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The Games Machine 95
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XENIATGM95.iso
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Gunlok
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data1.cab
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Program_Executable_Files
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scripts
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thetraininglevel.gls
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2000-08-22
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2KB
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126 lines
/************/
/* INCLUDES */
/************/
// note: MANY THINGS ARE NOT INCLUDED AT THIS STAGE 14/12/99
// n.b. when multiple inclusion is prevented some of these will be automatically included by others as required
// default things to inherit our objects from
#include "defaults.gsh"
// good guys
#include "frend.gsh"
#include "hark.gsh"
#include "gunlok.gsh"
#include "elint.gsh"
// bad guys
//#include "claw.gsh"
//#include "stalker.gsh"
//#include "drone.gsh"
//#include "cyberdog.gsh"
//#include "walking_mine.gsh"
//#include "reaper.gsh"
//#include "scuttler.gsh"
//#include "popup_turret.gsh"
//#include "wall_turret.gsh"
#include "guncraft.gsh"
#include "klig ship.gsh"
//#include "star.gsh"
//#include "wing fish.gsh"
#include "x-rotuse.gsh"
//#include "spug gun.gsh"
#include "stingray.gsh"
#include "tulip.gsh"
#include "shouldercrab.gsh"
//#include "pulse.gsh"
//#include "gunter.gsh"
// neutral things
// #include "robodozer.gsh"
#include "tumbleweed.gsh"
#include "crate.gsh"
#include "wall_multifrag.gsh"
#include "technobox_multifrag.gsh"
// fires
#include "carfire.gsh"
#include "oilfire.gsh"
/*********/
/* NOTES */
/*********/
/**********/
/* SHAPES */
/**********/
//world objects
shape Shp_Liftplatform
{
file "levels\thetraininglevel.rif"
name "liftplatform"
}
shape Shp_LiftswitchB
{
file "levels\thetraininglevel.rif"
name "LIFTSWITCH B"
}
/**********/
/* ROLES */
/**********/
// world objects
role Rol_Liftplatform : Rol_PlacedObject
{
shape Shp_Liftplatform
destination selectable yes
ai track object
}
role Rol_LiftswitchB : Rol_DefaultPickup
{
shape Shp_LiftswitchB
moves on lifts yes
}
/***********/
/* THE MAP */
/***********/
map /* _THE_ map - doesnt need a label */
{
file "levels\thetraininglevel.rif"
name "Land"
bitmap none // obsolete
camera plane none
max camera distance 100 // TBD exactly
max vertices per section 1024
// PLAYERS TROOPS
use Rol_GunLok in team 1 for
"Goodie A" as "gunlok"
// AI'S TROOPS
// NEUTRAL OBJECTS
use Rol_Liftplatform in team 0 for
"liftplatform" as "liftplatform"
use Rol_LiftswitchB in team 0 for
"LIFTSWITCH B" as "liftswitch_b"
}