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The Games Machine 95
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Gunlok
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skyburn.gsh
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2000-08-22
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64 lines
// defines Skyburn
////////////////////////////////////////////////////////////////////////////////////
// start wrapper - prevent multiple inclusions or recursive inclusions
//(this currently causes 'unrecognized preprocessor directive' warnings, until implemented)
#ifndef INCLUDED_SKYBURN_GSH
#define INCLUDED_SKYBURN_GSH
////////////////////////////////////////////////////////////////////////////////////
#include "skyburnfrag.gsh"
#include "defaults.gsh"
hierarchy Hcy_Skyburn
{
file "units\skyburn.RIF"
name "skyburn"
hotspot "dum flash "
}
hierarchy Hcy_skyburn_shadow
{
file "units\skyburn_shadow.RIF"
name "skyburn"
}
character Chr_Skyburn : Chr_DefaultBaddie
{
turning speed 0.5 // this is in revolutions per second
walking speed 1.0 // this is in animation cycles per second
weapon plasma pistol
strength 25 // initial strength points
aim 1 // how many degrees off target he can be at most
height 20 // for targeting purposes
sight angle 30 // in degrees
sight range 15 // in metres
hearing range 12 // in metres
aggression 0.9 // from 0 to 1
gun yaw angle 0 // in degrees
vision cone no
description drone description
shadow hierarchy Hcy_skyburn_shadow
}
role Rol_Skyburn : Rol_DefaultRobot
{
shape Hcy_Skyburn
character Chr_Skyburn
identifier "skyburn"
armour 1
destructibility Frg_skyburn
ai popup
}
////////////////////////////////////////////////////////////////////////////////////
// end wrapper - for preventing multiple or recursive inclusions
#endif // !INCLUDED_SKYBURN_GSH