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body_slot_upgrades.gsh
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Text File
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2000-08-22
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6KB
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258 lines
// defines the body slot pickups
////////////////////////////////////////////////////////////////////////////////////
// start wrapper - prevent multiple inclusions or recursive inclusions
#ifndef INCLUDED_BODY_SLOT_PICKUPS_GSH
#define INCLUDED_BODY_SLOT_PICKUPS_GSH
////////////////////////////////////////////////////////////////////////////////////
#include "defaults.gsh"
shape Shp_Lock_Decoder_Pickup
{
file "objects\lock decoder a.RIF"
name "lock decoder a"
}
shape Shp_Beacon_Tracker_Pickup
{
file "objects\beacon tracker.RIF"
name "beacon tracker"
}
shape Shp_Terrain_Scanner_Pickup
{
file "objects\terrain scanner pickup.RIF"
name "terrain scanner pickup"
}
shape Shp_Hologram_Generator_Pickup
{
file "objects\hologram generator pickup.RIF"
name "hologram generator pickup"
}
shape Shp_Audio_Cloak_Pickup
{
file "objects\audio cloak pickup.RIF"
name "audio cloak pickup"
}
shape Shp_Sight_Pickup
{
file "objects\sight pickup a.RIF"
name "sight pickup a"
}
shape Shp_SightPlus_Pickup
{
file "objects\sight plus pickup.RIF"
name "sight plus pickup"
}
character Chr_Lock_Decoder_Pickup : Chr_Default
{
turning speed 0 // unused at present
walking speed 0
weapon lock decoder
strength 10 // initial strength points
aim 0
aggression 0.71 // 7 = body slot pickup
size 6
}
character Chr_Beacon_Tracker_Pickup : Chr_Default
{
turning speed 0 // unused at present
walking speed 0
weapon beacon tracker
strength 10 // initial strength points
aim 0
aggression 0.71 // 7 = body slot pickup
size 6
}
character Chr_Terrain_Scanner_Pickup : Chr_Default
{
turning speed 0 // unused at present
walking speed 1 // 1 = no radar
weapon terrain scanner
strength 10 // initial strength points
aim 0
aggression 0.71 // 7 = body slot pickup
size 6
}
character Chr_Terrain_Scanner_With_Radar_Pickup : Chr_Default
{
turning speed 0 // unused at present
walking speed 0 // 0 = with radar
weapon terrain scanner
strength 10 // initial strength points
aim 0
aggression 0.71 // 7 = body slot pickup
size 6
}
character Chr_Hologram_Generator_Pickup : Chr_Default
{
turning speed 0 // unused at present
walking speed 0
weapon hologram generator
strength 10 // initial strength points
aim 0
aggression 0.71 // 7 = body slot pickup
size 6
}
character Chr_Audio_Cloak_Pickup : Chr_Default
{
turning speed 0 // unused at present
walking speed 0
weapon audio cloak
strength 10 // initial strength points
aim 0
aggression 0.71 // 7 = body slot pickup
size 6
}
character Chr_Sight_Pickup : Chr_Default
{
turning speed 0
walking speed 2 // vision range boost in metres
weapon sight pickup
strength 10 // initial strength points
aim 0
aggression 0.71 // 7 = body slot pickup
size 6
}
character Chr_SightPlus_Pickup : Chr_Default
{
turning speed 0
walking speed 4 // vision range boost in metres
weapon sight pickup
strength 10 // initial strength points
aim 0
aggression 0.71 // 7 = body slot pickup
size 6
}
role Rol_Lock_Decoder_Pickup : Rol_DefaultPickup
{
shape Shp_Lock_Decoder_Pickup
character Chr_Lock_Decoder_Pickup
identifier "lock_decoder"
destructibility Des_Explode
}
role Rol_Beacon_Tracker_Pickup : Rol_DefaultPickup
{
shape Shp_Beacon_Tracker_Pickup
character Chr_Beacon_Tracker_Pickup
identifier "beacon_tracker"
destructibility Des_Explode
}
role Rol_Terrain_Scanner_Pickup : Rol_DefaultPickup
{
shape Shp_Terrain_Scanner_Pickup
character Chr_Terrain_Scanner_Pickup
identifier "terrain_scanner"
description terrain scanner description
pickup name terrain scanner pickup
destructibility Des_Explode
}
role Rol_Terrain_Scanner_With_Radar_Pickup : Rol_DefaultPickup
{
shape Shp_Terrain_Scanner_Pickup
character Chr_Terrain_Scanner_With_Radar_Pickup
identifier "terrain_scanner_with_radar"
description terrain scanner description
pickup name terrain scanner pickup
destructibility Des_Explode
}
role Rol_Hologram_Generator_Pickup : Rol_DefaultPickup
{
shape Shp_Hologram_Generator_Pickup
character Chr_Hologram_Generator_Pickup
identifier "Hologram_Generator"
description hologram generator description
pickup name hologram generator pickup
destructibility Des_Explode
}
role Rol_Audio_Cloak_Pickup : Rol_DefaultPickup
{
shape Shp_Audio_Cloak_Pickup
character Chr_Audio_Cloak_Pickup
identifier "Audio_Cloak"
description audio cloak description
pickup name audio cloak pickup
destructibility Des_Explode
}
role Rol_Sight_Pickup : Rol_DefaultPickup
{
shape Shp_Sight_Pickup
character Chr_Sight_Pickup
identifier "sight_pickup"
destructibility Des_Explode
description sight pickup description
pickup name sight pickup
}
role Rol_SightPlus_Pickup : Rol_DefaultPickup
{
shape Shp_SightPlus_Pickup
character Chr_SightPlus_Pickup
identifier "sightplus_pickup"
destructibility Des_Explode
description sight pickup plus description
pickup name sightplus pickup
}
////////////////////////////////////////////////////////////////////////////////////
// end wrapper - for preventing multiple or recursive inclusions
#endif // !INCLUDED_BODY_SLOT_PICKUPS_GSH