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The Games Machine 76
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XENIATGM66.iso
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Messiah
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data1.cab
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Program_Executable_Files
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messiahscripts
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objdefines.h
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C/C++ Source or Header
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1999-11-29
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1KB
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35 lines
#ifndef __OBJDEFINES_H__
#define __OBJDEFINES_H__
#define _SXObjDontRecieveLight 0x1
#define _SXObjEXP 0x2
#define _SXObjExplodeAmmoGrenade 0x4
#define _SXObjIsMorphTarget 0x8
#define _SXObjHasKFMorph 0x10
#define _SXObjGouraudOnly 0x20
#define _SXObjExplodeAmmo 0x40
#define _SXObjExplodeBattery 0x80
#define _SXObjSmallExplode 0x100
#define _SXObjDynamicObj 0x200 //
#define _SXObjExplodeMajor 0x400
#define _SXObjGlass 0x800
#define _SXObjExplode 0x1000
#define _SXObjGouraudColorObj 0x2000 //this seems to be unused? nope, it's used by rened
#define _SXObjCollisionOff 0x4000
#define _SXObjInvisible 0x8000 //the last bit for rened
#define _SXObjHasLooped 0x10000
#define _SXObjBulletHit 0x20000
#define _SXObjRadialEnable 0x40000
#define _SXObjUseCopyOfVertexes 0x80000
#define _SXObjNoTarget 0x100000
#define _SXObjUnityMatrix 0x200000
#define _SXObjDualParseObject 0x400000
#define _SXObjEventOccured 0x800000
#define _SXObjActive 0x1000000
#define _SXObjShouldTrack (_SXObjExplodeAmmoGrenade|_SXObjExplodeAmmo|_SXObjSmallExplode|_SXObjDynamicObj|_SXObjGlass|_SXObjExplode|_SXObjExplodeBattery|_SXObjExplodeMajor)
#endif