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corkscrew_c.gsh
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2000-08-22
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48 lines
// defines Corkscrew
////////////////////////////////////////////////////////////////////////////////////
// start wrapper - prevent multiple inclusions or recursive inclusions
//(this currently causes 'unrecognized preprocessor directive' warnings, until implemented)
#ifndef INCLUDED_CORKSCREW_C_GSH
#define INCLUDED_CORKSCREW_C_GSH
#include "defaults.gsh"
////////////////////////////////////////////////////////////////////////////////////
hierarchy Hcy_Corkscrew_C
{
file "objects\Corkscrew C.RIF"
name "Corkscrew C"
}
character Chr_Corkscrew_C : Chr_DefaultBaddie
{
turning speed 0.25
walking speed 0 // doesn't move
strength 1000 // to be indestructible, at least in the S3 level
aim 0 // spot on!
sight angle 90 // in degrees
sight range 15 // in metres
hearing range 22 // in metres
aggression 1 // from 0 to 1
gun yaw angle 0 // in degrees
elevation angle 0 // in degrees
can turn no // can only use gun yaw
}
role Rol_Corkscrew_C : Rol_DefaultRobot
{
shape Hcy_Corkscrew_C
character Chr_Corkscrew_C
identifier "Corkscrew_C"
ai reserved
armour 100
}
////////////////////////////////////////////////////////////////////////////////////
// end wrapper - for preventing multiple or recursive inclusions
#endif // !INCLUDED_CORKSCREW_C_GSH