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The Games Machine 95
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hark.gsh
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2000-08-22
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66 lines
// defines Hark robot
////////////////////////////////////////////////////////////////////////////////////
// start wrapper - prevent multiple inclusions or recursive inclusions
#ifndef INCLUDED_HARK_GSH
#define INCLUDED_HARK_GSH
////////////////////////////////////////////////////////////////////////////////////
#include "defaults.gsh"
hierarchy Hcy_Hark
{
file "units\hark mkii.RIF"
name "hark mkii"
hotspot "dum flash"
}
hierarchy Hcy_HarkCustomize
{
file "units\wephark.RIF"
name "wepslix"
}
hierarchy Hcy_HarkShadow
{
file "units\hark_shadow.RIF"
name "hark_shadow"
}
character Chr_Hark : Chr_DefaultGoodie
{
turning speed 1.4 // this is in revolutions per second
walking speed 1 // this is in animation cycles per second
strength 100 // initial strength points
aim 1 // how many degrees off target he can be at most
sight angle 89 // in degrees
sight range 18 // in metres
hearing range 19 // in metres
aggression 0.5 // from 0 to 1
customization hierarchy Hcy_HarkCustomize
shadow hierarchy Hcy_HarkShadow
radius 0.5
description hark description
status window u 339
status window v 337
gun yaw angle 180
}
role Rol_Hark : Rol_DefaultRobot
{
shape Hcy_Hark
character Chr_Hark
identifier "HARK"
armour 1
destructibility Des_Explode
ai bot
// sever point "upper arm left,upper arm right,neck"
limit 2
}
////////////////////////////////////////////////////////////////////////////////////
// end wrapper - for preventing multiple or recursive inclusions
#endif // !INCLUDED_HARK_GSH