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The Games Machine 95
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Gunlok
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frend.gsh
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2000-08-22
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2KB
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66 lines
// defines Frend robot
////////////////////////////////////////////////////////////////////////////////////
// start wrapper - prevent multiple inclusions or recursive inclusions
#ifndef INCLUDED_FREND_GSH
#define INCLUDED_FREND_GSH
////////////////////////////////////////////////////////////////////////////////////
#include "defaults.gsh"
hierarchy Hcy_Frend
{
file "units\frend mkii.RIF"
name "frend mkii"
hotspot "Dum Flash"
}
hierarchy Hcy_FrendCustomize
{
file "units\wepfrend.RIF"
name "wephardrok"
}
hierarchy Hcy_FrendShadow
{
file "units\frend_shadow.RIF"
name "frend_shadow"
}
character Chr_Frend : Chr_DefaultGoodie
{
turning speed 0.75 // this is in revolutions per second
walking speed 1 // this is in animation cycles per second
strength 150 // initial strength points
aim 2 // how many degrees off target he can be at most
sight angle 75 // in degrees
sight range 8 // in metres
hearing range 16 // in metres
aggression 0.9 // from 0 to 1
radius 1 // used by the movement model
gun yaw angle 180 // in degrees
customization hierarchy Hcy_FrendCustomize
shadow hierarchy Hcy_FrendShadow
description frend description
status window u 339
status window v 0
}
role Rol_Frend : Rol_DefaultRobot
{
shape Hcy_Frend
character Chr_Frend
identifier "FREND"
armour 4
destructibility Des_Explode
ai bot
// sever point "upper arm right,upper arm left,thigh left,thigh right"
limit 4
}
////////////////////////////////////////////////////////////////////////////////////
// end wrapper - for preventing multiple or recursive inclusions
#endif // !INCLUDED_FREND_GSH