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The Games Machine 76
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XENIATGM66.iso
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Messiah
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data1.cab
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Program_Executable_Files
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messiahscripts
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Sound
/
SoundActors.hxx
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Wrap
Text File
|
1999-11-29
|
51KB
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2,131 lines
sample(SFXtest)
{
file("pc\sound\actor\worker\welder-whistle2.wav",50,_AIclassWorker);
file("pc\sound\actor\cop\dropit1.wav",100,_AIclassWorker);
file("pc\sound\actor\worker\welder-whistle1.wav",50,_AIclassCop);
file("pc\sound\actor\bob\scream01.wav",100,_AIclassCop);
delay(30);
loop(FALSE);
tridi(TRUE);
rndfreq(TRUE);
fademin(500);
fademax(1500);
}
sample(SFXWelderWhistle)
{
file("pc\sound\actor\AllVoices\welder-whistle1.wav",40);
file("pc\sound\actor\AllVoices\welder-whistle1.wav",80);
file("pc\sound\actor\AllVoices\welder-idle1.wav",85);
file("pc\sound\actor\AllVoices\welder-idle2.wav",92);
file("pc\sound\actor\AllVoices\welder-idle3.wav",100);
speechsample(true);
delay(120);
loop(FALSE);
tridi(TRUE);
rndfreq(TRUE);
fademin(500);
fademax(1500);
}
///////////////////////////////
// SAXS's AI sounds //
///////////////////////////////
sample(SFXCombatModeReactGun)
{
file("pc\sound\actor\AllVoices\domina-threat1.wav",16,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\domina-threat2.wav",32,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\domina-weapon1.wav",48,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\domina-weapon2.wav",64,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\domina-weapon3.wav",80,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\domina-threat10.wav",100,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\blue-arrest3.wav",25,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\blue-arrest2.wav",50,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\blue-arrest1.wav",75,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\blue-arrest4.wav",100,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\sci-plead2.wav",25,_AIclassScientist);
file("pc\sound\actor\AllVoices\sci-threat1.wav",50,_AIclassScientist);
file("pc\sound\actor\AllVoices\sci-threat2.wav",75,_AIclassScientist);
file("pc\sound\actor\AllVoices\sci-threat4.wav",100,_AIclassScientist);
file("pc\sound\actor\AllVoices\welder-plead1.wav",33,_AIclassWorker);
file("pc\sound\actor\AllVoices\welder-plead2.wav",67,_AIclassWorker);
file("pc\sound\actor\AllVoices\welder-plead3.wav",100,_AIclassWorker);
file("pc\sound\actor\AllVoices\chot32.wav",33,_AIclassChot);
file("pc\sound\actor\AllVoices\chot34.wav",67,_AIclassChot);
file("pc\sound\actor\AllVoices\chot38.wav",100,_AIclassChot);
speechsample(true);
delay(150);
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(500);
fademax(1500);
}
sample(SFXCombatModeReactNoGun)
{
file("pc\sound\actor\AllVoices\domina-mister.wav",100,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\blue-yerdead1.wav",100,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\sci-plead1.wav",50,_AIclassScientist);
file("pc\sound\actor\AllVoices\sci-threat3.wav",100,_AIclassScientist);
file("pc\sound\actor\AllVoices\welder-threat1.wav",25,_AIclassWorker);
file("pc\sound\actor\AllVoices\welder-threat2.wav",50,_AIclassWorker);
file("pc\sound\actor\AllVoices\welder-threat3.wav",75,_AIclassWorker);
file("pc\sound\actor\AllVoices\welder-threat4.wav",100,_AIclassWorker);
file("pc\sound\actor\AllVoices\chot4.wav",50,_AIclassChot);
file("pc\sound\actor\AllVoices\chot42.wav",100,_AIclassChot);
speechsample(true);
delay(150);
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(500);
fademax(1500);
}
sample(SFXGrenadeReact)
{
file("pc\sound\actor\AllVoices\domina-gernade1.wav",33,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\domina-gernade2.wav",67,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\domina-gernade3.wav",100,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\blue-gernade1.wav",50,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\blue-gernade2.wav",100,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\sci-grenade1.wav",33,_AIclassScientist);
file("pc\sound\actor\AllVoices\sci-grenade2.wav",67,_AIclassScientist);
file("pc\sound\actor\AllVoices\sci-grenade3.wav",100,_AIclassScientist);
file("pc\sound\actor\AllVoices\welder-gernade1.wav",33,_AIclassWorker);
file("pc\sound\actor\AllVoices\welder-gernade2.wav",67,_AIclassWorker);
file("pc\sound\actor\AllVoices\welder-gernade3.wav",100,_AIclassWorker);
file("pc\sound\actor\AllVoices\chot4.wav",50,_AIclassChot);
file("pc\sound\actor\AllVoices\chot42.wav",100,_AIclassChot);
speechsample(true);
delay(150);
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXExplosionReact)
{
file("pc\sound\actor\AllVoices\domina-shit10.wav",100,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\blue-shock1.wav",33,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\blue-shock2.wav",67,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\blue-shock3.wav",100,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\sci-whatthat5.wav",50,_AIclassScientist);
file("pc\sound\actor\AllVoices\sci-whatthe1.wav",100,_AIclassScientist);
file("pc\sound\actor\AllVoices\welder-seeexplode1.wav",50,_AIclassWorker);
file("pc\sound\actor\AllVoices\welder-seeexplode2.wav",100,_AIclassWorker);
file("pc\sound\actor\AllVoices\chot4.wav",50,_AIclassChot);
file("pc\sound\actor\AllVoices\chot42.wav",100,_AIclassChot);
speechsample(true);
delay(30);
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXReactToBob)
{
file("pc\sound\actor\AllVoices\domina-here1.wav",50,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\domina-here2.wav",100,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\blue-comehere1.wav",20,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\blue-comehere2.wav",40,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\blue-comehere3.wav",60,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\blue-comehere4.wav",80,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\blue-whatthat1.wav",100,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\sci-bob1.wav",25,_AIclassScientist);
file("pc\sound\actor\AllVoices\sci-bob3.wav",50,_AIclassScientist);
file("pc\sound\actor\AllVoices\sci-bob6.wav",75,_AIclassScientist);
file("pc\sound\actor\AllVoices\sci-bob8.wav",100,_AIclassScientist);
file("pc\sound\actor\AllVoices\welder-shoo1.wav",20,_AIclassWorker);
file("pc\sound\actor\AllVoices\welder-shoo2.wav",40,_AIclassWorker);
file("pc\sound\actor\AllVoices\welder-shoo3.wav",60,_AIclassWorker);
file("pc\sound\actor\AllVoices\welder-shoo5.wav",80,_AIclassWorker);
file("pc\sound\actor\AllVoices\welder-shoo6.wav",100,_AIclassWorker);
file("pc\sound\actor\AllVoices\chot1.wav",25,_AIclassChot);
file("pc\sound\actor\AllVoices\chot2.wav",50,_AIclassChot);
file("pc\sound\actor\AllVoices\chot3.wav",75,_AIclassChot);
file("pc\sound\actor\AllVoices\chot4.wav",100,_AIclassChot);
speechsample(true);
delay(150);
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXReactToBobGone)
{
file("pc\sound\actor\AllVoices\domina-hiding1.wav",25,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\domina-hiding2.wav",50,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\domina-hiding3.wav",75,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\domina-hiding4.wav",100,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\blue-hiding1.wav",25,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\blue-hiding4.wav",50,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\blue-hiding5.wav",75,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\blue-hiding6.wav",100,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\sci-whatthat4.wav",100,_AIclassScientist);
file("pc\sound\actor\AllVoices\welder-hiding1.wav",25,_AIclassWorker);
file("pc\sound\actor\AllVoices\welder-hiding2.wav",50,_AIclassWorker);
file("pc\sound\actor\AllVoices\welder-hiding3.wav",75,_AIclassWorker);
file("pc\sound\actor\AllVoices\welder-hiding4.wav",100,_AIclassWorker);
file("pc\sound\actor\AllVoices\chot8.wav",33,_AIclassChot);
file("pc\sound\actor\AllVoices\chot9.wav",67,_AIclassChot);
file("pc\sound\actor\AllVoices\chot36.wav",100,_AIclassChot);
speechsample(true);
delay(150);
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXReactToBobMoreCops)
{
file("pc\sound\actor\AllVoices\domina-traphim1.wav",33,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\domina-traphim2.wav",67,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\domina-traphim3.wav",100,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\blue-seebob1.wav",33,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\blue-seebob2.wav",67,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\blue-seebob3.wav",100,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\sci-whatare1.wav",50,_AIclassScientist);
file("pc\sound\actor\AllVoices\sci-whatare2.wav",100,_AIclassScientist);
file("pc\sound\actor\AllVoices\welder-getout1.wav",33,_AIclassWorker);
file("pc\sound\actor\AllVoices\welder-getout2.wav",67,_AIclassWorker);
file("pc\sound\actor\AllVoices\welder-getout3.wav",100,_AIclassWorker);
file("pc\sound\actor\AllVoices\chot9.wav",33,_AIclassChot);
file("pc\sound\actor\AllVoices\chot32.wav",67,_AIclassChot);
file("pc\sound\actor\AllVoices\chot49.wav",100,_AIclassChot);
speechsample(true);
delay(100);
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXElectrocuteReact)
{
file("pc\sound\actor\AllVoices\domina-electric1.wav",100,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\blue-electrocute1.wav",33,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\blue-electrocute2.wav",67,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\blue-electrocute3.wav",100,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\sci-scared1.wav",33,_AIclassScientist);
file("pc\sound\actor\AllVoices\sci-pain11.wav",100,_AIclassScientist);
file("pc\sound\actor\AllVoices\welder-electrocute1.wav",50,_AIclassWorker);
file("pc\sound\actor\AllVoices\welder-electrocute2.wav",100,_AIclassWorker);
file("pc\sound\actor\Bob\schriek05.wav",100,_AIclassAngel);
speechsample(true);
delay(150);
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXCrawlingReact)
{
file("pc\sound\actor\AllVoices\domina-pain10.wav",50,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\domina-pain11.wav",100,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\blue-knee1.wav",50,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\blue-knee2.wav",100,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\sci-help1.wav",16,_AIclassScientist);
file("pc\sound\actor\AllVoices\sci-help2.wav",32,_AIclassScientist);
file("pc\sound\actor\AllVoices\sci-help3.wav",48,_AIclassScientist);
file("pc\sound\actor\AllVoices\sci-help4.wav",64,_AIclassScientist);
file("pc\sound\actor\AllVoices\sci-help5.wav",80,_AIclassScientist);
file("pc\sound\actor\AllVoices\sci-help6.wav",100,_AIclassScientist);
file("pc\sound\actor\AllVoices\welder-crawling1.wav",33,_AIclassWorker);
file("pc\sound\actor\AllVoices\welder-crawling2.wav",67,_AIclassWorker);
file("pc\sound\actor\AllVoices\welder-crawling3.wav",100,_AIclassWorker);
speechsample(true);
delay(150);
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXPunchKickReact)
{
file("pc\sound\actor\AllVoices\domina-kicked1.wav",25,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\domina-kicked2.wav",50,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\domina-kicked3.wav",75,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\domina-kicked4.wav",100,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\blue-getshot1.wav",33,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\blue-getshot2.wav",67,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\blue-getshot3.wav",100,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\sci-hit1.wav",33,_AIclassScientist);
file("pc\sound\actor\AllVoices\sci-hit2.wav",67,_AIclassScientist);
file("pc\sound\actor\AllVoices\sci-hit3.wav",100,_AIclassScientist);
file("pc\sound\actor\AllVoices\welder-punched1.wav",33,_AIclassWorker);
file("pc\sound\actor\AllVoices\welder-punched2.wav",67,_AIclassWorker);
file("pc\sound\actor\AllVoices\welder-punched3.wav",100,_AIclassWorker);
file("pc\sound\actor\AllVoices\chot30.wav",33,_AIclassChot);
file("pc\sound\actor\AllVoices\chot54.wav",67,_AIclassChot);
file("pc\sound\actor\AllVoices\chot21.wav",100,_AIclassChot);
file("pc\sound\actor\Bob\BobGrunt15.wav",25,_AIclassAngel);
file("pc\sound\actor\Bob\BobGrunt16.wav",50,_AIclassAngel);
file("pc\sound\actor\Bob\BobGrunt17.wav",75,_AIclassAngel);
file("pc\sound\actor\Bob\BobGrunt18.wav",100,_AIclassAngel);
speechsample(true);
delay(15);
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXShotInLegReact)
{
file("pc\sound\actor\AllVoices\domina-leg.wav",100,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\blue-knee1.wav",33,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\blue-knee2.wav",67,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\blue-getshot2.wav",100,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\sci-knee1.wav",20,_AIclassScientist);
file("pc\sound\actor\AllVoices\sci-knee2.wav",40,_AIclassScientist);
file("pc\sound\actor\AllVoices\sci-knee3.wav",60,_AIclassScientist);
file("pc\sound\actor\AllVoices\sci-knee4.wav",80,_AIclassScientist);
file("pc\sound\actor\AllVoices\sci-knee5.wav",100,_AIclassScientist);
file("pc\sound\actor\AllVoices\welder-knee1.wav",16,_AIclassWorker);
file("pc\sound\actor\AllVoices\welder-knee2.wav",32,_AIclassWorker);
file("pc\sound\actor\AllVoices\welder-knee3.wav",48,_AIclassWorker);
file("pc\sound\actor\AllVoices\welder-knee4.wav",64,_AIclassWorker);
file("pc\sound\actor\AllVoices\welder-knee5.wav",80,_AIclassWorker);
file("pc\sound\actor\AllVoices\welder-knee6.wav",100,_AIclassWorker);
file("pc\sound\actor\AllVoices\chot30.wav",33,_AIclassChot);
file("pc\sound\actor\AllVoices\chot54.wav",67,_AIclassChot);
file("pc\sound\actor\AllVoices\chot21.wav",100,_AIclassChot);
speechsample(true);
delay(150);
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXShotReact)
{
file("pc\sound\actor\AllVoices\domina-getshot1.wav",33,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\domina-getshot2.wav",67,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\domina-getshot3.wav",100,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\blue-shot10.wav",25,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\blue-shot11.wav",50,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\blue-shot12.wav",75,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\blue-shot13.wav",100,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\sci-getshot1.wav",33,_AIclassScientist);
file("pc\sound\actor\AllVoices\sci-getshot2.wav",67,_AIclassScientist);
file("pc\sound\actor\AllVoices\sci-getshot3.wav",100,_AIclassScientist);
file("pc\sound\actor\AllVoices\welder-getshot2.wav",16,_AIclassWorker);
file("pc\sound\actor\AllVoices\welder-getshot4.wav",16,_AIclassWorker);
file("pc\sound\actor\AllVoices\welder-knee4.wav",64,_AIclassWorker);
file("pc\sound\actor\AllVoices\welder-getshot1.wav",100,_AIclassWorker);
file("pc\sound\actor\AllVoices\chot30.wav",33,_AIclassChot);
file("pc\sound\actor\AllVoices\chot54.wav",67,_AIclassChot);
file("pc\sound\actor\AllVoices\chot21.wav",100,_AIclassChot);
file("pc\sound\actor\Bob\Bob18.wav",14,_AIclassAngel);
file("pc\sound\actor\Bob\uumph.wav",28,_AIclassAngel);
file("pc\sound\actor\Bob\BobGrunt01.wav",42,_AIclassAngel);
file("pc\sound\actor\Bob\BobGrunt02.wav",56,_AIclassAngel);
file("pc\sound\actor\Bob\BobGrunt03.wav",70,_AIclassAngel);
file("pc\sound\actor\Bob\BobGrunt10.wav",84,_AIclassAngel);
file("pc\sound\actor\Bob\BobGrunt11.wav",100,_AIclassAngel);
speechsample(true);
delay(150);
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXBumpIntoReact)
{
file("pc\sound\actor\AllVoices\domina-bumping1.wav",25,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\domina-bumping2.wav",50,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\domina-bumping3.wav",75,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\domina-bumping4.wav",100,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\blue-bumping1.wav",20,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\blue-bumping2.wav",40,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\blue-bumping3.wav",60,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\blue-bumping4.wav",80,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\blue-bumping5.wav",100,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\sci-bumping1.wav",25,_AIclassScientist);
file("pc\sound\actor\AllVoices\sci-bumping2.wav",50,_AIclassScientist);
file("pc\sound\actor\AllVoices\sci-bumping3.wav",75,_AIclassScientist);
file("pc\sound\actor\AllVoices\sci-bumping4.wav",100,_AIclassScientist);
file("pc\sound\actor\AllVoices\welder-bumping1.wav",50,_AIclassWorker);
file("pc\sound\actor\AllVoices\welder-bumping2.wav",100,_AIclassWorker);
speechsample(true);
delay(100);
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXHardLandingReact)
{
file("pc\sound\actor\AllVoices\domina-hit1.wav",25,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\domina-hit2.wav",50,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\domina-hit3.wav",75,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\domina-hit4.wav",100,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\blue-knee1.wav",33,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\blue-knee2.wav",67,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\sci-ohgod1.wav",33,_AIclassScientist);
file("pc\sound\actor\AllVoices\sci-pain10.wav",67,_AIclassScientist);
file("pc\sound\actor\AllVoices\sci-pain11.wav",100,_AIclassScientist);
file("pc\sound\actor\AllVoices\welder-knee4.wav",33,_AIclassWorker);
file("pc\sound\actor\AllVoices\welder-inpain1.wav",67,_AIclassWorker);
file("pc\sound\actor\AllVoices\welder-inpain1.wav",100,_AIclassWorker);
file("pc\sound\actor\AllVoices\chot30.wav",33,_AIclassChot);
file("pc\sound\actor\AllVoices\chot54.wav",67,_AIclassChot);
file("pc\sound\actor\AllVoices\chot21.wav",100,_AIclassChot);
speechsample(true);
delay(30);
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXLongFallReact)
{
file("pc\sound\actor\AllVoices\domina-fall1.wav",25,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\domina-fall2.wav",50,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\domina-fall3.wav",75,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\domina-fall4.wav",100,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\blue-fall1.wav",50,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\blue-fall2.wav",100,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\sci-shit1.wav",50,_AIclassScientist);
file("pc\sound\actor\AllVoices\sci-scared3.wav",100,_AIclassScientist);
file("pc\sound\actor\AllVoices\welder-fall1.wav",50,_AIclassWorker);
file("pc\sound\actor\AllVoices\welder-fall2.wav",100,_AIclassWorker);
file("pc\sound\actor\AllVoices\chot5.wav",50,_AIclassChot);
file("pc\sound\actor\AllVoices\chot54.wav",100,_AIclassChot);
speechsample(true);
delay(150);
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXJustDiedReact)
{
file("pc\sound\actor\AllVoices\domina-die1.wav",33,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\domina-die2.wav",67,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\domina-die3.wav",100,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\blue-die1.wav",25,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\blue-die2.wav",50,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\blue-die3.wav",75,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\blue-die4.wav",100,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\sci-lastbreath1.wav",33,_AIclassScientist);
file("pc\sound\actor\AllVoices\sci-lastbreath5.wav",67,_AIclassScientist);
file("pc\sound\actor\AllVoices\sci-lastbreath6.wav",100,_AIclassScientist);
file("pc\sound\actor\AllVoices\welder-die1.wav",50,_AIclassWorker);
file("pc\sound\actor\AllVoices\welder-die2.wav",100,_AIclassWorker);
file("pc\sound\actor\AllVoices\chotdies.wav",50,_AIclassChot);
file("pc\sound\actor\AllVoices\chot5.wav",100,_AIclassChot);
speechsample(true);
delay(10);
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXPossesionReact)
{
file("pc\sound\actor\AllVoices\domina-whatthe10.wav",50,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\domina-shit11.wav",100,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\blue-seepos1.wav",33,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\blue-seepos2.wav",67,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\blue-seepos3.wav",100,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\sci-getnweird2.wav",16,_AIclassScientist);
file("pc\sound\actor\AllVoices\sci-getnweird3.wav",32,_AIclassScientist);
file("pc\sound\actor\AllVoices\sci-getnweird4.wav",48,_AIclassScientist);
file("pc\sound\actor\AllVoices\sci-whatthat1.wav",64,_AIclassScientist);
file("pc\sound\actor\AllVoices\sci-whatthat2.wav",80,_AIclassScientist);
file("pc\sound\actor\AllVoices\sci-whatthat3.wav",100,_AIclassScientist);
file("pc\sound\actor\AllVoices\welder-seepos1.wav",33,_AIclassWorker);
file("pc\sound\actor\AllVoices\welder-seepos2.wav",67,_AIclassWorker);
file("pc\sound\actor\AllVoices\welder-seepos3.wav",100,_AIclassWorker);
speechsample(true);
delay(30);
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXChat)
{
file("pc\sound\actor\cop\goinon.wav",16,_AIclassCop);
file("pc\sound\actor\cop\hey.wav",32,_AIclassCop);
file("pc\sound\actor\cop\hows.wav",48,_AIclassCop);
file("pc\sound\actor\cop\eh.wav",64,_AIclassCop);
file("pc\sound\actor\cop\new\huh.wav",80,_AIclassCop);
file("pc\sound\actor\cop\new\huh2.wav",100,_AIclassCop);
file("pc\sound\actor\worker\heythere.wav",20,_AIclassWorker);
file("pc\sound\actor\worker\sgoinon.wav",40,_AIclassWorker);
file("pc\sound\actor\worker\whatsup.wav",60,_AIclassWorker);
file("pc\sound\actor\worker\hows.wav",80,_AIclassWorker);
file("pc\sound\actor\worker\ehworker.wav",100,_AIclassWorker);
file("pc\sound\actor\cop\eh.wav",100); //to make sure everybody says something. copy of above action
speechsample(true);
delay(150);
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(800);
fademax(3000);
}
//Cop background conversation sounds:
sample(SFXChatFirstTime)
{
file("pc\sound\actor\cop\new\damnhot.wav",11);
file("pc\sound\actor\cop\new\damnhot2.wav",22);
file("pc\sound\actor\cop\new\college.wav",33);
file("pc\sound\actor\cop\new\howmuch.wav",44);
file("pc\sound\actor\cop\new\jobsucks.wav",55);
file("pc\sound\actor\cop\new\jobsuk2.wav",66);
file("pc\sound\actor\cop\new\jobsuks2.wav",77);
file("pc\sound\actor\cop\new\nothine2.wav",88);
file("pc\sound\actor\cop\new\nothinex.wav",100);
speechsample(true);
delay(150);
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(500);
fademax(3000);
}
sample(SFXRiotShieldOn)
{
file("pc\sound\actor\rshieldup.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(800);
fademax(3000);
}
sample(SFXRiotShieldOff)
{
file("pc\sound\actor\rshielddown.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(800);
fademax(3000);
}
sample(SFXGeigerCounter)
{
file("pc\sound\actor\geigerlow.wav");
loop(TRUE);
tridi(TRUE);
rndfreq(FALSE);
fademin(800);
fademax(3000);
}
sample(SFXWorkerGetLost)
{
file("pc\sound\actor\worker\getlst.wav",33);
file("pc\sound\actor\worker\get.wav",67);
file("pc\sound\actor\worker\shoo.wav");
speechsample(true);
delay(150);
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXChotPainOuch)
{
file("pc\sound\actor\chot\grunt2.wav");
delay(150);
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(800);
fademax(3000);
}
sample(SFXOhGodNo)
{
file("pc\sound\actor\mpain\godno.wav");
delay(150);
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXFatCrush)
{
file("pc\sound\actor\mpain\crush.wav");
delay(150);
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXWorkerWhatThe)
{
file("pc\sound\actor\worker\what.wav");
delay(150);
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXWorkerOhShit)
{
file("pc\sound\actor\worker\ohshit1.wav");
delay(150);
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(800);
fademax(3500);
}
sample(SFXWorkerOhNo)
{
file("pc\sound\actor\worker\ohno.wav");
delay(150);
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXCopStopRightThere)
{
file("pc\sound\actor\cop\stopther.wav");
delay(150);
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXCopPulledAGun)
{
file("pc\sound\actor\cop\puldagun.wav");
delay(150);
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXCopGetBackToWork1)
{
file("pc\sound\actor\cop\heybgpnt.wav");
delay(150);
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXCopGetBackToWork2)
{
file("pc\sound\actor\cop\backto.wav");
delay(150);
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXCopGetBackToWork3)
{
file("pc\sound\actor\cop\bktowksd.wav");
delay(150);
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXCopOrIllKill)
{
file("pc\sound\actor\cop\orikill.wav");
delay(150);
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXOrderGetHim)
{
file("pc\sound\actor\morders\ggethim1.wav");
delay(150);
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXOrderSearch)
{
file("pc\sound\actor\morders\gsearch1.wav");
delay(150);
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXOrderOverThere1)
{
file("pc\sound\actor\morders\gthere1.wav");
delay(150);
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXOrderYesSir1)
{
file("pc\sound\actor\morders\gyessir1.wav");
delay(150);
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
///////////////////////////////
// End of SAXS's AI sounds
///////////////////////////////
sample(SFXManBlastHit1)
{
file("pc\sound\actor\panic1.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXManBlastHit2)
{
file("pc\sound\actor\panic2.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXManPunch1)
{
file("pc\sound\actor\punch\punch1.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
delay(60);
}
sample(SFXManPunch2)
{
file("pc\sound\actor\punch\punch2.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
delay(60);
}
sample(SFXManPunch3)
{
file("pc\sound\actor\punch\punch4.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
delay(60);
}
sample(SFXManPunch4)
{
file("pc\sound\actor\punch\punch5.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
delay(60);
}
sample(SFXManNeckSnap)
{
file("pc\sound\actor\AllVoices\blue-necksnap.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
delay(120);
}
sample(SFXManStrangled)
{
file("pc\sound\actor\AllVoices\blue-choke.wav",100);
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
delay(120);
}
sample(SFXCoughReact)
{
file("pc\sound\actor\AllVoices\domina-die1.wav",100,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\blue-cough3.wav",100,_AIclassCop);
file("pc\sound\actor\AllVoices\sci-lastbreath1.wav",100,_AIclassScientist);
file("pc\sound\actor\AllVoices\welder-afterfire1.wav",100,_AIclassWorker);
file("pc\sound\actor\AllVoices\chot5.wav",100,_AIclassChot);
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
delay(120);
}
sample(SFXManHarpooned1)
{
file("pc\sound\actor\harpooned\painhang5.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(2000);
}
sample(SFXManHarpooned2)
{
file("pc\sound\actor\harpooned\painhang6.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(2000);
}
sample(SFXManHarpooned3)
{
file("pc\sound\actor\harpooned\painhang7.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(2000);
}
sample(SFXManHarpooned4)
{
file("pc\sound\actor\harpooned\painhang8.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(2000);
}
sample(SFXManHarpooned5)
{
file("pc\sound\actor\harpooned\painhang10.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(2000);
}
sample(SFXManHarpooned6)
{
file("pc\sound\actor\harpooned\painhang11.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(2000);
}
sample(SFXGrunt)
{
file("pc\sound\actor\climb\climbon3.wav",20);
file("pc\sound\actor\climb\climbon4.wav",40);
file("pc\sound\actor\climb\climbon6.wav",60);
file("pc\sound\actor\climb\climbon7.wav",80);
file("pc\sound\actor\climb\climbon8.wav",100);
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXBobScream01)
{
file("pc\sound\actor\bob\scream01.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXBobClimb)
{
file("pc\sound\actor\bob\bobclimb.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXBobBang)
{
file("pc\sound\actor\bob\bang2.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXBobPhoomp)
{
file("pc\sound\actor\bob\phoomp.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXBobFlap)
{
file("pc\sound\actor\bob\wing1.wav",25);
file("pc\sound\actor\bob\wing2.wav",50);
file("pc\sound\actor\bob\wing3.wav",75);
file("pc\sound\actor\bob\wing4.wav",100);
loop(FALSE);
tridi(TRUE);
rndfreq(TRUE);
fademin(400);
fademax(3000);
}
sample(SFXBobUumph)
{
file("pc\sound\actor\bob\uumph.wav");
delay(30);
loop(FALSE);
tridi(TRUE);
rndfreq(TRUE);
fademin(400);
fademax(3000);
}
sample(SFXBirdScream)
{
file("pc\sound\actor\bird\scream.wav");
delay(10);
loop(FALSE);
tridi(FALSE);
rndfreq(TRUE);
fademin(400);
fademax(3000);
}
sample(SFXBirdSquak)
{
file("pc\sound\actor\bird\squak.wav");
delay(10);
loop(TRUE);
tridi(TRUE);
rndfreq(TRUE);
fademin(400);
fademax(3000);
}
sample(SFXWorkerCrushed)
{
file("pc\sound\actor\mpain\combo.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXWorkerCrushed2)
{
file("pc\sound\actor\mpain\Crush3.WAV");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
delay(100);
}
sample(SFXWorkerPanic)
{
file("pc\sound\actor\mpain\chris01.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXWorkerScream)
{
file("pc\sound\actor\mpain\scream01.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXDePossess)
{
file("pc\sound\actor\possess\deposs1.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(TRUE);
fademin(400);
fademax(3000);
}
sample(SFXPossess)
{
file("pc\sound\actor\possess\possess5.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(TRUE);
fademin(400);
fademax(3000);
}
sample(SFXPossessHit)
{
file("pc\sound\actor\possess\posseshit.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(TRUE);
fademin(400);
fademax(3000);
}
sample(SFXBong)
{
file("pc\sound\actor\bong\bubble.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXElectricShock1)
{
file("pc\sound\actor\electric\shock.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(TRUE);
fademin(400);
fademax(3000);
}
sample(SFXElectricShock2)
{
file("pc\sound\actor\electric\zap.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(TRUE);
fademin(400);
fademax(3000);
}
sample(SFXDyingMale1)
{
file("pc\sound\actor\mpain\dying.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(TRUE);
fademin(400);
fademax(3000);
}
sample(SFXPainMale1)
{
file("pc\sound\actor\mpain\gbreak1.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(TRUE);
fademin(400);
fademax(3000);
}
sample(SFXPainMale2)
{
file("pc\sound\actor\cop\yell4b.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(TRUE);
fademin(400);
fademax(3000);
}
sample(SFXPainMale3)
{
file("pc\sound\actor\cop\yell4.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(TRUE);
fademin(400);
fademax(3000);
}
sample(SFXPainMale4)
{
file("pc\sound\actor\mpain\ghurt3.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(TRUE);
fademin(400);
fademax(3000);
}
sample(SFXBlood2)
{
file("pc\sound\actor\blood\blood2.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(TRUE);
fademin(400);
fademax(3000);
delay(25);
}
sample(SFXLightsOn)
{
file("pc\sound\actor\cop\flash2.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(1000);
fademax(3000);
}
sample(SFXLaserOff1)
{
file("pc\sound\actor\cop\flashoff1.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(TRUE);
fademin(400);
fademax(3000);
}
sample(SFXLaserStart1)
{
file("pc\sound\actor\cop\flash1.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(TRUE);
fademin(400);
fademax(3000);
}
sample(SFXBongCough)
{
file("pc\sound\actor\cough\bongcoff.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(TRUE);
fademin(400);
fademax(3000);
}
sample(SFXCough)
{
file("pc\sound\actor\AllVoices\domina-crawl1.wav",50,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\domina-crawl2.wav",100,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\blue-cough1.wav",33,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\blue-cough2.wav",67,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\blue-cough3.wav",100,_AIclassCop|_AIclassMale);
file("pc\sound\actor\AllVoices\sci-burned1.wav",50,_AIclassScientist);
file("pc\sound\actor\AllVoices\sci-crap1.wav",100,_AIclassScientist);
file("pc\sound\actor\AllVoices\welder-afterfire1.wav",20,_AIclassWorker);
file("pc\sound\actor\AllVoices\welder-afterfire2.wav",40,_AIclassWorker);
file("pc\sound\actor\AllVoices\welder-afterfire3.wav",60,_AIclassWorker);
file("pc\sound\actor\AllVoices\welder-afterfire4.wav",80,_AIclassWorker);
file("pc\sound\actor\AllVoices\welder-afterfire5.wav",100,_AIclassWorker);
file("pc\sound\actor\AllVoices\chot5.wav",100,_AIclassChot);
delay(150);
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXbobcoff)
{
file("pc\sound\actor\cough\bobcoff.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(TRUE);
fademin(400);
fademax(3000);
}
sample(SFXOnFire)
{
file("pc\sound\actor\AllVoices\sci-burn1.wav",33,_AIclassScientist);
file("pc\sound\actor\AllVoices\sci-burn2.wav",67,_AIclassScientist);
file("pc\sound\actor\AllVoices\sci-burn3.wav",100,_AIclassScientist);
file("pc\sound\actor\AllVoices\domina-onfire10.wav",100,_AIclassCop|_AIclassFemale);
file("pc\sound\actor\AllVoices\blue-onfire1.wav",50,_AIclassCop);
file("pc\sound\actor\AllVoices\blue-onfire2.wav",100,_AIclassCop);
file("pc\sound\actor\AllVoices\welder-onfire1.wav",33,_AIclassWorker);
file("pc\sound\actor\AllVoices\welder-onfire2.wav",67,_AIclassWorker);
file("pc\sound\actor\AllVoices\welder-onfire3.wav",100,_AIclassWorker);
file("pc\sound\actor\AllVoices\chot26.wav",100,_AIclassWorker);
delay(30);
loop(false);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXGenericBurn)
{
file("pc\sound\actor\fire\fire1.wav");
loop(TRUE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
/*
sample(SFXActorPainInFire1)
{
file("pc\sound\actor\fire\onfire1.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(TRUE);
fademin(400);
fademax(3000);
}
sample(SFXActorPainInFire2)
{
file("pc\sound\actor\fire\onfire2.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(TRUE);
fademin(400);
fademax(3000);
}
*/
sample(SFXBobPainInFire)
{
file("pc\sound\actor\fire\onfire4.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXRat3)
{
file("pc\sound\actor\rat\rats3.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(TRUE);
fademin(400);
fademax(3000);
}
sample(SFXRat6)
{
file("pc\sound\actor\rat\rats6.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(TRUE);
fademin(400);
fademax(3000);
}
sample(SFXFootStepReg1)
{
file("pc\sound\actor\footstep\footreg1.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXFootStepReg2)
{
file("pc\sound\actor\footstep\footreg2.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXFootStepReg3)
{
file("pc\sound\actor\footstep\footreg3.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXFootStepReg4)
{
file("pc\sound\actor\footstep\footreg4.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXFootStepBob1)
{
file("pc\sound\actor\footstep\footbab1.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXFootStepBob2)
{
file("pc\sound\actor\footstep\footbab2.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXFootStepBob3)
{
file("pc\sound\actor\footstep\footbab3.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXFootStepBob4)
{
file("pc\sound\actor\footstep\footbab4.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXFootStepBig1)
{
file("pc\sound\actor\footstep\footbig1.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXFootStepBig2)
{
file("pc\sound\actor\footstep\footbig2.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXFootStepBig3)
{
file("pc\sound\actor\footstep\footbig3.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXFootStepBig4)
{
file("pc\sound\actor\footstep\footbig4.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXFootStepCon1)
{
file("pc\sound\actor\footstep\footcon1.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXFootStepCon2)
{
file("pc\sound\actor\footstep\footcon2.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXFootStepCon3)
{
file("pc\sound\actor\footstep\footcon3.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXFootStepCon4)
{
file("pc\sound\actor\footstep\footcon4.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXFootStepMet1)
{
file("pc\sound\actor\footstep\footmet1.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXFootStepMet2)
{
file("pc\sound\actor\footstep\footmet2.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXFootStepMet3)
{
file("pc\sound\actor\footstep\footmet3.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXFootStepMet4)
{
file("pc\sound\actor\footstep\footmet4.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXFootStepWat1)
{
file("pc\sound\actor\footstep\footwat1.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXFootStepWat2)
{
file("pc\sound\actor\footstep\footwat2.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXFootStepWat3)
{
file("pc\sound\actor\footstep\footwat3.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXFootStepWat4)
{
file("pc\sound\actor\footstep\footwat4.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXFootStepWd1)
{
file("pc\sound\actor\footstep\footwd1.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXFootStepWd2)
{
file("pc\sound\actor\footstep\footwd2.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXFootStepWd3)
{
file("pc\sound\actor\footstep\footwd3.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXFootStepWd4)
{
file("pc\sound\actor\footstep\footwd4.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXFootStepWlk1)
{
file("pc\sound\actor\footstep\footwlk1.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXFootStepWlk2)
{
file("pc\sound\actor\footstep\footwlk2.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXFootStepWlk3)
{
file("pc\sound\actor\footstep\footwlk3.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXFootStepWlk4)
{
file("pc\sound\actor\footstep\footwlk4.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXThrow1)
{
file("pc\sound\actor\throwm1.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(TRUE);
fademin(400);
fademax(3000);
}
sample(SFXThrow2)
{
file("pc\sound\actor\throwm2.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(TRUE);
fademin(400);
fademax(3000);
}
sample(SFXGunTurretDoor)
{
file("pc\sound\actor\gunturret\doorop4.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXGunTurretHatch)
{
file("pc\sound\actor\gunturret\hatch.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXGunTurretHorizontal)
{
file("pc\sound\actor\gunturret\hormove.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXGunTurretVertical)
{
file("pc\sound\actor\gunturret\vermove.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXGunTurretWrap)
{
file("pc\sound\actor\gunturret\turwrap.WAV");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXGunTurretSteam)
{
file("pc\sound\actor\gunturret\steam2.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXGunTurretFire)
{
file("pc\sound\actor\gunturret\heavygun.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXGunTurretZap)
{
file("pc\sound\background\electric\zap1.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXSmokePuffPuff)
{
file("pc\sound\actor\bong\puffpuff.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(1000);
fademax(1100);
}
sample(SFXSmokeExhale)
{
file("pc\sound\actor\bong\exhale.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(1000);
fademax(1100);
}
sample(SFXHeartBeat)
{
file("pc\sound\actor\chot\chot.wav");
loop(TRUE);
tridi(FALSE);
rndfreq(FALSE);
}
sample(SFXChotGrunt)
{
file("pc\sound\actor\chot\grunt.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(TRUE);
fademin(1000);
fademax(2500);
}
sample(SFXChotEatFlesh)
{
file("pc\sound\actor\chot\Crush4.WAV");
loop(TRUE);
tridi(TRUE);
rndfreq(TRUE);
fademin(1000);
fademax(2500);
}
//TH added more cop sounds here 9-99:
//background sounds:
sample(SFXSpreadOut)
{
file("pc\sound\actor\morders\gspread1.WAV");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(500);
fademax(3000);
}
sample(SFXCop_Scratch1)//scratching crotch
{
file("pc\sound\actor\cop\new\scratch1.wav");
delay(60);
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(300);
fademax(3500);
}
sample(SFXPAbeastPowerUp2D)
{
file("pc\sound\background\doors\Pnum2.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(TRUE);
fademin(400);
fademax(3000);
}
sample(SFXPAbeastStep2D)
{
file("pc\sound\background\lift\LiftStop3.WAV");
loop(FALSE);
tridi(FALSE);
rndfreq(TRUE);
fademin(400);
fademax(3000);
}
sample(SFXABeastStretch2D)
{
file("pc\Sound\background\terminal\poweron.WAV");
loop(FALSE);
tridi(FALSE);
rndfreq(TRUE);
fademin(400);
fademax(3000);
}
sample(SFXBooster)
{
file("pc\Sound\actor\ripple1.WAV");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXMaleArrgh)
{
file("pc\sound\actor\mpain\PainLeg7.wav");
delay(30);
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXTwoCopBackUp)
{
file("pc\sound\actor\cop\4backup.WAV");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(3000);
}
sample(SFXWarning01)
{
file("pc\sound\actor\cop\warning\halflife.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(1000);
fademax(4000);
}
sample(SFXWarning02)
{
file("pc\sound\actor\cop\warning\nobiz.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(1000);
fademax(4000);
}
sample(SFXWarning03)
{
file("pc\sound\actor\cop\warning\moron.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(1000);
fademax(4000);
}
sample(SFXThisJobSucks)
{
file("pc\sound\actor\worker\jobsucks.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(4000);
fademax(6000);
}
sample(SFXEvilBobLaughter)
{
file("pc\sound\actor\EvilBob\laugh3.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(2000);
}
sample(SFXEvilBobThatWasCool)
{
file("pc\sound\actor\EvilBob\wascool.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(2000);
}
sample(SFXGetOutOfMind)
{
file("pc\sound\actor\priest\outamind.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(2000);
}
sample(SFXWhatTroublesYou)
{
file("pc\sound\actor\priest\trouble.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(2000);
}
sample(SFXScientistOhShit)
{
file("pc\sound\actor\scientist\sci-shit1.wav");
delay(150);
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(6000);
fademax(8000);
}
sample(SFXScientistDontTouch)
{
file("pc\sound\actor\scientist\sci-donttouch1.wav");
delay(150);
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(6000);
fademax(8000);
}
sample(SFXScientistScared)
{
file("pc\sound\actor\scientist\sci-scared1.wav");
delay(150);
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(6000);
fademax(8000);
}