(FALSE);
  795.         fademin(400);
  796.         fademax(3000);
  797. }
  798.  
  799. sample(SFXCopGetBackToWork3)
  800. {
  801.         file("pc\sound\actor\cop\bktowksd.wav");
  802.         delay(150);
  803.         loop(FALSE);
  804.         tridi(TRUE);
  805.         rndfreq(FALSE);
  806.         fademin(400);
  807.         fademax(3000);
  808. }
  809.  
  810. sample(SFXCopOrIllKill)
  811. {
  812.         file("pc\sound\actor\cop\orikill.wav");
  813.         delay(150);
  814.         loop(FALSE);
  815.         tridi(TRUE);
  816.         rndfreq(FALSE);
  817.         fademin(400);
  818.         fademax(3000);
  819. }
  820.  
  821. sample(SFXOrderGetHim)
  822. {
  823.         file("pc\sound\actor\morders\ggethim1.wav");
  824.         delay(150);
  825.         loop(FALSE);
  826.         tridi(TRUE);
  827.         rndfreq(FALSE);
  828.         fademin(400);
  829.         fademax(3000);
  830. }
  831.  
  832. sample(SFXOrderSearch)
  833. {
  834.         file("pc\sound\actor\morders\gsearch1.wav");
  835.         delay(150);
  836.         loop(FALSE);
  837.         tridi(TRUE);
  838.         rndfreq(FALSE);
  839.         fademin(400);
  840.         fademax(3000);
  841. }
  842.  
  843. sample(SFXOrderOverThere1)
  844. {
  845.         file("pc\sound\actor\morders\gthere1.wav");
  846.         delay(150);
  847.         loop(FALSE);
  848.         tridi(TRUE);
  849.         rndfreq(FALSE);
  850.         fademin(400);
  851.         fademax(3000);
  852. }
  853.  
  854.  
  855. sample(SFXOrderYesSir1)
  856. {
  857.         file("pc\sound\actor\morders\gyessir1.wav");
  858.         delay(150);
  859.         loop(FALSE);
  860.         tridi(TRUE);
  861.         rndfreq(FALSE);
  862.         fademin(400);
  863.         fademax(3000);
  864. }
  865.  
  866. ///////////////////////////////
  867. //        End of SAXS's AI sounds
  868. ///////////////////////////////
  869.  
  870. sample(SFXManBlastHit1)
  871. {
  872.         file("pc\sound\actor\panic1.wav");
  873.         loop(FALSE);
  874.         tridi(TRUE);
  875.         rndfreq(FALSE);
  876.         fademin(400);
  877.         fademax(3000);
  878. }
  879. sample(SFXManBlastHit2)
  880. {
  881.         file("pc\sound\actor\panic2.wav");
  882.         loop(FALSE);
  883.         tridi(TRUE);
  884.         rndfreq(FALSE);
  885.         fademin(400);
  886.         fademax(3000);
  887. }
  888.  
  889.  
  890. sample(SFXManPunch1)
  891. {
  892.         file("pc\sound\actor\punch\punch1.wav");
  893.         loop(FALSE);
  894.         tridi(TRUE);
  895.         rndfreq(FALSE);
  896.         fademin(400);
  897.         fademax(3000);
  898.         delay(60);
  899. }
  900. sample(SFXManPunch2)
  901. {
  902.         file("pc\sound\actor\punch\punch2.wav");
  903.         loop(FALSE);
  904.         tridi(TRUE);
  905.         rndfreq(FALSE);
  906.         fademin(400);
  907.         fademax(3000);
  908.         delay(60);
  909. }
  910. sample(SFXManPunch3)
  911. {
  912.         file("pc\sound\actor\punch\punch4.wav");
  913.         loop(FALSE);
  914.         tridi(TRUE);
  915.         rndfreq(FALSE);
  916.         fademin(400);
  917.         fademax(3000);
  918.         delay(60);
  919. }
  920. sample(SFXManPunch4)
  921. {
  922.         file("pc\sound\actor\punch\punch5.wav");
  923.         loop(FALSE);
  924.         tridi(TRUE);
  925.         rndfreq(FALSE);
  926.         fademin(400);
  927.         fademax(3000);
  928.         delay(60);
  929. }
  930.  
  931.  
  932. sample(SFXManNeckSnap)
  933. {
  934.         file("pc\sound\actor\AllVoices\blue-necksnap.wav");
  935.         loop(FALSE);
  936.         tridi(TRUE);
  937.         rndfreq(FALSE);
  938.         fademin(400);
  939.         fademax(3000);
  940.         delay(120);
  941. }
  942.  
  943. sample(SFXManStrangled)
  944. {
  945.         file("pc\sound\actor\AllVoices\blue-choke.wav",100);
  946.         loop(FALSE);
  947.         tridi(TRUE);
  948.         rndfreq(FALSE);
  949.         fademin(400);
  950.         fademax(3000);
  951.         delay(120);
  952. }
  953.  
  954. sample(SFXCoughReact)
  955. {
  956.         file("pc\sound\actor\AllVoices\domina-die1.wav",100,_AIclassCop|_AIclassFemale);
  957.         file("pc\sound\actor\AllVoices\blue-cough3.wav",100,_AIclassCop);
  958.         file("pc\sound\actor\AllVoices\sci-lastbreath1.wav",100,_AIclassScientist);
  959.         file("pc\sound\actor\AllVoices\welder-afterfire1.wav",100,_AIclassWorker);
  960.         file("pc\sound\actor\AllVoices\chot5.wav",100,_AIclassChot);
  961.         loop(FALSE);
  962.         tridi(TRUE);
  963.         rndfreq(FALSE);
  964.         fademin(400);
  965.         fademax(3000);
  966.         delay(120);
  967. }
  968.  
  969.  
  970. sample(SFXManHarpooned1)
  971. {
  972.         file("pc\sound\actor\harpooned\painhang5.wav");
  973.         loop(FALSE);
  974.         tridi(TRUE);
  975.         rndfreq(FALSE);
  976.         fademin(400);
  977.         fademax(2000);
  978. }
  979. sample(SFXManHarpooned2)
  980. {
  981.         file("pc\sound\actor\harpooned\painhang6.wav");
  982.         loop(FALSE);
  983.         tridi(TRUE);
  984.         rndfreq(FALSE);
  985.         fademin(400);
  986.         fademax(2000);
  987. }
  988. sample(SFXManHarpooned3)
  989. {
  990.         file("pc\sound\actor\harpooned\painhang7.wav");
  991.         loop(FALSE);
  992.         tridi(TRUE);
  993.         rndfreq(FALSE);
  994.         fademin(400);
  995.         fademax(2000);
  996. }
  997. sample(SFXManHarpooned4)
  998. {
  999.         file("pc\sound\actor\harpooned\painhang8.wav");
  1000.         loop(FALSE);
  1001.         tridi(TRUE);
  1002.         rndfreq(FALSE);
  1003.         fademin(400);
  1004.         fademax(2000);
  1005. }
  1006. sample(SFXManHarpooned5)
  1007. {
  1008.         file("pc\sound\actor\harpooned\painhang10.wav");
  1009.         loop(FALSE);
  1010.         tridi(TRUE);
  1011.         rndfreq(FALSE);
  1012.         fademin(400);
  1013.         fademax(2000);
  1014. }
  1015. sample(SFXManHarpooned6)
  1016. {
  1017.         file("pc\sound\actor\harpooned\painhang11.wav");
  1018.         loop(FALSE);
  1019.         tridi(TRUE);
  1020.         rndfreq(FALSE);
  1021.         fademin(400);
  1022.         fademax(2000);
  1023. }
  1024.  
  1025.  
  1026. sample(SFXGrunt)
  1027. {
  1028.         file("pc\sound\actor\climb\climbon3.wav",20);
  1029.         file("pc\sound\actor\climb\climbon4.wav",40);
  1030.         file("pc\sound\actor\climb\climbon6.wav",60);
  1031.         file("pc\sound\actor\climb\climbon7.wav",80);
  1032.         file("pc\sound\actor\climb\climbon8.wav",100);
  1033.         loop(FALSE);
  1034.         tridi(TRUE);
  1035.         rndfreq(FALSE);
  1036.         fademin(400);
  1037.         fademax(3000);
  1038. }
  1039.  
  1040.  
  1041. sample(SFXBobScream01)
  1042. {
  1043.         file("pc\sound\actor\bob\scream01.wav");
  1044.         loop(FALSE);
  1045.         tridi(TRUE);
  1046.         rndfreq(FALSE);
  1047.         fademin(400);
  1048.         fademax(3000);
  1049. }
  1050.  
  1051. sample(SFXBobClimb)
  1052. {
  1053.         file("pc\sound\actor\bob\bobclimb.wav");
  1054.         loop(FALSE);
  1055.         tridi(TRUE);
  1056.         rndfreq(FALSE);
  1057.         fademin(400);
  1058.         fademax(3000);
  1059. }
  1060.  
  1061. sample(SFXBobBang)
  1062. {
  1063.         file("pc\sound\actor\bob\bang2.wav");
  1064.         loop(FALSE);
  1065.         tridi(TRUE);
  1066.         rndfreq(FALSE);
  1067.         fademin(400);
  1068.         fademax(3000);
  1069. }
  1070. sample(SFXBobPhoomp)
  1071. {
  1072.         file("pc\sound\actor\bob\phoomp.wav");
  1073.         loop(FALSE);
  1074.         tridi(TRUE);
  1075.         rndfreq(FALSE);
  1076.         fademin(400);
  1077.         fademax(3000);
  1078. }
  1079.  
  1080.  
  1081. sample(SFXBobFlap)
  1082. {
  1083.         file("pc\sound\actor\bob\wing1.wav",25);
  1084.         file("pc\sound\actor\bob\wing2.wav",50);
  1085.         file("pc\sound\actor\bob\wing3.wav",75);
  1086.         file("pc\sound\actor\bob\wing4.wav",100);
  1087.         loop(FALSE);
  1088.         tridi(TRUE);
  1089.         rndfreq(TRUE);
  1090.         fademin(400);
  1091.         fademax(3000);
  1092. }
  1093.  
  1094.  
  1095.  
  1096.  
  1097. sample(SFXBobUumph)
  1098. {
  1099.         file("pc\sound\actor\bob\uumph.wav");
  1100.         delay(30);
  1101.         loop(FALSE);
  1102.         tridi(TRUE);
  1103.         rndfreq(TRUE);
  1104.         fademin(400);
  1105.         fademax(3000);
  1106. }
  1107.  
  1108. sample(SFXBirdScream)
  1109. {
  1110.         file("pc\sound\actor\bird\scream.wav");
  1111.         delay(10);
  1112.         loop(FALSE);
  1113.         tridi(FALSE);
  1114.         rndfreq(TRUE);
  1115.         fademin(400);
  1116.         fademax(3000);
  1117. }
  1118.  
  1119. sample(SFXBirdSquak)
  1120. {
  1121.         file("pc\sound\actor\bird\squak.wav");
  1122.         delay(10);
  1123.         loop(TRUE);
  1124.         tridi(TRUE);
  1125.         rndfreq(TRUE);
  1126.         fademin(400);
  1127.         fademax(3000);
  1128. }
  1129.  
  1130. sample(SFXWorkerCrushed)
  1131. {
  1132.         file("pc\sound\actor\mpain\combo.wav");
  1133.         loop(FALSE);
  1134.         tridi(TRUE);
  1135.         rndfreq(FALSE);
  1136.         fademin(400);
  1137.         fademax(3000);
  1138. }
  1139.  
  1140. sample(SFXWorkerCrushed2)
  1141. {
  1142.         file("pc\sound\actor\mpain\Crush3.WAV");
  1143.         loop(FALSE);
  1144.         tridi(TRUE);
  1145.         rndfreq(FALSE);
  1146.         fademin(400);
  1147.         fademax(3000);
  1148.         delay(100);
  1149. }
  1150.  
  1151. sample(SFXWorkerPanic)
  1152. {
  1153.         file("pc\sound\actor\mpain\chris01.wav");
  1154.         loop(FALSE);
  1155.         tridi(TRUE);
  1156.         rndfreq(FALSE);
  1157.         fademin(400);
  1158.         fademax(3000);
  1159. }
  1160.  
  1161. sample(SFXWorkerScream)
  1162. {
  1163.         file("pc\sound\actor\mpain\scream01.wav");
  1164.         loop(FALSE);
  1165.         tridi(TRUE);
  1166.         rndfreq(FALSE);
  1167.         fademin(400);
  1168.         fademax(3000);
  1169. }
  1170. sample(SFXDePossess)
  1171. {
  1172.         file("pc\sound\actor\possess\deposs1.wav");
  1173.         loop(FALSE);
  1174.         tridi(FALSE);
  1175.         rndfreq(TRUE);
  1176.         fademin(400);
  1177.         fademax(3000);
  1178. }
  1179.  
  1180. sample(SFXPossess)
  1181. {
  1182.         file("pc\sound\actor\possess\possess5.wav");
  1183.         loop(FALSE);
  1184.         tridi(FALSE);
  1185.         rndfreq(TRUE);
  1186.         fademin(400);
  1187.         fademax(3000);
  1188. }
  1189.  
  1190. sample(SFXPossessHit)
  1191. {
  1192.         file("pc\sound\actor\possess\posseshit.wav");
  1193.         loop(FALSE);
  1194.         tridi(FALSE);
  1195.         rndfreq(TRUE);
  1196.         fademin(400);
  1197.         fademax(3000);
  1198. }
  1199.  
  1200.  
  1201.  
  1202.  
  1203. sample(SFXBong)
  1204. {
  1205.         file("pc\sound\actor\bong\bubble.wav");
  1206.         loop(FALSE);
  1207.         tridi(TRUE);
  1208.         rndfreq(FALSE);
  1209.         fademin(400);
  1210.         fademax(3000);
  1211. }
  1212.  
  1213. sample(SFXElectricShock1)
  1214. {
  1215.         file("pc\sound\actor\electric\shock.wav");
  1216.         loop(FALSE);
  1217.         tridi(TRUE);
  1218.         rndfreq(TRUE);
  1219.         fademin(400);
  1220.         fademax(3000);
  1221. }
  1222.  
  1223. sample(SFXElectricShock2)
  1224. {
  1225.         file("pc\sound\actor\electric\zap.wav");
  1226.         loop(FALSE);
  1227.         tridi(TRUE);
  1228.         rndfreq(TRUE);
  1229.         fademin(400);
  1230.         fademax(3000);
  1231. }
  1232.  
  1233.  
  1234.  
  1235.  
  1236.  
  1237. sample(SFXDyingMale1)
  1238. {
  1239.         file("pc\sound\actor\mpain\dying.wav");
  1240.         loop(FALSE);
  1241.         tridi(TRUE);
  1242.         rndfreq(TRUE);
  1243.         fademin(400);
  1244.         fademax(3000);
  1245. }
  1246.  
  1247. sample(SFXPainMale1)
  1248. {
  1249.         file("pc\sound\actor\mpain\gbreak1.wav");
  1250.         loop(FALSE);
  1251.         tridi(TRUE);
  1252.         rndfreq(TRUE);
  1253.         fademin(400);
  1254.         fademax(3000);
  1255. }
  1256.  
  1257. sample(SFXPainMale2)
  1258. {
  1259.         file("pc\sound\actor\cop\yell4b.wav");
  1260.         loop(FALSE);
  1261.         tridi(TRUE);
  1262.         rndfreq(TRUE);
  1263.         fademin(400);
  1264.         fademax(3000);
  1265. }
  1266.  
  1267. sample(SFXPainMale3)
  1268. {
  1269.         file("pc\sound\actor\cop\yell4.wav");
  1270.         loop(FALSE);
  1271.         tridi(TRUE);
  1272.         rndfreq(TRUE);
  1273.         fademin(400);
  1274.         fademax(3000);
  1275. }
  1276.  
  1277. sample(SFXPainMale4)
  1278. {
  1279.         file("pc\sound\actor\mpain\ghurt3.wav");
  1280.         loop(FALSE);
  1281.         tridi(TRUE);
  1282.         rndfreq(TRUE);
  1283.         fademin(400);
  1284.         fademax(3000);
  1285. }
  1286.  
  1287.  
  1288.  
  1289. sample(SFXBlood2)
  1290. {
  1291.         file("pc\sound\actor\blood\blood2.wav");
  1292.         loop(FALSE);
  1293.         tridi(TRUE);
  1294.         rndfreq(TRUE);
  1295.         fademin(400);
  1296.         fademax(3000);
  1297.         delay(25);
  1298. }
  1299.  
  1300.  
  1301.  
  1302. sample(SFXLightsOn)
  1303. {
  1304.         file("pc\sound\actor\cop\flash2.wav");
  1305.         loop(FALSE);
  1306.         tridi(TRUE);
  1307.         rndfreq(FALSE);
  1308.         fademin(1000);
  1309.         fademax(3000);
  1310. }
  1311.  
  1312.  
  1313.  
  1314.  
  1315.  
  1316. sample(SFXLaserOff1)
  1317. {
  1318.         file("pc\sound\actor\cop\flashoff1.wav");
  1319.         loop(FALSE);
  1320.         tridi(TRUE);
  1321.         rndfreq(TRUE);
  1322.         fademin(400);
  1323.         fademax(3000);
  1324. }
  1325.  
  1326. sample(SFXLaserStart1)
  1327. {
  1328.         file("pc\sound\actor\cop\flash1.wav");
  1329.         loop(FALSE);
  1330.         tridi(TRUE);
  1331.         rndfreq(TRUE);
  1332.         fademin(400);
  1333.         fademax(3000);
  1334. }
  1335.  
  1336.  
  1337.  
  1338. sample(SFXBongCough)
  1339. {
  1340.         file("pc\sound\actor\cough\bongcoff.wav");
  1341.         loop(FALSE);
  1342.         tridi(TRUE);
  1343.         rndfreq(TRUE);
  1344.         fademin(400);
  1345.         fademax(3000);
  1346. }
  1347.  
  1348. sample(SFXCough)
  1349. {
  1350.         file("pc\sound\actor\AllVoices\domina-crawl1.wav",50,_AIclassCop|_AIclassFemale);
  1351.         file("pc\sound\actor\AllVoices\domina-crawl2.wav",100,_AIclassCop|_AIclassFemale);
  1352.  
  1353.         file("pc\sound\actor\AllVoices\blue-cough1.wav",33,_AIclassCop|_AIclassMale);
  1354.         file("pc\sound\actor\AllVoices\blue-cough2.wav",67,_AIclassCop|_AIclassMale);
  1355.         file("pc\sound\actor\AllVoices\blue-cough3.wav",100,_AIclassCop|_AIclassMale);
  1356.  
  1357.         file("pc\sound\actor\AllVoices\sci-burned1.wav",50,_AIclassScientist);
  1358.         file("pc\sound\actor\AllVoices\sci-crap1.wav",100,_AIclassScientist);
  1359.  
  1360.         file("pc\sound\actor\AllVoices\welder-afterfire1.wav",20,_AIclassWorker);
  1361.         file("pc\sound\actor\AllVoices\welder-afterfire2.wav",40,_AIclassWorker);
  1362.         file("pc\sound\actor\AllVoices\welder-afterfire3.wav",60,_AIclassWorker);
  1363.         file("pc\sound\actor\AllVoices\welder-afterfire4.wav",80,_AIclassWorker);
  1364.         file("pc\sound\actor\AllVoices\welder-afterfire5.wav",100,_AIclassWorker);
  1365.  
  1366.         file("pc\sound\actor\AllVoices\chot5.wav",100,_AIclassChot);
  1367.  
  1368.         delay(150);
  1369.         loop(FALSE);
  1370.         tridi(TRUE);
  1371.         rndfreq(FALSE);
  1372.         fademin(400);
  1373.         fademax(3000);
  1374. }
  1375.  
  1376. sample(SFXbobcoff)
  1377. {
  1378.         file("pc\sound\actor\cough\bobcoff.wav");
  1379.         loop(FALSE);
  1380.         tridi(TRUE);
  1381.         rndfreq(TRUE);
  1382.         fademin(400);
  1383.         fademax(3000);
  1384. }
  1385.  
  1386.  
  1387.  
  1388. sample(SFXOnFire)
  1389. {
  1390.         file("pc\sound\actor\AllVoices\sci-burn1.wav",33,_AIclassScientist);
  1391.         file("pc\sound\actor\AllVoices\sci-burn2.wav",67,_AIclassScientist);
  1392.         file("pc\sound\actor\AllVoices\sci-burn3.wav",100,_AIclassScientist);
  1393.         file("pc\sound\actor\AllVoices\domina-onfire10.wav",100,_AIclassCop|_AIclassFemale);
  1394.         file("pc\sound\actor\AllVoices\blue-onfire1.wav",50,_AIclassCop);
  1395.         file("pc\sound\actor\AllVoices\blue-onfire2.wav",100,_AIclassCop);
  1396.         file("pc\sound\actor\AllVoices\welder-onfire1.wav",33,_AIclassWorker);
  1397.         file("pc\sound\actor\AllVoices\welder-onfire2.wav",67,_AIclassWorker);
  1398.         file("pc\sound\actor\AllVoices\welder-onfire3.wav",100,_AIclassWorker);
  1399.  
  1400.         file("pc\sound\actor\AllVoices\chot26.wav",100,_AIclassWorker);
  1401.  
  1402.         delay(30);
  1403.         loop(false);
  1404.         tridi(TRUE);
  1405.         rndfreq(FALSE);
  1406.         fademin(400);
  1407.         fademax(3000);
  1408. }
  1409.  
  1410. sample(SFXGenericBurn)
  1411. {
  1412.         file("pc\sound\actor\fire\fire1.wav");
  1413.         loop(TRUE);
  1414.         tridi(TRUE);
  1415.         rndfreq(FALSE);
  1416.         fademin(400);
  1417.         fademax(3000);
  1418. }
  1419.  
  1420. /*
  1421.  
  1422. sample(SFXActorPainInFire1)
  1423. {
  1424.         file("pc\sound\actor\fire\onfire1.wav");
  1425.         loop(FALSE);
  1426.         tridi(TRUE);
  1427.         rndfreq(TRUE);
  1428.         fademin(400);
  1429.         fademax(3000);
  1430. }
  1431.  
  1432. sample(SFXActorPainInFire2)
  1433. {
  1434.         file("pc\sound\actor\fire\onfire2.wav");
  1435.         loop(FALSE);
  1436.         tridi(TRUE);
  1437.         rndfreq(TRUE);
  1438.         fademin(400);
  1439.         fademax(3000);
  1440. }
  1441. */
  1442.  
  1443.  
  1444. sample(SFXBobPainInFire)
  1445. {
  1446.         file("pc\sound\actor\fire\onfire4.wav");
  1447.         loop(FALSE);
  1448.         tridi(TRUE);
  1449.         rndfreq(FALSE);
  1450.         fademin(400);
  1451.         fademax(3000);
  1452. }
  1453.  
  1454.  
  1455.  
  1456. sample(SFXRat3)
  1457. {
  1458.         file("pc\sound\actor\rat\rats3.wav");
  1459.         loop(FALSE);
  1460.         tridi(TRUE);
  1461.         rndfreq(TRUE);
  1462.         fademin(400);
  1463.         fademax(3000);
  1464. }
  1465.  
  1466. sample(SFXRat6)
  1467. {
  1468.         file("pc\sound\actor\rat\rats6.wav");
  1469.         loop(FALSE);
  1470.         tridi(TRUE);
  1471.         rndfreq(TRUE);
  1472.         fademin(400);
  1473.         fademax(3000);
  1474. }
  1475.  
  1476.  
  1477.          
  1478. sample(SFXFootStepReg1)
  1479. {
  1480.         file("pc\sound\actor\footstep\footreg1.wav");
  1481.         loop(FALSE);
  1482.         tridi(TRUE);
  1483.         rndfreq(FALSE);
  1484.         fademin(400);
  1485.         fademax(3000);
  1486. }
  1487. sample(SFXFootStepReg2)
  1488. {
  1489.         file("pc\sound\actor\footstep\footreg2.wav");
  1490.         loop(FALSE);
  1491.         tridi(TRUE);
  1492.         rndfreq(FALSE);
  1493.         fademin(400);
  1494.         fademax(3000);
  1495. }
  1496. sample(SFXFootStepReg3)
  1497. {
  1498.         file("pc\sound\actor\footstep\footreg3.wav");
  1499.         loop(FALSE);
  1500.         tridi(TRUE);
  1501.         rndfreq(FALSE);
  1502.         fademin(400);
  1503.         fademax(3000);
  1504. }
  1505. sample(SFXFootStepReg4)
  1506. {
  1507.         file("pc\sound\actor\footstep\footreg4.wav");
  1508.         loop(FALSE);
  1509.         tridi(TRUE);
  1510.         rndfreq(FALSE);
  1511.         fademin(400);
  1512.         fademax(3000);
  1513. }
  1514.  
  1515. sample(SFXFootStepBob1)
  1516. {
  1517.         file("pc\sound\actor\footstep\footbab1.wav");
  1518.         loop(FALSE);
  1519.         tridi(TRUE);
  1520.         rndfreq(FALSE);
  1521.         fademin(400);
  1522.         fademax(3000);
  1523. }
  1524. sample(SFXFootStepBob2)
  1525. {
  1526.         file("pc\sound\actor\footstep\footbab2.wav");
  1527.         loop(FALSE);
  1528.         tridi(TRUE);
  1529.         rndfreq(FALSE);
  1530.         fademin(400);
  1531.         fademax(3000);
  1532. }
  1533. sample(SFXFootStepBob3)
  1534. {
  1535.         file("pc\sound\actor\footstep\footbab3.wav");
  1536.         loop(FALSE);
  1537.         tridi(TRUE);
  1538.         rndfreq(FALSE);
  1539.         fademin(400);
  1540.         fademax(3000);
  1541. }
  1542. sample(SFXFootStepBob4)
  1543. {
  1544.         file("pc\sound\actor\footstep\footbab4.wav");
  1545.         loop(FALSE);
  1546.         tridi(TRUE);
  1547.         rndfreq(FALSE);
  1548.         fademin(400);
  1549.         fademax(3000);
  1550. }
  1551.  
  1552.  
  1553. sample(SFXFootStepBig1)
  1554. {
  1555.         file("pc\sound\actor\footstep\footbig1.wav");
  1556.         loop(FALSE);
  1557.         tridi(TRUE);
  1558.         rndfreq(FALSE);
  1559.         fademin(400);
  1560.         fademax(3000);
  1561. }
  1562. sample(SFXFootStepBig2)
  1563. {
  1564.         file("pc\sound\actor\footstep\footbig2.wav");
  1565.         loop(FALSE);
  1566.         tridi(TRUE);
  1567.         rndfreq(FALSE);
  1568.         fademin(400);
  1569.         fademax(3000);
  1570. }
  1571. sample(SFXFootStepBig3)
  1572. {
  1573.         file("pc\sound\actor\footstep\footbig3.wav");
  1574.         loop(FALSE);
  1575.         tridi(TRUE);
  1576.         rndfreq(FALSE);
  1577.         fademin(400);
  1578.         fademax(3000);
  1579. }
  1580. sample(SFXFootStepBig4)
  1581. {
  1582.         file("pc\sound\actor\footstep\footbig4.wav");
  1583.         loop(FALSE);
  1584.         tridi(TRUE);
  1585.         rndfreq(FALSE);
  1586.         fademin(400);
  1587.         fademax(3000);
  1588. }
  1589.  
  1590.  
  1591. sample(SFXFootStepCon1)
  1592. {
  1593.         file("pc\sound\actor\footstep\footcon1.wav");
  1594.         loop(FALSE);
  1595.         tridi(TRUE);
  1596.         rndfreq(FALSE);
  1597.         fademin(400);
  1598.         fademax(3000);
  1599. }
  1600. sample(SFXFootStepCon2)
  1601. {
  1602.         file("pc\sound\actor\footstep\footcon2.wav");
  1603.         loop(FALSE);
  1604.         tridi(TRUE);
  1605.         rndfreq(FALSE);
  1606.         fademin(400);
  1607.         fademax(3000);
  1608. }
  1609. sample(SFXFootStepCon3)
  1610. {
  1611.         file("pc\sound\actor\footstep\footcon3.wav");
  1612.         loop(FALSE);
  1613.         tridi(TRUE);
  1614.         rndfreq(FALSE);
  1615.         fademin(400);
  1616.         fademax(3000);
  1617. }
  1618. sample(SFXFootStepCon4)
  1619. {
  1620.         file("pc\sound\actor\footstep\footcon4.wav");
  1621.         loop(FALSE);
  1622.         tridi(TRUE);
  1623.         rndfreq(FALSE);
  1624.         fademin(400);
  1625.         fademax(3000);
  1626. }
  1627.  
  1628.  
  1629. sample(SFXFootStepMet1)
  1630. {
  1631.         file("pc\sound\actor\footstep\footmet1.wav");
  1632.         loop(FALSE);
  1633.         tridi(TRUE);
  1634.         rndfreq(FALSE);
  1635.         fademin(400);
  1636.         fademax(3000);
  1637. }
  1638. sample(SFXFootStepMet2)
  1639. {
  1640.         file("pc\sound\actor\footstep\footmet2.wav");
  1641.         loop(FALSE);
  1642.         tridi(TRUE);
  1643.         rndfreq(FALSE);
  1644.         fademin(400);
  1645.         fademax(3000);
  1646. }
  1647. sample(SFXFootStepMet3)
  1648. {
  1649.         file("pc\sound\actor\footstep\footmet3.wav");
  1650.         loop(FALSE);
  1651.         tridi(TRUE);
  1652.         rndfreq(FALSE);
  1653.         fademin(400);
  1654.         fademax(3000);
  1655. }
  1656. sample(SFXFootStepMet4)
  1657. {
  1658.         file("pc\sound\actor\footstep\footmet4.wav");
  1659.         loop(FALSE);
  1660.         tridi(TRUE);
  1661.         rndfreq(FALSE);
  1662.         fademin(400);
  1663.         fademax(3000);
  1664. }
  1665.  
  1666.  
  1667.  
  1668. sample(SFXFootStepWat1)
  1669. {
  1670.         file("pc\sound\actor\footstep\footwat1.wav");
  1671.         loop(FALSE);
  1672.         tridi(TRUE);
  1673.         rndfreq(FALSE);
  1674.         fademin(400);
  1675.         fademax(3000);
  1676. }
  1677. sample(SFXFootStepWat2)
  1678. {
  1679.         file("pc\sound\actor\footstep\footwat2.wav");
  1680.         loop(FALSE);
  1681.         tridi(TRUE);
  1682.         rndfreq(FALSE);
  1683.         fademin(400);
  1684.         fademax(3000);
  1685. }
  1686. sample(SFXFootStepWat3)
  1687. {
  1688.         file("pc\sound\actor\footstep\footwat3.wav");
  1689.         loop(FALSE);
  1690.         tridi(TRUE);
  1691.         rndfreq(FALSE);
  1692.         fademin(400);
  1693.         fademax(3000);
  1694. }
  1695. sample(SFXFootStepWat4)
  1696. {
  1697.         file("pc\sound\actor\footstep\footwat4.wav");
  1698.         loop(FALSE);
  1699.         tridi(TRUE);
  1700.         rndfreq(FALSE);
  1701.         fademin(400);
  1702.         fademax(3000);
  1703. }
  1704.  
  1705.  
  1706.  
  1707. sample(SFXFootStepWd1)
  1708. {
  1709.         file("pc\sound\actor\footstep\footwd1.wav");
  1710.         loop(FALSE);
  1711.         tridi(TRUE);
  1712.         rndfreq(FALSE);
  1713.         fademin(400);
  1714.         fademax(3000);
  1715. }
  1716. sample(SFXFootStepWd2)
  1717. {
  1718.         file("pc\sound\actor\footstep\footwd2.wav");
  1719.         loop(FALSE);
  1720.         tridi(TRUE);
  1721.         rndfreq(FALSE);
  1722.         fademin(400);
  1723.         fademax(3000);
  1724. }
  1725. sample(SFXFootStepWd3)
  1726. {
  1727.         file("pc\sound\actor\footstep\footwd3.wav");
  1728.         loop(FALSE);
  1729.         tridi(TRUE);
  1730.         rndfreq(FALSE);
  1731.         fademin(400);
  1732.         fademax(3000);
  1733. }
  1734. sample(SFXFootStepWd4)
  1735. {
  1736.         file("pc\sound\actor\footstep\footwd4.wav");
  1737.         loop(FALSE);
  1738.         tridi(TRUE);
  1739.         rndfreq(FALSE);
  1740.         fademin(400);
  1741.         fademax(3000);
  1742. }                
  1743.  
  1744.  
  1745.  
  1746. sample(SFXFootStepWlk1)
  1747. {
  1748.         file("pc\sound\actor\footstep\footwlk1.wav");
  1749.         loop(FALSE);
  1750.         tridi(TRUE);
  1751.         rndfreq(FALSE);
  1752.         fademin(400);
  1753.         fademax(3000);
  1754. }
  1755. sample(SFXFootStepWlk2)
  1756. {
  1757.         file("pc\sound\actor\footstep\footwlk2.wav");
  1758.         loop(FALSE);
  1759.         tridi(TRUE);
  1760.         rndfreq(FALSE);
  1761.         fademin(400);
  1762.         fademax(3000);
  1763. }
  1764. sample(SFXFootStepWlk3)
  1765. {
  1766.         file("pc\sound\actor\footstep\footwlk3.wav");
  1767.         loop(FALSE);
  1768.         tridi(TRUE);
  1769.         rndfreq(FALSE);
  1770.         fademin(400);
  1771.         fademax(3000);
  1772. }
  1773. sample(SFXFootStepWlk4)
  1774. {
  1775.         file("pc\sound\actor\footstep\footwlk4.wav");
  1776.         loop(FALSE);
  1777.         tridi(TRUE);
  1778.         rndfreq(FALSE);
  1779.         fademin(400);
  1780.         fademax(3000);
  1781. }
  1782.  
  1783.  
  1784.  
  1785. sample(SFXThrow1)
  1786. {
  1787.         file("pc\sound\actor\throwm1.wav");
  1788.         loop(FALSE);
  1789.         tridi(TRUE);
  1790.         rndfreq(TRUE);
  1791.         fademin(400);
  1792.         fademax(3000);
  1793. }
  1794. sample(SFXThrow2)
  1795. {
  1796.         file("pc\sound\actor\throwm2.wav");
  1797.         loop(FALSE);
  1798.         tridi(TRUE);
  1799.         rndfreq(TRUE);
  1800.         fademin(400);
  1801.         fademax(3000);
  1802. }
  1803.  
  1804.  
  1805.  
  1806.  
  1807. sample(SFXGunTurretDoor)
  1808. {
  1809.         file("pc\sound\actor\gunturret\doorop4.wav");
  1810.         loop(FALSE);
  1811.         tridi(TRUE);
  1812.         rndfreq(FALSE);
  1813.         fademin(400);
  1814.         fademax(3000);
  1815. }
  1816. sample(SFXGunTurretHatch)
  1817. {
  1818.         file("pc\sound\actor\gunturret\hatch.wav");
  1819.         loop(FALSE);
  1820.         tridi(TRUE);
  1821.         rndfreq(FALSE);
  1822.         fademin(400);
  1823.         fademax(3000);
  1824. }
  1825. sample(SFXGunTurretHorizontal)
  1826. {
  1827.         file("pc\sound\actor\gunturret\hormove.wav");
  1828.         loop(FALSE);
  1829.         tridi(TRUE);
  1830.         rndfreq(FALSE);
  1831.         fademin(400);
  1832.         fademax(3000);
  1833. }
  1834. sample(SFXGunTurretVertical)
  1835. {
  1836.         file("pc\sound\actor\gunturret\vermove.wav");
  1837.         loop(FALSE);
  1838.         tridi(TRUE);
  1839.         rndfreq(FALSE);
  1840.         fademin(400);
  1841.         fademax(3000);
  1842. }
  1843. sample(SFXGunTurretWrap)
  1844. {
  1845.         file("pc\sound\actor\gunturret\turwrap.WAV");
  1846.         loop(FALSE);
  1847.         tridi(TRUE);
  1848.         rndfreq(FALSE);
  1849.         fademin(400);
  1850.         fademax(3000);
  1851. }
  1852. sample(SFXGunTurretSteam)
  1853. {
  1854.         file("pc\sound\actor\gunturret\steam2.wav");
  1855.         loop(FALSE);
  1856.         tridi(TRUE);
  1857.         rndfreq(FALSE);
  1858.         fademin(400);
  1859.         fademax(3000);
  1860. }
  1861. sample(SFXGunTurretFire)
  1862. {
  1863.         file("pc\sound\actor\gunturret\heavygun.wav");
  1864.         loop(FALSE);
  1865.         tridi(TRUE);
  1866.         rndfreq(FALSE);
  1867.         fademin(400);
  1868.         fademax(3000);
  1869. }
  1870.  
  1871. sample(SFXGunTurretZap)
  1872. {
  1873.         file("pc\sound\background\electric\zap1.wav");
  1874.         loop(FALSE);
  1875.         tridi(TRUE);
  1876.         rndfreq(FALSE);
  1877.         fademin(400);
  1878.         fademax(3000);
  1879. }
  1880.  
  1881.  
  1882. sample(SFXSmokePuffPuff)
  1883. {
  1884.         file("pc\sound\actor\bong\puffpuff.wav");
  1885.         loop(FALSE);
  1886.         tridi(TRUE);
  1887.         rndfreq(FALSE);
  1888.         fademin(1000);
  1889.         fademax(1100);
  1890. }
  1891.  
  1892. sample(SFXSmokeExhale)
  1893. {
  1894.         file("pc\sound\actor\bong\exhale.wav");
  1895.         loop(FALSE);
  1896.         tridi(TRUE);
  1897.         rndfreq(FALSE);
  1898.         fademin(1000);
  1899.         fademax(1100);
  1900. }
  1901.  
  1902. sample(SFXHeartBeat)
  1903. {
  1904.         file("pc\sound\actor\chot\chot.wav");
  1905.         loop(TRUE);
  1906.         tridi(FALSE);
  1907.         rndfreq(FALSE);
  1908. }
  1909.  
  1910. sample(SFXChotGrunt)
  1911. {
  1912.         file("pc\sound\actor\chot\grunt.wav");
  1913.         loop(FALSE);
  1914.         tridi(TRUE);
  1915.         rndfreq(TRUE);
  1916.         fademin(1000);
  1917.         fademax(2500);
  1918. }
  1919.  
  1920. sample(SFXChotEatFlesh)
  1921. {
  1922.         file("pc\sound\actor\chot\Crush4.WAV");
  1923.         loop(TRUE);
  1924.         tridi(TRUE);
  1925.         rndfreq(TRUE);
  1926.         fademin(1000);
  1927.         fademax(2500);
  1928. }
  1929.  
  1930. //TH added more cop sounds here 9-99:
  1931.  
  1932. //background sounds:
  1933.  
  1934. sample(SFXSpreadOut)
  1935. {
  1936.         file("pc\sound\actor\morders\gspread1.WAV");
  1937.         loop(FALSE);
  1938.         tridi(TRUE);
  1939.         rndfreq(FALSE);
  1940.         fademin(500);
  1941.         fademax(3000);
  1942. }    
  1943. sample(SFXCop_Scratch1)//scratching crotch
  1944. {
  1945.         file("pc\sound\actor\cop\new\scratch1.wav");
  1946.         delay(60);
  1947.         loop(FALSE);
  1948.         tridi(TRUE);
  1949.         rndfreq(FALSE);
  1950.         fademin(300);
  1951.         fademax(3500);
  1952. }
  1953.  
  1954.  
  1955. sample(SFXPAbeastPowerUp2D)
  1956. {
  1957.         file("pc\sound\background\doors\Pnum2.wav");
  1958.         loop(FALSE);
  1959.         tridi(FALSE);
  1960.         rndfreq(TRUE);
  1961.         fademin(400);
  1962.         fademax(3000);
  1963. }
  1964.  
  1965. sample(SFXPAbeastStep2D)
  1966. {
  1967.         file("pc\sound\background\lift\LiftStop3.WAV");
  1968.         loop(FALSE);
  1969.         tridi(FALSE);
  1970.         rndfreq(TRUE);
  1971.         fademin(400);
  1972.         fademax(3000);
  1973. }
  1974.  
  1975. sample(SFXABeastStretch2D)
  1976. {
  1977.         file("pc\Sound\background\terminal\poweron.WAV");
  1978.         loop(FALSE);
  1979.         tridi(FALSE);
  1980.         rndfreq(TRUE);
  1981.         fademin(400);
  1982.         fademax(3000);
  1983. }
  1984.  
  1985. sample(SFXBooster)
  1986. {
  1987.         file("pc\Sound\actor\ripple1.WAV");
  1988.         loop(FALSE);
  1989.         tridi(TRUE);
  1990.         rndfreq(FALSE);
  1991.         fademin(400);
  1992.         fademax(3000);
  1993. }
  1994.  
  1995. sample(SFXMaleArrgh)
  1996. {
  1997.         file("pc\sound\actor\mpain\PainLeg7.wav");
  1998.         delay(30);
  1999.         loop(FALSE);
  2000.         tridi(TRUE);
  2001.         rndfreq(FALSE);
  2002.         fademin(400);
  2003.         fademax(3000);
  2004. }
  2005.  
  2006. sample(SFXTwoCopBackUp)
  2007. {
  2008.         file("pc\sound\actor\cop\4backup.WAV");
  2009.         loop(FALSE);
  2010.         tridi(TRUE);
  2011.         rndfreq(FALSE);
  2012.         fademin(400);
  2013.         fademax(3000);
  2014. }
  2015.  
  2016. sample(SFXWarning01)
  2017. {
  2018.         file("pc\sound\actor\cop\warning\halflife.wav");
  2019.         loop(FALSE);
  2020.         tridi(TRUE);
  2021.         rndfreq(FALSE);
  2022.         fademin(1000);
  2023.         fademax(4000);
  2024. }
  2025.  
  2026. sample(SFXWarning02)
  2027. {
  2028.         file("pc\sound\actor\cop\warning\nobiz.wav");
  2029.         loop(FALSE);
  2030.         tridi(TRUE);
  2031.         rndfreq(FALSE);
  2032.         fademin(1000);
  2033.         fademax(4000);
  2034. }
  2035.  
  2036. sample(SFXWarning03)
  2037. {
  2038.         file("pc\sound\actor\cop\warning\moron.wav");
  2039.         loop(FALSE);
  2040.         tridi(TRUE);
  2041.         rndfreq(FALSE);
  2042.         fademin(1000);
  2043.         fademax(4000);
  2044. }
  2045.  
  2046.  
  2047. sample(SFXThisJobSucks)
  2048. {
  2049.         file("pc\sound\actor\worker\jobsucks.wav");
  2050.         loop(FALSE);
  2051.         tridi(TRUE);
  2052.         rndfreq(FALSE);
  2053.         fademin(4000);
  2054.         fademax(6000);
  2055. }
  2056.  
  2057. sample(SFXEvilBobLaughter)
  2058. {
  2059.         file("pc\sound\actor\EvilBob\laugh3.wav");
  2060.         loop(FALSE);
  2061.         tridi(TRUE);
  2062.         rndfreq(FALSE);
  2063.         fademin(400);
  2064.         fademax(2000);
  2065. }
  2066.  
  2067. sample(SFXEvilBobThatWasCool)
  2068. {
  2069.         file("pc\sound\actor\EvilBob\wascool.wav");
  2070.         loop(FALSE);
  2071.         tridi(TRUE);
  2072.         rndfreq(FALSE);
  2073.         fademin(400);
  2074.         fademax(2000);
  2075. }
  2076.  
  2077. sample(SFXGetOutOfMind)
  2078. {
  2079.         file("pc\sound\actor\priest\outamind.wav");
  2080.         loop(FALSE);
  2081.         tridi(TRUE);
  2082.         rndfreq(FALSE);
  2083.         fademin(400);
  2084.         fademax(2000);
  2085. }
  2086.  
  2087. sample(SFXWhatTroublesYou)
  2088. {
  2089.         file("pc\sound\actor\priest\trouble.wav");
  2090.         loop(FALSE);
  2091.         tridi(TRUE);
  2092.         rndfreq(FALSE);
  2093.         fademin(400);
  2094.         fademax(2000);
  2095. }
  2096.  
  2097.  
  2098. sample(SFXScientistOhShit)
  2099. {
  2100.         file("pc\sound\actor\scientist\sci-shit1.wav");
  2101.         delay(150);
  2102.         loop(FALSE);
  2103.         tridi(TRUE);
  2104.         rndfreq(FALSE);
  2105.         fademin(6000);
  2106.         fademax(8000);
  2107. }
  2108.  
  2109. sample(SFXScientistDontTouch)
  2110. {
  2111.         file("pc\sound\actor\scientist\sci-donttouch1.wav");
  2112.         delay(150);
  2113.         loop(FALSE);
  2114.         tridi(TRUE);
  2115.         rndfreq(FALSE);
  2116.         fademin(6000);
  2117.         fademax(8000);
  2118. }
  2119.  
  2120. sample(SFXScientistScared)
  2121. {
  2122.         file("pc\sound\actor\scientist\sci-scared1.wav");
  2123.         delay(150);
  2124.         loop(FALSE);
  2125.         tridi(TRUE);
  2126.         rndfreq(FALSE);
  2127.         fademin(6000);
  2128.         fademax(8000);
  2129. }
  2130.  
  2131.