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Gunlok
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scripts
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scarflash.gsh
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Text File
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2000-08-22
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2KB
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80 lines
// defines SCARFLASH robot
////////////////////////////////////////////////////////////////////////////////////
// start wrapper - prevent multiple inclusions or recursive inclusions
#ifndef INCLUDED_SCARFLASH_GSH
#define INCLUDED_SCARFLASH_GSH
////////////////////////////////////////////////////////////////////////////////////
#include "defaults.gsh"
hierarchy Hcy_scarflashfrag
{
file "units\scarflashfrag.rif"
name "scarflashfrag"
hotspot none
}
role Rol_scarflashfrag : Rol_FragObject
{
shape Hcy_scarflashfrag
identifier "scarflashfrag"
}
frag data Frg_scarflashfrag
{
role Rol_scarflashfrag
scale 4
replace yes
}
hierarchy Hcy_scarflash
{
file "units\scarflash.RIF"
name "scarflash"
hotspot "dum flash"
}
/*hierarchy Hcy_scarflashshadow
{
file "units\scarflash_shadow.RIF"
name "scarflash"
}*/
character Chr_scarflash : Chr_DefaultBaddie
{
turning speed 0.75 // this is in revolutions per second
walking speed 1 // this is in animation cycles per second
weapon maxim laser // was epulsar (TO BE PUT BACK WHEN GRAPHICS ARE IMPROVED)
strength 30 // initial strength points
aim 2 // how many degrees off target he can be at most
sight angle 25 // in degrees
sight range 15 // in metres
hearing range 10 // in metres
aggression 1 // from 0 to 1
radius 1 // used by the movement model
// shadow hierarchy Hcy_scarflashShadow
}
role Rol_scarflash : Rol_DefaultRobot
{
shape Hcy_scarflash
character Chr_scarflash
identifier "scarflash"
destructibility Frg_scarflashfrag
armour 0
ai bot
}
////////////////////////////////////////////////////////////////////////////////////
// end wrapper - for preventing multiple or recursive inclusions
#endif // !INCLUDED_scarflash_GSH