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The Games Machine 95
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XENIATGM95.iso
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Gunlok
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data1.cab
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Program_Executable_Files
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scripts
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Sounds.h
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C/C++ Source or Header
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2000-08-22
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2KB
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60 lines
//////////////////////////////////////////////////////////////////////////
// //
// Sounds.h - Contains Enums for all the sounds in the game. //
// //
// Dave Wall 03/03/99 //
// //
//////////////////////////////////////////////////////////////////////////
#pragma once
// T Y P E S /////////////////////////////////////////////////////////////
#define S_NULL 0
#define S_CURSOR 1
#define S_MAXIM_LASER 2
#define S_OTHERS 3
#define S_BINARY_LASER 3
#define S_LASER 4
#define S_MACHINE_PISTOL 5
#define S_GRENADE_LAUNCHER 6
#define S_MAGNUM 7
#define S_PISTOL 8
#define S_FLAMETHROWER 9
#define S_CW_OPEN 10
#define S_CW_CLOSE 11
#define S_WIND 12
#define S_EXPLODING_BULLETS 13
#define S_EXPLOSION1 14
#define S_EXPLOSION2 15
#define S_GRENADES 16
#define S_OUT_OF_AMMO 17
#define S_MENU_BACKGROUND 18
#define S_WEAPON_PICKUP 19
#define S_MENU_CLICK 20
#define S_MENU_CLICK_FINAL 21
#define S_CW_SECONDARY_OPEN 22
#define S_FLARE 23
#define S_HEALTH_PICKUP 24
#define S_LIFT_SWITCH 25
#define S_USE_HEALTH_PICKUP 26
#define S_EQUIP_WEAPON 27
#define S_USE_SIGHT_PICKUP 28
#define S_CUSTOMISATION_OK 29
#define S_CUSTOM_SCROLL 30
#define S_CUSTOM_ACTIVATE 32
#define S_PICKUP_DOH 33
#define S_RELOAD 34
#define S_USE_PLUGIN 35
#define S_BADDIE_POWERUP 36
#define S_BADDIE_POWERDOWN 37
#define MAX_STATIC_SOUNDS 256
#define MAX_DYNAMIC_SOUNDS 1024
#define FIRST_DYNAMIC_SLOT MAX_STATIC_SOUNDS
#define MAX_SOUNDS MAX_DYNAMIC_SOUNDS
#define MS_NULL 0
#define FIRST_DYNAMIC_META_SLOT 1
#define MAX_META_SOUNDS 100